I really appreciate your videos. Thank you. I love your 3D solution. 1:44 That said, you can invert the block display by setting each scale to a negative integer, which renders the texture on the inside of each face of the display.
@@gneissname I wish I could post an image, but the best description I can give is that the render behaves like a diorama or perhaps skybox? The texture also renders inverted on the vertical access. Here is an imgur link i.imgur.com/PEIvu5C.png
super awsome, one note: you said that suspicious sand/gravel is sorted in the "creative" catagory (at the start of the video). This is not know by a lot of people, but you can still obtain it in survival with a super easy way just place something like 3/4 cobweb above eachother, and then let a suspicious sand/gravel fall thourgh the cobweb this wil obviously slow down the falling block, and if they hang in there they will eventiually drop like all other falling blocks. (note that you cant do this by just letting it fall on slabs or torches, it has to be cobwebs. if not it will just break without dropping) just test it, its verry easy. The more you know!! For the rest, i love these color video's keep up the good work!!
I don’t know if this is just me, but trying to load the world on mobile just crashes the game, and i know that it’s not storage limitations because I have worlds with much more data. Anyone know how to fix this?
Those blocks with different colored sides sure make it a lot more difficult. How do you even calculate an average of the new bookshelf? Do you consider the wooden sides of the shelf? Seems a bit strange, like measuring average temperature in the hospital, if you know what I mean
I’m no sure but I think that the wooden sides are put into account since they’re so close together. (the difference caused by having different books isn’t that much because they all have the same texture everywhere else)
Has anyone realised yet that all minecraft "ores" are Native metal deposits? look! none of them resemble an irl ore, the closest we have is the greenish oxidation on the copper of the copper ore. I can support this claim, by pointing out how all the raw ores are just melted into ingots in furnaces!
Currently I do an average blend filter in photoshop. It’s time intensive but I am going to be doing it with a python script and that will allow me to do a lot of things like quickly getting data from new versions, older version, resource packs, and it will allow me to look at things like how similar all the colors of a block are and compare.