As per request recommended ttrpgs: Savage Worlds, a fun system utilizing dice and playing cards to deliver a unique experience that has a very cinematic feel and is steadily growing in popularity. Rifts and Pathfinder (as of 2021) have official Licensed conversions to Savage Worlds. Highly recommended. Vaesen, a Game set in industrial Era Sweden where the players are gifted individuals who investigate supernatural happenings and have to solve problems using their noodle over smash it with a Hammer. Call of Cthulhu, a game in which the players are investigators going against horrors that are trying to destroy everything. Runequest/Mythras, d100 based mechanics for players who want to play games that are more geared towards Bronze Age mythology. I think I should stop here or I will be typing all night long.
Would love to see RuneQuest/Call of Cthulu/BRP family of games, Alien, Vaesen, or The One Ring (the 2nd ed either just dropped, or will next week). Also, the AGE family of games would be fun too, like the Expanse, Dragon Age, and Blue Rose.
I'm actually introducing my wife and 13 year old nephew to Fate soon. To quote Will Wheaton: "It gets the system out of the way so the STORY can be the thing."
I am pleasantly surprised to find Shadowrun actually proposed in a video like this. I've seen a bunch of such recommendation-videos lately in order to expand my horizon what other potentially interesting games are out there. (especially after the WotC-OGL-mess). And usually for some reason I haven't seen Shadowrun mentioned in any of those - until now. Kudos for that. That said, although SR indeed does have a lot of depth, the basic rules are pretty simple, really (and that is for 4th edition which I personally prefer as it has even more creative freedom than subsequent edition which went to a more modular approach for character creation. Meaning it most likely has become even more simple than what I like to run). Mind you, I am talking the basic rules. There admittedly is a crapton of stuff you can use to spice things up, but typically you don't need to. In fact I usually advise new players to stick to mundane characters (meaning characters unable to use magic) Although two of my current players elected to run awakened characters (read: magic-users), they both are no spellcasters to save themselves the added complexity - especially since one of the two is completely new to the game. To cover the gaps in party composition - specifically the spellcasting-bit I tossed an NPC in there. A big-ass sentient snake which serves as the party's slithering ace up their sleeve when it comes to all kinds of magic stuff. That way my players can focus on getting the hang of the basic rules and maybe explore spellcasting etc. down the line with other characters. What makes Shadowrun perhaps a bit daunting on first glance is the vast amount of choice and creative freedom you enjoy for what exactly you want to play - all of which comes with its own set of pros and cons, leading to incredible replay value even when sticking to the same general role within a party. If you or any viewer of this video are curious about SR, feel free to reach out and ask questions. I'm happy to help introduce you to the setting if you want to check it out.
For those that want a far-future sci-fi setting, I'd recommend looking into BattleTech. The mechanics are all centered on D6s, so the same cube that Monopoly uses, and these dictate how your mechs handle the battlefield you're role-playing through at that moment. As for the theme, the year is the game master's choice from somewhere typically in the early 31st century. Humanity is split between five great houses, the superpowers of the era, with each led by their own flavor of a monarchy. The mechs are treated like the armor, weapons, and steeds of 12th-century knights, with all kinds of mechanics acting like squires and smiths producing and maintaining them as well. For those that are thinking this sounds kind of familiar after playing the MechWarrior games, you have a sharp eye because this is the same universe, just with different mechanics and points of view. For those interested, here's a link to a RU-vid guide on how to start playing. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-fv8WQlf2ML4.html&pp=ygUWYmF0dGxldGVjaCBob3cgdG8gcGxheQ%3D%3D
You're not wrong! My problem is I love a LOT of ttrpgs. Too many. Makes it hard to choose. I've had limited time with Savage Worlds, so I wouldn't feel great covering it until I dive deeper in. But I keep finding new games I want to try, and...it's a vicious cycle of me just overwhelming myself lol But you are far from the first person to suggest I talk about Savage Worlds. Each new comment pushes me closer to getting back into it!
Shadowrun, the game that everyone loves the lore and the concept but that over 6 editions has a universally hated game system. In my 30 years of gaming I have yet to see a more converted game world. Catalyst Games (the current Shadowrun Publisher) is even so aware of this that the 6th edition core book was published in two parts the “World “ (lore) in one book and the Rules in another where they even recognize and recommend that you use what ever rules you are most comfortable with.... in which case I recommend using Savage Worlds Adventure Edition with the Interface Zero 3.0 hacking and Cybernetics and Bobs your uncle you have a Shadowrun that actually works mechanically with out the headache
Good lord, how did I miss the 6th edition of this coming out?! lol And honestly, that is totally fair. When I released this video, it had been a little too long since I had last tried to play Shadowrun, but of course in my mind I thought "I love Shadowrun, it will be good to talk about!" After releasing this I went back and starting looking at the rules and just kind of grimaced. What a mess. I couldn't even get through my "refresher" course. Who knew I would have regrets with this channel just two videos in, huh? I will definitely check out what you recommended there, as I would love to mess around more with the setting and less with its unwieldy rules.
@@TheDungeonNewbsGuide They also put out an Anarchy edition, which is an official rule lite version that I think you will very much enjoy. It reads as having some similarities to Fate and Cypher, but I've never played any of the three, just read them, so its a little hard for me to judge
@@ranekeisenkralle8265 even the 4thed was a little overcomplicated to my group, so I did a fate conversion (based on dresden files in the age of that)
it depends on what you want. Me personally, I like the toolbox approach of nWoD over the straitjacketed approach of oWoD, so for me, the only version that matters is nWoD. Its all a matter of what you like though, and I would argue that oWoD and nWoD are about as closely related as 5th ed D&D and Pathfinder 2nd: They share ancestral DNA, but take two entire different approaches. And no, I really hate the Chronicles name, so even though I feel they are basically two separate systems, I still can't bring myself to call it by a different name, lol.
You are correct. Because they named it slightly weird ("Sixth World" instead 6th Edition) I completely missed that it had been out for a year upon release of this video. My mistake, though, as you've stated...maybe not *that* big of a mistake to ignore it...
@@TheDungeonNewbsGuide they are popular systems with the 90's and 00's crowd lol. I was very happy when they join forces into one game. Easier rules for a very rich setting 👍
LOL. Gotta give it to the palladium crowd. They are diehard :D While I have never liked the system, I got to admire the loyalty it inspires in its fans. I don't think any other system can claim that (at least that isn't D&D, but I think D&D gets that through ignorance of other systems primarily, where as the Palladium fans have gravitated to it from experiencing many systems and choosing it as their favorite).
@@jasonGamesMaster I play Pathfinder 2E and Palladium, more PF2E lately but both systems have advantages and disadvantages. Palladium is a better system for combining and merging genres than standard D20. Talkin to palladium fans we always end up gravitating to the issues with this or that specific part but it would be deceptive listening to our conversation as there is more we love than dislike, there's just so much more of both.
@@Thebuffshaman yeah, I think mega fans of anything tend to be the ones who know it the best and are thus likely to have a lot of knowledge of the flaws as well. Are you familiar with the Rifts version in Savage Worlds? Never played SW but am intrigued to know what a Palladium fan thinks
@@jasonGamesMaster I don't like it, it's really dumbed down but also seems to be the future the company will go in as KS (one of the main creators of the palladium system as well as owner of the company) has hired a guy right out of that project to groom to take over palladium in the future.
@@Thebuffshaman yeah. I'd heard that. The future is simpler systems, at least for the foreseeable future anyway. HERO System died (my personal 'weird game no one likes' lol) died about 10 years ago because they didn't transition. We always have our old books, though right? Lol.