Good vid. After playing sims/games for 45 years I never thought I'd play something as good as Star Citizen. Elite, DCS and a few others are in this category also.
@@MrCabbage-qz2vd but bound by the technology we have and the people working for them cry engine was not a good way to go for this game! Now they cant change it or they have to make the game all over again
I wish for PU, they would prioritize refining what we have now, plus maybe a bit more content within the Stanton system, and make it much more stable/playable. And continue their ambitious upgrades in the background. I’m just over the rickety slice of a demo we have had for so long. 10 years is such a long time to still have NPC’s with no dialogue, standing on tables, terrible stuttering etc.
Not wrong. I think after this 3.24 they should stop for a little while and just refine what we have especially before we get a massive 4.0. Or the other way around. Work on suit manakins and NPCs etc. just things that are long overdue some work
@@archiewoodward4115 That makes no sense when all of the content refining needs to be done AFTER tech advancements not before. Anything they "refine" now will be wasted since it will all be upended with the next patch branch.
The reason for instability is because of the amount of content/assets in Stanton. Server hardware is pushed to its limit. You can't add more content, and expect more stability when server hardware cannot handle it. By the way, the server are responsible for the NPC behavior and actions. I play a latest UE 4 game, with 64 player max, on a 12K by 12K map, and the server has to be reset/wiped twice a day to stay functional. And when it has that many players on, it chugs. So CIG pulling off what they have so far, is pretty impressive compared to many others.
@@archiewoodward4115 wait for fire and engineering bugs eating us ... I've already lost days of my life mining and transferring the mining to refinery just to found the day after that all my jobs have vanished... So ... I do expect the bugs war will keep going.
i looked back I ordered star citizen for $30 on 10/16/2012. I havent given them a cent more and I've never played any of the alphas. This is the game that plays you.
Thanks Farrister for this relaxing tale that felt full circle. Of dreams coupled with disappointment to finally emerge at an understanding of accepting the moment, while perhaps still dreaming of a future without holding one's breath on it.
Yep. Honestly, i actually really love this with star citizen. I mean, i cant play myself, but its till cool to basically be taken on the journey to it becoming a full game and basically be part of its development. This is definetly a case where the journey itself is more then likely the most enjoyable part of this amazing thing called star citizen. I think we will all be sad when the game is finally finished and development is stopped. Seriously, this is a game, that could potentially run for decades, with some luck even the better part of a century. Who knows, maybe even till we reach the point of tech displayed in SC.
@@Lupus_Indomitus you're not wrong brother, not wrong at all. Hope they keep pushing and don't make the game too arcady as where MM has been directed - still, it's all subject to change so something to keep in mind.
@@Bubblegum_Ronin jep. But definetly a game i will keep my eyes on, and save up for a computer and rig with which i will be able to play it. And explore stanton in my C1 Spirit
One of the control affects I loved was how ship hovering and flight was like flying a helicopter. Your ship was balanced on an invisible ball and you could slightly tilt or roll a little to cause your ship to move toward where you wanted to go while in VTOL mode. A lot of players hated it, but I loved it.
@@ph11p3540 Hover mode was a very cool idea indeed. Though it seemed way to twitchy. I love playing helos in DCS and others. I practice I can get pretty decent with them. But SC's hover mode was out of control. I hope they bring it back, just toned down a bit.
Thank you Farrister! It has always been a pleasure watching your content. I started in 2019 with 3.9. 3.91 was the patch that got me hooked. I haven't looked back and certainly have invested a fair share. Being a DevOps guy, I actually enjoy the development part of the game and have just gotten used to the bugs and server performance glitches, which I think are most of the issues. I think we are on the verge of the biggest improvements in the game. Here's to another 10 years citizens! Cheers! 🍺🍻
Well I have two additional years of waiting on you, but am still watching that game development with interest. I too have had the ups and downs of SC development, and have spent way too much money on it buying stuff either in-game or tangible goods. I do have a "golden ticket" which really doesn't do much anymore and even is not mentioned anywhere except in my account that I am aware of. I am only part of the "Chairman's Club" due to the amount of real money I have spent. I do not regret any of it, just waiting for the time when the game comes out of Alpha. Until then I will continue to enjoy the updates to the PTU and the content that people like yourself put together for our entertainment. Farrister... THANK YOU for the time you have spent delivering such good content!
ive only been playing and backing for the last 3 years. and i feel the same way. ill probably spend near as much on game related merch, upgrades in my rig to operate the game properly. and admire it all the same from beginning to now and beyond. i know its not perfect, but i know what it is. for me its everything ive wanted in a game and as it evolves, so does my admiration. this project is far from what any game company would ever endure. and for that ill be a fan for life. i get its been a long time for the OG backers. but great things await for those who wait. im sure long term `old heads` will have their unannounced bonuses and have their namesake permanently documented in the verse. so O7 to you all. and thank you for being a part of what spearheaded this game into a real thing vs a continual failure
May I ask how newbie friendly it is? I have been waiting to pull the trigger for a while. But constantly see, what I can only describe as 'total bell ends' saying new players are simply food for them? How true would you say this is... Cheers for any feedback in advance 👏
@ArnoldJudasRimmer.. once you get through the tutorial you have everything at your fingertips. It'll take you a few weeks to get used to everything but it is definitely easy to get into. You'll be just as bad as most other players when you join so you'll be fine.
@@OctopusImaginations cheers for such a quick reply. I did hear the community are very helpful also. I just love the look of SC and I spose it is a bargain really at £50 for starter ship, and away you go.
It's your videos that keep wanting me to jump back into my Nomad and fly around. I started 3 years ago, but haven't played for nearly a year now. I got tired of getting killed by other players while delivering boxes.
i bought the game 4 years ago, but couldnt play it due to a shitty pc. two and a half months ago i got a new computer, and ive been playing every damn day since that. im having a fucking blast
Thanks for that exquisitely narrated trip down memory lane. It seems we have a very similar personal evolution throughout the game's development cycle. 😁
I too started in 2014. I saw the best space game ever being put together and I immediately wanted in. I remember walking around my ships in the hangar module (a feature that I now miss) looking longingly at the big hangar doors and wondering what adventures would await beyond. I learned how to build PC's solely because of Star Citizen. I also spent too much money, but I have no regrets. It was to fund a dream project. If it fails, at least we tried to push what is possible. If it eventually succeeds, we have the best game ever. Either way, it's been an epic journey for everyone involved. Thanks for all your amazing content.
I appreciate your comment, and I don't want to gloss over your experiences with the hangar module or PC building, but the handle YorkshirePirate is simply fantastic
@parzival5884 and if they're wrong they'll be right back. I agree with farrister. This is unlike anything else. I think we can all happily step in when the game looks good to them and then slip out when the servers crash. All In all it's just a game.
I think they spend way too much time on stuff like clouds, water, and especially, fire. Put that time into game mechanics and stability. Then we can worry about the minor dynamics. The game is already eye candy and I appreciate that. I'm A pragmatic person so don't think I'm hating on the game. I just believe that priorities need to be addressed.
Leave the thinking to CIG, they have a plan and its paying off, there is no going back, the stop-gaps are being replaced with dynamic, immersive and unique content and experiences not available as a package anywhere else. This is a forward march of Chris Roberts vision, he seems to be delivering all that he envisioned.
I get why they are doing it that way. They want those underlying systems in place before adding content on top. It can be, and is, frustrating at times but all we can do is let them do their thing and give feedback when appropriate.
I think the game has made incredible strides. And I think that technology has done the very same- and to that front, the strides made in the last 5 years might actually help this game move along better than ever. That being said, I like the game where it’s at. Finding others that do is sort of a chore, but for my solo play where zen is the goal, I love it. The calm descent into the atmosphere of a planet, salvaging panels and ship remains- that’s my cup of tea. Like you said, to each their own. Can’t wait to see what’s next
6 years and the fatigue has broke me. MM was just the last straw. Love the game but I wont let Cwis Woberts hurt me again. I sold the bulk of my fleet since the flight model was neutered. Put an exhaust, intake and a new fuel rail on a 9th gen civic tuner car. Really didnt have a grip on what Ive spent till I dumped everything on gray market. Kept my corsair and my cutlass but thats it. Ill come back if we ever get base building or a flight model that isnt lukewarm oatmeal.
Promises only commit those who believe in them, but hope is always there. Despite many criticisms, SC is now moving forward exponentially compared to the past decade. The "server meshing" is a great step forward and it will still take some patience because there will be some more "bugs" to refine. It is likely that CIG also bet on the release of "Squadron 42" to support the continuity of development of SC and it is therefore natural to focus on this upcoming release which will attract more players in the Verse.
Yep, the Hangar module is what got me. Climbed in and out of my Aurora, and was so impressed I got a Hornet. That also marked the start of my Anvil fanboyism. Looking forward to another ten years with ya, buddy.
As always, a delight to watch and listen. Furthermore I very much relate. I am an original kickstarter backer and share your timeline of ups and downs, having spend a fair bit of money on dreams myself. 😊
I wish they would commit to a release date for the MMO. Just some kind of a deadline, and if it ends up 5 years away, fine, but I wish they would go all-in on working towards a minimum viable product. They could build out from that post-release, as so many other live services have done. They've got a ton of great ideas, and these could lead to an incredible game, but after a decade of waiting I just want a good game with less bugs, more stability, and no progress wipes.
Originally they were set on a deadline to release and polish their game. However there was a poll on whether they should scrap that deadline and make the most immersive game there is in which majority of the community voted yes. I guess for me wanting a finished game instead of working of countless features was a minority. I think it’s better for them to add features once the game is good and finished. Without deadlines Chris is gonna drag this game out for another 30-50 years for it to be done. I dnt think star citizen players really thought that through
They've consistently made money year after year, up to $700 million now. Once they develop the PU to the point where they can go to subscription service their profits will skyrockets IF they can fill their universe with enough stuff to do.They can keep developing as long as the community keeps funding them. We'll get that deadline once the yearly profits stop coming in.
What a journey, I joined in May 2022, I just fell in love with it. It was an experience like no other. This game opened me up and made me search for other space games to fill the itch but the only other game that can compare to SC was Elite Dangerous. Happy 10 year anniversary! Cheers to another 10, LOL!
Nice to see your look back, wild to think It's been almost 12 years for me. I remember those good times back in AC when the flight model was good. It'd be nice if the look back video I made a number of years ago at this point wasn't basically accurate of my opinion on the game, but on the whole I think it still is. Hopefully one day we'll be able to properly try out a Javelin
Excellent and relatable. I've always appreciated your approach to Star Citizen and videos in general. Very calm, clean, professional, objective, and grounded in the present instead of imagining the often delayed future. Keep being excellent Farrister o7
I started my own journey much later than you, but with the same approach. Enjoy it for what it is now, hope for the best in the future. I'd been aware of it since the kickstarter, but didn't actually pledge until just a few years ago.
Fantastic video thank you Farrister. I pledged back in 2016, but DCS took over my life, but as I recently fell out of love with it, much like you have with SC, I have been jamming SC every day non stop for the past month, and I love it. I try and upload a few videos of the adventures. your videos have been such a help, and inspiration. I have gone from clueless bob, to the much-loathed pirate :)
I lost it when you said you bought your first ship and then had to pay to fly it. They’ve made $700 million, there’s no incentive to ever finish. This is the live service EA should be making
Tbf ironically Star Citizen despite making the most out of any game actually has one of the lowest costs of $40 for a starter ship and base game. This is $40-50 cheaper than more broken buggy AAA titles such as MW3. Star Citizen also has no battlepass unlike pretty much every mainstream game. The Devs have always been pretty clear you can buy the game once and never spend another penny. People are very quick to call it a scam because they have a sheep mentality, follow the crowd, but they don't want to accept they waste hundreds more on copy paste games like cod, battlefield, FIFA and so on...
Being an old-school Wing Commander player from the early 1990s, I'm just excited about Squadron 42. I will build a powerful 4k capable Gaming PC when that is "officially" released. The 'Persistent Universe' is simply a "side playground" for me when I'm ready to enter that. My heart lies with SQ 42 - EP 1 and, hopefully, further "Episode" releases.
Dear Farister. Well i have to say this Video did surprise me. All your thoughts are 99% in line with mine. Youre content is always without anny unnessosary salt ore bias. Thank you for given us your honest opinion in your Videos.
This is very similar to my experience - Backer in 2015, my 10yrs is next year, haven't played since patch 3.0 but the last CitCon got me excited again and really looking forward 1.0 i dont want to get burnout prior to release.
I've gone through a similar arc since 2018 when I joined. Now, I mainly enjoy following the game than playing it. Kinda sad when I say it out loud, but the development journey is really fascinating and worthwhile regardless. One day I hope to reverse that and play more than follow it outside of the game, but until then thanks for the great videos!
Thank you very much for making this video. I love it. I have been waiting since the original crowdfunding campaign for Star Citizen began on their website on the 10th of October 2012. Really looking forward to the game being completed.
Thank you, Farrister. An honest overview of your experiences with and feelings for this grand experiment is truly appreciated. I have run a similar gauntlet of excitement, disappointment and hope with SC since 2013. I take breaks from the game for many months at a time, then get back to it to practice a little dog fighting, update my hardware and take a measure of the game. I'm still hopeful, and now I just imagine I'll be retired and have more time to play when (if) it fully releases.
Thanks! If I get burned out, there another part of the game to keep me interested. I been here a good year and a half. 600 American invested. Only got mad once. Rage quit. I lost my real money Reclaimer in a wipe. They would only say sorry. One day on FB I saw a new patch. Meant a new wipe. I logged on and the Reclaimer was back. I been in-game ever since. Great video!
Awesome video!! I had a very similar journey... Way to much money spent... and some serious setbacks (3.18, 6 Weeks unable to login...) Still believing in the bigger picture! If you compare what has been achieved, in comparison to what else is available in the genre... it is very impressive!
They should acknowledge you, to be honest you are the reason I got into the game and you are spot on. I put a lot into it but I met a lot of cool people built my first PC from scratch and the honey moon phase is over but nothing else meets the niche of this game. Regardless of bugs its fun to play and I want to see it succeed. Hopefully they push more on the promises and ships.
Great vid. I backed in 2012, and I guess what has kept me from joining the army of people pissed off about a 15-year dev cycle is the fact that there are plenty of other games to play while I wait. And frankly when it does release, I won't be playing those any longer (or any future games), because SC is the universe sim I've been dreaming about since I was a wee lad.
Star citizen will always be better in our minds, CIGs engine is so convoluted and complicated that something as simple as inventory management or having your ship come up from an elevator takes YEARS to develop, with months and months of delays. Unbelievable
I think Sqdn 42 may not be the ground breaking single player now. Back then, probably. Star Citizen is a great game (with warts). If the top people would just learn to over estimate and then be on time, emotions would not be as high as they are sometimes.
We love you too lol, I can not tell you enough how much I appreciate and enjoy watching again and again all your videos over the years and all the effort you have put into creating content and educating us on the ships as well as many other aspects and details of the game and ships present and future, which all helps people understand and see the game for what it is and can become now and in the future, in turn that helps support Star Citizen in the positive light I think it deserves,I have loved the journey over the years and I think it has made pretty good productive improvements over the last 4 to 5 years, really making strides in the last 2 years drastically changing the quality and playability of everything in the trades as well as PVP and PVE not to mention FPS.I can't wait for the completion of all concept ships and redesign of many ships from original concept or present playable ship to the gold standard like the Freelancer ships who need of the gold standard badly yet are still fun to use and fly now like the Max.There are many content creators I watch but you and Morphologis are at the top shelf for ships as well as other aspects you cover, hands down great content and quality video and sound and insite as well as knowledge and your perspective.I get excited and happy when I see you have a new video available to watch and I know I am not alone in this.Keep it up and can't wait for your next video and see you and everyone else in the verse, take care.P.S. I have also spent a lot on this game I believe I am 90% through Space Marshal lol the Kraken I am hoping to be my next ship purchase.
Levski was a test as it is supposed to be in the Nyx system, this is back from when they thought a whole bunch of systems would be in-game much sooner. Olisar was a real shame to lose, I understand why they did it, but it was such a good place to spawn and get up and running quickly. It would make a great basis for alternative stations that just have landing pads and no hangars.
I got hooked in 2015 when ny brother lent me his account to fly in AC. The flight model back then was all I ever wanted on a space game. For me it was the 315p, the idea of exploration. Now, I own a Carrack. I hope we’ll have that exploration gameplay “soon”. I love your videos man! Keep doing them!
I have only been playing for 2 years and like you I am very excited about what can be but have to focus on what is right in front of me which I truly enjoy. Do I hope for a bright future full of amazing things yes but I also like what I'm playing now and if you've made it this far you are my favorite star citizen content creator
great vid Farrister i Joined jan 2021 and it was one of your vidoes that got me in this swamp :D i feel in love with the game, tho i mostly play solo doing my own thing. note i don't play 100% i most have seasons durring updates checking them out and using my mind to see what the future might hold
i dont mind star citizens content as it is i just wish it was a little less buggy, i find the bugs very frustrating to play threw, i already like the gameplay loop and would be satisfied with what is atm if i could just play it cleanly
I am an original rear admiral backer and have spent less than 1 full hour "playing" the game to date, since backing. It's still not enough of a game to warrant playing IMO. I was excited about what they promised but that promise has not yet been delivered. between the time I backed and now, people have had children, finished school and even retired. No joke. I'm still waiting.
2018/19 had the best flight model. Sir, you have more patients, then I. I started in 2018 and set the game down in 2020. I'm no longer interested in coming back for patches/ updates. I'll load the game when Squadron 42 is released.
I backed in 2015 but really started playing June 2021 and I was really into it. One year later after 3.19 (one patch after PES), when I was finally able to join game I got burned out with problems and it is not playable for me to this day. I'm just fed up with those bugs, lags and no responsiveness some defined real game progression and purpose would be nice too. Not playable for me until server mesh will deliver what is promised which sadly I think have high chances to not meet it's expectations.
I have had a less bumpy road with Star Citizen,Back in 2015 when I got on board I new what they were promoting was years from fruition but new it going in so was not expecting any kind of instant gratification or immediate results,I thought maybe in 3 to 5 years.Having said that I was in love with the whole concept mainly because I was so sick of game consoles and constantly having to upgrade my desktop to run a new game or increase the memory to fit more.I also have become tired of the gaming industry pushing out crap games with terrible storylines and failing to delivery anything close to what they said or promised so they could appease the stockholders or investors.This is where Star Citizen delivers, yes they are not meeting their goals as fast as everyone wants, but it is new tec and I expected bugs and delays to happen,When you know that going in it's not so aggravating or stressful when things go awry from the assumed perfect gaming experience and looking for the bug and the work around became somewhat of a challenge, which I started doing in 2020 and kind of a sherlock Holmes investigation and problem solving game lol and then reporting it to the issue counsel to get it fixed. Sometimes I wondered why it took so long to get patches and fixes to things that were major breaks in the game and it would not function properly to even play at all,like your stuck in an elevator for 30 min or your ship won't open to get out ,we all were there and did that..But here we are today with a much brighter future ahead and yes I too have delved deep into my wallet and now I am Deep into Space Marshal staring at very closely at Wing Commander as a Concierge Member and when I buy the Kraken I will be there lol and even more if I get the Idris.We all have our stories to tell but we all share the love and hope of one of the best games ever made right in front of us and from its birth to its toddler tantrums to its rebellious teens and into adulthood, we shall be there for it all and be proud parents all 5 mil plus of us, that's a bond that can not be denied.Thank you for your time and effort it was a nice journey through the years and look forward to you next video,have a great week and see you in the verse that goes for everyone.
I really enjoy the multiple game loops, variety of ships available for purchase. I do wish they would focus more on stability because I have lost more credits and armor to lag and bugs then NPCs. Overall I really enjoy this game but who know what will happen in 6 to 12 months.
Yeah I think this video really summarises the key issues with SC. The ideas are great, but the reality of making them happen is just so so so difficult. If you look at a game like Elite - you can see what happened there. They had a bunch of ideas.. but very quickly realised the investment required to make them happen just weren't realistic or profitable.. and so they switched gears, and the game died as a result.
I get the idea of what "released" means. Based on the released games on this genre, they are dying out. So does that word really have any merit to it? As long as CIG continues to add to the experience until I die, I'm perfectly happy with it. Though it would be nice if some it had less jank.
I miss the old 300's too. The new ones look good as well. I would love to search and salvage for parts in the verse to build the old version. Like salvaging for a classic car.
I joined on day one in 2012 and one of the most painful things about this experience has been how they keep telling me they're doing grand ambitious things yet they keep removing things I paid to have them pursue one at a time and instead producing a legendarily buggy pre-alpha from a billion us dollars and 12 years spent. The cut scope remains no longer have a drop-in drop-out multiplayer campaign for SQ42, nor do they have VR support. They sold the modding manual for dedicated servers until October 2023 before deciding to just 404 the page and pretend it doesn't exist anymore. And now that they've finally put the Tier 0 placeholder of modularity on live with the Redeemer, when people pointed out in the launch stream how different it was from the advertised functionality they edited the page of the redeemer to remove reference to the stuff they don't feel like following through on. Star citizen is one of the biggest non functional boxes, but there's not a lot in there except maybies and 'we hope to's. Not impressive for something that costs 300k USD per day to keep crawling to wherever it's going.
I joined i lare 2018 and was enamored with the concept of such freedoms. Yet the testing nature made it a lot more tolerable until 3.18. After that i took a break and went back to DCS until now. I'm now a dreamer believing something great so soon will manifest itself. Along with my Org mates, we've kept our optimismistic hopes strong and await the future without drinking too much of the kool-aid.
Nine years here, bought my first package in 2015 :) Back now after a couple of years, looking forward to 3.24 to finally get the hangar back. Can you do a review of the Freelancer DUR, my first love in the 'verse ? Thanks!
Ok. This is just what i needed. I was thinking about upgrading my pc to be able to play star citizen for a while now. I will definetly do so now. Even though it will probably cost me a good 2000€, but i think its worth it.
i love the visuals, felling of flying and exploring and to see all the new tech beeing build and implemented, i do NOT like how some youtubers, influencers, whatever you want to call them keep having headlines like: "hangars are in star citizen now" while they are still in pTu, they keep clickbaiting and it pisses me off, and i think it dissapoints a lot of people waiting for those features, THANKFULLY i can always count on Farrister to have honest, decent, entertaining and fun videos without the clickbait bs, THANKS FARRISTER
Hello again Farrister. I just watched this video and I liked it. You and I share a lot in common with this game. Like you I've seen both the ups and downs of the development. I purchased my first game package on a referral from my son back in 2016, and I've maintained that membership all this time. They were getting ready to release patch 2.6 at the time, and my son told me they had taken their sweet time to get it out. My first ship was an Aurora with the initial game package, but in a short time I upgraded to a 315P. I still have it and love the ship. Since then I too spent way too much money on ships and vehicles in the game. I never went as big as the 890 Jump or the Idris, but I did go up to the Carrack. Of course my focus is toward Exploration, so it fits my needs. At the moment, I'm dealing with some health issues, so I don't play very often, but I still love the game. I'm looking forward to patch 4.0 and beyond. I always take anything said in the development by CIG with a grain of salt. I'll believe it when I see it. Having mining, cargo hauling, and salvaging is nice to have. The mining and salvage is pretty relaxing, so long as you go to a secluded place where you won't be bothered by PVE and PVP. Well, it looks like I went on a little rant again, but I hope you and the other readers enjoy my comments. Please take care my friend and Org Mate, fly safe, and I'll see you all in the verse.
This was a great level and positive feeling outlook. I am not at 10years, but I can relate to each part that you presented and have also learned to play in the here and now.
I too, have always focused on the here and now with SC, and I have always been optimistic about the future. That ended with 3.23. The flight just feels, wrong now. It's not the lower speeds of master modes, it's just not smooth anymore, it feels awkward somehow, and I don't know what it is. Hopefully they sort it out, because I want nothing more than SC to work, but they seem to need going in the wrong direction regarding flight.
The funny thing (at least in my case aka based on my flight skills) is that pre-3.23 felt more WW2 dogfighty and more exciting than 3.23, which feels like sitting in a turret, and not in a fighter cockpit - oh and dodging NPC ships ramming/jousting.
@@surject pre 3.23 I always decoupled for combat, if you were always coupled, perhaps that's why it felt ww2 like for you. At the end of the day it doesn't matter, one man's pleasure is another's pain. And I can't see them holding S42 back to redo the flight model again. So I think we are stuck with it. ☹️😭
I had an earlier and slower start to my affair with SC. I never burned out, unlike many I know, but that's probably because I took a nearly decade hiatus from paying attention to it until I could get decent framerates (which means I also missed the worst parts). I'm probably still one of the most ardent supporters who keeps a low profile, and have always been consistently optimistic about the entire thing. :-) That's not to say I agree fully with many of the decisions made, either; I've got a lot of say about things like Master Modes and the things I've heard they plan for engineering...
I convinced 2 friends to buy the game. 3.22 was really stable. We tried to do a xenothreat mission. It took 10seconds between fire the gun and the bullet actually leave the gun. Its unplayable if you are in South America like i am. I am putting all my faith in server meshing to resolve this problem since they don't seem to care enough to get a SA server running. Now it is delayed...again. If the server meshing comes and don't resolve this crap server performance, i don't know if i'll keep up with the project anymore.
yes It got me hooked line and sinker I was concierge within the first year not by big ship but small ships that would help me in a wipe to get back quicker. prospector , Sabre, then Iron , inferno. oh the Fortuna pack sent me well over I didnt know until I got the email oops the Roughneck pack of which only the Vulture is still in it lol. I must stop and take it day by day and just play it as it is. your so right thanks Farrister
Lol started with $55 starter pack with the release of the Origin 125a. Enlisted date 10/12/2020. So almost 4 years!! I've spent $1740 on ships so far lul.
For better or worse, I really do think these next 6 months will make or break Star Citizen. Either CIG will finally get server meshing in, and SQ42 will start advertising more publicly…or I think we will see a lot of people finally jump ship (pun intended) on this project.
I started playing in May of this year (2024) and I have been able to admit that I have a problem it'll probably spent too much money already. But I am incredibly optimistic of the game that is to come and the content that I can interact with now.
The current state of the game is the roughest it has been in a long time. Be patient, they will get it smoothed out a bit. Its a roller coaster with patches in this project. The next two patches to come might make it worse for a short time. Big changes coming with them.
@@festersmith8352 I literally have 0 issues with the state of the game. I'm running an I-9 & a 4070s w/32gb of ram. Other than general server connection errors (I'll admit I have some but they have been minimal) I'm definitely here for the long haul.
I'm not having much fun playing the current version and probably will be disliking 3.24 because of all the problems, too. I'm aware this is in Alpha, but it used to be far more playable. I have a feeling that all the disjointed and incomplete features they are adding only increase the difficulties with making the game more functional. And due to the lag it isn't even enjoyable with others, even though when that works it feels truly great. CIG - just get Squadron finished, then we can talk about the future.