I think Square's design philosophy with regards to nearly every single turned based FF is essentially; Acts 1 & 2: this is for everyone to jump into and enjoy at their own pace. Fairly light on challenge but not overly hand-holdy. Allows you to explore and expirement with combat if you're so inclined (beyond just attack attack attack) Act 3: we hope you have been paying close attention and taking notes.
Thats most games these days... they teach you mechanics with early easier fights or with puzzles prior to that, then theres a early boss that uses a version of something where that mechanic or skill is put to use, then later bosses mix and match multiple of those mechanics together. I mean even something as novel as "It Takes Two" does this same thing. The puzzles and platforming prior to a boss are teaching you the mechanics/skills to be put to use in the boss fight itself. So if you're actually playing/improving as you go through up to the bosses, its pretty easy to understand what to do FOR the boss. The problem then is in executing those skills/mechanics in either a tighter timing window, in quick succession, etc. I mean, take the rufus fight as an example, its a tough fight sure, but if you're using clouds dodge>attack to do ranged wind slashes with his blade you can pretty easily keep his ATB bar at at least 1 to be able to emergency heal if you mess up the counters enough (skills you should have developed over the course of playing), or use the plethora of materia combos in the game to be able to increase ATB fill rate or just give yourself ATB charges in a pinch (which you should have been doing with all that materia you were picking up and learning to use). I can see him being a cockblock on hardmode since you cant use items and have limited MP effectively... but thats what "hardmode" is about.
Omg that fight is too long and makes u restart the entire thing over again if u die, and in NG+ it's even longer, I'd sat up to 10 minutes +. This should be on this list!
Yea....it was frustrating. It was a war of attrition for me. I mostly whittled down the Lord's health little by little using minimumly powered arrows. I never managed to ensnare him with three fully powered arrows simultaneously. Grrrrr.
Talking about Gears bosses …. That Berserker boss fight in Gears 1 had me snap that Xbox disk and yell obscenities into my neighbourhood! 😡 🤬 … never went back to it! I was 12 or so at the time but failing that berserker fight a million times made me angry for at least a week 😅😅😅
I swear Square Enix has a fetish for hard boss fights. I played Last Remnant and Bravely default and in some parts the bosses felt like I was a mortal man fighting superman with no kyptonite.
@@DaakkuuYRS BD2 sucks. It's the sequel trilogy of the Bravely series. Please play BD and BS if you get the chance. BD is my favorite JRPG of all time and my 2nd favorite game of all time. BD2 is mid everything with horrid writing, soulless characters, boring dungeons, and insulting combat.
@@PlazDreamweaver I don't have any available method of playing them. First, my 3DS is dead. If it wasn't dead the E-Shop is dead and it means getting the game on overpriced second hand market. Even emulation isn't possible as my laptop can barely run DS games.
They do, the Final Fantasy last bosses are reknown/infamous for being insane hard. Final Fantasy III last boss (Lilith I believe) is a 3 on one fight. One side is inmune to physical damage but weak agaisnt magick. The other side is vice versa and the main body you can hit it with whatever. What makes this fight hard is that each side has one turn and the main body has 2 turns, it can heal and has a few skills that can deal damage to all party members or land critical hits on a single target while also buffing itself or nerfing your team. The game uses the job system and, I couldn't beat the game with anything that wasn't the D&D team composition. Knight, Ninja, Magus, Sage.
Took me days to beat them, kept leaving and doing other stuff and coming back, sadly didn't find the sleep pot strat so it took sheer will to overcome lol
Why is this boss so hated?, it's one of the ones complained about that I didn't find that bad and I'm not very good at souls games, still haven't fully beat elden ring... Maliketh and the draconic tree sentinel in the same area was way worse than them...
The Capra demon scared tf outta me when I first passed through the fog idk what they were expecting when they made such a small area for a boss who jumps like lebron with every attack, I finally beat him and threw my controller at the floor after still cause I was pissed they even included that boss in the game lol
-Elizabeth from P3. No indication that if you reflect, drain or null an attack she instantly KO's you for it, on top of having to beat her in 50 turns. -Galdera from Octopath. Even with advanced classes, he still makes your characters look like babies. -Absolute Radiance in Hollow Knight, waiting for you after a 45 battle boss rush. I agree with the KH fight but I would put Malenia over Duo because I still have ptsd from waterfowl dance and that is after it was nerfed.
@@en6173my man, I’m a Tekken veteran and Jinpachi is definitely the hardest final boss in the series. If you’re playing on easy you can cheese the dumb AI but anything above medium, you just need to get lucky that he doesn’t stun you.
Man I wish more people would talk about Bellower from The Banner Saga 1. That boss fight had such a weird, steep AF difficulty spike on literally every difficulty level. I think the devs eventually nerfed it a bit, but man did they take their sweet time doing so.
In my first play through of Elden ring I played as a caster I had no idea the Duo was hard I beat them so quickly. I am doing a rerun now in preparation for the expansion as melee and I am excited for them to be a challenge. I’ll likely regret saying that. It is such a great game!!
@@connor7296 I did not use summons nor did I know about the sleep potions. But I was a caster and alot of things felt trivial that likely shouldn’t have. I don’t usually like looking up strategies in my first play through of games just to keep it as spoiler free as possible. The only time I used a summon was Melenia. I could NOT beat her no matter what I tried and I tried her at least 40 times. My BF got her after about 20 tries and he was hardcore no summons he wanted to get it himself, we don’t judge anyone who does it was just how we wanted to do it. This time around I am using all the things. Elden ring is such a great game.
Great stuff like always, gang. I am actually awaiting a surgical consultation to determine whether or not they are going to amputate my finger and possibly my hand or even my arm, so the distraction of friendly familiar videos is helping me through one of the hardest times in my entire life. Thanks for all the great content.
I just finished Rebirth, and even though Rufus was hard, it’s the finale I found just flat out frustrating and unfair. No spoilers, but the ending is a gauntlet boss rush and has multiple unskippable cut scenes. If you die you start over and have to fight several multi-phase bosses again and again. Then the actual FINAL boss has a BS mode once you get them down to the last sliver of health, and just throws everything they have at you. I was pissed. I literally just beat it a few minutes ago, so it’s still a fresh wound.
Yeah, that whole thing just seemed to go on forever, and that last part? Please. I think I actually started to insult the developers' ancestors at that point. I can't wait to start my second playthrough.
Rufus was a pain but I got him on my second or third try (not bragging, he really was a pain in the ass). Have you beat Rebirth yet, because I had a WAY harder time with the finale. Some real BS in the last fight!
He's vulnerable to Triple Slash, it really messes him up especially when his dog is in the arena, also if you land one Braver while he's reloading it will stagger him in one shot, alternatively you can put him to sleep and land Braver for a free stagger. Its a gimmick fight, i'm not a fan either but this strategy make him easy even on Hard Mode, if you fight him again now you know.
When thinking of "unfair", the Dahaka from Prince Of Persia comes to mind. His attacks can range from 5% to 90% of your health (depending on the difficulty), and he has a move where he shoots tentacles out of the ground, on completely random places. Dodging them feels more like luck than skill. Oh yeah, did I mention he regenerates 70% of his health twice during the battle? Dude is a monster. Literally. Only way I ever beat him was either: playing the games on easy mode, or lose 20 times until he's nerved to oblivion.
oh, you reminded me of Oblivion, the next-to-last boss in Turok 3! he has a strange trick where he's invincible except when attacking, (i think), AND he recovers 50% of his health once if you are playing on normal difficulty, and twice on Hard! one good point: occasionally he will become "stunned" or "out of breath", and sit in place panting though his weird mouth, and THEN you can de extra damage IF you shoot him IN that mouth. i have no idea what can trigger that...with one exception: IF you manage to find all 6 parts of the secret "black hole gun", (or whatever it was called) then you can stun him with THAT for sure!
Not having The spawn of Oggdo from Jedi : Survivor be on this list should be a crime. A disgusting fight and when you beat him, you can fight him and Oggdo Boggdo at the same time. Both fights took me 6 hours separate.
Not to say it's not an annoying fight, it is. But you can pretty reliably dodge the spikes it throws. It's a timing thing and the timing is different for the 2 attacks it has. Dodge roll or hide behind the pillars. Just tried it myself to be sure, as all the RU-vid videos about it were useless😅
God of war Ragnarok at the end of the game on Muselheim. The queen of the valkyries boss battle was hard for me. It took me like 100 tries to beat her. But I was playing on Normal. But there are definitely some unfair bosses out there
Seriously dude. I gave up on the game for about 6 months then finally lowered the difficulty to easy just for that fight. Got tired of wasting my precious time haha
Hard bosses and unfair is completely different. All these bosses in the list were unfair by design and had bullshit mechanics that made the fight mostly RNG.
@@mitchellcarter2799 I would argue that boss is pretty unfair. The problem is just the way it's animated. Their attacks are intentionally unnatural. They're often super slow on the wind up, and then when the actual attack comes it's so fast you can't even see it. And the parry timing is very unforgiving.
the way I figured out back in the day against Jinpachi Mishima was remaping the R1 and R2 button to move in the Z plane, that was for me the only way to dodge those freaking lasers, I know you can move that direction softly taping the down or up arrow but as Jake said, the gap for dodging was to tight.
1. Twin demon princes-Dark Souls 3 Ringed City DLC 2. Lubu- Dynasty Warriors 3 3. Nightmare- Devil May Cry 4. Keeper- Call of Duty: Black Ops 3 Der Eisendrache (current patch) 5. Sephiroth- Kingdom Hearts 2 6. Dragon God- Demon Souls 7. Nightmare King Grimm- Hollow Knight 8. Wrath(2nd encounter)- Darksiders 3 9. Gaul- The Legend of Spyro: The Eternal Night 10. General Leang- Command and Conquer: Generals: Zero Hour Honorable mention. The 2 white knights at the end of path of pain in hollow knight
@@holdupits420That is at least 2 ng+ worth of that games currency for an average player. In DS, if you die, you drop your currency and have to pick it back up. Add to the fact that Capra Demon is complete BS, let's just say whoever was playing the game in the footage was really tempting fate.
Thanks for the video. Good topic. If you cannot beat a boss after a certain number of tries, I think it's totally fair to "cheese" it if possible. Especially if you've left the game for a while, come back and are still unable to beat said boss. If the alternative is to get so frustrated that you stop playing the game, then why not?
glad you included yunalesca. I replayed FFX recently and I forgot how frustrating that fight was. Zombie is so annoying to manage, especially when you need to keep it on certain characters!
Majima and Saijima in Yakuza Like A Dragon (Yakuza 7) i had to grind from Level 53 to 60 to beat them buggers (but hey at least Receive You The Hyperactive was a banger Game Over theme song :'D)
Yakuza 7 has really shitty difficulty spike indeed. The real issue is the final boss, which has OHKO move, and he does on a random character. If he chooses Ichiban you lose as Y7 has the stupid idea that if the MC lose, you lose the fight. So it is up to luck. I got lucky and he chose Saeko but it is just so unfair.
Ichiban has a skill that allows him to survive the attack; and for the others, I used an item or something I don’t remember the name. It’s been a while since I played the game, but you just need to cheese the boss’ cheese attack 😂
okay number 6 is fair but i would argue the silver battle with shadow is WORSE because now you have his weird unpredictable movements across a much bigger playing field where he can hide and ambush you. it literally becomes a horror game at that point because rings are so scarce that you know you can die at any moment and silver is so hard to see in the scenery. the sonic version took me. maybe 5 attempts? maybe 10. shadow's version took me several hours, including replaying the preceding stage when i inevitably ran out of lives. sonic 06 was a traumatic experience overall but the silver boss fight as shadow was easily one of the worst parts. yes i played all of sonic 06 yes i hate myself moving on
Psycho Mantis in MGS1. No internet to tell you that you HAVE to unplug your controller and put it controller slot 2 to beat him. As a young kid that battle was so frustrating and when I finally learned the secret (GamePro magazine) I literally yelled “WHAT!?!” so loud that everyone in Walmart stopped and stared at me.
reminds me of a simple strategy i found for beating Shao Kahn in Mk3. just crouch and wait for him to do a upward slide. the tricky part is that you musn't BLOCK when he does that attack, you you will get knocked back! there's one interesting exception: Striker! he has a smaller hitbox when crouching than any other character!
Sans calls you a freak if you beat him twice. Just rubs that smug right off. Then stop playing, since the game has one more trick that ruins your save forever.
Same and I want to know because the newer ones look cool and I want to play them and get into it and I want to understand all the lore. So hopefully someone answers 😂
@@MrNeverDrownFinal fantasy remake and rebirth if you like 3D stuff like me if want 2D too then play all and then Final fantasy 15 it's very good too has one of the most huge side boss aka a mountain size turtle 🐢
The biggest problem with all dark souls games (and Elden Ring) is that any attack, no matter how insignificant, ruins your action, you can have on some insanely high poise armor, and still every single pebble thrown at you from literally anything in the room (looking at you, stupid imps) will stop attacks, heals, throws, special attacks, etc. while you can’t do the same to the boss you’re fighting. If they want to poise through they absolutely will
For me, A good boss fight is one where you're not doing an iInterpretive dance number, and you're able to use different moves abilities and options. When you're stuck having to do the same two step strat on bosses. That's how the game becomes boring and unplayable. This is why I say Castlevania Lords of shadow is objectively worse than Dante's Inferno (2010). C:LoS constantly forced you to use less and less moves as the games went on with boss fights. So you could unlock all these badass combos just to have them be useless by the end of the game. Compare that to DI (2010) you got a combo it works for the ENTIRE game. You get a move, it works on EVERY boss. You got to play the game with whatever ability you liked, and whatever strat you wanted. Which is objectively fun.
Honestly shocked that Annihilation from Remnant 2 didn't make this list. It's a fight that's so absurdly punishing and over-the-top that you need pure RNG to beat it. And don't even get me started with doing it on Apocalypse difficulty. Took me weeks.
Not a boss fight but the arena challenge in Horizon Forbidden west is unfairly hard. You have to pay for it using your ingame currency, you have to defeat the machines within the time limit. If you fail to do it, you get nothing and the challenge is not cleared. The arena is a small and cramped place and the machines are somehow more aggressive than they're in the wild. A lot of people suggested to lower the difficulty as there are some legendary equipments you can get from the medals.
The twin crucible knight optional boss was way harder than the godskin duo in elden ring. I think a lot of people just skipped that dungeon but you had to master parrying to beat them.
Not really. That's one strategy but I beat those two without parrying even once. I'm not saying they're not hard or annoying by any means - I HATE those two and they come up at the end of an already hard dungeon so they suck even more. I also think godskins are heavily overrated for difficulty by a lot of people but even so, I can't bring myself to agree that the two crucible knights are objectively harder than them.
I think tears of the kingdom ganondorf where he not only summons dupes of himself to keep your mages distracted he also breaks the health bar with it growing larger than any other boss that combined with the fact he can just take hearts away makes him the hardest Nintendo boss I’ve ever faced
Abyss & Night Terror from Soulcalibur III should've made this list, they're far *quicker* than they should be, as in, a lot of their *slowest* can interrupt a lot of your *fastest* attacks, they've both got attacks that're as fast as their *normal* attacks & are *unblockable* , & if you thought input *reading* was bad, they both actually *transfer* your grab inputs to *them* so that instead of you grabbing & throwing them like *should* happen, *they* grab & throw *you* ! & Night Terror's even *worse* about being unfair than Abyss because at least Abyss largely sticks to the *ground* & it's actually *possible* to ring him out; but Night Terror, oh no; he has this *ridiculously* powerful laser shooting attack he flies into the *air* to perform, putting him outta the reach of *most* attacks (even Infernos *ridiculous* charging spin blade move doesn't do that), & if you manage to knock him outta the ring, he just flies right back up! Given all that, I'm surprised the two of them didn't even get a *mention* in this list!
The difficulty of the Godskin fights can vary a lot depending on your build, though that's true for several boss fights. I had a Dex/Arcane build during my first three play throughs so I was able to do significant damage to their health and I didn't need sleep items or summons, but the version of the Noble in the Spiritcaller Cave gave me a lot of trouble because he is immune to bleeds (being a spirit) and there are no pillars to block his fat rolling. I had to learn to dodge it which can be difficult since his hit boxes aren't the easiest to ascertain. What's really annoying is that you can stun him out of the fatroll but as soon as he recovers he jumps right back into it so you're not shortening its length or being given much opportunity to punish.
Gna from God of War Ragnarok was brutal. I eventually beat her with rage build armor and amulet was about gaining rage quickly then go spartan on her until my R1 finger cramped. Runic was the ones with shortest animations because she could interrupt runic attacks during the attack animation even if she was taking damage.
I was gonna scream if you didnt include the hooded figure from birth by sleep, trying to fight him, on proud mode, especially in aquas story, it was absolute hell..
I can never watch your list videos that involve bosses or plot out of fear for spoilers (which tends to happen exactly as I fear). Is it too much to ask for timestamps to include the name of the game you’ll be talking about, instead of just numbers 1-10? 😢
Also if you know the game and play it by getting many of the early op weapons he’s a cake walk. But when new players who go through it without master key or collecting weapons in intended order he is an absolute hell hole.
Capra Demon for sure. My personal pick for Unfair Boss is Megaman Bettle Network 5's final boss, Nebula Grey. The problem is that half the time, you can't hurt him because the health crystal is literally off-screen. The other problem is that his attacks are all randomized AoE attacks. Makes for a very frustrating boss in a game where the combat is so simple.
Honestly a boss I found unfair was the Shriek boss in Ori and The Will of The Wisps when it destroys the entire platform and your're forced to bounce off of the attacks it throws at you while also avoiding the hailstorm of the same attacks and if you fall you die, I found it especially hard when there were no hailstorm things close enough to bounce off of and you have no choice but to fall and redo that part again.
I was enjoying Blasphemous 2 until I ran into Eviterno. I simply don't have the patience to go through that dull and long first phase every time to learn all the intricacies of the second phase and get killed a dozen time along the way. Straight up killed the game for me. And this is coming from someone who loves and beats this type of game regularly.
Can we all complain about Berserker Gravestones in God of War: Ragnarok for a minute?! As a casual gamer who really just wanted to enjoy the story, lore and exploration of GOW:R, damn... These enemies were HARD. They each had a specific style that you had to counter. If your armor or weapons weren't set up to help beat them then you'd suffer for a long time or lose. Only about 20% of these Berserkers were "easy" to beat. Without accessibility features turned on it's even HARDER, even at a "normal" difficulty. I know these aren't technically "bosses", but.. they kind of are. They're just bosses to get an achievement lol.
The godskin duo wouldn't be a bad fight if it was just two, but it's three and a half. They feel like they were supposed to end with a duo fight, but by the time the player gets there, they are so overleveled they needed to up the difficulty with the three and a half gimmick.
Sonic06 actually had some decent bosses and Silver's not actually that hard once you figure out that he has no defense against you sliding into it, if you homing attack him all the time he'll grab you easily but if you slide into him that won't happen, it also helps to focus the camera on him at all times so you can tell when he's vulnerable after he just finishes throwing stuff at you.
South Park Fractured But Whole: Cartman battle. He undoes your damage, changes rules mid battle, and is just deliberately and obviously cheating the whole time.
My pick would have to go to the first boss in Remnant: From The Ashes. You're just getting to grips with how the game works, like 30 minutes in, and they drop a boss with infinitely respawning minions right in your path. Playing alone is basically impossible, so I gave up. Very few games have made me give up on the first boss but that's definitely one of them.
• Kaiser Knuckle’s hidden boss: General. Made to be unfair • Magical Drop III’s Black Pierrot secret stage. Instant tp to useful bubbles. • Art of Fighting 2’s Geese Howard
It's criminal not to include Valkyrie boss fights from GoW and Ragnarok. They were both challenging and annoying. And also the duo berserker fight in Alfheim it literally made me furious.
I didn't find the Godskin Duo to be THAT bad, and I keep seeing it come up on lists like this. I seem to recall having a NPC companion help with this fight, plus my summon. I was running a Faith/Strength build. And I'm not even a Soulsborne guy, Elden Ring was my first - and last - foray into this kind of game. It's too rough for my 40 year old bones, but I did beat it and I'm proud of that.
5:28 well, during the release people didn't know if they were useless... in fact, when I first came across them, I did even use sleep on them at a point myself because it was a new souls-like release. I was also trying to parry literally everything I could to learn what can be parried.
If you actually remember Rufus's gimmick from FF7 remake, he's not that hard of a fight, beat him in my second try, the secret is attacking when he's reloading his gun and just pretty much dodging/blocking all his attacks while he does so. Than when he's stunned, just spam whatever your strongest attack is. When the dog comes, deal with the dog first. And that's it
Maybe you could show some love for VR on this channel "Top 10 Underrated VR games" or "10 Vr games that could convert flat gamers to Vr, like Half Life Alyx, Red Matter 2, Lone Echo etc ". Would be great to see a big channel like this help to raise awareness for the platform.
Godskin duo is easy. Level up properly. I took them out with no summons, no mimic tear, no sleep pots - just simple r1 attacks and neither of them reached their phase 2.
Against rufus u just need to parry, sonce all his attacks are range attacks, u can use that special parry comands when holding r1 . This parry only works in range attacks but is very effective
My worst Boss experience is Orphan of Cos new game plus 7 from Bloodborne. Tried about 200 or 300 times and gave up in the end sadly. What makes the boss fight so difficult is that the guy can do fly attack in his second form. You can't fly in the game so good luck with that xD
Yeah even though I managed to solo all the other Bloodborne fights and found them extremely hard, Orphan of Cos and Maria I had to get summon help for. Maria I think I could have learned if I'd had the patience, and her attacks are cool, but Cos is just really annoying.
When I was a kid, I played through Legend of Legia on the PS1 a few times. About a third of the way through the game, you fight a Minotaur boss (I think his name was Xan?). The fight was so hard and I lost so many times, I thought that it was scripted and I was missing something in the dungeon leading to him. Nope, he was just OP. Most bosses in that game ended up being like that though.
Fun fact the Godskins weren't supposed to be weak to the sleep pots. As soon as you put one to sleep the other is supposed to immediately wake him up but there's a glitch or bug that prevents it from happening. If you fight them in another area you'll see it happen
To be honest, people underestimate the Sleep status in Elden Ring more than they should. Even if an enemy or boss isn't fully weak to Sleep, they tend to have a stagger animation that triggers instead of the full-on Sleep status, but that's still a useful window you can use to safely heal, buff up or even just get some easy hits in. Thanks to that Dolores, who just fires Sleep Arrows constantly and stays away from danger, is in general a pretty reliable Spirit Ash. Or, if you don't want to use Sleep at all, you almost showed a good way to deal with the Godskin Noble's rolling BS, namely by jumping on one of the destroyed pillars. He sometimes does weird stuff with that but it's usually a pretty safe spot to also dish out some damage.
My vote is Warhammer 40k Rogue Trader the first Chaos Space Marine you fight. The difficulty spike hits out of nowhere and you NEED someone with a lot of movement or a sniper as well as someone who can tank. At this point in the game, you may not have considered having a sniper because no one you get is specifically built to do that up to this point and the game has not made it all that important. If you are ill-prepared, he can one shot a lot of your team on turn one and there's a sniper picking your team off from a distance; You basically need to know beforehand that a sniper will be required as well as someone who can tank the space marine. If not you are fucked and there is no telegraphing or foreshadowing either, so it really is trial by fire, BUT it isn't as simple as knowing a bosses moveset, you NEED the right equipment and right perks/talents to pull this off, and you cannot simply reset your levels. It's a terrible effing design, but the game is still a lot of fun.
I'd add at least an honorable mention of the Demon of Hatred from Sekiro. I mean, he's completely optional so it's not a big deal, but he's such a pain in the ass! If you're a soulsborne veteran, then it might be ok, but for me Sekiro was the first FromSoft game ever (and by choice, mind you). I felt pretty good about myself in the endgame and then I found this guy, who forces you to toss out the window everything you've painstakingly learned so far. While the actual final boss is a real treat and one of the best things in gaming history for me, the Demon of Hatred I avoid to this day.