Yyyyeeeeeaaaaaahhhh, legendary 3 speaking. It doesn’t work. I have like 50/50 to 40/60 (40 is bad map, 60 is not) chance to join any of the maps. Solo or not, doesn’t matter. Things everybody’s talking about just won’t work for me Edited: I’m talking about starting from relay. Dojo idk, haven’t tried much
@@OrloxPhoenix I don't know much about joining from dojo because I have no clan. I am aware I can also join from dojo chart or something, but that's a hassle so I just hate index lmao
Another small tips: Rolling whilst picking up objects (stars, sculptures, cells, etc.) completely cancels pickup animation. Small boost to QoL. Speaking of QoL, using cypher on corpus consols and pressing esc key right after using one cancels short zoom-out animation as well. This only works for corpus consols though.
Great video! Could you do a veteran Simulacrum guide next? Basically explaining how you test your loadout and compare weapons. This may sound obvious but I was already MR20 when I found out how to get access to Simulacrum and it was the first time that I could actually test and see what my weapons were doing in terms of how they applied status effects. This is when I realised how wrong I’ve been playing this game before by always keep shooting at targets until they die instead of shooting them only with a short burst, move on to next target and let the status effects take care of the rest. Still there is a lot more for me to discover through the Simulacrum. Like I never cared so much about all the blue icons in the top right corner of the screen that show your buffs from arcanes, abilities, and allies. When you pause the game you can hover over these icons and see their meaning. Something I would never have the time to do in a mission but thanks to Simulacrum I figured this out and it made me realise how wrong I‘ve been using arcanes in the past that were actually never activated.
I cannot stress the importance of knowing the little shortcuts and optimizations in this game. Nothing beats the satisfaction of knocking out your nightwave for the week within a couple hours of reset.
As someone whom began playing shortly before Raids were dropped from the game, I'm closing in on 300M Credits just from doing Sorties and selling off Mods I don't need. Then again, there was also the Eximus Rework "issue" where they were dropping 25k+ Credits on kill without a booster active.
Yeah just time it so the daily reset lines up with a lucrative mission like sortie 3 or the 3rd stage of LoR nightmare each day/week and you will never run low To the point you only have to touch index when Nora puts Day Trader again
add one thing to this list, to transfer from your operator to your Warframe, it is much faster to do that by doing a melee transferance instead of the normal one, that skips the long transference animation and if you have a lot of attack speed on your melee ( or no melee weapon in the first place ) the transference will be instantaneous.
To be honest as a Veteran and feel embarrassed for saying it. I didn't knew about "the circuit" Loadout trick I thought that always by default will be the A Config no matter what.
For corpus sabotage (the ship one) you can cut down the time by putting the yellow cell on the "wrong place". When you take out the cell (blue) for the first time there's a chance for you to put something back. After this, you need to hack the console. During this, you could leave to search the exit or kill any enemies. Everything will go dark, so the enemies will get confused.
The other Index map is very easily manipulatable as well. Stay around the corner from where your turn-in point is, and go in and out of that left-side hall entrance, the l-shaped area. Into that room, then left into the hallway, then out and back down the steps, rinse and repeat. Super easy.
You know I would consider myself a veteran what with my 2000+ hours and old "set in stone" ways around warframe but I didnt actually know that you could swap config with a click and drag. Doesn't come up for me often because Im sorta a sticker for 1 or 2 builds tops instead of many but thanks Kengineer!
Last month I went to an earth lith mission and found a couple of low mr players that started talking about me like I was a unicorn because of being a lr 2
The biggest thing I do that makes me feel old in warframe is play solo. I do everything solo or with a friend because it’s faster then playing with a squad 99/100 of the time
I did not know about that exalted thing on Circuit when I was farming my incarnon adapters, Then again it makes sense that I wouldn't. I stay away from my exalted frames for the most part except Titania in that game mode.
Actually your combo isn't the longest jump possible. You can actually do the bullet jump and roll at the same time(which makes it bullet roll). It is slighly longer, but with a few parkour mods the difference becomes huge. Replace the regular bullet jump in your combo with it Note: the possibility of bullet roll depends on your settings(bingings in particular), hardware(straight up impossible on controllers) and a bit of skill P.S. Also you can get more than 1 speed boost from sliding in the air
Hi TheKengineer I was really hoping you could tell me a bit more about one of your methods you use for dissolving mods. The one where you have at least 1 of rank 1 of each mod so you can easily dissolve in bulk. How do you go about that? Any chance you could make a video on it? I think it is a superb idea, however I wouldn't know how to keep track of which mod I've done and which not. So basically I am just super curious how you went about it? Did you do them all in one go? And perhaps now any new mod you get, you immediately make rank 1? What is your method? I need the sweet details. Would really really appreciate it if you can just give me shout. Thank you
Sort your mods by name in the mod console. You can now see at a glance if a mod has a ranked up copy of not. Rank up all that don't have a ranked up copy. Maintain this every time you're about to go on a mass melt down.
i have 3k hrs on steam, LR3 close to 4. ig i'm not a veteran doh. since i didn't know the second energy thing in the weapons came from formaing them xD i need to work on appearance more. i run mostly default across my frames/weapons
i learned this from a more new guy the youtuber who is making all kinds of videos about warframe, that i can press A in the ship, F*ck thats handy and i wish i knew! i knew the changing of loadouts but i keep forgetting it!
And as a new mobile player, their controls don’t support 4 finger claw (what I used in codm) because one action cancels another, so I had to figure out alternate ways to keep up with all the MnK guys out there. I’m 2 months in and mr15. I think I might be one of the furthest ahead in this game purely on mobile!! And I need lots of pinions right now if anyone wants to play, add me! Destroid88
@@derekspringer6448 nope it's real. I know because I have an MR 0 account where the goal is to get as far as possible at MR 0, and that MR 10 lock for a basic feature always annoys me (not that it matters much ad Maroo's Bazaar is MR 1 locked)
This video seems to be for new players so one more thing that i personally love doing at the start of pretty much every session is going to the earth relais and afking for 5 to 10 minutes to get a couple of blessings
@@ameri7260 on just ANY relais you might struggle to get blessings but specifically earth relais is widely considered to be the blessing hub. Ive never waited longer than 15 minutes max.
6:05 you can load in the dojo quicker than through navigation console. You go ESC -> Communications -> Clan -> Clan Dojo And it doesn't trigger 5 second timer, you start loading instantly
Spawn rates are based on line of sight/draw distance. Whatever you can’t see/isn’t rendered is where enemies can spawn. While doors are good for high spawns, looking at a closed door will still lower the spawn rate of enemies behind it because it’s being rendered. The exception to this is corrupted enemies, those can only spawn within a short distance of the player and actually need line of sight to trigger their animation. It’s why those mobs always seem to turn corrupted as you open the door to the room they are in. You get the most spawns by looking directly at the floor in the corner of a room with many small adjacent rooms.
This can bug out occasionally, especially on some maps like Ascension. Enemies can and will spawn directly in front of you if you're at the top of the elevator shaft before the elevator, and the same goes for the spawn closets on either side of the final hallway. They just appear lol
Adding onto the movement section, if you want more movement but can’t use slam at the angle that you need to travel then hold aim glide and aim slightly above the location you want to go to. Quickly swipe down and back up again and tap quick melee when the camera is looking down. This will execute a slam jump which although it can’t be cancelled with a roll it can be cancelled with an ability cast of any kind, the benefit of this is that it can travel with the speed of a slam outside of a slams normal range of movement and can even travel vertically
This is a very powerful movement trick and once you master it you're gonna breeze through levels. I myself can only get it to work about 1/4 of the times I do it but it still helps a lot, specially in big open maps such as those of jupiter or even some tilesets in cold corpus maps (i.e non corpus-ships maps such as V-Prime).
On the topic of anim-cancelling with powers, you can still preserve gap closer momentum with abilities that jump (Firewalker, Bloodletting, etc.) or by gap closing off a cliff with any other ability that doesn't cancel momentum.
To add to this, what many, many people do not know, even some veterans: -Swapping polarity slots does NOT require consuming a forma and does NOT reset your equipment rank to 0. You can do it as many times as you want at no cost, you only have to have at least one forma on the piece of equipment you are doing this with. -Aura and stance slots can be polarized with a normal forma, you do not need an aura/stance forma UNLESS you want to use multiple builds with stances and auras that do not have the same polarity and you absolutely need the capacity. -Very obvious tip, most people have this figured out, but when formaing weapons put the forma on the highest drain mod. The amount of configs I've seen where people put a V on a 60/60 instead of a galvanized chamber is alarmingly large. Saving capacity on a warframe also gives you more starting energy so reshuffle your mods as needed.
I don't like the implication that people don't know the second one, as someone who played for years before they were introduced... But now that I think about it, yeah, I totally get why people would think the only thing you can put on an Aura/Stance slot would be an Aura/Stance Forma...
@@IvJo I was running plaguestar with like an mr 28 and i told him you could do that and he thanked me for saving him the headache and the forma. And yeah you would totally assume you need a specific forma for these slots unless youve been playing since before those.
My veteran tips: -yes, you only need two normal green shards for full armor strip but the Tau version will come in handy when you face the Acolyte since the number of the same type of status procs is capped at 4 on them -Netracells is very good for Simaris standing farming, just bring Loki with Quick Thinking -farm thousands upon thousands of Omega Isotope when you can so that you don't have to worry about Bile ever again -Orokin Eye air support ability can mark the Orokin Vault location and likewise tell you that the Vault is far away from the spot -don't forget that Spy missions in Invasion only have one vault to go through
The biggest discovery for me was using the gear wheel in the orbiter, dojo and relays. In relay you can instantly teleport to Baro (Void Trader), in dojos you can use any teleporter pad location and even warp to the trading post or labs quickly via the gear wheel, and in both dojos and orbiter you can quickly go to the arsenal and even foundry or helminth in the orbiter.
PSA: if you play Baruuk without the Desert Wind augment, you are genuinely playing him incorrectly. Desert Wind Augment is the best mod in the game, full stop. It SWITCHES YOUR DAMAGE TYPE TO MATCH ENEMY WEAKNESSES ON THE FLY. Why make a "corrosive build" when corrosive doesnt do sh*t against corpus? Use the mod. Always hit weaknesses.
a little extra for the movement bit when you fall from high heights you will get locked in a landing animation, *unless* you slide (press crouch) midair before hitting the ground, this way you will completely skip the landing animation also for a veteran tip don't feel bad for the grind or not having the best equipment in the game, the game *IS* the grind, enjoy it, enjoy being a newbie, because once you get to really high levels, there's really not much to do, except maybe for meme builds that you may like playing
I've covered general mythbusting and tips in previous videos too. Further suggestions are also welcome in the suggestions channel on my discord. Links for all that in the video description
IM NOT SURE IF ITS BEEN FIXED, Please be careful running index! There has been a bug in multiplayer lobbies where if the HOST leaves and you or others stay it has a chance to SOFTLOCK the mission and you will lose EVERYTHING that has been earned PLEASE BE CAREFUL
@@andstrangecount4703 yes sadly migration of host can cause a multitude of problems and these problems have been a thing since I started playing in middleschool.. im 24 now
My comment is off topic but be careful with kuva lich assassination missions, if your host leaves the mission before you send the rail jack to to somewhere else (Saturn relay in my case) you will be able to finish the mission but the assassination will not count and thus you don't get the weapon and ephemera. That's sad for me because I like to carry inexperienced players doing the assassination since I can solo the whole mission very quickly.
This can happen with many more mission types than index. It can happen on any open world and the circuit is my experience. Not just those vut they are the only ones I can confirm
As a veteran player whos done many long survival runs the enemy spawn control tip has actually become a pet peeve of mine over the years lol. Anyways a good tip for it is, try to keep the door closed as often as you can. IF you have a weapon that can kill enemies a room over. abuse that, that alone will speed up the spawn rates tremendously. If you need to grab the loot, make it hella quick. and do it when a large group of enemies has already spawned to prevent them from spawning further away.
Platimum tip: rank up 2 syndicates, you get access to 2 augment mods a day, if you sell those for 10p each thats 7000 platinum per year just off augment mods.
For The Circuit, just wanted to mention Garuda's Talons as well. Since they aren't an arsenal item and can't be physically selected and instead get equipped when you don't take a melee, their config will match the one you choose for Garuda just like the exalted weapons
5:11 Hey btw when you have so many duplicate mods and you’re not sure if you already ranked up a mod once before, go to the incomplete section. It’s the fourth tab from the right. Not only does this filter show you mods that haven’t been fully ranked up yet it also removes the mod from the list once you’ve fully ranked it up once. So before deleting piles of duplicates I go here and make sure to mod at least one in each pile from this menu so that I don’t accidentally rank up a mod twice or delete a mod before ranking it once. This took me 1000 hours to learn. It’s a crucial tip I don’t think many people talk about or know about.
i started playing about one year ago. so new to the game that i did duviri paradox before awakening. got obsessed, have played 1600 hours this year (about 1/5 total time spent alive). managed to pick up every tip here except for index manipulation, and duplicate mod stacking. i think the best tips here are the movement stuff, energy color stuff, and spawn manipulation stuff. that last one in particular is something i wish more people would do in survival missions popular for grinding rare items. when it's anything else, i _love_ watching new players, and protecting them from insta-kills they don't understand yet. but when i'm trying to get tellurium on uranus, or mutagen samples on deimos, it's a real shame that the other players boosting the spawn rate is usually completely nullified by them just... wandering around. lots of them have kuva weapons, too, so i'm left to wonder- why would someone who's cleared the star chart public queue onto a grind node with no fissure active, and kinda just go for a walk?
One can alsp use Void sling to move over large distance rather doing it in warframe itself.. Thats how i sometimes beat titania and gauss to the extraction
Not camping in survivals and not chaining parkour movements for the speed boost are definitely the two most glaring tells that someone is new to the game, or plays alone.
@pcdeltalink036 exactly I'd rather be .1 second slower per tile than damage the controller or have it miss input and lose more than 3 seconds per tile cuz I lost all the buffs
2:23 I learned that one a few months back. I was ripping my hair out trying to figure out why my ivara's bow damage was so low during one of the runs. 💀
Another great beginner tip: The first mission after daily login gives *double credits.* Look out for what missions you have available that pay out a good amount of credits for you, like maybe a Nightmare Survival, and always do those first each day after receiving your login rewards. Maybe also park your Warframe in a relay for 15 minutes before you actually start playing to get some 3 hour buffs for your session. I'm unsure, however, if the first mission credit buff stacks with things like the credit blessing. If someone knows, please comment below.
Aimed plunges are still one of the best additions. Wf at its core is about mobility for me, then there's a huge sandbox around it to keep it varied. The straight and upwards plunges have never actually been patched out btw., they said they were back then, I for some reason confidently figured they overlooked one method, and I was right. It's tricky to time and slows you down when screwed up, so I think it makes the game better. Also, i got a doritos ad after the ignis part...
as a veteran my belief that veteran status is not a number, it's a mindset. I've met many high MR players who do not play like veterans nor do they conduct themselves as them.
I already use some of this but I'll try all of them. However there's The New War quest that I haven't finished yet. Since I brought it up, how long it is? Because I've already played 3 hours of it and that seemed like only the prologe. Don't get me wrong, other than the sentinel hide-and-seek I had a blast in it just curious because I have stuff to get from my fabricator
The New War is the longest quest in the game. Rushed through it can be done in maybe 2-3 hours. My livestream of it (including not only playing it but exploring the scenes and interacting with the stream) was 6 hours.
L3 player here, had no idea I can click and drag configs... Always thought I had to just manually redo them when I wanna move one to the A slot :D Thanks.
ENERGY COLOR SLOTS ARE TIED TO FORMA??? _W H A T_ All this time I haven't been able to copy over some of my fashion frame setups to primes because I thought the energy colors were just bugged.
The "rank every mod just once" thing blew my mind and I am 1400 hours in. I've been always clicking the mod, selecting all, then pressing the down arrow, then accept, for all my large stacks. Doing the 1-rank thing will also take some time with all the mods I have but at least I will only ever have to do that once.
I find it funny that when people talk about movement its always bullet jumping tech. The operator can literally fly with void sling while invisible and requires half the inputs.