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100 Gamedev Tips for New & Aspiring Game Developers [100th Episode Special!] 

Ask Gamedev
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In this video, we have 100 game development tips featuring learnings sourced from our interviews, and from game developers in the Ask Gamedev community! We’ve got devs from a variety of backgrounds ranging from some with a few game jam games, to those who have worked on games that have sold millions of copies. There’s something here for everyone including advice on art, engineering, production, marketing, game design, motivation and more.
Thank you again to all of the devs from the community who submitted tips! Please support their games! We’ve collected link to all of their work here:
►docs.google.com/spreadsheets/...
►Videos featured:
►► Crowdfunding Secrets | 6 Devs That Hit Their Goals [2020] - • Crowdfunding Secrets |...
►► Gamedev Secrets from Shovel Knight's Creators [2019] - • Gamedev Secrets from S...
►► 6 Indie Game Development Mistakes from Rival Megagun Creator [2019] - • Video
►► Day in the Life of Astroneer's Technical Designer [2019] - • Day in the Life of Ast...
►► How to spot a BAD Indie Game Publisher (& more advice from Mike Rose)! - • How to spot a BAD Indi...
►► Brigador Devs on Going Viral + Tips for New Game Developers [2020] - • Brigador Devs on Going...
►► Gamedev Secrets for Small Teams from Creature in the Well Devs (2020) - • Gamedev Secrets for Sm...
► Check out Ask Gamedev on Discord for future announcements on how to submit your game!
/ discord
► WATCH: The Best Games for Learning Game Development [2020]►
• The Best Games for Lea...
► A New Gamedev Video Every Week! Subscribe ► / @askgamedev
► About Ask Gamedev
We're a group of game industry veterans that make videos on games, the game industry, and more! This channel is for anyone that's interested in video game development.
► Follow us
Facebook: / askgamedev
Instagram: / askgamedev
Twitter: / askgamedev
Web: www.askgamedev.com
#gamedev #gamedesign #indiedev

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7 янв 2021

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Комментарии : 156   
@AskGamedev
@AskGamedev 3 года назад
Thanks for watching, and thanks again to all of the devs who submitted their tips! Be sure to check out the description for links to all of their work. For more Ask Gamedev, check out this playlist of our gamedev interviews: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-ZtxG5bXM2fM.html
@anewbeginning277
@anewbeginning277 3 года назад
After weighing you, is it possible to sell a game on gaming platforms such as uplay, Steam, and GOG? Please reply back and thank you.
@theulfhednar2655
@theulfhednar2655 11 месяцев назад
Discord link doesn't work :(
@kristian_personal
@kristian_personal 3 года назад
My tip is in the video, so happy tho I dont know anymore what my tip was XD
@AskGamedev
@AskGamedev 3 года назад
Thanks for participating!
@codinginflow
@codinginflow 3 года назад
Many of these tips can not only be applied to game dev, but to life in general 👍
@pyt3z
@pyt3z Год назад
Agreed
@Cheeseness
@Cheeseness 3 года назад
Thanks for inviting me to participate, and thanks to everybody who contributed. Congratulations on 100 videos! -Cheese
@AskGamedev
@AskGamedev 3 года назад
Hey Cheese, thank you and thanks again for your great tip!
@Cryptic0013
@Cryptic0013 Год назад
The "marketing" tip from Dan is so crucial. So often I see games on Steam or in bundles and ask myself "What the heck even is this game?" and "Who was this *made* for?" It's easy to get caught up in your passion project and let it become a vanity project.
@Alex_Dul
@Alex_Dul 3 года назад
Tip 101: Follow ask Game dev Even if you know a few of these by heart, it's a great reminder to have. It's also a great reminder that there's people going through the same hardships and that there's a community trying to help out. After wathing this I'm moved and more motivated! 💪
@AskGamedev
@AskGamedev 3 года назад
Thanks Alex! Nice addition 😉
3 года назад
The "avoid burning out" part is especially true if you already managed to do a game big enough that takes you well over a year to complete... as your first project as well... and that you are doing in your free time after the job that keeps the food on the table. :D In a way I wish I had read some beginner tips early on, but at least I can tell myself that I am playing the thing on hardcore difficulty. :D With some (always approx 1 month) breaks I had like 3 or 4 of these breaks already... and I learned to accept these as a part of the process, because the more I forced myself to work on it despite not wanting to, the more I half-assed certain aspects of the game, and I had to come back to them and fix them later on anyways. Better take time, remember, you're not owned by EA, you can release when you want. :)
@AskGamedev
@AskGamedev 3 года назад
That's great advice - thanks for sharing your gamedev story!
@Howtard
@Howtard 3 года назад
Some might criticize the repetitiveness of the video but I actually think it's a strength; I'm enjoying seeing the parallels between the different philosophies developers have. I think it gives you a deeper understanding of the common wisdom at the heart of the ideas, instead of one person's outlook which might have more bias, or not "click" for you.
@LaureTheGamer
@LaureTheGamer 2 года назад
I know it’s a year old but I entirely agree with this and think that knowing the mean, median, and mode of developers’ beliefs is extremely useful to understand at a glance which tips are most likely to work for you/your studio!
@severestudios4039
@severestudios4039 3 года назад
Thanks for including my tip. This video was filled to the brim with great advice for all game developers! I’ll be coming back to this again and again to gain more insight. I’m having a massive brain overload! 😅
@gaminking007
@gaminking007 2 года назад
Same.
@Hobbitstomper
@Hobbitstomper 3 года назад
I'm a web dev (non-game related) and pretty much everything applies to my work as well.
@ArtofWEZ
@ArtofWEZ 3 года назад
I appreciate how you included tips that contradict each other, it shows not all solutions are set in stone for every kind of developer. Congrats on the 100 vids and thank you for all the work you do.
@frogrammer7954
@frogrammer7954 3 года назад
Hey! Thanks a lot both channel and everyone who tipped! All of them were really useful and I’ll be back there for some tips to listen again, glad to be mentioned)
@OnyeNacho
@OnyeNacho 3 года назад
This turned out to be a very great video! I had not expect my tip to even make it with such traffic of users the server has! Thank you!
@VtheFifth
@VtheFifth 3 года назад
We need genuine tips like this channel
@muddasheep
@muddasheep 3 года назад
These tips are all amazing! One tip I'd add is: Start using version control as soon as you set up your new game project (i.e. git), and commit early and often.
@AskGamedev
@AskGamedev 3 года назад
Thanks for the additional tip!
@Kevintendo
@Kevintendo 3 года назад
@@AskGamedev is this only possible/applicable for games you distribute yourself?
@JimiCanRead
@JimiCanRead Год назад
@@Kevintendono
@blaze_kick
@blaze_kick 3 года назад
I'll be revisiting this video continuously for motivation for sure! Now if only we could make these tips into a desktop background slideshow...
@joaopedrocastro4522
@joaopedrocastro4522 3 года назад
Soo excited to watch this!
@d.r1775
@d.r1775 3 года назад
Thank you ask game dev for existing, if i goin to lose the motivation you always upload the video that I need to continue this difficult journey. And thanks for all the community tips and tricks, it's helping to the other to not feeling alone in this Journey. Work hard, play nice.
@blossomghuntla4525
@blossomghuntla4525 3 года назад
I have been in the Indian industry for 5 yrs now, I learnt programming, became partial generalist, and I am looking forward to develope a game. you guys are doing an awesome job keep it up 🤩
@AskGamedev
@AskGamedev 3 года назад
Thanks so much and good luck on your making your game!
@JacobKinsley
@JacobKinsley 2 года назад
"when you see a blank page, put something down (in regards to code). Nothing you see that's good was the first attempt" I so needed to hear that lol. I'm not a perfectionist I just hate writing code that's going to be hard to adapt later, instead of having "go forward when w pressed" I'll make "when input player forward is held down and player is on ground and dot product is less than Player_ground_normal_vector_cross_product_threshold_min_for_move_forward" and to make input player forward instead of hard coding it I'll make a custom key bind menu which means making a main menu to access it, which means designing a ui, which means making some art, and on top of that I want the ui to be responsive to different aspect ratios, and sound effects for each button, I need to assign each sound effect to a menu in the options which lists all sound channels, then store it all in a config file, I create a million nested subcategories for options in the config file, it's been 3 days and I've forgotten what I was even going to make the game about, and the code is still not perfect so I can't reuse it, my breath stinks etc.
@1_Man_Media
@1_Man_Media 3 года назад
Great video as always. I think tip 28 was the best one, but I might be a little bias since it was my tip ^^. All joking aside I am honored to have had my tip included in your video, I love you guys / gals and the community you have created has been really helpful for me in my game dev journey. All the best, and I look forward to the next content drop :)
@lakeviewgames2975
@lakeviewgames2975 3 года назад
As always, great advice! Thanks a lot for this video 😁and congrats on the 100th video 😎
@Just_Poncho
@Just_Poncho 3 года назад
CONGRATS ON 100 VIDEOS!
@HelperWesley
@HelperWesley 3 года назад
These are some awesome tips/ideas. I'll definitely use these in games I make in the future. Thanks. :)
@BurgosGames
@BurgosGames 3 года назад
Sweet. Thanks for selecting my tip! 100 great tips here, great episode! Keep up the good work!
@AskGamedev
@AskGamedev 3 года назад
Thanks so much for sending it in, and good luck with Neko Ghost, Jump!
@Magixxar
@Magixxar 3 года назад
My situation is similar to the those Cuba guys... I was having a very bad time lately and was very depressed. Watching this really helped reignite the passion to continue Thank you so much
@AskGamedev
@AskGamedev 3 года назад
That team is super inspiring - really glad that they were able to reignite your passion!
@ERIKCLARKK
@ERIKCLARKK 3 года назад
AMAZING this opening/intro ! Wish a lot success to this channel! Hugs ⭐️⭐️⭐️⭐️⭐️
@paglababa9551
@paglababa9551 3 года назад
Wow! Thank you very much for this video. I have learnt so much especially some of the free tools available that will help a lot.
@realstan53
@realstan53 3 года назад
Awesome, good job on the vid. I'm glad you added Adrorium to the list too! It's an Alpha game, but it's fun.
@UghTske
@UghTske 2 года назад
I loved the tips! Going into game development has been a dream of mine but I've never had anyone to talk to about it so I truly knew very little. These tips have helped to really solidify my dream and direct me on how I should proceed in the future!
@jamiemorrison2389
@jamiemorrison2389 2 года назад
Same here. I am working on bigger and bigger practice games and the logic on even some small features can melt my brain. It's great to see other people's brains are being melted also and it's not just me 'not getting it'. I take heart and soldier on, watching these videos and learning a bit at a time.
@AntrenoruLxd
@AntrenoruLxd 3 года назад
Best video with the best tips for new indie devs, I recommend it!
@aivisv_
@aivisv_ 3 года назад
Great video, thank you :) Only thing I would have liked to see a bit more of would have been "art / writers block" or basically the problem where your development slows down / stops, because you're not sure what to do next. Something that I would probably divide into 2 issues: 1) The usual problem of having "too many things to do / work on" or decisions to make - feeling overwhelmed by the amount of things you need to focus on, that you end up not getting anything done. 2) Not knowing what to do with the game / design or in what direction to take it - Something I've been having a hard time with as I'm mainly about gameplay and presentation. Knowing how the entire game should play out, while having a hard time to come up with the things "in between" that actually make up the game (outside of the few key things you do know) The best solution for [2] in my case was to just not think about it that way. Rather than try to figure out all of those questions at once, I will just collect small ideas. Realize them in-game and try to build up the game from those. Be it smaller scenarios or whole missions / puzzles / etc.. Maybe that sounds super obvious to some, but it's something I've been kinda struggling with for a good amount of time XD ... also for [1] - it's basically just getting yourself to work on something or anything, really. Prioritizing is important, but if you really dont feel like working on the most important parts right now - then don't. I found it to be a lot more enjoyable and fulfilling to work on just something I feel like working on, rather than always just focusing on the "high priority" stuff, which can get boring after a while. Just do something you feel like doing. Like right now I'm just creating some simple 3D placeholder character models, simply because I felt like doing some modeling / animations, because having characters represented as "cubes" in a Prototype just doesn't feel super engaging.
@AskGamedev
@AskGamedev 3 года назад
Thanks for sharing your gamedev experience! We can definitely try to look at addressing both of those scenarios in a future video.
@KingbladeGames
@KingbladeGames 3 года назад
Glad my advice got in, hopefully it will help some of you out there (:
@jamdonut
@jamdonut 3 года назад
thanks guys, and everyone who contributed.
@ShadeMeadows
@ShadeMeadows 3 года назад
CHEESEMASTER!!~ My friend is on the video! * *PROUD*
@Maj87
@Maj87 2 года назад
Love this video. Thank you Ask Gamedev and all the people who gave the tips.
@cheesemastergames4017
@cheesemastergames4017 3 года назад
So many good tidbits in here! You guys are amazing!
@AskGamedev
@AskGamedev 3 года назад
Thanks for popping by, and thanks again for sharing your gamedev tip!
@user-tf6ch1oj2m
@user-tf6ch1oj2m 2 года назад
Brilliant! Thank you
@idiaz502
@idiaz502 2 года назад
What an amazing video. Thank you so much for this. As someone who is working to release my first game on mobile, this is very useful to me.
@denysuhendraproject5251
@denysuhendraproject5251 3 года назад
THANK YOU. THIS IS SOMETHING WORTH TO LEARNING FROM
@CardielMedia
@CardielMedia Год назад
Amazing, this video goes straight to the point
@themysteriouscrimestudios4493
@themysteriouscrimestudios4493 3 года назад
As Always You Guys ARE AMAZING!!!!!
@Tcrakman
@Tcrakman 3 года назад
Thank you for this, this was a really helpful session full of interesting tips!
@AskGamedev
@AskGamedev 3 года назад
Our pleasure - thanks for watching!
@hdhwkq
@hdhwkq 3 года назад
Thxs for dropping this video
@omerfarukbykl6097
@omerfarukbykl6097 3 года назад
Great video, well made.
@akash5176
@akash5176 3 года назад
This video is just make me emotional 💗
@syzygy8212
@syzygy8212 3 года назад
Pure content! 💜
@MajesticMindGames
@MajesticMindGames Год назад
Love this video ❤️
@shoostudios2767
@shoostudios2767 3 года назад
Thanks for including our tip! Hopes it helps some developer out there :)
@AskGamedev
@AskGamedev 3 года назад
Thanks again for your tip!
@000Gua000
@000Gua000 3 года назад
I like your music choice for this video.
@imperiartegames
@imperiartegames 2 года назад
Great tips!!!
@MrKingJavo
@MrKingJavo 3 года назад
Tip #89 here baby! Cool, now go find your passion and start building an awesome game!
@spongyoshi
@spongyoshi 3 года назад
Great video, I gotta come back to it! I don't really have the time right now with my studies but it makes me eager to make something again! I don't know if it's a great tip but if I can suggest one thing, that would be to put your idea out of your mind. Not as a program right away but as text and especially as a sketch. Visualizing an idea of the final product is very important imo, even if it's ugly with stick figures and unrecognizable letters, it'll help a lot in the long run and help yourself understand better what your goal is.
@jessestewart5109
@jessestewart5109 3 года назад
This is a goldmine of advice.
@AskGamedev
@AskGamedev 3 года назад
Thanks Jesse!
@mauriciocortespersonal
@mauriciocortespersonal 3 года назад
100 thanks!
@PhilipLL
@PhilipLL 3 года назад
This is great stuff, also great to see some of my own advice featured. Kinda surreal tbh. :HappinessNoise:
@error17_
@error17_ 3 года назад
top narration work
@MEGA_TREE
@MEGA_TREE 2 года назад
Astonishing
@funreloadedgamedev
@funreloadedgamedev 2 года назад
Oh man! this help me a lot thanks for this vedio. This vedio inspired me a lot. thanks☺
@Pixlfish37
@Pixlfish37 3 года назад
Great tips everyone!
@Pixlfish37
@Pixlfish37 3 года назад
I feel incredibly narcissistic rn, I've been replaying my tip over and over again lol
@cyomo
@cyomo 3 года назад
Thanks again for featuring me and StoryArcana!
@AskGamedev
@AskGamedev 3 года назад
Thanks again for submitting your tip! Looking forward to StoryArcana!
@dimitrijmaslov1209
@dimitrijmaslov1209 3 года назад
Thanks!
@etchasketch222
@etchasketch222 2 года назад
At 22:00 I feel like Star Citizen/Cloud Imperium Games needs to take note here haha
@husseinmohammad
@husseinmohammad 3 года назад
I loved if you continue
@dusandragovic09srb
@dusandragovic09srb 3 года назад
You guys are gold.
@AskGamedev
@AskGamedev 3 года назад
Thanks!
@brianhourigan
@brianhourigan 4 месяца назад
Honestly these are all core tenants of software delivery
@laabedmedsami9357
@laabedmedsami9357 2 года назад
This dude motivate me 😢
@AleksandarPopovic
@AleksandarPopovic 3 года назад
Good job this is advaice from expirience people who make productive game, i dont like people who make tutorials and give advice who dont have one single pubilic relised game, good job keep going, and good luck with yor projects!!!!
@nullbyte_interactive5309
@nullbyte_interactive5309 Год назад
I really like the start small and grow tip tbh. However no matter how big or small you are I would personally recommend you start with a minimal viable product and then start adding features when it's fun also play test it when it's the minimal viable product. See if it's fun for players before starting to iterate on it.
@AmazonicoIndio
@AmazonicoIndio 3 года назад
wow, tip 96 is just bananas
@sebastienmorin9020
@sebastienmorin9020 3 года назад
I love the quote from Leonard Menchiari "...as long as you keep loving the process..." I think a lot of aspiring game devs (hobbyist or professional wannabe) get frustrated at the very beginning because they want to make A game (as in "THE game they want to make") as opposed to make games in general (as in "any game as long as I'm becoming a dev"). Sure, you'll have your preferences and specialities, but the important part is to enjoy the process of making games. Like you don't become a chef to cook one dish. You become a chef to cook period. I mean, it can be super tedious and not rewarding at first, with so many parts to understand (especially as a solo dev). If you only work for the end goal, working on your own from scratch is an uphill battle...
@jamiemorrison2389
@jamiemorrison2389 2 года назад
Some good points there. I am working on two series of games (long way off completion), but I think I will spend more time on small games in lots of different genres to hone my skills and just love the process (which I certainly do, but never thought of actually doing that). Thank you and good luck with your game Dev journey.
@itsME-dc4vm
@itsME-dc4vm 3 года назад
Nice ;D
@preyinteractive6434
@preyinteractive6434 3 года назад
A few conflicting tips like with programming debt, but generally really good tips for new people, and a few for others.
@KrakenStudiosGames
@KrakenStudiosGames 2 года назад
A note on starting small. I started HUGE. I created a very high level WW2 grand strategy wargame encompassing all of the European theater. It took me 6000 hours. It was a much harder process than I anticipated. I already has UX design skills, some graphical skills, and a 2 year degree in computer programming to kick start me. What I didn't know was marketing. I got Matrix games to publish and market my game. It did very well that led to a 2nd game focusing on the Pacific. I discovered both my games fell in the top 10% of money making games compared to all developers large and small. It was tough. So do start small. I was lucky to have 3 fields of experience, a great publisher to help with some art and marketing giving me tips. I also had my wife that has a masters in UX and a friend who is a professional coder help me with some coding. The advice in this video is spot on for developers. My games are WarPlan and WarPlan Pacific. WarPlan has a mostly positive rating on Steam. The other game isn't out on Steam yet. I feel very fortunate.
@AskGamedev
@AskGamedev 2 года назад
Thanks for popping by! Awesome to hear about your gamedev journey - congrats on all the success!
@KrakenStudiosGames
@KrakenStudiosGames 2 года назад
@@AskGamedev Cool. Keep up the good work guys.
@sagesurya7221
@sagesurya7221 3 года назад
Support from INDIA🇮🇳 We need GAME DESIGN tips and tricks also buddy.
@cyberpunkdenton9497
@cyberpunkdenton9497 3 года назад
"We need GAME DESIGN tips and tricks also buddy." What do you mean? These tips are going to be universal. Its not like these tricks are for the Brits or Americans only.
@sathish5470
@sathish5470 3 года назад
@@cyberpunkdenton9497 yo wtf he didn't mention he wants game design tips and tricks for India lol
@sathish5470
@sathish5470 3 года назад
@@markangelogarcia2584 toxic human spotted
@Burger44
@Burger44 3 года назад
@@cyberpunkdenton9497 it's a joke, because everyone says that indians are smart and they teach everyone. r/woosh
@DrWho2008t101
@DrWho2008t101 3 года назад
thanks
@kirstenbell1268
@kirstenbell1268 2 года назад
Does anyone know what that astronaut game is at 11:47 in? Thanks!
@TheBugB
@TheBugB 3 года назад
Hype
@domeen0gt895
@domeen0gt895 3 года назад
the knight with the hammer on the left at 0:16 seems familiar, what game is it from?
@TomMaljaars
@TomMaljaars 3 года назад
I use the Observer pattern always in games. It can be used to fire events to several classes. For example a "Low power event": every script subscribed to this event can execute a method to handle this event. Very handy! refactoring.guru/design-patterns/observer
@ethanwasme4307
@ethanwasme4307 2 года назад
23:40 what is an input vector in this context?
@blablamccain4986
@blablamccain4986 3 года назад
Can somebody please explain or guide me to some documentation on this : ""While coding movement, use an input vector instead of setting speed when a button is pressed." ?
@avgchoobafan
@avgchoobafan 3 года назад
In most game engines there's a way to get the "force" of an input, even if it's from a PC keyboard, it's value is usually 0 or 1, meaning that specific input is true (pressed) or false (released). Or a float between 0 and 1 if the input comes from a joystick. You can add these values to a InputVector, for example Inputs from key W and S goes into InputVector.Y and Inputs from key A and D gies into InputVector.X The thing is, these are all positive numbers, so you need to do some really simple math to figure out. A common way to do this is: InputVector.X = W - S InputVector.Y = D - A You should always rest the Inputs that should return negative to the Inputs that should serve as positive in the Vector. This way if W is not pressed it means your X value is 0, and if S is pressed instead; 0 - 1 = -1, and you should be able to move backwards. Even if all Inputs returns positive values! This is what a InputVector means. And don't forget to normalize the Vector afterwards, because if is not normalized, you should be able to move faster in diagonal than in a straight line, and this is something you don't want in your Player's movement. Hope it's all clear about InputVectors
@blablamccain4986
@blablamccain4986 3 года назад
@@avgchoobafan Thank you for answering so thoughroughly. I will come back to this comment several times haha
@Verinius
@Verinius 3 года назад
A lot of amazing advice here! Wow. Thank you everyone!
@AskGamedev
@AskGamedev 3 года назад
Great to see you, Verinius - thanks again for your gamedev tip!
@GGFTV
@GGFTV 3 года назад
WOAH, my tip made it lol
@jkingjay9545
@jkingjay9545 Год назад
14 years developing my mmo rpg 7 years of actually working
@gaminking007
@gaminking007 2 года назад
Going to be honest..... This helped a ton. Although i'm still probably going to make something too big at first by accident😅.
@karthanok6859
@karthanok6859 3 года назад
I just got lost in thought and jammed to the music
@aniotod
@aniotod 3 года назад
@mistnft on twitter hosting a community contest for creation of a NPC potentially be implemented within the game.
@feedmind4669
@feedmind4669 3 года назад
can you guys make an admob video for unreal/godot?
@SleepingInAshes
@SleepingInAshes 3 года назад
The biggest thing this video taught me is how much I do not know
@zyrnnh110
@zyrnnh110 3 года назад
Remember lads, all these tips not only apply to game dev but also to anything creative.
@kingsonudeh3957
@kingsonudeh3957 2 года назад
I want to start but i kmow little about coding Please can you recommend app for me to download
@abhishek-farswan
@abhishek-farswan Год назад
W video
@itzalion
@itzalion 3 года назад
"As Valery Legasov said" Ah yes, video games are like atomic energy.
@3nkidu465
@3nkidu465 3 года назад
What game is at 41:00 ?
@Danielktrevejo
@Danielktrevejo 3 года назад
who even dislike?, the stream even haven't start
@TheBugB
@TheBugB 3 года назад
Perhaps that’s why?
@zeiksz
@zeiksz 3 года назад
Where it actually starts: 1:16
@beanmr8643
@beanmr8643 3 года назад
👍
@anewbeginning277
@anewbeginning277 3 года назад
After weighing you, is it possible to sell a game on gaming platforms such as uplay, Steam, and GOG? Please reply back and thank you. I follow you from 🇪🇬🇪🇬🇪🇬
@wmetz1869
@wmetz1869 3 года назад
Noted.
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