Delayed drifting (if it’s anything like MKWii) works because your mini turbo doesn’t start charging until after you land from the hop, so more of the turn is used to charge the mini turbo. As for the glider thing, I don’t know this for sure, but it’s possible it has something to do with vectoring, which is used in a number of speed runs such as Mario odyssey and the original doom games. Basically the game stores forward speed and sideways speed as separate values, and because there is a cap on these values rather than overall speed, moving diagonally allows you to move slightly faster than you otherwise would. Think of it like a square, with one edge being forward speed and one edge being sideways speed. The line from the centre to the diagonal corner is longer than the line from the centre to the middle of an edge. It’s possible that the reason this only works with gliders is because I they offer 3D movement, hence pulling backwards and left/right.
Very interesting information, I had kind of a rough guess about the delayed drifting, but I legit had no idea about why the glider strategies work. Thanks for explaining all of that!
Finally an advanced tips video that actually gives _advanced_ tips. So many just go over the bare bones basics, especially with Mario Kart 8 Deluxe since it is the most casual & mainstream Mario Kart. This has been really helpful, thanks.
I just clicked on the video because i found it interesting, and mid video I thought you were a big Mario Kart RU-vidr, but you're actually way smaller than I thought. Very good video, keep it up!
I never thought to spam the brake while brake drifting so on courses like Neo Bowser City I lost unnecessary speed on almost all of my turns for 200cc. Thank you for this!
Tip for everyone else: I think a good way to see the brake drifting in action (10:56) is to look at the wheels. It may be faint, but rocks come out of the wheels when he’s braking.
this is such a great video. im a decent mk8 player but ive never really looked into advanced strats and this is honestly probably the best way i couldve been introduced to them. really really great stuff
Great video! Here is just a quick note: You can actually use motion glider in online if you are fast enough to pause the game before and after the glider. It is pretty common among high level players to do that in wars or wws.
@@Bayesic For motion glider I know you press the stick back and to the right or left, but what about the controller angle itself? Is it sufficient just to tilt the controller to the left or right or should the top corner of the controller come up as well to sort of create the same angle as the stick? I ask because I actually play with motion controls by default lol.
@@WhiteLightnin38 The controller’s motion sensor is more precise than you think, so that means the top of the controller should come to play as well, and generally you want to make the angle of your controller at 45 degrees to left/right. What I like to do is to put my stick fully back, maybe slightly left or right as well, and I make the tilt control do the turning. This really helps me in the Mario Kart Stadium’s most optimal way to do the 150cc Nisc.
@@Bayesic i hate it too as its so annoying to see but its very effective both in online and time trials. i just don't like that its a result of Nintendo's anti fun mechanic that limits where you can glide to
Your videos are great. My wife and I just completed the full gold buildout of MKD8, and your tutorials were a huge help. As a 50 year old trying to pull off maneuvers that are easy for the kids, it's vital to get these kinds of broken-out steps to plan my routes. Now to beat all the 200cc ghosts! :-)
This is one of, if not the most helpful Mario Kart videos I have seen in quite some time. Thank you so much for the help, even if this video is a couple months old now.
I like the stats of the Roller wheels, but they're usually the best choice for way too many types of builds and they look ridiculous. I would like to see new kart options with this DLC but it's looking like it's just going to be tracks, and that's okay I guess, I just think a changeup to the meta would be refreshing.
They're so tiny, it's kinda adorable. Doesn't really make me think of "best wheels" however. Then again, it's Mario kart; people are riding wigglers and bugs lmao
man it’s crazy that people have been able to find these little detail tricks! so cool & super helpful i’ll definitely keep these in mind while playing :]
Thanks a lot for this video, I’m trying to do competitive Mario Kart for the first time this year in my school’s esports club, and I’ll have to be sure to give these strategies a try.
While I CAN say I ran into a few of these tricks myself, but only used them really situationally, my 150cc Time Trial attempts would have been a LOT less hair-splitting had I known all of these tricks. This video is going to be a blessing when I try to smash my records, thank you.
As somebody who has played Mario Kart since DoubleDash it does feel satisfying seeing some stuff you learned on your own in such a Video. Really informative about a lot of stuff and it´s insane how much "free time save" there is (excluding stuff exclusive to the track)
This video is awesome! I was happy to find out I’ve already been doing some of the things recommended in this video. Not only were the tips super helpful, but the race footage showed lines I would never even have remotely considered!
I was so surprised with the way you said electrodrome. I always thought it was electroDOME, so I looked it up and it turns out you were right. Imma keep saying it like electrodome tho, I think it sounds better that way after saying it for years.
Thank you so much for all the content. I have an esports team who has just started a Mario Kart league season and my student will be watching all the videos to prepare themselves to compete along with my shoutcasters.
Great video to become an advanced MK player! The only thing that is not correct in this video is that motion glider is also an essential skill to have to compete with top players on online racing, and it is not only for a speed run. I have seen quite a lot of players quickly switching on and off the motion sensor before and after the final corners of, for example, Mario Kart Stadium and Dolphin Shoals. When it is crowded around that corner, it is possible to move up in the final place by 3~4. But of course, this technique shouldn't be the first one to learn before mastering the others.
I only very recently found out about brake drifting, and only because I couldn't make turns in 200cc and had to figure out how. It's pretty tricky to learn to use at all for me since My brain is already nearly 100% occupied as is, and a fair bit more so to use competently, much less well. Slip drifting I learned accidentally and has served me very well. It's one of the best ways I've learned to be good at 150cc and make several of those tighter post-jump turns.
Your video is really helpful thank you. Finally real ADVANCED tips. I'm not an english speaker but compared to other advanced tuto I'm used to watch (i.e. smash) I had difficulty to understand how to perfom the techniques you show. But I will undestand when I will try to practice them. Thank you again for providing us such hard to fine nformation.
This video is super helpful. I don't know how long it will take me to master these skills, but I will be making am effort to do so. Soon I will be making a video about these tips and I will be crediting you in the video. Hope that it will attract people to this video!
it would be cool to see a plain map with every kind of obstacle where you are forced too take a character and kart combo and the game tells you if you should switch to a new combination.
You can perform motion glider without pausing the game if you have a controller that does not have a motion sensor, like a GameCube controller. You must have motion controls turned on. Drift off a glider section and move your right thumb to the d pad and use up and left/right with the joy stick, then move your thumb back to A when you straighten out
Whoa there, cowboy. Clearly, I'm way 'zero' for this guide--I haven't even played this thing in years. It's time for me to go back to your 'how to play, video I wish I had when I started.'😅
If you have *any* doubt in this man just look at last lap track compared to his current movement, the lines are so consistent hes driving over the old one almost every damn time. I've been playing for a year and I can barely have the same line under my car let alone be on top of it for the whole 2-3rd lap.
So, Motion Glider is 100% possible in real time. On the competitive side of the game it’s almost expected if you are a top racer. It is very quick, but possible
3:33 "Doing many of these alignment hops can even let you build mini-turbos on straightaways." Oh no, 8 Deluxe is becoming Double Dash & DS all over again... except for the part where that wouldn't bother me as much.
A helpful tip video! Thank you! My boyfriend used to play Mario kart tournaments for money so he’s very competitive as am I. This will help me be better!
I dont know if someone already told you this, but if you use a gamecube controler, because it doesnt have a motion sensor u can have motion controlls on, and during gliders use the extra Joycon from the Gamecube to motionglide, making it viable online and in time trials whitout pausing. Downside is that you need a Gamecube controller.
this was pretty helpful because i didn't really understand the point of hopping before drifting sometimes cause i just got the game from not playing since wii u mk8
Huh i have everything gold 3 star in 200cc yet i didnt know how to break til now after hearing about it, that definitely explains how to not fail those supper sharp turns without hitting a wall and loosing momentum
The ironic thing is that learning how to break drift is one of the most important things for learning how to play 200cc, but then once you learn how to play 200cc, The most important thing is learning how to stop brake drifting while still being able to maintain the same lines
@@IncertusetNescio Nah 150 and 200cc lines are pretty different. What I mean is that like, learning how to brake drift is pretty important for learning how to play 200cc... like at all But then once you start getting a lot better at the game, you realize that even on 200cc, you *really* don't need to brake drift all that much, and on many... maybe even most courses you don't need to brake drift at all
@@Bayesic It's the 200cc lines that are kicking every square inch of my rear right now because they're so different, long, and wide vs 150cc. I'm going to have to put in the hours with it to learn them. I suspect that some of those lines are not even on the track for parts which will take a while longer to learn. For a cartoony kart racer there's a lot more there than you'd expect.
@@Bayesic in french announcer voice *one dozen races later* Ah, I totally see. The braking is important to learning the new lines and adjusting, but once you do know them, and experiment a bit, the need for braking mostly disappears except for hard turns and mistakes. Much appreciated!
if you use breakdrifting at 09:38 you can change the line and get both boost ups + the kickdown boost from breakdrifting if you time it correctly. I hope this makes sense ahahah
thanks for the info i played CTR hard out as a kid still pretty good at it, but this plays different and i was confused at how to get some good sharp turns going so the info on the breaking drift will definitely help me so thanks again :)
It’s funny how I already know how to do some of these techniques just from watching the world records before discovering this. I’m not complaining, I’m definitely learning more advanced techniques like the slipdrifting and delayed drifting and adding them to my skill set. Thanks for the informative video!
I think this will be ussful, thanks for the video. I am having trouble with 2 tracks on 200cc so this video may help with that. I keep going off track. I will see if I can apply what is covered in this video for when I play the game next.
Thanks for the vid man! There really aren't any videos, especially non condescending, explaining these things Working on getting better at 150 cc TTs. I think I might need a tutorial on counter hopping jump alignment whatever though haha can't figure it out. Improved times thanks to your tutorials tho 👍
I mess around on the MK8 speed running discord from time to time and I’ve lost track of the number of times that somebody has come in like “I’m not sure how to figure out this strategy here” and someone goes “just watch the WR” Like if I could figure out all the stuff the world record is doing, I’d already have WR lol
Pausing as a means of a pro strategy never seems legitimate to me. It is used in several games for speed runs for different purposes. I feel the same way when glitches are exploited for speed running.
I'm totally fine with glitches and even with pausing mid run to make those glitches easier to execute, mostly cause that usually impacts your timer (the more you pause the more time you're "wasting") but pausing mid time trial just rubs me the wrong way specifically because it *doesn't* add to your time
@Bayesic super monkey ball speed runs come to mind when it comes to pausing. I think in the case of monkey ball it takes away the purpose of the game in the first place. The idea is to time the levels yourselves, not spam pause to get the right frame/timing with that method. In other speedruns that I watch pausing can be a little annoying regardless.
I had no idea this was even a thing. I looked into this and it turns out that unlike in Mario Kart 8, acceleration ALWAYS increases your acceleration (i.e. it's not in tiers). I might actually make a video about this cause it's really interesting how this works
Thanks for this helpful video! A question about Delayed Drifting: So would you say that with exception of tight turns, Delayed Drifting should always be used? What do you think is the advantage for 150cc?
This video came into my recommended today. and it's funny to see how many of these I already use and some I'm not going to bother with, I'm going 200cc only lol. I also found it very funny to see that the car and wheels combination is the same as mine in this video. only I use Dry Bones, not a heavy weight. Very good tips for someone who wants to get good in this game. Keep up the good work! :)
Good video, but be aware that when you list things (such as the canon gliders in this video) you tend to loose a lot of momentum. Maybe go through them faster?
Thanks for the video, I've got three questions, perhaps they're related... 1) the standard ghost that you play against in Hyrule Circuit jumps over the fountain just before exiting the castle and yet there's no ramp and it's impossible to clear on a standard jump, so how? 2) Also during Hyrule Circuit, I watched the top ghost and after they exit the castle but before the snake trail, they make a monstrous jump without the mushroom between the castle and the first tree over the grass, how? And 3) The standard ghost during the SNES Rainbow Road uses somehow the mini jump between the two thwomps just before the last corner but it doesn't appear as if they're helped by wavy road, and I always fall short of clearing it even with a mushroom, so again, how? It's almost like there's some secret big jump pro tip which causes you to get a lot of air and I can't find any information about it online.
I’d have to watch the rainbow road ghost since I’m not really sure what you’re talking about, but for Hyrule circuit, if you hit the three spin boosters before the fountain, it opens up a booster ramp that you can take. It’s actually slower to do that though because you have to take a bad line to hit those spin boosters For the jump before that snake turn at the end of Hyrule circuit, just search through my videos for “Hyrule“ and you should see a couple of videos that explain how the shortcut works. It’s kind of hard to explain over text