Well this helps me avoid the ambush/trap they set up after you exit the astral plane portal, i honestly didn't think Vlaketh would be cool with you killing her subordinates lol thanks for the tips and video
This was really impressive! Well done! And thank you so much for showing your gear and build set-up at the end of the video! I was just wondering, which feat did you pick up at sorc 4? I'm guessing it was the dual-wielding one (I forget the name) so that you can dual-wield your staff and longsword?
I know this comment's 6 months old but something I don't understand about darkness: how do people keep the enemies inside it? They just walk out. And it's a waste of a spell.
*Initiative* - In case someone saves a throw. *Armor* - In case someone saves a throw and attacks me. *+1 Attack* - Every hit i did has a +1. NO. Since it's a critical hit, every hit i did has a +2 damage. *Stats* - So i can get points in other areas. At the top of my head, thats 4.
dex gloves dont give you damage, only hit chance, and only with weapons, you need spell attack hit chance to help with spells. They still give you 4 AC and let you dump agi for another stat@@sd_q3st3r
Sleep or Hold person - Attacks against the entity are *always Critical Hits* if the attacker is within Range: 3 m / 10 ft. I thought maybe the disadvantage of range ( too close ) would be overcome by a sure hit. First I tried it with fire bolt. Then with multiple hit spells ( scorching ray ). Turns out scorching ray is considered a *single attack.* So it works with sleep.
Also, I would like to add. Have high spell dc from your equipment. Replace Quickened Spell with Heightened (optional) until you get to level 10. You will lose an action. But you have Shovel.