This was the darkest chapter of this game. Just imagine what's going through Bond's mind - the only person he can rely on is dead, and the entirety of Phoenix Corporation's security forces in the building want to send him back to MI6's HQ in a body bag.
No sir, Bond will never give up by the Phoenix Corporation soldiers, since Bond vent his rage is by killing every Phoenix PMC soldiers, while he’s on his way out of Drake’ Japanese tower without having Bond’s mind is relying dead, so he can get revenge on Dominique, because James Bond was a only one man army that he can take them all out.
@@jerryhsi005 He let go before he hit the glass. I would have died (metaphorically) if he bounced off like a bug when he hit it. Consequently, he would have died too (literally).
That’s kind of a recurring (not all the time) motif in the Bond book/movies/games universe; he finds at least one girl who he (more often than not) beds, but she either dies halfway-ish through or turns out to be working with the enemy and dies in the conflict, and is replaced by another girl who is (IMO) usually slightly less hot than the last one who he teams with and then beds as the credits roll. And yeah man; Dominique was my first crush. I hated playing this level and seeing her dying like that.
This level was a exact homage to Perfect Dark Datadyne Tower: Extraction were Joanna Dark must go loud when the Datadyne security guards know Joanna inflitrated the underground lab like going back up to the rooftop to her Carrington Institute helicopter and Bond escapes down the Phoenix tower by Alura’s red Nissan Fairlady Z (Z32) after the Phoenix security knows Bond has hacked into Nightfire Supercomputer. Trivia: This Phoenix Tower has two levels like Night Shift - Datadyne Tower: Defection and Phoenix Fire - Datadyne Tower: Extraction
@@Powerbandm They can't, as they own no rights to Bond anymore. They can't do anything with their past Bond games and they've mentioned they're no longer interested on "promoting" third party IPs as they already have their own.
@@tylerg.2599 It would be highly unlikely he'd still have his P99 with him considering either Kiko or the Yakuza would've confiscated it from him. But that doesn't explain how Bond still has all his other gadgets.
You’re a monster for doing these on 00 agent. I am a seasoned vet with these games I cannot. It is damn near impossible. Lol. Agent under fire 00 agent was easy. Everything or nothing had some hard ones I could not pass, but most were doable
I remember it so well. The multiplayer was incredibly awesome. I remember after school we played it with my friends at home on my PS2. I was so fucking good at that game xD But then again a lot of weapons where grossely op. Thats what made it awesome!!
+Steve Bia Actually, he said that he was using a GameCube controller. Since this video only has 56 comments right now, you'll be able to find the comment where he says that he's using a GameCube controller quickly.
Yeah, as Gamer88 already stated, this is being played with the original GameCube controller with the official Wii U adapter. Back then there was no mouse injector for this and it's really easy to notice this obviously isn't mouse aim.
I remember that you could fight with the helicopter flying around the building. In fact, if the corridor in wich the fight takes place recieved enough hits, it starts to crack, lights go off, and finally almost fall... it remains crooked
I think this scene was similar to You Only Live Twice, in nighttime were Bond broke into the safe and stole the plans of Osato’s before raising the alarm, (like Bond steals the Nightfire files) then shooting his way out from Osato’s security before being picked up by Aki. In the daytime were Bond was having the meeting with Osato (like Bond confronted with Drake) before Osato calls in his henchmen to kill Bond think they stole his plans and the chase scene were Bond and Aki was chased by Osato’s yakuza in their Crown (like Bond was fighting off Drake’s security forces downstairs), these two Tokyo missions are similar from You Only Live Twice and Nightfire.
Mr Rieper During the prison bus setup mission to the “prison break” heist in GTA Online, your boss, Agent 14, comments on the whole concept of having all those weapons in your pocket. He concludes that anyone who says it’s unrealistic “hasn’t spent any time in the US prison system,” which I suppose means that bond is hiding all these guns up his arse.
In the elevator shaft part of the mission you can kill an enemy near one of the elevator entrances and take his weapon. It’s a glitched glock which fires fully auto and has no weapon sound.
AllTheWorldsWonders “Security to the bridge! Master Chief has gone rampant! Take ‘em down boys!” Lol. I don’t think I’m going to be beating this level as quickly and as easily as he did in this video.
Thanks! Yeah, I'm playing the GC version through Dolphin with the original GC controller by using the Wii U adapter on PC, so it's the same experience but in HD.
Take a shot every time you hear the office ladies say their one recorded line, and you'll be drunker than bond could have ever been in every film combined 😆
yeah but everything or nothing had more filler. Nightfire was all quality for as short as it was. But it wasne short. Took me months to beat this game by how fucking hard it was sometimes. Especially the sniper mission... jesus christ...
necroplastful I’m struggling on this mission because the aiming system as a whole is rough. If it handled and was smooth like Halo CE, it wouldn’t be a problem. But the aiming is so jerky and not smooth.
I'll soon be uploading my version of this game, with the way I use to play it. I'll be uploading it in a few days; I actually got a pretty good score. I consider this my favorite mission, as it is non-stop action all over. It's not hard, it's just intense.
@@LiftBoy93 Turns out on all difficulties, the door begins open and you can quickly rush in before it closes. On Operative it is unlocked by default, so if you don't get through before it closes you can just open it yourself. But on Agent and 00 Agent, if you get through before it closes, you bypass having to unlock it. Anyhow this is not from me trying it myself, but I have seen this is how the world record speedrunning community approaches the stage.
So your going by looks? I can tell you now if it was a better script you wouldn't be saying that besides how many women have died in a Bond movie by this point because I've lost count
I don’t get that elevator scene why the elevator’s rope didn’t cut after the Satchel Charge was off then the big rope got loose flinging and drop all the way down on Bond with high force of impact but misses the big rope could’ve knocked Bond unconcious after the two Phoenix Security guards hold each other and plant the Satchel Charge on the rope to cut loose.
The split screen is what made it fun. In the days before online play, split screen capture the flag with bots was so fun. This was the first bond game to have that type of multiplayer
Lol I find funny how much they liked 'fall' jokes back then . First time I played this was when I got a Ps2 fat was too expensive in earlier 2000's and the jackal one In agent under fire
Good heavens, the sound design in this game is still some of the best I've ever heard in a game. Every gun has enormous punch, and the explosions really feel massive. It's a shame that there's so little visual feedback when an enemy gets hit. They just soak up bullets until they die. It's about the only major criticism I have for this game.
Yeah, that's my big complaint as well, really kills the gunplay feeling. Apparently it's a missing effect from the GameCube version, I've been told the PS2 version has smoke particles coming out of the bodies when you shoot at them. Sadly the PS2 version has the worst graphics, audio quality, and music length.
@@Graslu00 One day all these reverse engineered games will reach the sixth gen consoles and this game will get a PC port, then we can implement some Goldeneye or Perfect Dark style localised hit animations. It would be the ultimate game then.
@@KorriTimigan Honestly I doubt that'll ever happen unless it's somehow automated with AI or something. Interest isn't quite there for someone to spend years reverse engineering these games compared to other classics.
You know We know that from “Double Cross” the missions turn difficult But this mission proves that even we thought “Night Shift” will be a light mission in the Phoenix Building, in this one… the game tell us “No!, it’s time to play” 😅 😊
I have this game! And it’s fucking awesome and dude you are good at this!! Haha I always take my time with shit but I guess you can’t do that when you’re being ambushed haha. Good Job bro ✌️
I could only imagine if this game was rated M or made nowadays that players would be able to see Dominque at the end of the stage out front or in the service desk area from her fall
Pump gives the buckshot a tighter spread versus auto. In real life however this doesn’t matter, the ammo used controls spread. Try it out sometime. You’ll see the spread pattern in game is different
@@romeo_alpha0176 you are right, I've tested already. I guess the logic there is that the shotgun shakes a lot in auto bursts making it less precise. The weapon description in the game also says that pump action is more powerful
the commenter right the pump action is powerful simply because your tossing more shot on a concentrated area. I used this tactic when fighting the ninja at Mayhew’s villa. I just dumped all the shots into the ninjas head. I do the same with the sniper rifle at minimum magnification.
Thanks. This whole playthrough is played with the original GameCube controller, there's currently no way of playing correctly with mouse and keyboard on Dolphin.
+Graslu00 Even more impressive, since it was hard as hell shooting as accurately as you are with the Gamecube controller, probably one of the worst controllers to play an FPS with. Are you planning on doing the other Bond games on Gamecube after this one? I'm surprised to see you didn't have a video series on The World is Not Enough for the N64 after Goldeneye and Perfect Dark.
+qazxsw13 Sorry for the late answer, I didn't get a notification of this reply. I might do Agent Under Fire if I manage to get it to work correctly, if not, maybe Everything or Nothing or From Russia With Love. I didn't do The World is Not Enough for N64 because it's hard to emulate and I have to play around the emulator to find a working configuration to record, which I didn't do yet. So if I get to do it some day, I'll surely make a playthrough of it played with the N64 controller since it's not compatible with mouse & keyboard.
Someone should mod this level to be Chris Chan taking on Mary Lee Walsh and the jerkops, and the backup guy should be the B Manajerk. All to escape from her clutches. Why does this concept make me laugh so hard.
It'll be interesting to create a mod where you can play James Bond's 1st person shooter games as a 3rd person shooter and Bond's 3rd person shooter games as a 1st person shooter, I wonder, would that be possible?
i usually just blast my way into the room with the elevator controls- its the only use for the satchel charges i ever found and it was very satisfying to watch the number count down also, when you get our of the lift, i like to set up a ronin on auto and some tripwire bombs to deal with the swarm of dudes who spawn in there- leaves you free to flip the switch on the shutters and get out with minimal fuss. also i see you didnt fancy taking on the helicopter with the scorpion?
My childhood in a nutshell when it came to playing video games. Mostly because I didn't really know how to advance and I don't think I cared. In the first Spyro, I would literally just run around and defeat enemies.