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10 Rules In Root That You Probably Get Wrong! - Leder Games - (Quackalope Games) 

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00:00:00 - Hello, hello
00:02:05 - Core Rules
00:02:30 - Movement / Rule
00:04:19 - Defenseless Region
00:05:28 - Scoring Tokens
00:06:24 - Ambush Phase
00:07:30 - Marquise De Cat
00:07:58 - Feild Hospitals
00:09:18 - Production Lines
00:10:35 - Eyrie Dynasty
00:11:00 - Movement
00:11:48 - Winning at 30
00:12:32 - Woodland Alliance
00:12:42 - Sympathy
00:13:10 - Martial Law
00:14:12 - Vagabond
00:15:08 - Boots
00:16:02 - Aid Matching
00:17:10 - Thank you
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This video is not a sponsored video
Root is a game of adventure and war in which 2 to 4 (1 to 6 with the 'Riverfolk' expansion) players battle for control of a vast wilderness.
The nefarious Marquise de Cat has seized the great woodland, intent on harvesting its riches. Under her rule, the many creatures of the forest have banded together. This Alliance will seek to strengthen its resources and subvert the rule of Cats. In this effort, the Alliance may enlist the help of the wandering Vagabonds who are able to move through the more dangerous woodland paths. Though some may sympathize with the Alliance’s hopes and dreams, these wanderers are old enough to remember the great birds of prey who once controlled the woods.
Meanwhile, at the edge of the region, the proud, squabbling Eyrie have found a new commander who they hope will lead their faction to resume their ancient birthright. The stage is set for a contest that will decide the fate of the great woodland. It is up to the players to decide which group will ultimately take root.
Root represents the next step in our development of an asymmetric design. Like Vast: The Crystal Caverns, each player in Root has unique capabilities and a different victory condition. Now, with the aid of gorgeous, multi-use cards, a truly asymmetric design has never been more accessible.
The Cats play a game of engine building and logistics while attempting to police the vast wilderness. By collecting Wood they are able to produce workshops, lumber mills, and barracks. They win by building new buildings and crafts.
The Eyrie musters their hawks to take back the Woods. They must capture as much territory as possible and build roosts before they collapse back into squabbling.
The Alliance hides in the shadows, recruiting forces and hatching conspiracies. They begin slowly and build towards a dramatic late-game presence--but only if they can manage to keep the other players in check.
Meanwhile, the Vagabond plays all sides of the conflict for their own gain, while hiding a mysterious quest. Explore the board, fight other factions, and work towards achieving your hidden goal.
In Root, players drive the narrative, and the differences between each role create an unparalleled level of interaction and replayability. Leder Games invites you and your family to explore the fantastic world of Root!
-description from the publisher - BGG
#boardgames #ledergames #Root

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25 июн 2024

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Комментарии : 435   
@dominicparker6124
@dominicparker6124 3 года назад
For the marquise, with the updated boards, you rescue all the cats that would have died for a single card using field hospitals- not one for one.
@drbasseri
@drbasseri 3 года назад
what??
@nathansutterfield
@nathansutterfield 3 года назад
This correct. And pretty important to note.
@Reggie1408
@Reggie1408 3 года назад
@@drbasseri what what?
@drbasseri
@drbasseri 3 года назад
@@Reggie1408 i thought it was 1 for 1
@Reggie1408
@Reggie1408 3 года назад
@@drbasseri It used to be.
@DarkThomy
@DarkThomy 3 года назад
Here's the most overlooked rule imo : No one rules an empty clearing. Thus, when being in a clearing where you DO NOT RULE cause of ennemy presence, you actually CAN NOT go into adjacent empty clearing, since you AS OF BEFORE THE MOVE do not rule either the starting clearing or destination clearing.
@Quackalope
@Quackalope 3 года назад
This is a great point!
@DarkThomy
@DarkThomy 3 года назад
From experience, it actually allows for very interesting counterplays against say the Wooden Alliance when they're just about to score those last points and you would like to pin them on one area. Same with the lizards who can easily "block" ennemies on their garden, forcing a fight to escape.
@tasomaniac
@tasomaniac 2 года назад
Think about real life perspective. Either you're strong in your home base and march to an enemy base. Or you are being beaten in an enemy base and moving back to your home base. Thinking about this way, the rule is very clear to me
@mauriceoksman8594
@mauriceoksman8594 2 года назад
Wow-monster of catch. I bet i totally have done this wrong. kudos.
@zxccxz164
@zxccxz164 Год назад
This is EXACTLY why the digital games are WAYYYYYYYYYYYY better than overpriced cardboard crap......the rules are enforced
@g8kpr3000
@g8kpr3000 3 года назад
One thing we incorrectly assumed when playing our first two games, was that when the marquis or woodland lose a token that goes back on their player board, that they lose the points underneath it (as its covered up). We found out after that this doesn't happen and you keep all points. Only the Eyrie can lose points if the decree fails.
@Quackalope
@Quackalope 3 года назад
We had that same question!
@g8kpr3000
@g8kpr3000 3 года назад
@@Quackalope I think a FAQ from Leder games would help clear these questions up. When i googled that instance, I found a couple people asking about it.
@AnonymousOtters
@AnonymousOtters 3 года назад
But do you gain points a second time if you then replace the token on the board?
@osunievogden1145
@osunievogden1145 3 года назад
@@AnonymousOtters yes you do.
@zxccxz164
@zxccxz164 Год назад
but you lose points as cat of you lose your buildings....i think a point for each loss
@EarlyShen
@EarlyShen 3 года назад
Great video! One rule I often missed while playing as vagabond is that you have to move coin/teapot/bag to satchel after exhausting them. This makes a big difference because later in evening those items need to be counted toward item capacity as well, which might force you to remove some items.
@Quackalope
@Quackalope 3 года назад
Oh . . . very very true!
@wambman
@wambman 2 года назад
But they can only be exhausted when you aid. I.e. a teapot is not exhausted when refreshing items. Correct, right?
@darioborroni6608
@darioborroni6608 Год назад
@@wambman correct
@songzeng3362
@songzeng3362 2 месяца назад
Do you exhaust tea pot etc when completing quest?
@championfaction
@championfaction 2 месяца назад
@@songzeng3362 Yes. Teapot, Sack, and Coins can all be exhausted either when providing aid or completing quests. When they are exhausted, they go into the satchel and count against the satchel’s capacity.
@TheMowmitweety
@TheMowmitweety 3 года назад
When you talked about the Aid action, you should also have reminded , that Vagabond has to exhaust any one item of his. I think many players may not remember about this rule.
@Smile-ov1us
@Smile-ov1us 2 года назад
Thank you I got confused about this!
@Reggie1408
@Reggie1408 3 года назад
6:47 How about instead of doing an 'ambush pause' just ask your opponent directly: "I'm going to attack you here. Do you want to play an ambush?"
@SaniFakhouri
@SaniFakhouri 3 года назад
"But I don't have one!" At which point, I wink at them and say "Sure ya don't, you sly fox you!"
@andyn2854
@andyn2854 3 года назад
Sani Fakhouri sly fox/mouse/bunny
@g8kpr3000
@g8kpr3000 3 года назад
Sani Fakhouri we do this. I suppose the argument would be that you are reminding your opponent to check for a card, where as they may forget to play it. I would rather remind then try to win by "oh, you forgot, too bad!"
@opsallen
@opsallen 3 года назад
Nah, pause is better.
@nicholasdaniels488
@nicholasdaniels488 3 года назад
You can also just reroll the dice if someone wants to play a card after you've rolled
@sharkusG4
@sharkusG4 3 года назад
Here is useful reminder for the Woodland alliance. I was hopeless today because we misunderstood the Outrage effect. Outrage. Whenever another player removes a sympathy token or moves any warriors into a sympathetic clearing, they must add one card from their hand matching the affected clearing to the Supporters stack. If they have no matching cards (including no birds), they must show their hand to the Alliance, and then the Alliance draws a card from the deck and adds it to the Supporters stack. I hope i helped you guys i wish good games to you all.
@dumpling6410
@dumpling6410 3 года назад
Great content as usual. Someone already commented about the Cat's Field Hospital update, but it made me think, before making a video for the Otters and Lizards, make sure to use the updated boards for them, the lizard updates are pretty substantial!
@Quackalope
@Quackalope 3 года назад
. . . I 100% will have the new ones. I learned from that mistake!
@mauriceoksman8594
@mauriceoksman8594 2 года назад
You are fast becoming one of my favorite BG Channels; I've been a subscriber for quite a while and content like this keeps me coming back. We all play games wrong for some reason or another: misreading, weak rulebooks, assumed gameplay based on prior experience and/or just as complex game. Furthermore, mistakes early on are very habit forming and you end up doing it without a 2nd thought. I'm a really big fan of Leder Games and Mindclash Games, but let's be honest-those are some dense games: asymmetry, solo, COOP, competitive, expansions and variants like none other-heck even player count like in Root. What makes those publishers fit so well, IMHO, are that they are just top-notch-transcending and beautiful on so many levels: dynamic gameplay, theme, art, production, rulebooks, inserts and even community relations seem to strive to do everything right. Video tutorials of 1 round of play or a subject such as this are great tools to fill in the gaps for those with different learning styles. I commend EVERY company that pays to have their game taught by a BG channel, or-possibly-does it properly themselves-and not just originally, as preview to solicited backers, in the case of crowdfunded games, but also upon release-they can skip the dozen superfluous-redundant-miniatures or expansions in exchange for teaching videos. So yeah-rock on. Keep up these kinds of teaching videos that focus on your common mistakes and, hopefully, more videos that helps recognize the biggest hurdle in the board game industry, in terms of its reach to bring more consumers in the hobby, has always been the difficult situation of learning, teaching and helping new people into the hobby. Cheers!
@dumpling6410
@dumpling6410 3 года назад
Another reminder with Vagabond aid, when you need too aid someone to get them to level 2 on the relationship track, you also need to flip two items over. You need to perform the aid action two times basically on the same turn!
@drbasseri
@drbasseri 3 года назад
what?????????
@dumpling6410
@dumpling6410 3 года назад
@@drbasseri yup! So if you are friend with the lizards at level two already and want to get them to level three, on one turn, you need to aid them then three times: flip three items and give them three cards that match suit/wild. You don't need to do all three in a row though, so you could aid once then move to another clearing with lizards in it then aid again there cuz you have cards that match suit. TLDR; the next level on the relationship track = how many times the aid action needs to be done in one turn.
@Maxildo
@Maxildo 3 года назад
????
@drbasseri
@drbasseri 3 года назад
@@dumpling6410 omg we have been playing it wrong every time
@dumpling6410
@dumpling6410 3 года назад
@@drbasseri haha that was a rule we played wrong a bunch too before we finally sat down and checked it. We were like...hmm...it is far too easy for the vagabond to just run through this track...
@davefernandes3212
@davefernandes3212 3 года назад
Root is my #1 favorite game to play and you have covered it well in your videos. It is also my least favorite game to teach to new players and catch player turn mistakes because of the asymmetry. Unless you know every faction's gameplay in detail, it is easy to miss errors. In my book, videos like this one are helpful. Thanks for making it.
@Quackalope
@Quackalope 3 года назад
Glad I could do it! Quack!
@AndrewPepperstone
@AndrewPepperstone 2 года назад
Glad to see this. Played Root twice last night, and each time the Cats were simply almost unstoppable, and we wondered if we missed some core rules. And next week, I will make sure that we are more attentive to these in particular. Thanks!
@christopherhogben7231
@christopherhogben7231 3 года назад
Absolutely brilliant - just working up to my first Teach of the game, so this was a really helpful checklist - thankyou!
@mattparkinson8471
@mattparkinson8471 3 года назад
A much needed video, perhaps a similar one for Vast might also be needed :) keep up the content.
@Quackalope
@Quackalope 3 года назад
That could be a good idea :)
@Telon1984
@Telon1984 3 года назад
00:07:58 - The Field Hospital ability is updated. By playing the card the Marquise de Cat can rescue all the cats
@Quackalope
@Quackalope 3 года назад
Yea . . . Who knew I would’ve betrayed by keeping both copies of my game!
@Maztergyl666
@Maztergyl666 3 года назад
Here's some more overlooked rules: - In the Marquise Keep you can't place a sympathy token, because you can't put a token on the clearing where the keep is - The Vagabond pawn is not a warrior, so you don't have to pay a card to the supporters deck for the Woodland Alliance when you enter a clearing with a sympathy token
@Heavyfireee
@Heavyfireee 3 года назад
I'm pretty sure you DONT lose any victory points when your buildings are destroyed
@Maztergyl666
@Maztergyl666 3 года назад
@@Heavyfireee You're right, my mistake. Will edit the comment
@nicklane4868
@nicklane4868 3 года назад
Great video.. We were already doing all of them already EXCEPT the aid matching for vagabond, good thing i watched this video! Thanks man :D
@GIVEPAUSEhobby
@GIVEPAUSEhobby 3 года назад
Fantastic video, thank you! First of all, I have no idea how, after all the Quackalope videos I've watched, I still wasn't subscribed, but I am now! Secondly, now that I'm just breaking into the board game content scene by recording Clockwork teaching videos and play throughs to demonstrate each of the clockwork factions in action, I'm becoming VERY aware of the rules I overlook... I even have plans for my next video to be me going through each of the rules I misunderstood or things I typically misplay in the play throughs; I figure the tenth video in the series is as good a time as any to finally learn the game for real, haha. Keep up the awesome work on the channel!
@Quackalope
@Quackalope 3 года назад
Thank you for joining the paddle! I is so easy to overlook things - even more so solo! Quack!
@gustavosanchezsanchez77
@gustavosanchezsanchez77 3 года назад
Wonderful video! I'm starting to play Root and this video reaffirms so many valuable concepts. Thanks again!
@LordoftheBoard
@LordoftheBoard 3 года назад
another rule that have seen overlooked is that you have to activate crafting pieces to use them, and each can only be activated once per turn. :)
@harleybigger5031
@harleybigger5031 2 года назад
Wdym activate it?
@LynxHazard
@LynxHazard 2 года назад
Thanks, this will help in our early playthroughs to dodge an early avoidable screw up!
@simonsuarez7561
@simonsuarez7561 2 месяца назад
Great video. Thank you for this refresher.
@GIVEPAUSEhobby
@GIVEPAUSEhobby 3 года назад
So my focus now is teaching and making play throughs with the clockwork expansion, and something I’ve habitually missed was remembering the effects of the various trait cards for the factions (I usually play with one per clockwork). I’ve found that if I place the cards somewhere on the robot’s board (or the relevant place on the map, like by the scoring tracker) where the trait takes place or modifies something, I have a fighting chance at remembering.
@zaelis666
@zaelis666 3 года назад
Thank you very much for creating content of such high quality. I have just recently discovered your channel and I've fallen in love with Root because of you guys! Amazing work and keep it up!
@Quackalope
@Quackalope 3 года назад
Welcome aboard! Quack!
@Cocodidi69
@Cocodidi69 3 года назад
Great video! Bought the game but haven't played yet. Appreciate your helpful reminders and enjoy your presentation. Will subscribe and looking forward to hearing more from you.
@paulmiller6431
@paulmiller6431 3 года назад
Love the videos! I need to get myself a copy of the errata to the rules.
@kimmyrulez
@kimmyrulez 3 года назад
awesome content. we missed so many things at my friends place at well at our first game. keep it up !
@jameslee7161
@jameslee7161 3 года назад
Waking up with a new Quackalope video is good way to start Monday morning 🧘‍♂️
@Quackalope
@Quackalope 3 года назад
You're the best! Quack!
@lyubkoo
@lyubkoo 6 месяцев назад
Thanks. Very helpful!!!
@Quackalope
@Quackalope 5 месяцев назад
Glad it was helpful!
@rasmusmller7035
@rasmusmller7035 3 года назад
Awesome video, thanks for clarifying
@C43P9
@C43P9 3 года назад
Thank you for this helpfull video! Got everything right, so far, except for giving points, not only for destroyed buildings or markers, but for killed enemies, too. And I wondered, why the games where over that fast... xD
@David-infantryst
@David-infantryst 3 года назад
You got me into root now I have it all and am Kickstarting the next expansion
@aarondovauo7598
@aarondovauo7598 3 года назад
That "supply chain" rule for the Marquis, and the Aid match Clearing for the Vagabond, are ones I repeatedly forget in the heat of battle. Thanks for reminding me! ;)
@dhiegogomes746
@dhiegogomes746 Год назад
Awesome video! Thank you!
@teoea
@teoea 3 года назад
I'm pretty new to Root, so great video! Good timing also! Seems my copy of the game is finally on its way. The parts with Marquise; wish I remembered those rules a few weeks back when I was able to play it. Forgot about the hospital entire game and misread the production line rules completely at first. Thought I could only send wood to an adjacent clearing, so I had sawmills all over the place... Then I kept making plans on where to build but didn't rule the clearings in between. This might sound strange to some people, but I somehow thought Root was more complicated than Vast: The Mysterious Manor. Love both games, though!
@Quackalope
@Quackalope 3 года назад
It just takes some time and careful reading :) Quack!
@HerrFinsternis
@HerrFinsternis 3 года назад
Oh no I overlooked the double boot thing for hostile vagabonds as well. Thx!
@ethantowne8284
@ethantowne8284 3 года назад
Great video, thank you! Make sure to get the updated boards with the new rules and points. For instance the Marquis rule has changed so it is one card to save all warriors. I used a sharpie to update my boards with the new rules until I got the actual new boards.
@Quackalope
@Quackalope 3 года назад
Yea - that is the one thing I overlooked due to my old core! Quack!
@wyoddestro
@wyoddestro 3 года назад
Great content! Root is one of my favorite owned game. It oozes theme. It's definitely easy to miss some of the multiple rules. But this is one of the reason I also love that game. Reading the law of root is just fun, almost as fun as playing!
@Quackalope
@Quackalope 3 года назад
Haha :P I like playing more - maybe I should read and miss less rules!
@Hollycow6464
@Hollycow6464 3 года назад
I'm glad to hear I knew all of these rules as you read them. But who knows if my friends do, I don't really keep tabs on them all the time xD
@Quackalope
@Quackalope 3 года назад
:P share! Quack!
@gorkygorky
@gorkygorky 5 месяцев назад
Superb! Thank you sir!
@Quackalope
@Quackalope 5 месяцев назад
Most welcome!
@adambishop5032
@adambishop5032 3 года назад
Thanks!! Super helpful!
@mjmason75
@mjmason75 2 года назад
Dang! The video quality and lighting looks amazing!
@jcw59able
@jcw59able 3 года назад
Thanks for the video. Very helpful!
@Quackalope
@Quackalope 3 года назад
Glad it was helpful!
@Projected1
@Projected1 3 года назад
Awesome vid! More Root, please!
@StellarSTLR1
@StellarSTLR1 Год назад
Great video. Ty
@Arkskyheart
@Arkskyheart 3 года назад
Leder Games always has such a nice aesthetic
@Quackalope
@Quackalope 3 года назад
Yes they do!
@GambitsEnd
@GambitsEnd 3 года назад
I've just recently played Root for the first few times thanks to the digital version releasing. It only has the basic four factions, but I've been having fun. Wish the AI was more difficult, though.
@dami505
@dami505 3 года назад
Got this game from my wife, for christmas(yes, she's that awesome). Read the rules, looked at some 5 vids...watching this one as an extra really does the trick. Anyways - finally trying the game with two others tomorrow. Looks awesome!
@garyfaust6769
@garyfaust6769 3 года назад
Quack!!! I am fortunate to be all in on Root. I am only able to play solo. Thanks for your coverage! One correction: Wood is used to "build" saw mills, workshops and recruiting stations. Wood is not used to "craft". Workshops in the appropriate clearings as shown on the cards to be crafted allow crafting. Thanks again!!!
@Quackalope
@Quackalope 3 года назад
You are right :) - just me using language less accurately!
@LIVINGSTONTH
@LIVINGSTONTH 3 года назад
Nice ! It help me :) thank you
@kirknorman2403
@kirknorman2403 Год назад
Thanks, great video. I don’t think our group has played Root correctly either. You helped me discover several mistakes!👏
@Quackalope
@Quackalope Год назад
Glad to be of service!
@TheBenjamin
@TheBenjamin 3 года назад
Man, you are my favorite boardgame youtuber. Just know that. ❤️
@Quackalope
@Quackalope 3 года назад
Thank you
@caymanrock3694
@caymanrock3694 3 года назад
I'd love a video showing us how to play the Clockwork factions - especially for solo play. Tried last night and messed up hard! Love the content!
@Quackalope
@Quackalope 3 года назад
Noted! I need to get them down first XD
@MisterPleasant
@MisterPleasant 3 года назад
Liked your video, thanks! Root has so many special cases. For example Martial Law: During a game I was really wondering whether or not warriors from different factions add up to the count of three (it doesn't, the three warriors should be of one faction). I recently bought the expansions of Root. Will you also be creating a video for the factions in the future?
@650Spark
@650Spark 2 года назад
thank's a lot !! from a new root player =)
@Urankeksbaecker
@Urankeksbaecker 3 года назад
For the Riverfolk Company, my play group missed a very key aspect when reading the rules: In Birdsong, ALL funds on your player board go to your funds box. We only moved new funds from the top box there, and left commited funds in the bottom box and crafting spaces permanently :-O Also the two funds you spend to build a trading post have to match the ruling player of the clearing where you build it. This might be easy to miss as well.
@TheGriever66
@TheGriever66 3 года назад
Thank you! Very accurate!
@Quackalope
@Quackalope 3 года назад
Glad it was helpful!
@WilliamBrothers
@WilliamBrothers 3 года назад
Thanks for clarifications
@NICEVIDEODUDE1
@NICEVIDEODUDE1 3 года назад
Lizard warriors do not become acolytes when removed from the board by a WA revolt or a CC bomb. They ONLY become acolytes when DEFENDING in battle. 😅 I've played that wrong before. Oops
@Quackalope
@Quackalope 3 года назад
XD - that is a easy one to mistake for sure!
@osunievogden1145
@osunievogden1145 3 года назад
And a Crossow bolt is not a Battle, either
@robinfox4440
@robinfox4440 3 месяца назад
Rule of Rule is incredibly important for movement. A lot of players miss it, even veterans. Basically, you can get caught behind enemy lines and unable to leave, if you're not careful.
@VirtualMarmalade
@VirtualMarmalade 4 месяца назад
Re: Ambush cards, I started always checking for an Ambush as part of declaring my attack: I pick up the dice, indicate the clearing I'm attacking, and say to the player I'm targeting, "I'm attacking here. Are you gonna ambush me?" That way there's no chance of me forgetting lol. I feel like if you just "pause" and wait for them without saying anything, it's easier to forget or move too fast.
@otro_dany_mas
@otro_dany_mas 3 года назад
I finally have my root copy with the river folk expansion so I hope I can start playing in the near future even if it is alone
@Quackalope
@Quackalope 3 года назад
Nice! Congratulations on getting it!
@aaronf1762
@aaronf1762 5 месяцев назад
Great video with easily overlooked rules! One small clarification, at 9:47 you said “My wood cannot pass through a region that I currently have rule of in order for me to get it to the place I want to build.” I’m pretty sure you meant “… a region that I DO NOT currently have rule of …” since you explain it correctly in your example with the clearing that has the Eyrie and Marquise. Just wanted to mention it in case someone got confused by what you said.
@Quackalope
@Quackalope 5 месяцев назад
Thanks for the clarification!!
@wimdehert1631
@wimdehert1631 2 года назад
yeah indeed you rescue all casualties from a clearing with youre field hospital. the wood you take for building as a cat, needs to be connected to each other by clearings you rule, but that netwerk does need to be connected to the building youre trying to build. a rule i missed is that the vagebond is defensless when he has no swords or all of them are dammaged. and another rule i missed is, in a aid action as the vagebond you need to exaust an item of his choice. also a new rule: if the vagebond is in a clearing when everything is removed from that clearing (like revolting) it takes 3 damage.
@adamlivingston6599
@adamlivingston6599 2 года назад
Some of the stuff in clockwork, especially movement priority is tricky. It seems like sometimes there isn't a full list of priorities, so sometimes I'm making calls on whether they'll move or fight in certain clearings based on clearing priority.
@mysteryperson706
@mysteryperson706 Год назад
This is likely because you have the older print! I'm guessing the birds were particularly prone to this sort of ambiguity? If so, there's updated rules which correct this issue!
@z-beeblebrox
@z-beeblebrox 3 года назад
Oh! A couple other things about the woodland alliance that are important to note: 1) martial law doesn't apply to Revolt. If an opponent stacks a clearing with meeps *after* you have sympathy there, there is no need to play an extra supporter card to cause a revolt. It's always just two. That screwed over the Birds in our previous play, cuz he was sitting there smugly thinking the Alliance wouldn't have enough supporters to revolt in a corner where he'd placed...way too many of his people. That hurt to watch 2) also martial law is *just* the one extra card, no matter how many enemies at or above 3 are in the clearing. Our game actually went a round longer than it had to because it was assumed the Alliance needed to stack matching supporters *per each* extra enemy meeple in a clearing at or above 3. Somehow, the Alliance managed to cash out seven(!) fox supporters plus a wild to match the Cats' legion, which seemed like a pretty epic way to end the game until we realized the action was way more trivial than that :P
@NolanTrapp
@NolanTrapp 2 года назад
Watching a playthrough of your 4 player game the other day, a rule your buddy missed really early was the Eyrie can only play one bird icon on its decree per turn.
@heathercummings6947
@heathercummings6947 2 года назад
Thanks! Didn’t realize this!
@ipreuss
@ipreuss 3 года назад
10:23 a move you couldn’t do, because you’re missing rule... ;)
@Eckendenker
@Eckendenker 9 месяцев назад
Thank you for this video. I have the base game and yet to have luck getting people to play it more than once. I'm always thinking about getting expansions. Watching this video reminds me, that the rules of the game are a giant mess and it's never gonna happen. :D
@CallMeMenti
@CallMeMenti 3 года назад
My friends and I recently discovered that factions like the Cat who get VP for building buildings and whatnot don't lose those VP if the building is destroyed and actually get those VP a second time if they rebuild the destroyed building!
@aaronbanionis8952
@aaronbanionis8952 3 года назад
Yes!! I think that it gets placed back on the board, but the 2nd time it is built, they don't get the points for it again
@technowitchjune
@technowitchjune 2 года назад
One really good way to learn these rules is playing the video game adaptation of Root, since it's literally impossible to get rules wrong. There's been many times I've been playing and thought I could do something, only to realize I couldn't because of a rule I misinterpreted.
@platyben2.024
@platyben2.024 3 месяца назад
viddy game version is not up-to-date with the current version of the tabletop rules. this matters in particular with the marquise de cat and the field hospital ability.
@successfulgeek
@successfulgeek 3 года назад
This is great!
@Quackalope
@Quackalope 3 года назад
Quack!
@vrzatki
@vrzatki 3 года назад
love u guys
@gulnaga4386
@gulnaga4386 3 года назад
Biggest rule I tend to forget or see folk miss, is when you have an exhausted item as a vagabond (coins, tea, or bag) it goes into your satchel. This also means that you don't get the benefit of it. With the bag this can lead to some lost items as you dive beneath your new cap and get an extra item in there.
@lawrence-yx1ew
@lawrence-yx1ew Год назад
true, makes sense not to use the bag for quests unless you have 2 bags in inventory
@daninanestean
@daninanestean 3 года назад
"...to prepare for another root video" - music to my ears!
@Quackalope
@Quackalope 3 года назад
Quack!
@spiromac25
@spiromac25 3 года назад
Thanks, I’ve gone over the rules multiple (double digits) times and I still missed one you’ve clarified here. With the woodland alliance I played you have to spread sympathy in an adjacent clearing unless it’s not possible, then you can play anywhere. It’s actually only when there is “no” sympathy. “Choose Clearing. An unsympathetic clearing adjacent to a sympathetic clearing. If there are no sympathetic clearings, you may choose any clearing.” Great video, just subscribed today and am scrolling through your content.
@Chironex_Fleckeri
@Chironex_Fleckeri 2 года назад
I have a 6th printing and the spread sympathy verbiage is ambiguous. It doesn't say what you're quoting, but we looked it up and your comment is right. Just pointing out that not everyone has the current printed rules. The games rules are written concisely but are sometimes lacking clarity for unfamiliar players.
@drpalafox
@drpalafox 3 года назад
My only mistake in your video was the wood chain. All the other clarifications were learned mostly playing some games in the app. Just yesterday I couldnt build with the cat and didnt know why till now. Tks. In the field hospital you need to specify that is one card for all the meeples you lost from a single battle action.
@dillonheadley9204
@dillonheadley9204 3 года назад
Some other things with the vagbond i've seen some confusion over is that if your 'track' items are exhausted (coins, bags, tea) they have to be moved into your satchel AND their effect is lost. Also you can refresh items while they are damaged, and a day in the woods will repair AND refresh all items.
@Quackalope
@Quackalope 3 года назад
Yes! This for sure!
@naturesfinest2408
@naturesfinest2408 3 года назад
So of i am a vagabond and i go on a quest that uses a bag. I loose 2 slots and move the bag to the satchel? If this is the case and the bag cant fit in the satchel am i not allowed to do the quest because i dont have enough room in the satchel? What happens to the other items when the bag is used? Say i have 8 items and i use a bag. Do i loose the items? Or can i just not use the bag? Same with tea. If i use a tea on a quest but have no satchel space can i just not use the tea?
@dillonheadley9204
@dillonheadley9204 3 года назад
@@naturesfinest2408 you can use these items for quests but at the end of your turn you have to check your item capacity. You would choose items to lose at that point
@naturesfinest2408
@naturesfinest2408 3 года назад
@@dillonheadley9204 thank you. What expansion do you recommend?
@dillonheadley9204
@dillonheadley9204 3 года назад
@@naturesfinest2408 no problem! If you regularly play with lower player counts like 2 or 3 then the underworld is much better because the moles have high reach. You also get 2 new maps so lots of variety. Both the lizards and otters work better in bigger games like 4+ players. I also highly recommend the Exiles and partisans deck. I’m personally looking forward to the marauders expansion coming early next year which is aiming to fill out the 2 player game and add a ton of variety.
@JerryBrower
@JerryBrower 5 месяцев назад
To enforce the ambush pause, our house rule is that if you just roll dice without pausing or asking for ambush, the defender still may play the ambush card and then choose to have you re-roll the dice or not. That little extra ensures that EVERYONE pauses or asks before rolling.
@nobodynobodoy2695
@nobodynobodoy2695 27 дней назад
Had that moment where the vagabond thinks that the coalition domination card allows the domination condition to be shared with the player they collated with
@successfulgeek
@successfulgeek 3 года назад
I can't wait to break out my physical copy of Root with a couple friends.
@nipzie
@nipzie 3 года назад
I can't wait to break my physical copy of Root because I got frustrated about playing it wrong every time.
@Quackalope
@Quackalope 3 года назад
Quack!
@iCecilJacksonI
@iCecilJacksonI 3 года назад
It's super super fun if you have a group of dedicated friends to play it. Once y'all start to understand it and get an idea of what all the factions can do the metagame develops so quickly and it's so satisfying. Some of the best most varied gaming I've ever had.
@user-jt1dr5zy1b
@user-jt1dr5zy1b Месяц назад
Thanks for the video 😊 I have one question about breaking locations. If you break a location and it triggers to go to the next stage deck. Do you use the current stage card as a reaction or do you flip the first next stage card that you don’t have a clue what it is? All the best Sam
@ChrisHansonDev
@ChrisHansonDev Год назад
This is such a complicated game but I like it.
@LBZer0
@LBZer0 3 года назад
One my group tends to forget is for the Otters and Vagabond, the part we forget is that the Vagabond needs to exhaust an item for each cost (e.g. 2 cost = 2 items)
@Quackalope
@Quackalope 3 года назад
Oh - for sure!
@sebastianroundtree1550
@sebastianroundtree1550 3 года назад
My first victory with the Lizard Cult... I thought I could use their “score” action in the same suit any number of times... definitely a misunderstanding of their rules
@yum8666
@yum8666 3 года назад
I think the best way of learning this game is by doing a demo game with only marquie and eyrie and then once you learn those to you ad another faction to learn and then you keep playing games switching out that third faction. This was the way I learned the entire game and all its expansions on my own
@lawrence-yx1ew
@lawrence-yx1ew Год назад
this is the best way to do it
@perplexedon9834
@perplexedon9834 Месяц назад
A cool thing that you can do to eliminate the ambush pause is have it as etiquette that the defending player rolls. Hey I'm going to attack here, can you roll for me? Then they can decide whether they want to do anything before rolling, and at a psychological level it also makes the game feel a bit less aggressive.
@culebricas
@culebricas 3 года назад
Thanks for the video, it's important to pay the tax to the WA to the supporters not to the hand i forgot this many times...for the Riverfolk expansion I propose the rule that allows lizards to sacrifice a warrior to become an acolyte ... now it is possible to sacrifice one from the reserve, this is something I discovered recently in the last text of the rules. Keep the good work, i love your content :)
@Quackalope
@Quackalope 3 года назад
YES . . . taking notes! Quack!
@cyberdan42
@cyberdan42 3 года назад
A huge one for me was the Riverfolk trading with the Vagabond, I missed that this worked thorough the Riverfolks meeples.
@Quackalope
@Quackalope 3 года назад
Oh! yes this is a big one!
@MsMjohan
@MsMjohan 3 года назад
In the instance where the Vagabond needs to execute multiple Aid actions to move up the last two spots on the relationship track, can he move between Aid actions. For example, the Vagabond needs to move one more level to become Allied with the Marquise -- can he give the Marquise one matching card in a mouse clearing, then move to a Fox clearing and give two more matching cards to move to the allied position on the track. Or do all cards need to be transferred in one set of actions before doing any other actions.
@garyfaust6769
@garyfaust6769 3 года назад
For the Clockwork expansion, be sure to have the latest rules for the Electric Eyrie. The original rules, especially movement priorities, could cause repetition & monotony.
@Quackalope
@Quackalope 3 года назад
Good to know - I will google!
@ipreuss
@ipreuss 3 года назад
Are you referring to the director’s cut?
@gamegraves
@gamegraves 3 года назад
AMBUSH!!!! I constantly forget to ask about it
@DarkThomy
@DarkThomy 3 года назад
When I saw this video being released I was like "Challenge accepted !.. Test me !"
@crazyhawkgames3468
@crazyhawkgames3468 3 года назад
Same here. I am pleased to report that I did know of all of these issues and actually actively point most of them out when teaching the game to new players.
@Quackalope
@Quackalope 3 года назад
Quack! How did you do?
@DarkThomy
@DarkThomy 3 года назад
@@Quackalope I don't even own the game myself, but really deeply digged into it. I'm usually the one who points out the rules you mentionned in the video. Now with that said, although we played quite a lot during lockdown (thanks to unusual ways..) , tbh during the last recent game we played I think I overlooked the rule about Vagabond using two boots in hostile clearings...
@Quackalope
@Quackalope 3 года назад
@@DarkThomy it is very easy to do :)
@Spilzu
@Spilzu Год назад
One thing we got wrong for a while (not sure how common this problem is) is that the Eyrie must play their decree left to right, but NOT NECESSARILY up to down. We thought it was both up to down, and left to right.
@aba824
@aba824 3 года назад
Playing vagabond we missed in the beginning that when you befriend with a faction for a second and third time you need to give more cards but also used more of your stuff. Also in first plays we forgot that if you get hostile with faction you cannot bring it back to friendship track ever again during this game
@Quackalope
@Quackalope 3 года назад
Yea those are good notes! I have missed the vagabond aid action in the past!
@SaniFakhouri
@SaniFakhouri 3 года назад
Also that, for each step you want to take, you need to give all those cards in the same turn. The first step up is just one card -> one Aid action -> exhausting one item and giving one card matching your clearing. The second step up is two cards -> two Aid actions -> exhausting two items and giving two cards matching your clearing(s). And the third step up to Ally status is three cards -> three Aid actions -> exhausting three items and giving three cards matching your clearing(s). Definitely booting aboot to get to clearings that both match the suit of cards in your hand AND that have pieces of an enemy player you wish to aid is part of making the magic of Aid happen.
@DarkThomy
@DarkThomy 3 года назад
Making a coalition with someone (using a domination card with the vagabond) allows you (and actually forces) to get back in neutral state with the chosen player.
@RenatoSantos-gn6mm
@RenatoSantos-gn6mm 3 года назад
@@SaniFakhouri yep, and in the case of number of aids to increase relationship, the same turn ins't necessarily the same clearing, we may move and aid again, since the same turn, so need to remember the number of times you're aiding each faction in your turn I saw people think in their strategy that in order to aid 2 times to increase relationship, they would need to be in the same clearing one afther another
@wargsbl7858
@wargsbl7858 3 года назад
I think dominance cards are a bit tricky as well. Though I have only played root once.
@milescowles317
@milescowles317 3 года назад
Will you do this for KDM?
@jamestetzlaf5739
@jamestetzlaf5739 3 года назад
Ok that was my first glimpse of root, a bit heavier than Fort. 😉
@Quackalope
@Quackalope 3 года назад
XD a bit Quack!
@KiallVunMyeret
@KiallVunMyeret 3 года назад
I found that the best way to avoid ambush pauze mishaps is to let the defending player roll
@ljhall5365
@ljhall5365 3 года назад
If you have crafted persistent cards,abilities from clearing s you rule,if you loose a clearing you rule that you used to craft a card do you loose that card? Eg two mouse clearings for crafting a card,lose a mouse clearing ,put the card back in stack?
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