The sounds for that puzzle in Myst is actually explained in Achenar's room in the Mechanical Age. The problem is many people get intrigued by the spaceship and go to the Selinitic Age before the Mechanical Age and then you have to do trial and error to complete it.
@@gameranxTV CAN ANYONE HELP ME??? IDK WHAT THE GAME WAS CALLED BUT, it was suppose to release either 201/2020/2021 and was delayed basically the same month it was gonna coke out I think it was august. The art was extremely Interesting and the gameplay was of the character hunting like weird creatures and they said the game was delayed because of the controversial depiction of the native enemies. If anyone knows the name of the game plz let me know. Do you know the name of this game
Don't know if this one counts but for me it is one of the mounts in WoW. In german it is called the Lucider Albtraum, a black unicorn. If I remember correctly the mount wasn't even announced offically until some player found the data in the gamefiles. The mount is locked behind a series of ridiculous puzzles like secret notes u have to find, a labyrinth, a code, some kind of light the lights to get a geometric pattern and I don't know what else. It's not like every puzzle in this was very hard but there are so many puzzles and riddles u have to solve that it is a hundred percent chance that there will be one that is extremly difficult for u just because of the variety. It took me days even with a guide. But it was well worth it. I am not playing WoW anymore but every time I got this mount by roulette I was proud as heck. :D
I was actually headed straight to the comments to suggest that one as well. Without an online guide it really would be impossible to get to the random generated maze but after you do all the guide stuff you are essentially left to your own devices to do it
Must say this one was hard... But the puzzle that made me use an addon was the rune puzzle to get the Hivemind... This secret mounts, pets (I hate you chubby hell cat) and transmogs in WoW are something else...
I’m 35 and work over 40 hours a week, if within a few minutes a game puzzle is clearly going to take too much time. I RU-vid it. I don’t have the time or patience anymore and honestly don’t care. I hate puzzles in games. They are second only to one hit kills in terms of horribly designed things.
Lufia II's puzzles were really amazing for the time as no one expected SNES RPGs to have such technical, brain teasing puzzles, but good lord Dragon Mountains puzzles with the bushes and The World's Most Difficult trick were in a league of their own. Glad to see that puzzle get some recognition here.
In what world are Romeo and Juliet, King Lear, Macbeth, Hamlet and Othello "obscure" Shakespeare plays? They're some of the most well known of Shakespeare's works. Most people would be exposed to them in highschool if they did basic humanities.
Yeah a lot of people were exposed to it but no one wanted to do homework on it. In my school we just did the sonnets and modern versions of some of the stories. I did enjoy the sonnets.
Um, you know, there are quite a few countries in this world where Shakespeare is reserved for scholars. Sure, the name is known, but that's pretty much it.
I thought Resident Evil 3 Nemesis was a pain. For me, puzzles in a game are good to a point. When it becomes too difficult, it takes the fun out of it.
@Baxi No puzzle from crosscode is really difficult, I never spent more than an hour on any, where I spent hours on certain Talos Principle puzzles (somehow less on baba is you). Puzzles in CrossCode are really cool don't get me wrong but it makes sense they are not on the list. No one can legitimately finished Talos principle entirely without looking at internet, but I don't believe anyone ever finished it without look at the soluce once.
@@abellewis3062 I know the feeling. To this day I won't go back to play RE3. Some of the original Tomb Raider games were some what like that for me. I will admit, the original Soul Reaver, love the game for the lore, voice over, dialogue, storyline, mechanics, but the puzzles, ugh. I just got the book and went through it that way. Loved the game that much.
The day Skyrim released, overwhelmed with hype when I got to bleak falls barrow I completely didn’t see the answer above the gate for the longest time so I googled it, realizing it was so simple 😅
I am very proud to say, I solved the Talos Principle all by myself. But there is some kind of mechanic in the game that is absolutely not intuitive and does not get explained. Since it's been so long I do not remember it clearly either anymore *BUT* -> inside Gehenna there is a level where you need to connect the lasers by somehow "safing" them if that makes sense. You must safe them for the "laser-turret" you carry around. Until that point in time I played the entire game without that mechanic. Yeah... that was wierd. 🙃
The problem with Talos principle is that some star puzzles can't be done by thinking only. You might have to look at the internet, or try out random movements until finding the right one. And when you get stuck on a puzzle, there is no way to know if you can solve it by thinking or if you can't. It's an excellent game regardless but I couldn't really appreciate fully the hard puzzles because when I got stuck there was always this little voice in my head telling me "this might be a dumbass solution where you have to jump everywhere or maybe even worse"
I googled A3 star, Messenger star and B4 star. I also feel like all three of them broke some rules set by the game. Still, Talos Principle remains my favorite game. Some of the community mods are also incredible, and generally up the difficulty even more. If you liked Talos and Gehenna, then I strongly suggest giving Abomination, Abomination 2, Rebirth and The Fourth Dimension a try.
Me too! Excluding that bullshit QR Code nonsense - I was a dinosaur back in 2014 and didn't have a smart phone yet and had no idea I was supposed to use one to decode it!
I knew the subway puzzle in Myst would be on the list, trial and error got me through that back in the day. Tunic had some tricky puzzles throughout the game but the very last one when you go from the Glyph Tower to an actual website and need a good understanding of the in game language of Runic was very hard. I'd love a Tunc sequel.
Tunic was a masterpiece. The addition of the in-game language really gave it what it needed to stand above the rest of the games in the same genre. Slowly figuring out what symbols meant what and which pages referred to what items/areas brought back some of the wonder of first getting into games.
10 hard puzzles you needed help with so you googled it i beat runescape we are not the same im sorry that runescape one was brain dead easy specially for the people who have immersed themselves in the multiple layers of mechanics this game shown sense its begining i mean cluescrolls made that clue a cake walk and same with eyes
Did you figure it out? I usually just get the first heirloom mentioned and brute force the whole way through or quick save and give in one of the leaders, get the password quick load and put it in
Wow, honestly I expected the marbles from Riven to be a lot higher in this list, the only puzzle that really, truly stumped me. Can't believe there's games with even harder ones than that. Mind kinda blown. But the Myst Selenetic Age gets a LOT easier if you go to the Mechanical Age first, the sounds are well explained there.
@@justintaverniers4887 you don't really know that at first, but I do get that the spaceship is intriguing. I accidentally got to the Mechanical Age first since it's kind of the first thing you see when you get off the docks.
Yes so much childhood nostalgia and frustration! There was one puzzle I was stuck on for like an hour where you had to get some girl to open up a locked door. Everything you pressed or did failed the mission, I eventually got so frustrated that I just tossed the DS away and vented. Turns out that was the solution, not touching anything for a while. I was kind blown.
Recently went through OOT without a guide and got to the Water Temple before needing it. I realized the singular portion that matters most is going down when you raise the water level. It specifically shows the camera pan UP and pulls your focus up with doors and a gold skulltula and this misdirect happens only again in this dungeon. Mix this with needing to stand against the wall to activate the water change system and its honestly just minor game design choices that can make an entire dungeon seem impossible just for an overly well done misdirect.
@jrrr9219 The comment you're replying to literally explained why it isn't that hard, but you still felt the need to act like Billy Big Brains on the internet. Well done, champ. You solved a puzzle in a video game.
Bonus points to when I made one of the Pokemon games hard on myself by selling the TM (not HM in that game) Flash. I wandered through the completely dark cave for at least an hour.
I just finished playing The Ezio collection of AC recently, and I have to say that some of the later puzzles like the number wheels in Brotherhood gave me tons of frustration.
The damned billy goat in ireland in the original Broken Sword gave me and my parents trouble originally. It was such a different solution to any other puzzle in the game!
Honourable mention: “Remnant: From the Ashes” had some very obscure puzzle sequences for special rewards. Luckily for me I joined a random co-op game back in the day with someone super friendly and we had a lot of fun playing together so they ended up showing me all the secrets 😄✌️
Some of the secret loots in Remnant are straight up sadism, Labyrinth armor, Carapace armor, the rng stages for certain weapons and rings, etc. Not to mention the amount of luck and perseverence required to get all of it....it was draining, but getting the rewards feels so good.
Remnant was unfortunately so buggy and weirdly designed, that I kinda gave up when I played with some friends back then. Progress was session-bound, so your own character was kinda worthless if you stopped playing together, couldn't use npc's at the same time, a simple disconnect meant running through the entire map again and again and again, because the servers kept kicking someone out and one of the upgrades to make leveling easier is at the very end of the game. An end of the game where the boss doesn't respond to the tactic that is supposed to take him down and so we just completely gave up on the game after like 2 days of trying. Which is a shame, because I did kinda enjoy covering for my friends as a sniper and discovering cool builds together, but then you get boss-specific drops that differ, because bosses differ and you can't go and do these yourself unless you play the entire game up to that point again... Just felt like a lot of wasted potential.
Love that Witness was first on the list, because that was one of the puzzle games I remember most fondly. Just coming home from work, playing on a PS3 I bought with my very first self-earned money and taking pictures with my phone to try and solve stuff during downtime at work. I'll add that the most frustrating puzzles for me, are the Guild Wars 2 jumping "puzzles". Not only do they vastly differ in what you're required to do, but the engine is clearly not meant for precise platforming, so more often than not you have to trial and error a jump, die, start over and keep doing that for 8 hours until you get enough lucky jumps chained to finish the thing. Or just pay some purple man to teleport you across the room.
Those secret caves in Final Fantasy X-2, in the Thunder Plains. After beating the beast guarding the entrance, once inside it was basically a math nightmare to open the walls and proceed. I still have the PAGES of notes I wrote about it.
The puzzle in Knights of the Old Republic on Tatooine, where the guy was trapped by his very angry wife reprogramming his battle droids to explode if he moved. Three of the four were not too tough, but there was the one that was not solved mathematically, but rather with a verbal trick. It just made me roll my eyes when I looked it up.
Honestly shocked "The Goat Puzzle" wasn't on this list. Despite the game being ancient at this point, people still talk about how absurd that puzzle from Broken Sword was.
I feel like they made another video with the goat puzzle in it cause that is how I learned about it. They may have had a whole video dedicated just to it but it was a few years ago I think
The Horror MMO The Secret World had some really difficult puzzles. I remember that before the game came out their whole publicity was done through some well made puzzles that had you go through some websites in order to get the clue to move on to the next phase.
Yeah all the Illuminati stuff in the game was hard as heck. I remember the first one we found(was playing with a friend) already required us to know latin, be able to read notes(none of us do music) and some other stuff as well as be able to put all of this together. Took hours to figure some of that out as we at least tried to do as much as possible without guides(which wasn't much tbh)
@@shinrailp1416 I think thats why the game had a built in internet browser, in order to look for information about the clues given to you. I remember finding a treasure map and in order to know the coordinates you needed to know how long 2 different songs were ... the game was great!
@@Chris-vv9tu It really was, Despite these puzzles getting frustratingly hard, once you get the solution it was always great, The Gameplay in general was pretty neat. But that might be biased because not many games let me run around with a shotgun and a sledgehammer smashing elder gods ......
The Secret World was great. Shame they butchered it with the "New Player Friendly" update. Ended up losing my character that I'd played for several months. Loved the puzzles.
Destiny 2 had three super complex puzzles that no sane person would try to do without a guide. The Black Armory DLC (season 5), added the "Niobe Labs" where 3 players had to shoot a long sequence of symbols that were invisible unless you aimed with a specific weapon. The world first completion was supposed to unlock the Bergusia Forge activity for all players, but it took so long for people to figure it out that Bungie just unlocked the forge a day later. The Joker's Wild DLC (season 6) added the "Zero Hour" mission where players had 20 minutes to navigate a trap-filled gauntlet and a hidden vault in the ruins of the old tower, then fight a boss. In the vault there were 7 rooms each with 7 terminals that had to be activated in a specific order which was extremely difficult to decipher (an online tool was made for it). It could only be done on the hard mode with a longer gauntlet and before you could even do this puzzle, you needed to find four hidden items across the gauntlet and make it there with enough time left to complete the puzzle. The solutions were also different depending on which terminal you had to activate first and you had to do it 49 times to get the final reward. FORTY-NINE TIMES! The Season of Dawn (season 9) added the "Corridors of Time" where players had to solve 19 sequences of 7 to unlock 19 lore pages, and one sequence of 11 to get an emblem and exotic weapon. The emblem + exotic puzzle was brute-forced but was later solved properly, and they just gave out the exotic for free a week later. Corridors of Time was removed with season 10, and Niobe Labs and Zero Hour were removed from the game with season 12.
I do enjoy the game a lot, but one thing I don't like about comedic puzzle games like that are how laterally you have to consider all the tools at your disposal for a solution. Like I want the solution to make sense, not be some dumb, awkward way of using an item just for the comedy of it.
@@vycanismajoris6871 right? It sucks that they don't even have the older version available to download on PSN or Game Pass. That was the first really hard game I had ever played. I thought I was a pro because I could beat RE and RE2 on hard so I popped in PE2 and was like whoa, this game isn't fucking around lol
As someone making an open world puzzle game, this was really interesting to watch. Having a few really challenging puzzles for the selected few is a must!
i prefer keeping it straight to the point and not use puzzles. problem solving should be based on your reaction to your observation of a situation. take it from someone who is a strategic run and gun first person shooter player coming from two big name games. doom and call of duty. fun fact is i hate puzzles cause their is really no valuable gains from it especially in combat or racing and even sports. most of my skills were learned by studying actual online players move sets and their strategies. though i do wish you good luck on it. just dont be upset if you get bad reviews. puzzle games these days arent popular compared to likes of big names such as call of duty or even gran turismo(specifically building your car to match the class your in). hence the name strategy.
@@jackmagnium6115 keep in mind that you're just one person in the plethora of people playing games. As a game designer it is hard to conform to any specific person when it comes to game play, you might hate puzzles and figuring out a solution but some people play games ONLY to do that. You have the impossible task of pleasing as many people as you can. The best mechanics require some thought to figure out and implement. There isn't any one way of doing things and no matter what you do, some people aren't gonna get it. The term "puzzles" doesn't exactly mean "a scenario to solve" like a jigsaw puzzle. If someone can build a set of instructions that you intuitively solve then that is also a puzzle. Keeping the consumer involved while you play the game is the goal of every game producer. Sometimes you have to wrack your mind for a solution, other times it's natural. Finding that balance is the goal of any game creators. Saying "I hate puzzles" helps nobody, because you've solved puzzles without even thinking about it. It's the puzzles that aren't intuitive and "too hard" that turn people off from certain games.
I played the remaster of myst on game pass and when I got to the underground cart puzzle, I ended up taking pencil and paper and mapping out all the possible directions and dead ends in order to solve it. It’s the hardest puzzle in the game, not by being well thought out but by pure tediousness.
I actually solved the shipwreck puzzle in the witness without any guide, it was honestly a good puzzle for the people who solved everything else and wanted one last challenge. On the contrary, the maze with the gravel puzzle stumped me because I didn't have my headphones on at the time.
But the thing is I'd agree to disagree here. For me, if you can't solve it, then just leave it be and if that restricts you from going any further in game, so be it, leave it there, play smth else where you'd fare better.
@@rileybazan9747 I can't remember which one I mean, I just remember it really pis*in* me off to the point where I RU-vid the answer, it was a circle that had segments that spun and you could make the segment go out / in etc...hard to describe, but it didn't half do my head in. I remember when it was done it still looked wrong. I remember I actually solved the supposedly harder one with planets / shadows without much of a problem..
A couple I remember having to pull up Google Breath of the Wild Constellation puzzle. Felt like an idiot Astral Chains Traffic Control 3. Painful slide puzzle Onimusha. It was a slide puzzle, but with a timer that resulted in game over. Annoying place to put the checkpoint. Unsighted. 2d Zelda like. There was an optional dungeon with a slide the blocks on the ice that had me stumped hard.
The first 2 Monkey Island had a few which you could spend hours on going back forth, just knowing there is something your missing. It's like you know what needs to happen but you just can't work out how to go about it. No google then as well.
The statue puzzle before the Master Sword in Twilight Princess. Tried it for like a minute, quickly noticed that I'm never gonna solve this on my own and looked up a video for the solution.
Back in my day, “walkthroughs” found on the “internet” was called “ask your friends and if they don’t know, tough luck”. There are more than a few Sierra and Lucas Arts games I never finished because I couldn’t figure out some obscure part of a puzzle and my parents wouldn’t drive me to Babbage’s to buy the hint book.
I didn't have too much trouble with the sound puzzles in The Witness, you can brute force them anyway. It was the damn Tetris shapes that caused me the most grief. Never really quite grasped the rules. Missed a trick with a rhyme here though: "Can't do a list like this without Myst"
The water puzzle on the original Onimusha I remember that being an all day thing where I got frustrated and took a break because I couldn't figure it out.
I'm actually very surprised World of Warcraft's Hivemind puzzle wasn't included in this. I know Falcon said they tried to avoid community puzzles, so I'm not sure if the whole Hivemind puzzle (Which requires exactly five players to fully complete) would count. But even some of the early portions of that puzzle, which you have to do on your own, to get colored monocles, were pretty difficult. Most notably the yellow monocle, Which involved going to the Halls of Origination, and completing a ridiculously difficult switch puzzle, that spanned the entire floor of the room. I got the other three monocles, relatively easy, but even with a guide, I gave up on the yellow monocle, and kinda just got lucky that someone else in my group had gotten it, to proceed with the rest of the Hivemind puzzle.
This one is old but on Alundra for ps1, you get to this dungeon with moveable ice pillars. They slide across the room until they hit a wall or object and you have to get them all on these plates to unlock a door. No Google when I was a kid so yeah it was pushing ice for hours. It sounds easy but trust me......
If part 2 is going to be created, some of the secrets in World of Warcraft took years to be discovered and are absolutely worth it to be checked out. Great video!
I'm a huge fan of puzzle games, so seeing The Talos Principle, Myst, and Riven in here (as far as I've watched), is wonderful. Definitely some of my favourite games of all time, although Soulslikes and story-driven shooters tend to be my tops. Regarding the mine maze in Myst's Selenitic Age, the sounds are the same as the rotating fortress in the Mechanical Age, so you've got some help there. Although doing them in a different order to how I did it is perfectly possible: I couldn't even get into the Selenitic Age for a year or two (I started the games in 2010) because some of the sliders in the rocket ship to get into the Age just didn't sound right to me. So I was getting the combination wrong for a long time.
I spent 5 hours on the secondary puzzle of Rime. It is a open world game where it basically requires point blank puzzle skills and even the third level is the worst because you practically go in a loop
The Eyes of Ara is an indie 3D puzzle game that had a lot of challenging head-scratchers, but the concentric ring puzzle in the cellar was the worst (or best) of them.
I never understood the witness puzzles after 2 areas. I finished the game following a guide and still didn't learn a thing. The last puzzle I just randomly did things and eventually it worked. But understanding the story is impossible imo, even with all the audio logs. I don't mind being dumb, I'm used to it at this point. 🤣
This is just my experience (and my interest in the myst series is unhealthy at best) but in riven I honestly had more trouble with the animal puzzle than the fire marble puzzle. I can see why it is on the list though since it takes a lot more figuring out to do but the really small click able area for one of the animal orbs plus the fish one still give me trouble when I replay it
The puzzles in Riven were so hard for me. I didn't have Google to rely on and no other friends that played the game. But it forced me so much more to dig into the lore and to read every book and script that I found. Definitely immersed me in the world.
Oh man, I remember the feeling when I finally solved the Riven marble puzzle as a tween, so satisfying! I had an entire notebook full of written notes and clues for the various puzzles in that game. Also, as a minor correction, the Elemental Workshop III quest doesn't exist in OSRS, it's an RS3 exclusive quest.
The hardest puzzle is golden claw door in skyrim thinking there is some kind of trick to it but feeling pretty stupid after knowing the answer was on the claw the whole time
Yeah I never played Skyrim until it was VR - I didn’t know you could look at objects in your inventory and rotate them to see what was on the other side until I went through about 10 of those doors - had to brute force solution every time, taking hours I’ll never get back!
Loved Lamulana. Hardest puzzle I found was the unlimited hallway but there is some hints to solving it and where to go. When you finally figure that puzzle out though you realize just how obvious the puzzle really is. I know he avoided community puzzle solving but honestly it was the reason why i got into Destiny 2. Various of the expansions you can no longer get in the game were stuff we as the players were solving together to figure out. Like reading Norse letters hidden in levels thatt you needed a specific gun to view through a lens to read out or even figuring out the Raid puzzles in Forsaken. If anyone wants they should look at the race over that one and you'll see what I mean. Forsaken expansion particularly did it well with all the Wish discovering and hidden platforms and just about everything. It's probably one of the only old pieces of content they left in the game which is sad as a lot of the levels were pretty good for similar stuff. However it was literally that stuff that made the game interesting for me.
What made "Return to scenic pond" awesome is that it's the exact same level as "scenic pond", except for one free space at the edge of the field, which provided just enough wiggle room to make the level just about possible to solve, even though it was really, really hard. And then they take that one field away. The edge is fenced up neatly. The field that made solving the level just barely possible is gone.
An honorable mention is Dishonored 2's "Jindosh Lock" riddle. It's a riddle where each playthrough randomizes the solution, so you have to work out the answer each time. The riddle: At the dinner party were Lady Winslow, Doctor Marcolla, Countess Contee, Madam Natsiou, and Baroness Finch. The women sat in a row. They all wore different colors and [character] wore a jaunty [color] hat. [Character] was at the far left, next to the guest wearing a [color] jacket. The lady in [color] sat left of someone in [color]. I remember that [color] outfit because the woman spilled her [drink] all over it. The traveler from [city] was dressed entirely in [color]. When one of the dinner guests bragged about her [heirloom], the woman next to her said they were finer in [city], where she lived. So [character] showed off a prized [heirloom], at which the lady from [city] scoffed, saying it was no match for her [heirloom]. Someone else carried a valuable [heirloom] and when she saw it, the visitor from [city] next to her almost spilled her neighbor's [drink]. [Character] raised her [drink] in toast. The lady from [city], full of [drink], jumped up onto the table falling onto the guest in the center seat, spilling the poor woman's [drink]. Then [character] captivated them all with a story about her wild youth in [city]. In the morning there were four heirlooms under the table: [heirloom], [heirloom], [heirloom], and [heirloom]. But who owned each?
Stuff like the one in Fez genuinely piss me off. If a puzzle or challenge is so unfathomably obscure that solving it organically (or even finding it sometimes) is basically not possible, that's just garbage design at work. It's even worse when the thing is so badly designed that even WITH a guide many people never get it anyway...Like if the only way to solve something is to know ahead of time how to solve it, you failed at your puzzle design.
9:45 Another honorable mention for Runescape would be the quest "Mourning's End Part II". Even with a guide the light puzzle took me hours to do. You're basically hopping between multiple floors, redirecting beams of light. It doesn't sound bad like that but it was painful.
Love Talos Principle and I played most of these on list, BUT what really bothered me was a Puzzle in Scooby Doo game, where you've got to mix colors. As a 6-7 years old I had no idea what combination of colors gives you what, i always got stuck there on that game!
I'm surprised Tunic didn't make the cut for the list. I didn't play it but watched my BF play it on twitch and wow! So much puzzle! like a bunch of sound and background image puzzles and things.
Apparently no other runescape players here so I will correct you, the elemental workshop 3 puzzle is in both versions of the game(OSRS and RS3) and just as frustrating in either one.
How about the piano puzzle in Silent Hill 1? Something that made that puzzle stupidly hard was the fact that for some reason, when my Playstation console broke and bought a brand new PSOne (the smaller version) for some reason al the dialogues and captions were split in the middle and couldn't figure out what I had to do.
#6 is a Klotski puzzle. The main puzzle pack from Windows 3.1 that had Klotski, that looks to be about puzzle 13 of around 60. The last puzzle dwarfts #6. I remember my dad being pretty proud to get his solution down to 3000 moves.
Playing Runescape while you talk about a puzzle in Runescape was quite a weird surprise to me since Runescape isn't generally talked about much outside the community haha. However, regarding the puzzle in Elemental Workshop 3, I didn't actually have that much trouble with it, or at the very least as much as everyone else. I solved it relatively quickly compared to my brother and now I know the rest of us scapers lmao. I never knew it was supposed to be so hard, I didn't even use a tutorial. (Also, you mentioned barely responding to inputs, I think you may misunderstand that the game runs on a tick system of 0.6s per tick, but it could be made much worse with internet issues, so I do see your point).
Anyone remember 7th Guest? A puzzle filled game but the toughest thing in there, imho, was the microscope game. I think the setup of the game and its rules provide a huge advantage for going second, which the player can't do. It was hard but i loved playing it. I had a save game reserved so i could go back and play it over and over.