@@OY-Games Hd2d 2.5D tilemaps is what I mean. I downloaded and understood the limitations of the simple scene, but this kind of scenew workflow is basically unusable for amateur unreal user. So I built a tilemapper plugin in blender after that post. Well unfortunately it only works on rectangular prism. but that's a huge start for me. With this I can have tilemaps on a 3d object instead of flat one. The tiling is done in tiled, then to blender, then to unreal.
@@bugmom3879 Sorry my answer is not what you expected. The main focus of this video is on camera handling, so I've done my best to leave out as much explanation as possible about background creation. There are countless tutorials on 3D background creation, so I thought there was no need to cover it in this channel, but if there are few tutorials on pixel art background creation, I would like to work on it. I look forward to seeing @bugmom3879 's tutorial when it is published.
@@OY-Games without a 3d tilemap system it's a big problem. I'm glad I solved it, however besides this one tiny limited map? unreal has no hd2d background videos. all are in true 3d, with little emphasis on workflow. There are a few in godot and unity though.