你会被震惊到的当你玩到2-10 you will be shocked while you play through to the 2-10~ PS4 game shop site for this game: store.playstation.com/zh-hans... sound by: 伊藤フウ In-game:因幡深雪
I'm thinking to make an extension edition of 1- 3 hours if anyone interested? (I will still make one somehow because this song is so great, so great to loop) 想着做一个1-3小时的扩充版本,嗯,这首歌循坏起来太棒啦~
The feelings from this song are so amplified by the story of the game lol. After every character's suffering, it's just right to have an 80's feel good song.
i know im randomly asking but does someone know of a method to log back into an Instagram account?? I was stupid forgot the account password. I would appreciate any tips you can give me!
@@arksetzu5051 Yeah totally. It captured a feeling of "you're fighting for all those small things you took for granted, like listening to a j-pop song.". It made perfect sense in the context of the game plot.
If you thought that was an anime moment, I HIGHLY recommend the macross series. it’s literally all mechs and idols and 13sar seems to draw inspiration from it. particularly recommend Macross Do You Remember Love and Macross Frontier
When I used missle rain and the song drops it was an amazing feeling. This game is so wonderful. One of the best hidden gems in PS4. I hope more people can enjoy it.
Seriously! I thought it would be more low quality Japanese anime crap but was extremely surprised by how good it was! The tower defence is fun and the story is just excellent
@Serges right like the totally not overused setting of Japanese high school we've seen hundreds of times. I've never been inside a Japanese school but I know I could find any room
@@ryana188 青い風に揺られる渚で aoi kazeni yurareru nagisa de あなたと二人 anata to hutari 裸足で笑う夢を見たの hadasi de warauyume wo mitano だけど不思議 dakedo husigi どうして? dousite? いますぐ会いに行きたい imasugu aini yukitai ドキドキいつもより dokidoki itumo yori 感じちゃってる kanzityatteru ねえお願い nee onegai あなたのいちばん特別にして anatano itiban tokubetuni site そして教えて sosite osiete 手の繋ぎ方から te no tunagikata kara 波のドレスのマーメイド nami no doresu no ma^meido 連れ出して ture dasite きらめく橋の向こうまで kirameku hasi no mukou made 貝殻繋いだメモリアル kaigara tunaida memoriaru 抱きしめて dakisimete 白い浜辺で待ってるわ siroi hamabe de matteruwa uh yeah lalala 深い空に流した秘密の hukai sora ni nagasita himitu no ボトルメールは botorume^ru ha 遥かなさざ波に混じってく haruka na sazanami ni mazitteku だけどどうか dakedo douka 届いて todoite 輝く海を飛び越え kagayaku umi wo tobikoe わたしたちを繋ぐ watasitati wo tunagu 愛のメロディ ai no melody ねえ不思議ね nee husigine どれだけ砕けても消えない想い doredake kudaketemo kienai omoi 「会いたい」それだけで 「aitai」soredakede また前を向けるわ mata mae wo mukeruwa 水底埋めたシーグラス minazoko umeta si^gurasu 見つけたら mituketara 拾って胸に持っていて hirotte mune ni motte ite 波間に託すメッセージ namima ni takusu messe^zi 受け取って uketotte きっと辿り着けるはずよ kitto tadoritukeru hazuyo uh yeah lalala ねえ聞こえる? nee kikoeru? いくつも繋いで重なった星の ikutumo tunaide kasanatta hosino 波が溢れて微かに潮騒を nami ga ahurete kasuka ni siosai wo 鳴らして呼んでる narasite yonderu だからもう dakara mou 奇跡待たなくてもいいの kiseki matanakutemo iino 飛び込んで 会いに来て tobikonde aini kite 渚の果て 何度でも nagisa no hate nandodemo 歌うから utau kara いつか想いが叶うまで ituka omoi ga kanau made 波の翼のマーメイド nami no tubasa no ma^meido 連れてって turetette きらめく橋の向こうまで kirameku hasi no mukou made uh yeah 一緒に issyoni I don't know if it's done well, so just in case. ma^meido→mermaid botorume^ru→bottlemail si^gurasu→sea glass messe^zi→message
@@solgaleooflight8703 I thought FF7R was absolutely horrendous. It is a just a 30-hour teaser filled to the brim with padding. Every single event that takes place builds up no tension, because everything is so drawn out. Even the combat can get repetitive, especially with the game being riddled with such bad design choices. Let me ask you one thing. Do you remember that hand puzzle? Why was it so drawn out?
@@user-yi5mt2df5q your opinion man, but it is an amazing remake that really gave justice to the original, now i shall wait for part 2 for another 20 years...
@@user-yi5mt2df5q Definitely a contender for best RPG of a decade imo lol. There's just nothing else quite like it. No visual novel was even remotely as ambitious let alone SRPG.
As beautiful as this song is what I find even more beautiful is all the stories, thoughts, feelings and emotions each individual in this comment section experienced when they first got to hear this absolute banger. It's like a never ending story book that continues to expand with each vist and replay. I recently got the platinum trophy for it and 13 Sentinels will forever go down as one of the greatest games I've had the pleasure to play and for this song to also play during the games finale felt bittersweet as all good things must come to an end so do our personal experiences with 13 Sentinels, but those characters and their stories will remain forever in our hearts.
Barely see people talk about how the first time we really heard this was at the start of despair. The moment she disappeared and we heard her singing no longer, it felt... hopeless? They were fighting with the odds stacked against them, and this was their beacon of hope, gone for 14 hours. I loved it though, such a powerful moment.
During this battle I had Sekigahara pushing to the main target solo while Amiguchi with Megumi supported with interceptors, Ryoko was distracting with decoys and sentry guns and Natsumi with Miura provided support with Emp/long range missiles. Honestly, never would have thought that RTS battle would be so incredibly immersive and cinematic for me but 2-10 along with that beautiful song makes for one of my favorite gaming moments ever. What an absolute masterpiece this game is
Same! What a coincidence, thats the exact same comp I used for this stage! Sekigahara is just too much of a beast, best unit in the game. Amiguchi and Megumi are amazing, tho I use Gouto more due to his insane skill (suprise attack) and his interceptops boost is crazy, making it even better than Megumi's. Ryoko double sentry is fantastic, and Miura+Natsumi combo is awesome but I use Tomi Kisaragi more. Once you get Kisaragi double railgun, she is almost as op as Sekigahara.
Definitely in my top three games... I have three copies of it. 😅(PS4, Japanese limited collector's edition which was $400 and is unopened, and Switch).
[Vague but minor spoilers] I just got to the part in the story where this song plays and it is such a mood. The gravity of the situation at hand should make a song like this feel kind of ridiculous in the moment, and yet I felt like it actually elevated the whole scenario. It gave a sense of what the characters were all fighting for and encouraged them to push forward through what seemed like a near impossible battle (and in terms of game mechanics was a unique one up to that point). ...And then, as you get towards the end of the fight, the song stops. The story even tells you that it will happen ahead of time so you can't be too surprised that it does. And yet I actually found it distressing. Such a good scene from this game.
I think it was the exact moment this song played at the end of Zone 2 that I fell in love with the game. I'd already been enjoying it and getting invested, but seeing this, feeling the desperation of the situation, the climax of everything that the cast was fighting for finally struck me. It was the perfect culmination of story, battle and beautiful moments to finally make it all click as one of my favorite games of all time.
Macross - Do You Remember Love? : Imma play a love song during a (mecha) battle, pretty sure no one else can pull it off... Vanillaware /13 Sentinels: Yo, hold my yakisoba pan/hemborger...
Best level ever. Not only do we have this banger which ends after some time and is replaced by normal boss theme (meaning she's outside the range which is sad), but it's one of the few missions in the game where you are on the offensive and can't afford to turtle near the base. Good thing Ogata hits like a truck or I would've been in huge trouble.
I've only just finished 1-10, and this game has already shot up to my top 10 list. There's just something about this game man. I can't find a single flaw, and only brilliance and success at every aspect of this fantastic game
Hours of playing, this song was referenced many time in-game while we have never heard of it. The only glimpse we have is from Shu's character selection screen, and it's just a background ambient. When we are playing the destruction sections, all the wave's theme is electro-techno. It's quite surprising that we finally heard the song in the most epic possible moment T.T, with in-game reasoning. In wave 10, my character accidentally consists of Shu, Juro, Fuyusaka, Shinonome, Miura, and Ei. Looking at the objective, I knew this is going to be brutal. So my strategy would be to bet everything on Juro being the only one with armor piercing Plasma Cutter to takedown the target in one fell swoop. So the appropriate composition, Shu being the only able to fly is clearing out kaijus blocking roads so Juro can move straight. Miura send long distance Super Missile to take down two big Kaijus across the river. The other is focusing on baiting all that missiles and G-Moler to not attack the terminal. Juro got through close enough to the golden target, but being back-attacked by other moler so Shu is guarding his back. Juro releasing Plasma Cutter while the Kaiju is not looking. Damn it, it only takes half of it's HP! I thought it will die immediately!! What should I do??? Shu and Juro were alone in the enemy territory without backup. New upgraded Kaijus spawned surrounding Shu and Juro. We're in a deep shit... Transmission ended, Inaba's song ended T.T Song switches into boss battle theme... Ugh the whole thing is a trap. Golden Kaiju noticed Juro, all attack indicators is blinking, waiting to destroy him. Shu had to kill recently spawned shield apsos with his beam to prevent trouble. Juro was still in cooldown from Plasma Cutter, he can't move! All the attacks will hit him before he can move. Oh my god save meeee! Shu is ready, he immediately send shield matrix to both of them. Golden Kaiju send devastating beam! 0 dmg because of shield T.T Juro is ready. Retaliate using Plasma Cutter again from his back. Golden Kaiju down... Man, this was very intense epic game fight... I'm glad I played this game...
I've never planned Shu or Juro to be so significant in battle. I survived so far using long distance attack utilizing Minami, Kisaragi, and Miura's Battery Gun and Missiles. This is so anime moment where Juro is like Kira from Gundam Seed focusing on targeting the main villain where Arthrun Zala cover his back. No wonder Juro is the main protagonist sentinel pilot.
Pretty sure it was not that hardcore of a battle >.> But this musics reminds me of the stage indeed, it is a modern music with classic feels to it, the music artist probably kept the classic feels as storywise the Idol singer (in the story) is in the 1980's, so the music she sang should not be out of place for that era. Surprisingly it is pleasing to hear for modern listener like me, and more surprisingly how it fit the battle (whether the opponent massacre the player, or player massacring them) As for the game itself I've been fans of Vanillaware since Odin Sphere (PS2 or PS3), and this game is really2 entertaining. For those who never played Odin Sphere, try to play them (Leifthrasir version), and start playing the classic version first (not the remade version), it is a masterpiece.
@@DisIngRaM Glad to hear from fellow fans! Played the original Odin Sphere years ago when it was out on PS2, a unique masterpiece. It really broaden my perspectives on how game as an art supposed to be made. I also bought Vita just to play Muramasa. I really liked the fast-paced action and 1-HP mode. Of all Vanillaware games, I like this gameplay a lot. On the other hand, 13 Sentinel surpasses my expectations with the story and lores. But the gameplay IMO can be made even better and it has huge potentials. I can't help wondering if they have more budgets maybe more people would have played the game because the battle section can be significantly more improved.
Just finished the game and came straight here to listen to this banger again. Lot of emotion in this song. The game is easily going into my Top 25 of all time.
2-10 with this theme in the background felt really like a super robot wars end of a franchise plotline stage after the boss pops in, basically rushing the boss destroying the fodder in the way. Felt great really.
It was a beautiful moment when the identity of the singer was revealed. I would not have guessed it and it really changed my impression of the character.
Just clear this stage less than 24 hours ago with the team consist of Juro, Ogata, Tomi, Takamiya, and Amiguchi. When the song start i almost cry, and i send almost everyone (except Juro) right into the line and head straight to the main target. It's give me macross vibe in a good way.
Since everyone is sharing thier stories.. When I completed 2-10 I did a slow but steady advance up the slope using sentry units and a dedicated missile spammer for cover. I had Hijiyama and Juro as my melee units for the finish.
I'm actually near to finished the game on Switch and I'm waking up with this song. What a story ! I would love for there to be an animated series someday, but I'm not sure it could be adapted with a story told in a linear way due to the complexity of the storyline. Thanks to upload this song on RU-vid. I'm sad it's not available on Spotify.
Got the game and finished it recently on the Switch. Turns out I missed out on a common experience as I was Ogata enjoyer and 1hit the boss in only two actions to move and hit. Had no idea about this song till later when I looked up the OST. Awks.
Felt like I was in an anime when everyone else was distracting the fodder while I used limiter removal on Ei and smashed up the boss, but it was not enough and thought he was screwed, luckily yuki was barely in range for a max range leg sweep and finished off the boss while the chorus played.