After translating and looking at the games items this is his build Rathalos Gloves Zingor Helm Remobra Chest Golden Boots Anja Waist Night eternal hammer 3 attack boost gems 3 flinch free gems 3 speed sharping gems 1 in stamina thief With 2 weakness exploit 1 stamina thief and diversion on the talisman
@@shura30 FYI you can translate most japanese speedrunner set from kiranico website, just switch language between english and japanese and turn off the auto translation then match the kanji, you can so these to armor skill too
Though only a few times, matador did use it a few times in a magnamalo speedrun It for sure is an underwhelming counter relatively but gotta work with what you can
Near death icon is lower and completely separate from a monster being in capture range, the cat will usually let you know EXACTLY when its capture ready
After translating and looking at the games items this is his build Rathalos Gloves Zingor Helm Remobra Chest Golden Boots Anja Waist Night eternal hammer 3 attack boost gems 3 flinch free gems 3 speed sharping gems 1 in stamina thief With 2 weakness exploit 1 stamina thief and diversion on the talisman
This is amazing. Can anyone tell me how he's getting two hits at the end of his impact crater silkbind move? I've done it a few times but is it random or does it vary by the hitbox of the monster?
The first hit on the lvl 3 charged impact crater is when the attack is coming down while the second part of the damage hits really close to the ground so if the spot you land with the attack doesn't make contact with the monster's body (head while it's down, foot etc) then the second part won't do any damage. That's why you see two drastically different numbers (1:16) or two of the same numbers (1:50). the first timestamp hit the head and somewhere in the body while the second timestamp both parts of the attack was able to land on the head while it was on the ground. So if you want the second part of the attack to land you have to hit a part of the monster that is on the ground.
depend actualy, if u have skill set that can maintain the white sharpness of narga, and some sort of boosting the critical since the base is already almost 1:2 critical which is weaknes exploit for sure. then it is better than goss harag.
The combination of white sharpness and ridiculously high affinity allows the Narga hammer to have far more consistent damage. I have a goss harag hammer set that can get 1600+ on a single combo with the training dummy, but sometimes the number is around 1300. However, the Narga hammer set CONSISTENTLY hits 1538 on the same combo. Goss Harag can be stronger, but it's just a matter of consistency from what I can tell. I'm still tweaking my builds, but it seems at the end of the day, Narga hammer my go to. If I can manage to roll a 2 wex talisman, I'm sure I can make the Narga hammer that much stronger.
@@philipzhang9087 my Armor set is Anja helm Anja chest Rath gloves Rath waist Ingot legs With gems I have Attack lvl6 Focus lvl3 Slugger lvl3 Windproof lvl3 Fast sharpen lvl3 Crit eye 2