It'd be nice even doh he wont be in OP dps meta, stay as flexible class... obviously huge part cuz of SoT worth, IF they didn't chop 10% mg atk off his passive and still give boon to rhapsody, also make mod Void Field useful like provide a bit str skill dmg buff for pt to cover the nerf on mindbreak shred, lastly Gravity Buster renew drop multi hits like sword fall but around 5-6 balls so DME still be the main dealer... Cherry on top if kog ever consider SoT refill his own DP, or V button to let him swap resource bar to use mana while staying in awk mode orz
@@OCDumb its also the fact that if your Duo dpsing every time your pressing mind break and SOT, The primary DPS is pressing another DPS skill while your pressing a support skill, now that Rhapsody is included in your skill rotation every 10 second your youding even less damage because, your pressing 3 support skill that does no damage while your primary DPS can be pressing 3 DPS skill.(also excluding how long his master class skill takes before being deployed and every time your pressing your awakening boutton to recharge your DMP they're pressing another DPS skill) Example if your Duo DPS with a FP MP:Rhapsody>Mind break>DME>Mind Break>SoT>DME FP:Shapshooter Sindrom> Burning Punisher>Rumble Shot>Quantum Ballista>Burning Punisher> Rumble shot>Quantum Balista You will always get outdps unless Primary DPS Is Trash tier class like Oz Sorcerer or Minerva I think the only ways to win in a duo DPS is to have to play selfish MP and have a CL or Overmind in your team that spams Horary or Cure, this way you don't lose time in pressing awakening as much, selfish MP means your never pressing SoT, Mind Break or Rhapsody and only pressing your DPS Skill, yes your fking your team up but you will have a higher DPS by doing so.
Here's a list of buffs i wanted for him 5 years ago (its for PvP and PvE, he did get some of them tho): - Needs better/faster super armor command. - x command needs to be faster - x command longer range and pierce targets - Increase Z command damage and Hitstunt. - Phase shift longer/Heavier Hitstunt. - Point blank particle shot Heavier Hitstunt - Particle accelerator damage increase, change stunt to groggy or immobile debuff. - Space breach get super armor during cast. - Moonlight Rhapsody you and your team Magical attack % buff, replenish resource per second while its active (or give this effect to Seal of Time)and not losing Rhapsody buff when cast during screen transition. - Dark Matter Explosion increase cast speed and give it Ignore defense effect - Void impact Hold target like Devi Mod Bind:Energy - Gravity Buster increase damage and change the slow debuff into a flatten/groggy and when use unawakened do not knock down the target. - Revert Reverse Circle to how it was at Diabolic Esper release and make its mp cost 100 and remove the stunt. - Seal of time cooldown decrease: 20 second and replenish resource. - Mod Void field duration increase and have it super armor + damage reduction effect when in it (it's called Void FIELD so it should be a field effect) or rework. - Mind break debuff lower enemy Magical defense. - Make his Side effect passive work on Hyper Armor boss. - Increase Stardust Shower cast speed and damge and give it ignore defence, also face the same direction after casting the skill. - Replace/Rework Psionic shock. - Rework Mod void Impact. - Increase Gravity field cast speed and can move right after cast, also reversing Gravity field burst damage so it goes first instead of in the second part. - Increase Mod moonlight Breaker Damage and cast speed or rework. - Increase Dimension breaker Damage. - Bring Reverse Field back and make it apply Super armor immediately upon cast. -give all 4 Add Doom Bringer Void breaker
@@Renbou that's really extreme method over dealing ranking haha, would be challenging to pull that if you dont have +12 xD and b4 i uninstalled NA i only scratched 6m6 CP zzz... Sorry that i'm on the other side tbh, cuz i like playing semi dps assist roles in rpg >< i don't really want to stress over it that much for raids cuz kog would screw things after a short while... we know they want some of us to switch class just for suiting power in certain contents;; or ever wanna play a full force dealer class in any game soon... so for myself when they gave him healing ability to SoT years ago plus def shred, i'w quite happy... beside the truth they squished down his high DP refund golden era after such a short while stinks And i really like your improvements/revert aptitude list, cuz in pvp he's reaallly on the weaker side to put it kinda lightly... i'd love to add up a bit more while i could be greedy haha... like mod Void Field actually make a galaxy disc to follow user, beside giving buffs(those we said) can trigger rhapsody stage 3 to pop automatically as a slow bomb after a few seconds with hitstun // Stardussy & espcly Mod ver of it cast-able midair so no need for phase shift trick to waste a slot in pve // "Reverse" Field also force enemy to turn their back to us, helpful against some classes // mod Maxi would last 30 or 45s // Longing HA whitened ppl screen with flower petals for a few extra seconds to troll
would you still recommend going 20% reset with the skill changes? Does it feel stronger than before? would you say Doombringer is stronger than MaP after the Balance Changes?
Doombringer is stronger than MadParqdox now. I don't know about reset skill yet, but I think 80%/8% is better now. When I get a/s patch in two weeks, I'll decide then.
I feel like damage and synergy is the same as before balance patch. And now, maybe 80%under8%damage is better than skill reset now for Mad Paradox. Mind Break 5sec, Moonlight Rhapsody 10sec,.. If i get cooldown reset for Dark Matter Explosion, there's a time when i can't use it beacause of that synergy with short duration.
@@매드패러독스 Thanks for reply. I thought the nerf of Mind Break and Acute Senses would be severe, but with the motion improvements of Dark Matter and Moonlight Breaker, I was surprised that it was better than I expected. The cooldown reset seemed preferable, perhaps because of the improvement in motion, but considering that it is difficult to maintain debuffs and DMP, 80% under 8% damage certainly seems good. Let's look at the AS patch and think again lol