100 Hours in and I didn't know you could change the highlight color! How much consternation that could've saved. Wow. They don't forget professions they learned?? Oh man, huge.
With the Tavern Opens dlc, I think it's great to spend 1 gold to buy the tavern at Tiltren. Player can immediately get it running and cook Alchemist’s Creme Brulee. One Alchemist’s Creme Brulee will be sent to your troop after each rest (14 food worth) without needing to obtain components. Which is a huge saving right from the start.
@@spamrme1654 the tavern opens DLC changes the entire economy of the game drastically. It makes it to where even on extreme you don’t need to worry about money or food much. Great tip though!
I've returned to the game after a long time and your channel is being very useful to me. Thanks for all these detailed guides you do. One question: where can I find the spreadsheet for the unique weapons you show at 4:50? Congrats and thank you very much for your work!
I'm at my wit's end for the smuggler's arena in Arthes. Do you have a video to help with that or can you offer some help? My party is currently level 7.
@@clydian Not a problem! I just recently picked up the game. Suffice to say, it's a new obsession. This video highlighted some items I didn't consider. Especially the profession cycling.
@@ericteichmiller5721 I’ve got a few different guides out there too. I don’t actively play the game anymore, but if you have questions on mechanics feel free to ask!
i got trouble with something , each unit idk which stats would be best to foucs on and what gear stats i need on each of them .. also starting point , gives some perk i go with crt dmg , since seems do higher dmg .. any advice ? also what best wepons to give with each unit like two hand wepon or shiled and axe maybe?
@@aliosama4132 hello! I’ve got multiple videos out on various builds if you want a more in depth answer but here’s the tl:dr 1. The ‘best’ gear and stats are dependent on your overall team composition and synergy. That being said it is very hard to go wrong with the following stats: Max out willpower Get movement to 14-18 after armor Put the rest into crit or damage 2. Weapons honestly depend on team composition as well. For the most part 2 handed weapons have more AoE abilities whereas 1 handed weapons are single target damage. You can mix and match until you find a healthy balance. If you find yourself having issues surviving fights, make sure your frontline units have one handed weapons and shields, if your frontline is lacking damage and can probably survive without a shield opt for an offhand that increases damage like a torch. Feel free to join my community discord / DM me for more info or check out my build guides.
@@Evil-Never-Dies never too late my dude! My internet has been non-existent for a few months now so I don’t have any new streams or videos out, but feel free to ask questions!
That’s a great question! I promise there’s nothing outside of vanilla game mechanics behind it 😂 On PC with the DLC the new mercenary level cap is 13, if you have a level 13 mercenary in adaptive mode and first time visit a story unit their level will auto scale to your party and above level 13 if you’re on extreme.
@@ArchMageRaven I’ve got some examples of this in my livestream play through if you want visual representation. I’ll probably make a guide video eventually as well. Hopefully the info helped!
@@ArchMageRaven To save you some time with searching, I go over it in the livestream series in this episode around the 2:29:00 mark ru-vid.comycFuW2V5AgM