bruh setup 1 is terrible. The wall doesnt help with fighting lamps, it doesnt wall off heaven and it doesnt wall off any import spots the defenders play from. (edit) Even the orb is terrible wtf, the orb doesnt protect plant 100%, you can see the feet and just shoot through smoke as defender, just place the orb on the spike normally
actually, this is a good orb and wall. the wall covers the side that you usually entry from, where your teammates should be pushing onto site and into lamps respectively. defenders like to play awp or just generally play from heaven, and the orb blocks that view from heaven. the orb also isn't meant to protect plant, it's to give the defuser the vulnerable effect from the orb so that the mollies shot by viper does more damage. plus, if anything, you'd want to be able to see the defuser as an attacker if you're guarding the spike. being able to see the defuser's legs mean you know where they're standing to defuse the spike. The whole point of setup 1 is to get the spike down and play post plant within lamps as well as with viper's lineups.