Hey would you be able to put some of these combos in the games combo maker? Ive followed you in the game and you havent uploaded any which is fine since I can still go off the video but having it in the games combo maker makes it much easier, and since when i play the demo showing how you did it in game I can see how you do things and what your inputs are while you do the combo. Great video as well, lots of details and how some combos work specifically with certain weight classes. Youre definitely my favorite sol player. Thanks
@@mugentoubu I am sure the video takes a long time. Don't worry about the Combo Maker mode. It would be nice to have them in the game's combo maker, but that takes extra work. It would be great if you have the time to do that though!
This video is so good!! Thank you! If I could ask for something, it would be nice if you "highlight" the go-to combos (consistent combo that works on most scenarios on all characters)! You're my goat 🐐🐐🐐🐐
Hey Mocchi I love your play and thank you for all the Sol guides! I think the Wild Throw Combo on Lights and Medium Weights does more damage if you DON'T DO the jump slash from my testing. Instead just the two jump dusts. Also less likely to wall stick earlier in the combo! WT > NRRC > dash c.S > 9JD > dc > JD > cS > HSVVcl(WB)
I hate that ASW took 6H CH NRV from midscreen combos away, i wish they wouldve just made it scale more instead of taking the combo away. Its a level 3 CH and now the reward from it is so dissappointing.
Hey, I'm going through each combo in the video one by one, and I can't get the combo at 1:11 right. Everytime I jump up after the c.S, I only get one hit off from the j.H, and I can't get the j.D off. How do I get the full j.H off?
Should work mostly outside of CH 6S in the latest patch (CH 6S no longer launches on grounded opponents.). Only major changes to Sol this patch were Gunflame (faster, less active), 5HS (horizontal hitbox extended slightly) and 6S (CH no longer launches grounded opponents).