Weird logic: brakes and block brakes do not give G forces in the game. In real life I can handle about any coaster unless they have a way too intense block brake at the end. That will make me the most nauseous. In the game it seems that a train can stop from 100 to 0 in a blink of an eye and it doesn't add anything to the nausea rate.
#7 In structural engineering, we call this type of thinking "sky hooks". We use this term mainly to make fun of other people suggesting to remove / have complicated supports for structures and equipment.
Skyhooks are a serious concept for space launch assists. Essentially you have a long, spinning cable in orbit, that rotates to the direction of movement, so that the end closer to the planet reaches a low speed (or no speed) relative to the ground. Then you can hook something onto it and it is pulled into space. en.wikipedia.org/wiki/Skyhook_(structure)
That should be a post idea for the OpenRCT2 forums! The photo booth only makes money if the ride was moving at least X kph at that spot, and the faster the more money per photo
Would you believe me if I told you the last one has actually happened? I triggered the sensor for the rides camera while I was dealing with a breakdown and because there was no train there, the camera took 10 pictures of an empty track and my arm. After getting the ride going, I was talking to a friend working in the photo shop and someone knowingly bought one of the empty pics......
I used to make fake hotel/apartment buildings so I could suspend my disbelief and assume the guests that stay in the park for multiple days just rented out a suite or something
btw: high explosive is a special type of explosive that detonates using a shockwave, low explosives also exist, but they detonate with a chemical reaction wich is much slower, and they are usually mixed physically, whereas high explosives are chemical mixtures(so oxides and reactants are within the same molecule). for example black powder is a low explosive, but Semtex is a high explosive
@@kingkuma4112 there are not, the differentiation is wether or not the reaction occurs faster than the speed of sound. if it does occur faster, it is a HE and it detonates, if it does not, it is an LE and it deflagrates :)
2:30 The answer is oxyacetylene, premixed, just waiting for an ignition source. The real question is why does hitting the ground always make a spark? Also turns out plastic explosives make very comfortable seat cushions. They increase G tolerance by several orders of magnitude.
#6 Too often I run into guests who want to leave immediately. Without going on a ride and paying a cent in ride fees. This really pisses me off in RCT2 when I can't charge for a park entrance. So they deserve to drown.
Use cheap transport rides to transfer guests to the main park, otherwise they just hang out near the beginning because there are no paths for them to get to the main park? Use "No Entrance" signs to steadily guide guests back to the entrance, but also past rides that lead them to the rest of the park. They don't want to pay for a ride, then they get steadily sorted to the main entrance
Your dry humor is what keeps me coming back to your videos even though I stopped playing this game long ago. I giggled when the line of people barreled into the bathroom.
As a kid, learning that you could charge 20 cents to use the restroom and no one would complain. In a busy park, this would make restrooms break even or go positive. I still do that in every park I have ever built since learning this.
What also is weird is that when you pick a guest from the main path and drop him a couple tiles further away. He can just randomly get lost even tho he can clearly see the park and (you think) at least walk in the direction of your park
Not only are they buying photos of nothing, they are buying photos that have never been taken. Maybe they get photos of parallel universe versions of themselves?
TLDR: The prices are cheap to make the game easier to understand. Real prices would add one or more zeros after the price ingame. 1:25 Even as a kid, my logic for this was that it would be easier to understand the prices for someone that is new to the game. I think I also thought of the prices adding a one or a few extra 0s if it was real life. Like the merry go around costing $450, would probably be prices (in real life) from $4500 to $55000 (that last price I checked on Google). So if you made a Rollercoaster that cost $100.000 dollars to make, maybe that would probably be closer to $10 million dollars in real life.
So, about trapping guests in the park. A friend and I figured out how to do it without dropping the park rating. You can build a railroad across paths and guests will stop and wait for trains to cross before moving on. But did you know that you can delete the ride while the train is crossing the path and that path tile will then permanently be stuck in a state that stops guests from crossing it? While in that trapped state, the guests' stats will not drop, and will not complain about overcrowding. You can have thousands of guests trapped in a single tile in your park indefinitely and still maintain a perfect park rating.
Some other ones, 1 you can drown entertainers all day and they will keep applying for the job. 2. Hire and fire people inside a billing period and not pay them for time worked. 3. Close ride fast enough to avoid for certain crash, just by hitting red stop twice. 4. Guest inform you about park entrance fee being too low. 5. Handyman use brooms to sweep away vomit. 6. Mechanics only need a wrench to fix everything. 7. We use cranes to mode guest and employees, and don’t get sued. 8. Speaking of number 7 we never pay legal cost for killing or drowning guest. 9. Bank has pay as you want principal and can borrow 20k paying only interest. 10. Can go millions into debt, never getting foreclosed on. Bonus. This is a ridiculously fun game that still works great despite its age.
For the Roller Coasters are Dirt Cheap, I always looked at it that most prices of rides and such, and operating costs, need to be multiplied by 10. So "Goliath" at a cost of 24.997 Euros is actually 249,970 Euros. But I also see each guest in game actually represents 10 customers.
Now I want a mod or challenge scenario that has 'realistic' pricing. Make me pay 7 million for a smaller coaster and actually need to balance financing new rides with future income. Though this would need to be balanced with significantly slower time passing so you can make the tens to hundreds of thousands needed to pay for realistic monthly costs. A true ironman mode would be a fun challenge. Even getting a park up and running would be awesome trying to survive through the first year without going bankrupt.
I remember when I first learned how the photo section doesn't even need to be part of the traveled track. I got annoyed because until then I had been putting up decorations near the photo section. I was told when I was young guests were more likely to purchase photos if there was scenery/other rides around a photo section. (Which does at least sound like it could have been a legit mechanic.)
Guests never think to puke in the restroom, let alone in the trash bin, RCT2 added "first aid rooms" to rectify such an issue. I still remember playing Bumbly Beach for the first time and placing a restroom right by the ride exit...no success.... I do believe it makes mention in the original RCT manual that a guest may really need a restroom after riding a nauseating ride...
My take on the ride prices is that it's kind of a time compression thing going on. Obviously a month in game isn't as long as a month in real life, so maybe the money is compressed as well to fit that a bit. When a guest pays ten euros to get on a ride it's really representing a thousand guests paying that much each, so when you see that little green 10 it's really representing 10 THOUSAND, and the ride prices etc are normalised around that.
I always thought of RCT money amounts as an approximation missing a few zeroes so they're easier to read. $1 (or 1 Euro) is really $1,000. So a $12,000 coaster is really worth $12 million.
Yeah, I always figured that too. That theory kinda breaks down when you consider concessions though, with guests paying $20,000 for umbrellas when it rains and $200 to go to the bathroom
@@ohnoitschris The guests themselves must be fractionalized as well. Not many theme parks are gonna last very long with just a few thousand people in attendance. Probably each peep represents something like a 1000 people and 1000 people buying umbrellas is a lot of money.
Guests can not collide with anything - until they step into the queue for a ride. That suddenly has to be very long because they can't all just stand in front of the entrance.
About surviving 10gs... From what I can tell, the TWELVE-g loop of Flip Flap Railway never killed anybody (perhaps due to the brevity of the brush with the full force) so there's that. It was definitely an uncomfortable ride, though. ...That Shuttle Loop looks like the RCT1 version - there's no catch-hill behind the station.
I have an easy explanation for why all the rides explode when they crash - in this universe where you can build a roller coaster in your backyard, all the roller coaster cars are designed by Dr. Doofenshmirtz. (Sold a patent because he spent his money on gargoyles again, probably.)
I always thought how easy it have been to put in say a 1/500 chance for a guest to go through a no entry sign, then maybe you could give security guards an extra purpose, so that when a guard is around the odds of a guest going through the no entry gate go way way down.
Guests will remain in line for a broken-down ride. Handymen will happily traipse through a ride queue even though no guests seem to litter or puke there. Guests neither litter nor puke in ride queues. Restrooms/toilets _never_ need cleaning. Stalls _never_ run out of stock Even if all 5,000 guests flock to ONE information kiosk for $20 umbrellas, the little kiosk will have 5,000 to sell to every guest, plus more for those that just arrive.
Guests are indestructible #2: Put a guest on the highest path and remove it. They’ll fall on the ground and take no damage from the impact. Gravity is inconsistent: Roller coasters operate normally for the most part (cough cough corkscrew), but guests fall as if they drank a featherweight potion.
something that I find aesthetically displeasing is that when you make a large and open path guests will only stay on the perimeters. Somehow they get lost on those, too, whitch is even more annoying.
The reason they can get to your park, despite getting lost in a small room, is that they followed road signs. They drown because there is no sign telling them to swim to shore.
I remember years ago in RCT3 I used to make my own mazes out of No Entry signs and actually make them solvable (because who likes unsolvable mazes, anyway?). Good times.
A big one you (and as far as I can tell, the rest of the comment section) missed: When a coaster derails, even if it's just the front axle of the first car of a train on a steep incline, it immediately explodes.The rest of the cars will be pulled *towards* the explosion and explode one by one, even if they have to go straight up to do so, starting from a speed close to standstill. In another weird logic moment, if you spot this early and close the ride in time, you can save all the peeps on the cars that have not exploded yet.
From the thumbnail I thought the dinghy slide one would be about how the guests are perfectly happy if you just cover over the top of the slide so they hit their head
I think you could easily do an episode based around time shenanigans. Guests will stay in a line for days and it can take a handyman hours of in game time to mow a square meter of grass.
Chris Sawyer is kind of a monster tbh. I read once that the original plan was to make the guest able to swim to shore after falling in the water. However that was too hard to design with the given code at the time and so they made them drown. Thus making RCT one of the games with the highest murder stats.... I mean, we all did it at the end of the park. Right?
Yeah, it seems in general like Chris Sawyer intended for the game to be played "seriously", he is on record as saying that you should just try to beat the scenarios but everyone else who played it just goofed around most of the time. Will Wright deliberately put Godzilla into SimCity because he realised the paradoxically cathartic potential of deliberately destroying something you had worked so hard to build. It seems like Chris Sawyer never quite "got" that.
hey marcel! if you wanna - it would be interesting how the throughput of rollercoasters compares to their price irl vs ing how many more people ride the real ones in a day vs in a day in game.
The RCT-Universe takes place on the planet where Bruce Willis character from Unbreakable was coming from. This explains why guest can survive 15G without a scratch, but will drown within seconds. So RCT and Unbreakable is in the same ficional Universe. But thats just a theory... A ROLLER COASTER TYCOON THEORY
I’ve always thought it’s funny how guests sit next to complete strangers on rides or don’t prioritize a section (like the front or back). No way in reality the ride excitement is the same across a train. Lol 😂
I bet Zoro from One Piece would give the guests a run for their money at the maze. He would find the exit after the park closed and the last guest left the maze 100 years earlier.
#7 this one is definitely a technical limitation. Why draw 42,996 different support types when you only need 3-4? #9 Also a limitation. Ray tracing is already intensive enough without having to do it with 65535 guests 60 times a second, in 2001. We literally only just started to be able to do it with the player in _FPS games for reflections._
Log flumes which don't chrash, even if they hit the ones before them with 80 Km/h. Peeps getting in underground log flumes and splash boats to get out of the rain.
Guests have infinite bank accounts, and the ATM has infinite cash Water is solid unless it's in a jumping fountain Guests will get in line for a ride even if the wait time is long enough to die of thirst The only things that make guest angry are litter and vomit, despite all the ways your careless or malicious actions can threaten their lives Guests can generate a sizeable puke even if they haven't eaten anything in months If you run out of money, your staff and suppliers will all work for free without interest for as long as you want