The bass kill may have taken longer than airman in real time but that PA was screen dimming so it doesn't count. Notice the 0.04 second kill on the reward screen. Technically the original comment was right, it just looked like airman was faster.
Airman: (Sees Megaman only had 1 HP) Airman: *So today is the day I finally defeat you Megaman!* Megaman: *Omae wa mou shindeiru* Airman: *Nani?* Megaman: One-shot Airman with Muramasa
I mean he did kill Bass in less than an eighth of the time he took to kill Airman, and yes I get that he used the most powerful Program Advance in any of the battle network or star force games but it was still funny
@@xflame7556 Muramasa’s power is equal to your max health minus your current health, so at full health it does 0, but if your max is 1000 health and you’re currently at 1 health Muramasa’s power is 999
There's 6 games in the series, and they all use the same engine, so the battling is more or less identical. (With little twists depending on the game). I would recommend #6 (Cybeast Gregar/Falzar). It's like Pokemon red/blue, so the version doesn't matter too much.
The collection of these games all together is coming out next year, if you never checked them out. There's speculation that the multiplayer vs component will be online enablesd, but I would wait for official confirmation before jumping to conclusions.
... I am very admirative to those netbattle strategies. Right now I am just at finding infos about Shadowman so I ain't that advanced when it comes to the Battle chip folder but I am still training (Quick man is so hard to me Idkw)