Pretty sure you can do the goblin combo differently and ends on a better endboard. Normal Summon Goblin: Activate his effect to destroy itself, pop itself to send Ghattic and Fusion. Special Summon Ghattic: Activate his effect to target fusion in the GY, add it to your hand. Activate Fusion using Ghattic on field and Goblin in GY to make Twin Dragon. Twin Dragon pop itself to search Tatsu and Combined Creation from the deck to the hand. Twin Dragon in the GY special summon Ghattic of the GY. Activate 2nd effect of Fusion in GY to pop Ghattic and add the field spell. Activate field spell. Special summon horse and activate his effect to destroy itself, send Mace and Dark Blade/Witch (both works but D Blade can float into Witch to provide an extra body to Creation) Activate field spell to target horse and summon Dark Blade (assuming that you send Dark Blade) Dark Blade enter the field. Activate Dark Blade effect to pop itself and SS Angwitch. Activate Angwitch's effect on summon to search a memento monster, add Horned Dragon. Activate Angwitch's effect to tag out with Mace in the GY. Activate Mace's effect to pop itself, search Fracture Dance or Cranium Burst (the one that suits you better) SS Creation, set the trap you search and pass the turn. That way you have possibly more bodies on GY to summon with Creation + field + the trap you added to the hand + follow-up. But anyway, nice video man. Thanks for sharing your ideias of possible combos to make with this deck, Memento is such a cool and fun arquetype but really hard to learn, even harder to master.
I'm playing a variation of MemRus. It requires relying on less fusions, but you can supplement those with stuff like Zombie V to help get your grave filled faster, Photon Lord for additional negation, and of course Zeus. I run Garunix myself but that's a personal choice. It's also very consistent, given the help from the sons. And you can trim it down to just Imsety and Hapi for monsters, and three each of Walls and Sarcophagus if you want it small.
@@Moha-MasterDuel I'd say MemRus, due to both the consistency booster and ability to keep going if certain cards get interrupted (Tatsu). But I'd also be lying if I didn't say that it can clutter hands up in a way pure doesn't. Take that for whatever it's worth.
The amount of self destruction from this archetype will make Unchained blush. *Patiently waits for labrynth evil eye deck to use credit card from hand*
Combo 2. you can search the quick spell to destroy this big monster on your Hand to special the witch. Then witch effect and so on. The Combo don't stop. End Bord. Link 2 and the big guy and the trap
@@Moha-MasterDuel hope is ok. On your Opponent's Turn you can use Link 2 to special Kuriboh, he can search the Quickspell when you want. LV11 Specials The Witch, Witch Search the Staff. Staff can steal Monster, anf the Lv11 with the Trap can Negate.
I'm loving the deck, it's quite fun to play but do note it's easy to brick, but still it's really crazy how I fun to beat tearlament, Kashtira and Purrley with this deck
I was running this free deck on the Fusion x Link Fest got me all the rewards even though I'm a newbie. that combined creation and cranium burst trap card is a menace unless they have hand traps
@@Moha-MasterDuel I went for the Tearlaments, Rescue Ace and Mathmech decks and I'm loving Rescue Ace! With all those combos, in ranked duel, they always quit when I set 4 traps by (Turbulence), Now I'm on Diamond 5 the only downside is its too time consuming for a newbie like me, always ending up at 40 seconds at the timer, always losing to time limit. Hahahaha
@@Moha-MasterDuel I managed to set the Best combo tip with the 4 material apollousa at 120 seconds so that's an improvement I still lose to time limit sometimes hehe
huh... i added goddess of the underworld rather than appolousa considering that with proper good target for negates, the trap~5 monster negate will be enough for most decks... (those specific second going decks gonna blast through this one)
whoa, the deck is cheap. I only need 2 memento starter and ready to go. Since I also have that fusion royal card. I think I'll craft it and play with it a little
Horus tear is really good. I have an alt that has a a budget build and it's actually pretty busted U just have to play tear correctly. You're no longer trying to go rulkallos on turn 1. It's better to search metanoise and leave kitkallos on field and then fuse on their turn