This video was getting so long that i had to split it in two! - Sadly, I didn't notice that at the point i stopped you can't move very far before the screen stops scrolling! Don't worry - This will all be solved shortly in episode 3, it's nothing you've done wrong! - My apologies, and Scratch On guys :D
This guy is a lot like my 7th grade history teacher. He's very enthuseastic about the subject and makes it fun to learn for the class. Thats why he's my favorite teacher. Thank you girffpatch :)
Griffpatch today: we are coding our own RPG game Griffpatch in 2 years : today we are coding our own programming engine in scratch... Love your content ❤️❤️❤️ You are amazing 😍
@@mudchute4dlr someone has actually made an amazing version of roblox in scratch before. And multiple people have made coding languages and scratch in scratch before. A real life simulator could possibly be accomplished but wouldn't run very well on regular scratch.
Woohoo! I'm finally putting that early access privilege to good use by building along to the video on the first weekend. Great fun! Looking forward to the next episode!
Thanks - This video didn't end as I intended, but it got too long! I had to cut off the last third... It has been a busy week and this had a lot of edits to make!
Hey, out of interest what was the notification like that you got for this video? RU-vid has updated to actually notify early access members by itself now! (about time ha)
@@griffpatch I got a standard in app notification. And if I recall correctly a home screen notification too, though that was when I first woke up and I was rapidly clearing out overnight updates and not paying that much attention. I think it was only that one video or two that I never got a notification for. Otherwise I almost always see them right away.
My other predictions for e3: 1. A similar fps improvement script just like the ray-casting e6 one. 2. In the player sprite, make the player swing his sword upon a press of the spacebar. 3. Try loading only the tiles around the player (not touching the edge) And that’s it!
I love your delivery. While most tutorials have a monotone (boring voice), you bring excitement to it. Thank you for putting these together. Im learning a lot!
This project is really beautiful. As I have said before, Scratch is REALLY PROGRESSING FAST. At the time of the platformers, I decided to make a humongous RPG series (which is still not done). Now...we have a different kind of RPG, and a more advanced one it is.
I bet you my money that this will turn into a full-on series like the platformer tutorial! I cannot wait for everything to be posted, so i can finally code it
We need more off those epic videos. Far more people should click this video :D I feel like Griffpatch has also a fun challenge making these projects as easy as possible. Keep up your amazing work :)
Another great episode in this huge project. Thank you. Just a question: do you plan out big projects like this in your head or on paper before coding (maybe a flow diagram with variable names etc), or do you just start coding with a basic idea and see how it goes? Basically, what level of planning do you do? I'm not referring to making tutorial videos like this, just how you make games in general. Are there any "good practises" that can be passed on?
i love your content griffpatch! you help me understand everything in the easiest ways possible! i thank you multiple times for teaching all of us how to code!
Did you use the same method of getting the costumes as shown in the text engine videos or did you use a different way? If you used a different way, how did you do it?
Hello Griffpath! I have an idea: After the RPG tutoriel it would be cool if you made a complex clicker game. I know it sounds easy, but you can maby buy upgrades and have a cool clicker animation like in cookie clicker!
Very cool and awesome tutorial! Starving for part 3 of this series! As always thank you Griffpatch for making these awesome tutorials for the scratch community😄
Hello! I'm not sure if you'll see this comment or if you've seen my previous comments regarding styling this series as a Pokémon game, but I've managed to pull it off! I had to almost completely redo the movement system but I think it turned out well, I've submitted it to the studio. Thanks for the amazing tutorials!
Hey @griffpatch! I know you probably won't see this, but it's sometimes hard to tell when you update your games. How about you unshare and reshare them to notify your followers you've updates it? That, or at least love/favorite them.
Griffpatch is a legend bro is doing things i thought were impossible in more complex coding but instead hes doing it in block coding, thats crazy keep up the good work
Ok quick info, I’m making a left 4 dead fangame on scratch and there are sooooo many bugs. For example, the player wall collisions will sometimes not work but now I realize I can use this tutorial to help! Thanks a lot Griffpatch!
woohoo! i was so exited for that episode! man i was at vacations and also din't forget about that RPG series! I won' lose 1 single episode from that serie! fun fact: the game runs 2/3 FPS with ten thousand tiles
Thanks griffpatch for the amazing tutorials! You helped me get an A in computer! Thanks for your support! And I hope you continue to make amazing tutorials!
Another grid list approach could be to have items for each row that are filled with tiles separated by a delimiter (if they are longer than one letter that is), in case they are single letter, you could just join them together using join()(). This would make tile extraction far easier as we could get the item the tile is on (tile y), the letter or spot between delimiters the tile is on (tile x) and just read that string (tile). Keep this in mind just in case.
In TurboWarp, you can run the projects faster compiling the scripts into java, so when I set the gmax variable to 100, it was still so smooth! You should try it!
Hey Griffpatch - I just noticed something. Your font sprite has a costume called default_font4, but the costume looks like an X. You should change that. I took your assets from your rpg assets project by the way!