OH GOD Thank you very much dude ❤ Indeed, the game also enable ways to play arcade settings through dip switches, give us extra options like managing power bars, access to classic bonus stages and even having 3 unlockable Akumas, what a perfect port.
Sega Saturn having arcade perfect CPS2 games and Dreamcast having arcade perfect everything else is amazing. Those two systems are a must for anyone who loves old school arcade games.
Both super turbo and alpha 2 gold for dreamcast and saturn has a common exploit: TUGs by just pressing start during secret supers and then coming back to the menu screen, when you come back the game start breaking by itself, take a look on the game name after shun goku satsu on Zangief and you will notice the game had already reacted with the weird menu screen animation, something similar can be done on alpha 2 gold. Now the TUG from last battle is something unique for this port which by unknown reasons doing a shun goku satsu in the exactly same frame you take a hit from a normal, special or super hadouken the sprites and screen frooze until you release another shun goku satsu.
Good stuff as always! Akuma always goes hard on these runs. With Dreamcast being avaliable, I can only imagine what kind of goofy things can be pulled off in other fighting games like MK4 Gold.
Dreamcast port is way more complete than arcade: there are 3 akumas (Akuma, Shin Akuma and Tien Akuma) Tien Akuma is basically the original Shin Akuma we fight on the Bison battle with the Shun Goku Satsu ability, bonus stages is back on this version and you can set dip switches to unlock more settings.
Actually there are officially none, when I mean officialy I'm either referring the original emulator itself or bizhawk, bizhawk have not implemented flycast core yet and flycast does not support tas tools yet (dojo supports input recorder who only works for training but sucks for standard playthrough, versus runs since desyncs goes crazy). The solution is the same method for the recent hack roms recorded for arcade: libTAS. libTAS is able to run every executable once the requirements of having it's own linux version + being able to run on native resolutions (libTAS limitations, need to run all games in software mode) is reached, well that applies for flycast, the issue is that if you are trying to record on standard flycast your mkv dumps will not display audio for whatever reason, so you would need alternative ways for get into the audio, the solution is simple downloading the flycast dojo version and that issue was fixed, now we are able to tas any dreamcast,naomoi and atomiwave games without any desyncs (didn't get one yet, only fast forward might give some of them but to fix that just playback the movie without pressing fast forward binds).
Normal Gouki is only allowed to shot one air hadouken and his standard speed status is lower and no super move, Shin Gouki has double air hadouken, higher speed status but yet no super move while Tien Gouki has everything Shin Gouki with the addition of the super move (shun goku satsu) that's why Tien is called the Shin Gouki real boss since he is the only one able to execute shun goku satsu.
É a versão do super turbo para dreamcast, você pode jogar nela pelo flycast, redream ou fightcade mesmo, essa que usei no vídeo é a primeira versão que teve que era a japonesa mas tem patches que traduziram o idioma para espanhol e inglês na internet. Acessar o Tien é só pegar um save (vmu) com tudo liberado, acessar os dip switches e na coluna 3 slot 8 e 9 deixar ambos os 0 em 1, Tien Akuma é acessível pressionando ao mesmo tempo soco médio + forte + 3 chutes + start ao mesmo tempo e daí segure o start por uns segundos, o Tien é a única forma do Shin Akuma que vai te liberar a barra para você poder encher e conseguir realizar o Shun Goku que a gente só vê ele aplicando antes de começar a luta contra o Bison, o input é o mesmo de sempre: dois socos fracos, frente + chute fraco e por fim soco forte.
@@CaptRiskyBoots Not yet, neither flycast itself, you will need to get into libTAS through wsl2 if you are a Windows user like me, you will need flycast dojo instead of standard flycast version since the standard does not dump audio whereas dojo dumps audio.
@@Oficial_Dark-Noob I didn't know that. Thanks for letting me know I never played it on dream cast I played it on ps4 PC switch and Xbox one as part of 30th anniversary collection and Capcom arcade stadium.and is also on ps1 Saturn 3do I recommend hyper street fighter 2 is on PS2 ogxbox and the arcade Xbox one ps4 PC and switch as part of Capcom fighting collection and Capcom arcade second stadium
I would love to play both, we are just not able to record most common modern fighting games mainly due savestate issues but there's also frame advance and input recorder able to be playback for tools too, switch emulation do have TAS tools for yuzu/suyu but only as script (meaning you need to edit a .txt archive writing the inputs and saving them to playback on emulator) this method sucks since you are not recording the inputs from emulation meaning desyncs will start going wild if you're playing against AIs like from fighting games who every time reacts different so you are doing a hadouken input and then CPU just avoid it without having a way to fix it. When you has the recording archive method you not only archive your inputs but CPU actions every time you playback this archive, TAS versus TAS is an option using this method since it does not need to archive AI movements it's just you playing against you, just need patience for this method, I will start recording some TAS versus for switch games from time to time.