Idk what could be other weakness for buggy but it's back wheel jump shock is an insane tool for wheelies. Even in normal adventure it comes in handy sometimes. Also I rarely find it to be a problem, other than that it's jump shocks are over all not the best. I really like that there are these weaknesses for each car. They, together with strenghs and other properties, make the cars distinguish from each other. I love how unique they are.
For scooter, i think that also it’s balance is it’s weakness, because of it it’s also a lot harder to climb hills. For tractor, it’s shovel is kinda helpful for me, prevents from stupid deaths. It would either be suspension (i get a lot of suspension bugs) or it’s weight. For sportscar, the jumpshocks are that weak, i would say that the weakness is either grip or acceleration as both are very bad. For monster truck, probably it’s size lol (i also agree with bad kangaroo). For SD, i can’t really think of any, but that there’s no downforce, not a bad thing for me. With the downforce it would be almost a whole different vehicle, probably even worse. For superbike it would probably be low fuel, as if you’re good with superbike, flipping over isn’t a weakness xD. My opinion on all of this. The vehicles i didn’t include, i agree with you. 👍 Nice video tho! 😘
Honestly tractors biggest weakness for me is where your head is placed. If you smack the ground hard while leaning backwards just a little bit or attempt a wheelie, you die
Not only the scooter's weakness is wings, it turns out there is no effect at all for level 10 wheelie boost and fuel boost too. the flip boost as well. the only rare part that kind of works is the perfect start boost, which isn't really even a boost because it is like one coin being picked up at the start with a coin boost from a rotator.
another big weakness for the hill climber is its low ground clearance which on landings stops you dead in your tracks that is unless your using jump shocks of coarse
cc ev is worse att small curves or holes, it sosent even have to be curved a lot only a little bit is enogh to ruin your 30k run in desert valley like i did
Ok I'm listing every vehicle's problem in my opinion Jeep: The grip is really bad, but luckily the kangaroo mostly fixes this problem Scooter: The stability is terrible. I'd argue it's worse than Superbike's. Also it's glitchy as hell Bus: It's a very... "clunky" vehicle to drive. This all applies only when it isn't broken down of course, because then it becomes very solid. Bus would be the worst (beside moonlander ofc) vehicle if it weren't for the thrusters MK2: As you said, poor acceleration. It takes eons to build up any speed Tractor: The shovel CAN be annoying at times, but I'd argue its weakness is the weak back protection, or lack thereof. If you lean back too much, you're as good as dead Motocross: Another unstable bugger Dune Buggy: I love the buggy personally, but it feels like it should be faster. Even in moments where you FEEL like you should be blazing fast, you're just..... good enough speed Sports Car: Fuel. Acceleration is a problem too, but when you DO get speed, you can go really really quickly. That being said, low fuel doesn't feel right on this car. Superbike and formula are understandable, because the speed makes up, but the Sports Car just doesn't Monster Truck: Not really sure here, but suspension seems to be a problem Rotator: You NEED to play with the brain a lot to get an optimal playing experience, plus, more often than not, it's best to drive with the brain at lvl 1, which, if not used right, can make the Rotator wheels freak out Super Diesel: The roof might as well be there Chopper: Suspension bugs are very often encountered here. Tank: Same thing with Bus. Even at high levels it's only fun with thrusters Low rider: TBH I'm not really finding a lot wrong with it, maybe the fact that it's just not too useful in adventure???? idk, lowrider is pretty good, but it's not the best Snowmobile: Snowmobile is literally only useful in adventure, and some events like Water Run, but even then, SD is better in those. You NEED to break the skiwax, otherwise it's pretty much F-tier garb. Monowheel: You need to be a VERY delicate and skilled player if you wanna do anything with this Beast: Sometimes it actually just breaks for some reason??? Which is very annoying Rally Car: The grip is abnormally awful. Winter tires are pretty much required to get a good driving experience Formula: It just.... stops at hills most of the time. Probably because of bad suspension. Thus, it only really works on smooth tracks Racing Truck: The air drag is one of the worst mechanics in the game. It ruins the vehicle. You NEED to upgrade the drag to lvl 20 if you wanna go anywhere mid-air with it, otherwise you'll just lose all aerial momentum Hot Rod: If you overcharge the supercharger, the Hot Rod becomes wobblier than a bobblehead! And it becomes an absolute, if not pain, than displeasure to drive CC-EV: It flips. A lot Superbike: Its stability is infamously bad Supercar: I'd argue it suffers from the Formula problem, but not as severe, where sometimes it just stops at certain hills Moonlander: It is SLOOOOOOOOOW. If FS ever makes the Moonlander faster I'm sure someone can make it competitive, but it'll remain basically unusable for the rest of this game's lifetime Muscle Car: The grip is god awful if you don't use the burnout mechanic, which is very situational
2:13 Imo, back wheel is not a weakness but a big strength for buggy since you can push yourself very hard from the ground with it... Not possible with any other vehicle in that way, or maybe in normal way you could compare it with very strong suspensions like MK2's or tractor's.. but I would say its weakness is that you can't gain crazy speed with wheeling boost like MK2, SD, etc. Just the first vehicles I think of, maybe not the best exemples.
I have another thing to add with the rally car's weakness: not only you have to break the roof, it has bad grip when compared to a lot of cars. You need to maintain a constant speed to not feel the weakness of the grip. The acceleration makes up for the grip though.
well it did used to be "Jeep" and "Super Jeep" but i think there was a copyright involved, because no car company wants their vehicles to be some of the lowest tier vehicles in a game.
for me rally's biggest weakness is weak grip and acceleration... imagine not having to user winter tires in mountain i think 20km would even be possible with it because it has strong enough grip and tires can be replaced with fume boost or magnet to get the next fuel in 16km
My list would go like this (if I don't metion a vehicle, I agree with the video): Hill climber: has bad suspension. you loose all your speed if you land with high speed and don't use js. But I agree that it is bad at climbing hills. Scooter: The inconsistancy. It's way to hard to stay seated, and it just seems to randomly glitch out. Also using js is just horrible to do on this vehicle. Bus: Pretty annoying having to deal with it breaking, but the weakness mostly comes from some parts becoming useless when it breaks. breaking can be a good strat, and is therfor not in it self a weaknes in my opinion. Motorcross: sucks at climbing. Dune buggy: also has realy bad suspension, atleast on the front wheele. Jumpshocks aren't that bad. You can for instanse see the back wheel being used clevarly in the intense city wr by Linus. Sports car: A combination of bad grip and exceleration. If you don't already have speed with this car, and try to climb a hill or something, it's almost hopeless. Rotator: It's ability to climb hills without flipping it upside down. It has way to liw stability the right way up. Also I don't realy like the behavior of the brain sometimes. Super diesel: Never realy thought about the lack of downforce. I don't realy think diesel has any signifficant weakness, it's just not the best in every senario. Tank: My problem with tank is that it is too big. It's hard to navigate things like mines, city containers and countryside hills. Snowmobile: This thing can't no-fuel. It just stops. Rally car: Again a realy good vehicle. My main problem is that it has way too low grip (the lowest in the whole game), which makes it hard to use for climbing steep hills. This can be avoided with just speed, but it's still kinda pain. Racing truck: the inability to slow down (on the ground) at high speeds. I've never had any problem with the air drag, and I have used it quite a bit, but I have jumped over way too many fuels, since I couldn't slow down. Hot Rod: The fuel system it uses. It already has one of the lowest fuel tanks in the game, but if you want to use it's high speed, or even just drive it normaly you're gonna loose a TON of fuel. Super car: realy hard to aircontrol. I feel like whenever I try to use jump shocks and landing boost, I often end up upside down in the air, and unable to recover. Moonlander: In my opinion this vehicle is just flawed. It's main trait is that it has built in thrusters, which you can use to get a lot of speed, but that's the only thing it can do. It can also climb hills I guess, but it's way to slow to actually be worth using. Also if you use the detached UFO thing, you'll instantly loose if you touch anything, which is kinda bad, since then you can't use the roof to lauch yourself a little further. If I forgot something feel free to tell me. Or if you completely disagree I guess :)
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You don't need downforce for superdiesel because that is what makes its kangaroo so good. It's light weight makes it pretty good for long jump sometimes. I think the superdiesel's weakness is its coinboost because it is very weak. I mean, have you ever seen super diesel have coin boost in a useful situation?
I hate how if you fall from high enough or are going super fast right before a hill the body of the truck will hit the ground and stop you on the spot. Sometimes it does it with other vehicles like the dune buggy where I'll just be driving on a flat road ant the front will hit the ground for no reason and stop me
@@ieatorangepaint that happens to all vehicles when you are at high speeds. The ground is programmed to have small micro bumps in the track (pebbles) to simulate an actual ground in real life and sometimes, a pebble can make you stop instantly -_-
Can you make 10km in desert vallay with scooter please. And also with challenge please. You‘ re my favourite hcr2 ytber. Thx for all the great videos.😉😊
I love buggy, it’s the only car I have max tuning upgrades on, and it’s biggest weakness isn’t the back jump shock(s), it’s that it has no power in its front wheel, it’s all in the back.
Jeep's weakness is that its weight is distributed too low, and Super Jeep's weakness is that its weight is distributed too high. Even if you have jumpshocks, Jeep will land harder than the low suspension can manage; it will grind the chassis on the ground and lose all speed. Even when you remove the cage, Super Jeep will still be too top-heavy to climb hills; Super Jeep will resort to wheeling to the driver's demise instead.
One of the worst things about the moonlander is the way it bends the wheels to make you slow down if you're falling too fast because then when you land you lose a bunch of speed, it's harder to use landing boost, and if you're on a hill it will make you bounce back. It's also terrible when you are trying to drive in a pit that's too narrow and the wheels don't bend so u can get out. They need to make the wheels able to bend upwards
Dune Buggy can't even drive backwards properly HillClimber Mk2 can't accelerate forwards while driving backwards Tank makes unnecessary back flips when hitting the ceiling with its front Driver position of bus and tractor are terrible (sitting too far forward or too far back) Super Diesels roll cage is way too weak
There is also weakness of hot rod and it will break into lots of parts if you explode it 3 times And one about racing truck super diesel is they dont have strong roof it its needed for adventure for starters.
dude more than half of these is not a weakness its just game needs some hard in it if the game was just ez every car 100k km on every map would it be fun ? I dont think so