@@yuki-kc1sk makes me quite sad that i fail to kill him yesterday because he was under 10 % IF i understand you correctly probably att His final 1000 hp
@@wolffang6320 I think he misunderstood your question. Head has 6 HP bars (1st 2nd 4th 5th makes fatalis flinch when finished and will not be locked to 1HP when fatalis is locked/fell to group due to paralysed or cannon, etc) 3rd and 6th corresponds to partial head break and full head break which will be locked to 1HP when it fell due to the reason mentioned above, that’s why he can use slinger to break it. On the other hand, nova corresponds to health check. You reach third phase when fatalis at 50%. 3 novas during third phase corresponds to 40%, 25% and 10%.
For some strange reason EVERYONE I watch play this final quest, after Fatalis enters his second state, ALL, even when they have plenty of time to get clear of the flames, will linger around b.s.'ing and allow themselves to get set on fire and then allow themselves to burn with fireblight even after they get clear. Why?! I understand if that's a shortcut to activating Heroics; but it's not a risk I'm willing to take.
And thats why ur not a speedrunner like these guys. If heroics isnt active its a lost run and same goes for coalescence. So why not take the easy opening to activate both of those skills.