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🔴 LIVE 🔴 | Give Me My Piggy Back (Race Competition) 

Mattzah Balls
Подписаться 4,7 тыс.
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RULES OF CONDUCT:
Use !join (map-code) to submit your maps and join the queue. Please DO NOT put your codes in the chat other than when you're joining the queue. If you spam your codes, you will get a warning the first time and then will be timed out upon a second offence. Please no begging for Mod/Memberships or to have your map played. No Spamming. No Swearing. No Negativity or Hate towards the streamer or other viewers. And PLEASE NO KAIZOS 'CUZ I ALREADY SUCK.
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Игры

Опубликовано:

 

12 май 2024

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Комментарии : 11   
@gwenWRXverse525
@gwenWRXverse525 25 дней назад
Also in the live chat (1:10:04) no. You do not need to piggyback anyone to accidentally cheese this map, from the starting cube, you are able to jump on the obstacle above it. Giving enough height to go right onto the final area.
@gwenWRXverse525
@gwenWRXverse525 25 дней назад
Also i just realized that I typed the wrong thing in the live chat lol. (35:27) I meant to type “why” because of the map I recreated “the final countdown” which I am aware was a song. This is what happens when I type while just waking up 😅
@gwenWRXverse525
@gwenWRXverse525 25 дней назад
Again, check back in maximum a day for my ratings for all the maps played in this stream
@Xytrek_qayyum
@Xytrek_qayyum 24 дня назад
Matt my game Is working now i can play
@sammythebest4531
@sammythebest4531 24 дня назад
!points
@gwenWRXverse525
@gwenWRXverse525 25 дней назад
Map Rating format: Rating /10, Opinions based on Criteria (Overall Playability, How Newer Beans can adapt to the map (if they read the map description), Aesthetic feel (least important) ) - 45%/40%/15%. If anyone wants to know what I gave for each category, it is inserted at the end of every map opinion. There are some reviews in which you will notice a (?), this is because I am not certain if I got the description of the obstacle/background right, and is my best understanding of what is shown. Just note that if any map is not aesthetic by any means, it will have a minimum rating of a number that I can’t calculate at this point.
@gwenWRXverse525
@gwenWRXverse525 25 дней назад
Instead of every map being a reply individually, I will group the maps based on whether they are courses/races and survival maps. Map names are included but not a factor, creator is not a factor, as a reminder
@gwenWRXverse525
@gwenWRXverse525 24 дня назад
To note, towards the later half, I end up running out of content to say. I lost track of how many maps I rated, but I think it's over 25.
@gwenWRXverse525
@gwenWRXverse525 24 дня назад
Course/Race map ratings Atomic Trials (Course/Race): Before the rating begins, I want to say that I was aware of this map being exploitable to a deep extent. So I ran through this map by myself to give a fair rating. 5.05/10. Alrighty, after running through this map the proper way, I have a few thoughts on this. First, this map has to be created before the Fall Forever update, as I noticed some areas can be made across using the new jump physics and additional obstacles being placed, which would imply that the map is created before the update. Second, why are the checkpoints backwards? Anyway, playing through this map the normal way, it is indeed possible to clear this map in 10 minutes (which I think it is) as I basically did it the normal way, until I decided to do a stupid thing at the very end. But that's user failure, not creator failure, so no points are being deducted for gameplay possibility. I have not much to say, since this map is meant to be a challenge map and there is indeed a challenge. I actually had fun while running through this map the normal way, so I'll petition to run this map the normal way when possible. 6/4/5 Log Jam (Course/Race): 7.65/10. This map is rather friendly to newer beans that I have seen, because unless they cannot tell that respawning due to a certain obstacle means that they need to be somewhere else... I have nothing to say. Straightforward map that is easy to understand and qualify, as long as you are not walking into a wooden plank and thinking you can qualify that way... Great effort! 9/6/8 Door Sliders V2 (Course/Race): 7.35/10. A classic sliding map, at the bare minimum FFA (Free-for-All) players would recognise Speed Slider being similar. Newer beans, even if they only joined in the future, after this rating is released, or perhaps say when FG Mobile comes out, so long as they know how to start sliding, they can clear this map, even if they don't... they can still clear it! Not much aesthetics wise. 7/9/4 Happy Birthday! (Course/Race): Before we begin this map, I am aware that I have already previously rated this map, but that was for another purpose, but the requirements for rating has since changed. So it is only fair I give the map a review in rating, in accordance to what I have set as requirements. So here we go. 8.35/10. A map allowing for a cause for celebration? That's like the best thing I can come up with for playability. There are two routes in this map, that can allow for newer players to take if they are not confident in using the shortcuts, that better players can do, of course, that might cause them to not qualify, but live and learn, at your own pace. Aesthetics wise, it's a cake, are you expecting me to not go hungry? Or to say that the cake has not enough decorations? Or that this cake is out for blood (with the obstacles)? Try creating a cake of this magnitude first (not referring to already established legends like Reina, Cyber, Snake Rio, and many more that I don't need to list for one review...). 9/7/10 Blasters and Bouncers (Course/Race): 7.45/10. This map is a little skilled at the beginning, requiring the use of timing the boom blaster to make it to the bouncers and begin the map. I recognise that once you clear that part, the rest is quite manageable. Not forgetting that this game now has a piggybacking feature, so newer beans can request for help, as long as they know how to. The rest of the map, from I have seen, is quite simple to follow, perhaps the next area that contains boom blasters can be improved on, because I am not too certain on whether newer players understand that boom blasting yourself two times exists. 8/7/7 Misty Mountain (Course/Race): 8.7/10. I have not much to say about this map. Only a few thoughts on this as well. Newer players can make progress on this map by easily following the route, quite a linear map set in the jungle theme. Unless the beans are literally dumb and unaware that you need to make turns and jump at the very ending of the map, I should expect even newer beans can qualify, since I don't think there are noticeable exploits that can ruin the game for the players. 8/9/10 The Park (Course/Race): 8.75/10. This map is very similar to the previous map I just rated, not in terms of design, but the simplicity in gameplay. I noticed that there is a path for more experienced players, and a path for those less experienced. This would mean that there isn't a scenario where the newer beans would struggle by a lot simply because they are unable to get past a certain obstacle. (Not saying that it won't happen, but the chances are drastically lowered). 9/8/10 Cavaleiros Velozes (Course/Race): 7.45/10. This map is quite relatable to the unity map, Knight Fever, released in Legacy Season 2, for the Free-for-All beans. Obstacles are quite easy to go through, and multiple paths are slightly seen for beans for all skill levels. Not much to say about this map otherwise. 8/7/7 Mushroom Island Skedaddle (Course/Race): 7.05/10. Am I playing Toad-and-Go-Seek from Mario Party 9 on this map? Jokes aside, this map has equal difficulty for beans of all difficulty, and the course is quite linear. I think the only issue is that the bouncers at the end might be a little difficult to time for the newer players. 8/6/7 Up and Up! (Course/Race): 6.3/10. Simple map that is slightly more challenging for newer beans. But it is always interesting to know what new players can come up with. 7/6/5 Tutorial (Course/Race): 9.4/10. Simple map that basically teaches the newer beans on what is the game like. I would say the only improvements is to add more text aid, like seen with the ending finish line, but I would also want to ask, why do the button block the bean barrier that allows the finish line to be accessed? 10/10/6
@gwenWRXverse525
@gwenWRXverse525 24 дня назад
Survival map ratings Rich Bean (Survival): 6.3/10. Alright, I wasn't expecting to start the maps with a survival map. Regardless, the map is playable with a decent skill based challenge with the spinning bars, representative of the hands on a watch. I do have some nitpicking on this, but that is without me understanding the speed that is set for the hands, and even then I have some counterpoint to my own nitpicking. Is the speed of the second hand at the fastest? Same applies to the hour hand where if it is at its slowest possible setting. However, if all three hands are the same, there isn't an issue as well, since that's where the challenge is. One thing that I can think however is the removal of powerups, specifically the rhino crasher if the speed is modified. As of right now, the power ups create additional chaos, but if the intent is to create a quicker round... then by all means, keep it. Newer beans, as long as they keep an eye on the rolling hands, I think they would be able to survive long enough, unless the power ups throw them off. 7/6/5 Rafty Rumble (Survival): 7.45/10. Another survival map? 2 in a row? That's new. This map is quite reminiscent to Block Party with all 3 difficulties in one map, or at least I consider it to be three difficulties. The map is decently challenging with the beasts (or are they rhinos) coming up from the rafts (at least they aren't crocodiles, Resident Evil 5 reference, hehe) and causing players to switch platforms. The holes in the middle, I would say add the challenge, so there is no issue from me, even for newer players. Speaking of newer players, I believe they can get the map played, so long as two conditions are fulfilled. One being them paying attention, which should happen, and the second is understanding where the obstacles are coming from, maybe an arrow can be added? I am aware there are signs that show elimination, but I can simply attribute that to the river. I think the speed can be slightly varied to provide more of a challenge. Design wise, it's a raft on a river. That's all I need to say. 8/7/7 Fall Factory (Survival): First off, before I even put a rating in, I know this map got played twice, and seeing that there are no drastic improvements/changes on the second run, I will only rate this map once. (Um... oops? Not calling OnceTwice out...) 6.05/10. Before we begin, wow! Is this a survival stream? Three survival maps in a row, not counting the hide-and-seek map. Anyway, onto the actual review. I would say this map reminds me of maps that are auto-movers, not necessarily those maps where you can just do nothing and qualifying, save for rotating the camera, because of the game's in-built AFK feature. It takes a little awareness from players to be constantly moving so that they won't get blocked by a block and fall to their death. The major concern that I see from the map is the giant box slide, this area can cause death to any bean, skilled or not. And to think this part happens twice, and the boxes always goes rampant both times makes it even worse. Aesthetics wise... this is a factory. Do you expect a factory to be decorative? To anyone who says yes... have you been in a factory? 5/8/4 Mario Kart (Survival): 9.15/10. This map just basically proves that you don't need a complicated gameplay mechanic to make a survival map to be both aesthetically pleasing and easy to play, which is something I feel most players end up unconsciously doing. The boxes containing power ups is a pleasant surprise, and of no fault to the creator, the game needs a third power-up asap. The recreation of objects is also well done, down to quite the finest detail. For newer players, there is very high probability that they would end up running in circles, similar to what every other player would do, even if neither of the two sets of players know that the Kart means you are not dead. 9/9/10 Skibidi Ohio Sigma Rizzler Fanum Tax Cat (Survival): 0/10. Um, I think I made a record lol. In just two days, I gave a map a 0. Anyways, my thoughts are just quite simple, and direct. This map is purely RNG. Even though the map duration is short, it is purely RNG as to whether you get thrown out of the map, or even be the lucky person that ends up on the safety net. This map can be fun for a simple laughter, yes. But for the criteria? It sadly can't hit any requirements. 0/0/0 Round-A-Bout-Ruckus (Survival): I have already rated this map in the last rating that I have done. Given that understanding, the only changes I have seen is perhaps the colors of the trucks, and maybe the speed of the trucks (?). To that I have no clue. Therefore I would still give the same rating as I did the previous time I rated this until official confirmation is given to me. Dizzy Fights (Survival): 6.15/10. This map is simple in concept, but really. Dizzy until you fall off the stage by accident is not fun. I do believe this map is a little too exploitable or too easy to draw if peace were to be used in this map. 7/6/4 Swiv-a-Thon (Survival): 5.35/10. Unfortunately the only thing I can say about this map is that it is too similar to another map that has better gameplay, and even slightly more new-bean-friendly. Nothing else to note otherwise. 6/4/7 Slippery Spiker Spin (Survival): 7.7/10. Ok I did not think I have another Mario Party joke in the same set of review, but Shock, Drop, and Roll vibes, without the one player. Anyway, for map thoughts, it is actually quite fun for a survival map, with the spikes posing a challenge. But I would say that it would be quite easy to outlast the entire duration. 8/8/6 Radioactive Ruins (Survival): 7.25/10. A race map of survival elements, whoosh. Always love these type of maps. 7/8/6 The Roundabout (Survival): I have already rated this map in the last rating that I have done. For this map, I did not see any significant changes that can affect the rating that was previously given.
@Xytrek_qayyum
@Xytrek_qayyum 24 дня назад
Matt can you make live agian
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