ะขั‘ะผะฝั‹ะน

100 UNITY TIPS!!! ๐Ÿ”ฅ 

Brackeys
ะŸะพะดะฟะธัะฐั‚ัŒัั 1,8 ะผะปะฝ
ะŸั€ะพัะผะพั‚ั€ะพะฒ 524 ั‚ั‹ั.
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Let's kick off 2019 with a list of 100 Unity tips and tricks!
๐Ÿ‘• Check out Line of Code! lineofcode.io/
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โ— Website: brackeys.com/
โ— Twitter: / brackeystweet
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ยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยญยญยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยญยทยญยทยทยทยท
โ–บ All content by Brackeys is 100% free. We believe that education should be available for everyone.
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ยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยญยญยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยญยทยญยทยทยทยท
โ™ช "ES_Brooklyn Flava 2 - Mattias Andreasson" by Epidemic Sound
โ™ช "ES_Dress Code_Black - oomiee" by Epidemic Sound

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16 ะธัŽะป 2024

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ะŸะพัะผะพั‚ั€ะตั‚ัŒ ะฟะพะทะถะต
ะšะพะผะผะตะฝั‚ะฐั€ะธะธ : 918   
@ofirrolev
@ofirrolev 5 ะปะตั‚ ะฝะฐะทะฐะด
1 Selection Outline 0:35 2 Pixel Perfect Camera 0:40 3 Sprite Y-based Sorting 0:48 4 Destroy delay 0:57 5 Create material from shader 1:03 6 Execute code without empty object 1:09 7 Save changes in play-mode 1:17 8 Random boolean 1:22 9 Struct instead of Class 1:26 10 Auto-statements 1:32 11 Coroutine(ception) 1:37 12 Animation script parameters 1:41 13 Focus in the animation window 1:48 14 Toggle between Curves and Keyframes 1:53 15 Reverse animation 1:57 16 Comparing distances quicker 2:00 17 TextMeshPro 2:12 18 SerializeField 2:18 19 HideInInspector 2:23 20 Rename a variable and keep the value 2:28 21 Folder shortcuts 2:33 22 Focus 2:39 23 Focus follow 2:42 24 Align with view 2:44 25 CompareTag function 2:50 26 Empty objects as dividers 2:55 27 Find objects with Component 3:00 28 Find assets of Type 3:05 29 Easily move lines 3:15 30 Documentation shortcut 3:21 31 Documentation History 3:26 32 Expand/Collapse All 3:33 33 Changing Editor Layout 3:41 34 Change editor colors 3:47 35 Tinting the editor in playmode 3:54 36 Toogle scene effects 4:00 37 Menu Item 4:06 38 Context Menu Item 4:13 39 Hiding layers 4:19 40 Locking layers 4:23 41 Layer sub menus 4:28 42 Global C# Defines 4:34 43 Color Picking 4:44 44 Copy/paste colors 4:48 45 Maximising Windows 4:51 46 Serialize Structs and Classes 4:55 47 Collision Matrix 5:00 48 Collider interaction Matrix 5:05 49 Math in Inspector 5:13 50 Locking the inspector 5:17 51 Inspector debug mode 5:38 52 Debug Log highlights an object 5:46 53 Styling in Debug Logs 5:53 54 Plotting debug values 5:58 55 Add Component shortcut 6:07 56 Importing save files 6:14 57 Keep photoshop layers 6:20 58 Gizmos 6:30 59 Custom Gizmos 6:35 60 Show/hide gizmos 6:37 61 Show/hide gizmos in game view 6:40 62 StringBuilder 6:42 63 ScriptableObjects 6:52 64 Scripts changes while playing 6:58 65 Custom Windows 7:06 66 Custom Inspectors 7:15 67 ToolsV 7:27 68 RectTransform in 3D 7:31 69 Snapping 7:37 70 Snapping options 7:41 71 Vertex grab 7:44 72 Manages Assemblies 7:49 73 WaitForSeconds & TimeScaleV 8:00 74 Cash variables 8:10 75 Never use Camera.main 8:17 76 Performant non-changing strings 8:23 77 Range attribute 8:30 78 Space attribute 8:39 79 Header attribute 8:41 80 Tooltip attribute 8:43 81 Asset Store in Editor 8:46 82 Merge scenesV 8:50 83 Duplicate 8:54 84 Duplicate array items 8:57 85 Editor Presets 9:00 86 Iterate over child objects 9:07 87 Change object order in Hierarchy 9:11 88 Save selections 9:16 89 Regions 9:24 90 Pause Editor through code 9:31 91 Frame Skip 9:38 92 Stats window 9:42 93 Profiler 9:46 94 Measure function in Profiler 9:48 95 Undocking the preview 9:53 96 Mute your game 10:00 97 Invoke Repeating 10:05 98 Frame Debugger 10:10 99 Physics Debugger 10:15 100 *DON'T MAKE AN MMO RPG* 10:20 Took me about 15 minutes.
@beardordie5308
@beardordie5308 5 ะปะตั‚ ะฝะฐะทะฐะด
You are legend.
@17MH
@17MH 5 ะปะตั‚ ะฝะฐะทะฐะด
my hero
@KBow
@KBow 5 ะปะตั‚ ะฝะฐะทะฐะด
You're an animal! Wait, no...you're the GOAT!
@extreme0
@extreme0 5 ะปะตั‚ ะฝะฐะทะฐะด
God
@manamage6759
@manamage6759 5 ะปะตั‚ ะฝะฐะทะฐะด
True hero
@philiphanhurst2655
@philiphanhurst2655 5 ะปะตั‚ ะฝะฐะทะฐะด
These tips really helped to speed up production of my new MMORPG. Edit: This was meant to be a joke about what he says at the end. I'm not actually working on an MMO.
@cw1424
@cw1424 4 ะณะพะดะฐ ะฝะฐะทะฐะด
๐Ÿ˜ฒ๐Ÿ˜ฒ๐Ÿ˜ฒ ๐Ÿ˜…๐Ÿ˜…๐Ÿ˜…
@cookiesrgood1802
@cookiesrgood1802 4 ะณะพะดะฐ ะฝะฐะทะฐะด
Except for 100
@digaddog6099
@digaddog6099 4 ะณะพะดะฐ ะฝะฐะทะฐะด
@@cookiesrgood1802 especially 100
@warsin8641
@warsin8641 4 ะณะพะดะฐ ะฝะฐะทะฐะด
same actually
@veneratedmortal4369
@veneratedmortal4369 4 ะณะพะดะฐ ะฝะฐะทะฐะด
So you finished it then. Congratulations.
@CollinPatrick
@CollinPatrick 5 ะปะตั‚ ะฝะฐะทะฐะด
#100 isn't as much of a tip as it is great life advice.
@ArcadiaCv
@ArcadiaCv 5 ะปะตั‚ ะฝะฐะทะฐะด
Are you sure you don't want to make a science based, 100% dragon MMO with the rest of us?
@ThirteeNov
@ThirteeNov 5 ะปะตั‚ ะฝะฐะทะฐะด
Very great tutorial video I wish I can make some kind of this tutorial on my channel.
@papyro.
@papyro. 5 ะปะตั‚ ะฝะฐะทะฐะด
I might.... completely forget about tip 100 xD
@0nsterion
@0nsterion 5 ะปะตั‚ ะฝะฐะทะฐะด
Why not? o.O
@karenhovhannisyan9193
@karenhovhannisyan9193 5 ะปะตั‚ ะฝะฐะทะฐะด
@@0nsterion try to make))
@ironicdutchmoonshade1394
@ironicdutchmoonshade1394 5 ะปะตั‚ ะฝะฐะทะฐะด
Tip 101: If you add code you want to delete later, don't forget to actually delete it later
@ThePamimo
@ThePamimo 5 ะปะตั‚ ะฝะฐะทะฐะด
word.
@erwanmarchand7677
@erwanmarchand7677 5 ะปะตั‚ ะฝะฐะทะฐะด
My own advice for that, before the line you're planning to delete later, add comment "// TODO : Delete", and before the end of your project, go through all of your "TODO"
@Hackanhacker
@Hackanhacker 5 ะปะตั‚ ะฝะฐะทะฐะด
yeah its not really a tips is just a good way to work
@angelodou
@angelodou 4 ะณะพะดะฐ ะฝะฐะทะฐะด
Mark it with // ToDo so it reminds you everytime you inspect your code.
@MeisVlk
@MeisVlk 4 ะณะพะดะฐ ะฝะฐะทะฐะด
[Obsolete("Method1 is deprecated, please use Method2 instead.")] sounds better to me because it creates a warning for you in the editor. But honestly i've never used it.
@braxtonsdev9564
@braxtonsdev9564 5 ะปะตั‚ ะฝะฐะทะฐะด
I noticed that you have more subscribers than unity themselves. Congrats
@94D33M
@94D33M 5 ะปะตั‚ ะฝะฐะทะฐะด
Same for every company actually
@TheAmbientWarrior
@TheAmbientWarrior 5 ะปะตั‚ ะฝะฐะทะฐะด
That might be because his tutorials are more updated than Unity's.
@rivercraft5200
@rivercraft5200 5 ะปะตั‚ ะฝะฐะทะฐะด
Mohammad Nadeem no
@ecozones2d627
@ecozones2d627 4 ะณะพะดะฐ ะฝะฐะทะฐะด
lol
@ecozones2d627
@ecozones2d627 4 ะณะพะดะฐ ะฝะฐะทะฐะด
its cause he is more dedicated by himself than all the ytb unity team
@Blackthornprod
@Blackthornprod 5 ะปะตั‚ ะฝะฐะทะฐะด
Awesome video, TIP 3 was a great discovery ! And those bloopers at the end... they really made me laugh ;D !
@redspine2859
@redspine2859 5 ะปะตั‚ ะฝะฐะทะฐะด
I actually spent a full day to code a component that would do the exact same thing, but asked a ton of resources instead xD This is a major tip !
@dc37wwe2kmods
@dc37wwe2kmods 5 ะปะตั‚ ะฝะฐะทะฐะด
Blackthornprod and Brackeys should do a collab together!
@avonsvous1368
@avonsvous1368 5 ะปะตั‚ ะฝะฐะทะฐะด
Totally
@brownnyy
@brownnyy 5 ะปะตั‚ ะฝะฐะทะฐะด
your my dad
@fabianlo234
@fabianlo234 7 ะผะตััั†ะตะฒ ะฝะฐะทะฐะด
Blackthornprod! I've watched your videos before and they were great! Keep it up! I agree.
@seireiart
@seireiart 3 ะณะพะดะฐ ะฝะฐะทะฐะด
Tip #100 Don't make an MMORPG is just his way to say: "Don't start with a big project right out of the gate."
@AttitudeGames
@AttitudeGames 5 ะปะตั‚ ะฝะฐะทะฐะด
Who let the chickens out at 10:54 cracked me up LOL
@KarlooAudi
@KarlooAudi 5 ะปะตั‚ ะฝะฐะทะฐะด
dont fucking lie, you didnt even grin
@imnotasher4892
@imnotasher4892 5 ะปะตั‚ ะฝะฐะทะฐะด
@@KarlooAudi whats wrong with you
@KarlooAudi
@KarlooAudi 5 ะปะตั‚ ะฝะฐะทะฐะด
@@imnotasher4892 I hate fake comments :)
@BurhanuddinKalawadwala
@BurhanuddinKalawadwala 5 ะปะตั‚ ะฝะฐะทะฐะด
โ€‹@@KarlooAudi not a fake, i laughed on that too, hopefully you watched this video with audio On
@KarlooAudi
@KarlooAudi 5 ะปะตั‚ ะฝะฐะทะฐะด
@@BurhanuddinKalawadwala I didn't watch lol, ignore me im idiot
@ArminNoroozi
@ArminNoroozi 5 ะปะตั‚ ะฝะฐะทะฐะด
I think this video is by far the most valuable video! Great job and thanks for sharing it with the world!
@niblet8308
@niblet8308 4 ะณะพะดะฐ ะฝะฐะทะฐะด
9:38 I swear to god its like this button never existed before
@sketch3436
@sketch3436 5 ะปะตั‚ ะฝะฐะทะฐะด
Awesome video! Being a decently strong Unity user I thought I would know the majority but there were actually a lot that I was completely unaware of. This vid was a great start to 2019 I can't wait to see what this year brings for the Brackeys channel :D
@albingrahn5576
@albingrahn5576 5 ะปะตั‚ ะฝะฐะทะฐะด
I always like to watch those "100 things you didn't know about minecraft" videos even though I don't really play minecraft anymore because I just find them really interesting, and with these videos I get the same thing but I'm actually learning useful things too! Thank you for making them :D
@KBow
@KBow 5 ะปะตั‚ ะฝะฐะทะฐะด
_BRING BACK THE _*_C# CODING TUTORIAL_*_ SERIES PLEASE!!!_
@dynamicfield
@dynamicfield 5 ะปะตั‚ ะฝะฐะทะฐะด
*cough* not using properties *cough*
@ceciphar
@ceciphar 5 ะปะตั‚ ะฝะฐะทะฐะด
yes
@papyro.
@papyro. 5 ะปะตั‚ ะฝะฐะทะฐะด
yes
@something6991
@something6991 5 ะปะตั‚ ะฝะฐะทะฐะด
sey
@sidbell929
@sidbell929 5 ะปะตั‚ ะฝะฐะทะฐะด
Gets my vote
@centauridev
@centauridev 5 ะปะตั‚ ะฝะฐะทะฐะด
Person: Finally after 3 years of work on my MMO RPG i can release it! *Person watches video* Person: F*ck...
@machi992
@machi992 4 ะณะพะดะฐ ะฝะฐะทะฐะด
TIP #3 made my life A LOT easier. I was checking every once in a while for all the objects and organizing them depending on their Y values, this saves me from a lot of performance issues. Searching all objects, accesing their transforms and comparing them, sorting them, and changing their sorting order
@vaibhavkokaredev9011
@vaibhavkokaredev9011 5 ะปะตั‚ ะฝะฐะทะฐะด
Its the first time I reduced the playback speed. Cant keep up.
@tonziss
@tonziss 5 ะปะตั‚ ะฝะฐะทะฐะด
Same! Because you have to think at least for a while to understand what he's saying and remember it (if you can).
@DEATHFIRESS
@DEATHFIRESS 5 ะปะตั‚ ะฝะฐะทะฐะด
@@tonziss not only that, but it also sounds like he's still talking on the same tip since there's no indication (sound, highlight, etc.) that he's actually on the next tip already. Thus, you'll have to continuously check on the lower left to see if we're on the same page. Even then, I, at least, lose concentration on what he was saying by doing so.
@tonziss
@tonziss 5 ะปะตั‚ ะฝะฐะทะฐะด
@@DEATHFIRESS yeah, that too. And I also lose my focus when i start thinking about a tip that i find very helpful in my situation and when i come back to reality he's already two tips ahead... : P
@jadefae
@jadefae 4 ะณะพะดะฐ ะฝะฐะทะฐะด
tremble in fear before me mortals, as I watch my videos in 2x speed \*lightning crack*
@Main_Protagonist
@Main_Protagonist 4 ะณะพะดะฐ ะฝะฐะทะฐะด
Each bit of online MMO-discouragement makes me want to make one even more.
@willycampos6101
@willycampos6101 5 ะปะตั‚ ะฝะฐะทะฐะด
I got another string concat Tip, better than concat and more concise than string builder for when you want to just concat parameters. In Unity versions 2018.3 or newer , you can now use interpolating strings, no more slow GC alloc string concats, nor lengthy StringBuilders. just add the '$' symbol before your string and you can add the variables you want to concat to the string between '{}' Example: var userName = "Bart Simpson" var age = 99; $"Hello World, my name is { userName } and my age is { age }"
@mandisaw
@mandisaw 5 ะปะตั‚ ะฝะฐะทะฐะด
I saw this one on a BoardToBits video, use it all the time now. Makes me wish we had it in Java/Android.
@Pcat0
@Pcat0 5 ะปะตั‚ ะฝะฐะทะฐะด
@@mandisaw Java kinda has it with MessageFormat.forma/String.format
@wizzlez9615
@wizzlez9615 5 ะปะตั‚ ะฝะฐะทะฐะด
Thanks for the tip on the tip.
@mandisaw
@mandisaw 5 ะปะตั‚ ะฝะฐะทะฐะด
@@Pcat0 Yeah, they both have String.format, and I use it, especially for display-localized templates. But it's got many of the issues of old C-style printf, and format''s not as clean/legible or null-friendly, even if $-notation is likely just syntactic sugar.
@zalewskise
@zalewskise 5 ะปะตั‚ ะฝะฐะทะฐะด
@@mandisaw So why not use Kotlin for Android?
@ShawnBlais
@ShawnBlais 5 ะปะตั‚ ะฝะฐะทะฐะด
Whoa, AssemblyDefinitions blew my mind! FINALLY a way to reduce compile times, and a way to manage dependencies. Thanks for the great video!
@fortangaming558
@fortangaming558 5 ะปะตั‚ ะฝะฐะทะฐะด
Dude you are the best, I've been following your videos and learned so much. You're courses are better than university courses.
@AjiMahbarSW
@AjiMahbarSW 5 ะปะตั‚ ะฝะฐะทะฐะด
00:47 It's only on tip number 3 & I already learn something very useful! Nice video as always, good work!
@reef99red
@reef99red 5 ะปะตั‚ ะฝะฐะทะฐะด
Im literally loosing my mind just at the debug mode in inspector. That is going to be so useful. Thanks for all the tips and everything you do generally, but that really blew my mind.
@risingdevelopment6635
@risingdevelopment6635 4 ะณะพะดะฐ ะฝะฐะทะฐะด
This video is actually awesome, as are all the others you do. Congratulations @Brackeys, keep the awesome work x) I'm really considering of starting supporting you on Patreonnnnn
@madclouds
@madclouds 5 ะปะตั‚ ะฝะฐะทะฐะด
You're the best! Somehow I haven't seen any of your 2019 videos... I'm subscribed to your channel, but they haven't shown up in my recommendations. I'm stoked to see how many videos are available to me! hahah
@Mo-AK
@Mo-AK 5 ะปะตั‚ ะฝะฐะทะฐะด
I have another tip! similar to #24 (Ctrl+Shift+F alight to view), you can press Ctrl+Alt+F to move an object to the focus point of the scene camera. You can also middle-click on any 3D object to focus the camera on that point. This is useful if you wanna place an object on a table or the ground, you can middle click on the spot you want then with the object selected, you can hit Ctrl+Alt+F to place it there.
@captainoblivious_yt
@captainoblivious_yt 3 ะณะพะดะฐ ะฝะฐะทะฐะด
5:28 At first i thought he said "That calls for a civil war" and i was like O.O
@hriday684
@hriday684 3 ะณะพะดะฐ ะฝะฐะทะฐะด
Huh... Didn't notice that before.
@hmtyzr
@hmtyzr 5 ะปะตั‚ ะฝะฐะทะฐะด
Wonderful video! It also works as a self Unity test. It seems that I know 90 out of 100 tips. All thanks to your previous and precious videos๐Ÿ‘
@thatanimeweirdo
@thatanimeweirdo 5 ะปะตั‚ ะฝะฐะทะฐะด
Great video, I am eagerly awaiting the 1000 tips video!
@josebarria3233
@josebarria3233 4 ะณะพะดะฐ ะฝะฐะทะฐะด
Tip #101: You can use multiple canvases to increase performance while animating them
@shraiwi
@shraiwi 5 ะปะตั‚ ะฝะฐะทะฐะด
*_at _**_10:54_**_ i swear i heard a chicken_*
@ashkankiafard3080
@ashkankiafard3080 4 ะณะพะดะฐ ะฝะฐะทะฐะด
same
@ruandelange1960
@ruandelange1960 4 ะณะพะดะฐ ะฝะฐะทะฐะด
Funny
@jureveler
@jureveler 5 ะปะตั‚ ะฝะฐะทะฐะด
Thank you for this video! amazing work!
@simoncodrington
@simoncodrington 5 ะปะตั‚ ะฝะฐะทะฐะด
Great video mate, really sold collection of tips! โ™ฅ๏ธ
@mehmedcavas3069
@mehmedcavas3069 5 ะปะตั‚ ะฝะฐะทะฐะด
100 tips :D I think this year is going to be goooood :D
@EVOKZH
@EVOKZH 5 ะปะตั‚ ะฝะฐะทะฐะด
It's very hard even for a team of 100+ people, too much coding, need server maintenance (bc you expect for a lot of people to join), animations and characters, quests, story aaaand, it's too much expensive to be done in a short time of (
@msfredb7
@msfredb7 5 ะปะตั‚ ะฝะฐะทะฐะด
@@EVOKZH I don't think Mehmed was talking about the 100th tip.
@MastermindAtWork
@MastermindAtWork 5 ะปะตั‚ ะฝะฐะทะฐะด
Bet Next year is gonna be a 1000 tips. Great Video btw.
@defunctaccount1944
@defunctaccount1944 4 ะณะพะดะฐ ะฝะฐะทะฐะด
Still waiting
@Mikelica69
@Mikelica69 3 ะณะพะดะฐ ะฝะฐะทะฐะด
Still waiting
@MastermindAtWork
@MastermindAtWork 3 ะณะพะดะฐ ะฝะฐะทะฐะด
This didn't age well...
@ak.kavinda
@ak.kavinda 5 ะปะตั‚ ะฝะฐะทะฐะด
As always.. Great Tutorial and Thanks Very much Brackeys!!!
@kpr2
@kpr2 5 ะปะตั‚ ะฝะฐะทะฐะด
A rapid fire stream of steadily epic & awesome information. I consider myself a fair hand at Unity at this point but can't say I knew half of that! Great tips!!! Oh, and the outtakes rocked, too. Thought you were going to drown on us there, hahaha! :D
@skrillzplayz9092
@skrillzplayz9092 5 ะปะตั‚ ะฝะฐะทะฐะด
I'm definitely making an MMO RPG now xD
@damiangonzalez_esp
@damiangonzalez_esp 5 ะปะตั‚ ะฝะฐะทะฐะด
Reverse psychology level GOD
@pgt915
@pgt915 4 ะณะพะดะฐ ะฝะฐะทะฐะด
Good luck with that!
@Casadien
@Casadien 5 ะปะตั‚ ะฝะฐะทะฐะด
Tip 50: Instead of copy-pasting each field manually after locking inspector, instead Right-Click on the component gear with your desired values, select Copy Component, then on the other component inspector, Right-Click on the component gear and select to Paste Component Values
@MyCraigslistVideos
@MyCraigslistVideos 3 ะณะพะดะฐ ะฝะฐะทะฐะด
i rewatch this, and a couple similar videos, everytime i start a new project, because sometimes they have nice tips, but i dont need them at that moment. so its better to find them and use them during a project that requires them to get used to them.
@mandisaw
@mandisaw 5 ะปะตั‚ ะฝะฐะทะฐะด
Reminds me of the old Tips & Tricks live sessions the Unity Learn guys used to do. I've been using Unity for ~3years, and some of these were even new to me. Scene merging!!
@JJCUBER
@JJCUBER 5 ะปะตั‚ ะฝะฐะทะฐะด
Iโ€™m pleasantly surprised by how many of these I already knew
@JesseEtzler0
@JesseEtzler0 5 ะปะตั‚ ะฝะฐะทะฐะด
Couple of these had me saying "How am I just finding out about some of this stuff just now!?". Also on a side note of the mmorpg tip, only if you know what you're doing ;) But ya most people shouldn't touch that, even single player rpgs are very very complicated even for advanced game developers
@negulipersonal
@negulipersonal 5 ะปะตั‚ ะฝะฐะทะฐะด
your positivity is contagious :) thanks for the great tips!
@ParadoXxGER
@ParadoXxGER 4 ะณะพะดะฐ ะฝะฐะทะฐะด
Incredibly useful! Keep going!
@CoensCartoons
@CoensCartoons 5 ะปะตั‚ ะฝะฐะทะฐะด
please explain the ECS and job system in more depth
@simonestarace5249
@simonestarace5249 5 ะปะตั‚ ะฝะฐะทะฐะด
I want to know *Pure ECS* but I think it's still in preview.
@NamelessCruiser
@NamelessCruiser 5 ะปะตั‚ ะฝะฐะทะฐะด
Literally paused the episode several times to re-write some code. I'm new at this.
@JsMethod
@JsMethod 5 ะปะตั‚ ะฝะฐะทะฐะด
I can't wait to see where you lead us this year Brackeys, keep the good work up!
@basukhadka
@basukhadka ะ“ะพะด ะฝะฐะทะฐะด
Ive been saying the same thing for the past 2 years
@maladavek
@maladavek 5 ะปะตั‚ ะฝะฐะทะฐะด
Amazing video!! Keep up the awesome work!
@Saltant
@Saltant 5 ะปะตั‚ ะฝะฐะทะฐะด
ะกะฟะฐัะธะฑะพ! ะฅะพั€ะพัˆะตะต ะฒะธะดะตะพ.
@Saltant
@Saltant 5 ะปะตั‚ ะฝะฐะทะฐะด
@@regtrgrth7907 Brackeys is a best teacher of a ever seen!
@SugarFree1408
@SugarFree1408 5 ะปะตั‚ ะฝะฐะทะฐะด
90(9:35) It's better to use Debug.Break to avoid compilation error while building(because of UnityEditor namespace)
@processor8267
@processor8267 5 ะปะตั‚ ะฝะฐะทะฐะด
Thanks for awesome tips and pls more outtakes :)
@Grygier94
@Grygier94 5 ะปะตั‚ ะฝะฐะทะฐะด
Such a useful video! Love it
@tangrumser
@tangrumser 5 ะปะตั‚ ะฝะฐะทะฐะด
This is my new bible.
@svenskapankako
@svenskapankako 5 ะปะตั‚ ะฝะฐะทะฐะด
62 and 76 are wrong! The examples and reasons are false. 62. When concatenating string literals they are compile time optimized to just one string! (I.e does not create a single string) 76. This might actually be worse than before! *If anything you should use ' const string a = "asdf" ' if anything!* static readonly is going to potentially make loading the variable slower than const. It also never creates a string! All string literals are contained in the compiled result. So passing in a string literal directly has no performance cost other than passing a pointer.
@diadetediotedio6918
@diadetediotedio6918 5 ะปะตั‚ ะฝะฐะทะฐะด
YESSSSS
@jackdavenport5011
@jackdavenport5011 5 ะปะตั‚ ะฝะฐะทะฐะด
Finally someone who understands compiler optimization
@maessof91
@maessof91 5 ะปะตั‚ ะฝะฐะทะฐะด
stackoverflow.com/questions/21644658/how-to-use-stringbuilder-wisely you are correct untill concatenations of sise 8, but not sure how runtime concatenation comes into play.
@naru2906
@naru2906 3 ะณะพะดะฐ ะฝะฐะทะฐะด
what would happen if they were not literals? would the tip still hold true?
@svenskapankako
@svenskapankako 3 ะณะพะดะฐ ะฝะฐะทะฐะด
@@naru2906 Which one of the tips?
@Chanpaca
@Chanpaca 5 ะปะตั‚ ะฝะฐะทะฐะด
korean reply passing through~! Your every video makes me happy and helpful. I really thank you!
@Jalechah
@Jalechah 5 ะปะตั‚ ะฝะฐะทะฐะด
I love this video. Learnt so many new things. Thank you so much
@exenerate6407
@exenerate6407 5 ะปะตั‚ ะฝะฐะทะฐะด
I thought i knew everything there was to know in unity... Until i saw this video๐Ÿ˜‚ Youโ€™re awesome Brackeys!
@rohithvishwajith4988
@rohithvishwajith4988 5 ะปะตั‚ ะฝะฐะทะฐะด
Exenerate making games is easier than you think...check out this tutorial on unity by udemy
@jackunlocker3125
@jackunlocker3125 5 ะปะตั‚ ะฝะฐะทะฐะด
@@rohithvishwajith4988 damn mate, you are right.
@kova1337
@kova1337 5 ะปะตั‚ ะฝะฐะทะฐะด
#76 won't allocate mem, it will create a literal once and use it, so not every frame just once. Still you can save tiny bit of memory if you use the const, you should do it. #97 says "on deactivated game objects" but the video is deactivating a component, so not sure if true or just wrong example
@Raymoclaus
@Raymoclaus 5 ะปะตั‚ ะฝะฐะทะฐะด
Deactivating a gameobject will also treat all deactivatable components as not enabled so it works the same.
@svenskapankako
@svenskapankako 5 ะปะตั‚ ะฝะฐะทะฐะด
Using a string literal directly is the same as creating a const, they all get put in the assembly string table.
@hritikbaliyan8795
@hritikbaliyan8795 3 ะณะพะดะฐ ะฝะฐะทะฐะด
Actually these tips gonna save me a lot of time in the future. Thanks, Brackeys!!!!!
5 ะปะตั‚ ะฝะฐะทะฐะด
Very useful! Thanks!
@kristophsams5036
@kristophsams5036 5 ะปะตั‚ ะฝะฐะทะฐะด
Tip #100? Challenge accepted! Hold my beer!
@goshjosh182
@goshjosh182 5 ะปะตั‚ ะฝะฐะทะฐะด
#74 should be "Cache variables" rather than "Cash variables" btw
@TheSpacecraftX
@TheSpacecraftX 5 ะปะตั‚ ะฝะฐะทะฐะด
Cache is pronounced like cash.
@themerpheus
@themerpheus 5 ะปะตั‚ ะฝะฐะทะฐะด
@@TheSpacecraftX But it is not typing like that.
@Kheremos
@Kheremos 5 ะปะตั‚ ะฝะฐะทะฐะด
Yep, I checked comments to call this out as well. Hopefully it's an easy fix, or someone may forever be misspelling it after watching this awesome video.
@milanstevic8424
@milanstevic8424 5 ะปะตั‚ ะฝะฐะทะฐะด
@@TheSpacecraftX cash yo variables. how bah dah
@kaldo_kaldo
@kaldo_kaldo 5 ะปะตั‚ ะฝะฐะทะฐะด
@Milan Stevic Cache me outside. How about that?
@sukumarchanti2965
@sukumarchanti2965 5 ะปะตั‚ ะฝะฐะทะฐะด
Awesome Tips.......Helps a lot for Unity Developers.....Thank You!
@karimfadi
@karimfadi 3 ะณะพะดะฐ ะฝะฐะทะฐะด
This video is a masterpiece. Learned a lot in a short time.
@JulianRijken
@JulianRijken 5 ะปะตั‚ ะฝะฐะทะฐะด
Wait, you can merge scenes XD
@beardordie5308
@beardordie5308 5 ะปะตั‚ ะฝะฐะทะฐะด
Right!? That was the most surprising one to me.
@DriitzzCabal
@DriitzzCabal 5 ะปะตั‚ ะฝะฐะทะฐะด
@@beardordie5308 so for seemless loading screen would be level 1 loads when near border of -> level 1 & two merged -> load scene 2 when end of lvl 1 & two merge , unload lvl 1 lvl 1&two when distance great enough that don't see lvl 1, this is *mind blown*
@jackdavenport5011
@jackdavenport5011 5 ะปะตั‚ ะฝะฐะทะฐะด
This lets you load parts of a scene (I.e. different regions of a big open world) seamlessly without having to pause while loading or consume lots of memory
@mort2034
@mort2034 5 ะปะตั‚ ะฝะฐะทะฐะด
Well well, who do we have here. Haha.
@proe4414
@proe4414 5 ะปะตั‚ ะฝะฐะทะฐะด
16. is just a myth!!! :D Math.Sqrt() is even faster than dividing. Of course it's slower than multipling but not that much. A 100.000.000 iterations of Math.Sqrt() on my i5-6500 takes 596ms (double) which is faster than 100.000.000 iterations of dividing which takes about 700ms on doubles. Multipling takes about 350-400ms. So you should be more scared of dividing in your code than of calling Math.Sqrt() :) From what I read it's implemented in x64 hardware that's why it's so blazing fast :D But never use Math.Pow()! It's 5-6 times slower. You can test it on your own CPU: using System; using System.Diagnostics; class Program { static void Main(string[] args) { Stopwatch sw = new Stopwatch(); sw.Start(); double x = 0.0; // iterates 100.000.000 times for (double i = 0; i < 1e8; i += 1) //x += Math.Sqrt(i); // Uncomment to test Sqrt //x /= 0.1; // Uncomment to test dividing sw.Stop(); Console.Out.Write(sw.ElapsedMilliseconds); Console.In.ReadLine(); } }
@SerhiiZhydel
@SerhiiZhydel 5 ะปะตั‚ ะฝะฐะทะฐะด
PROE yeah, but running this code with vector3 makes it at least 3 time slower. running this actions in update takes frame time depending on power of your device. if you run it on mobile, in update, and many times (for example, for calculating path to many enemies based on distance between tiles) you could easily loose 5 fps on that. 30 fps for mobile is most commonly used standard. so even 3-5/30 - it's not few.
@proe4414
@proe4414 5 ะปะตั‚ ะฝะฐะทะฐะด
@@SerhiiZhydel My point is that it's not REALLY slow as Brackeys said. If you're not targeting mobile device and don't have milions of vectors to calculate per frame then you can freely use it, it's lightweight... Dividing is more resources demanding. It's just a myth that it's "really slow" and that was my point.
@ethancheung1676
@ethancheung1676 5 ะปะตั‚ ะฝะฐะทะฐะด
โ€œDividingโ€ not diving.
@proe4414
@proe4414 5 ะปะตั‚ ะฝะฐะทะฐะด
@@ethancheung1676 Typos, I was so tired that half of the words were written properly and half not :d Edited, but everyone probably knew what that meant after getting to the end of my sentence where words were correct.
@ethancheung1676
@ethancheung1676 5 ะปะตั‚ ะฝะฐะทะฐะด
PROE i appreciate much of your findings anyway
@miko-puk-puk
@miko-puk-puk 5 ะปะตั‚ ะฝะฐะทะฐะด
The bloopers explain why u are always smiling xD, all of the time on the edge of laugh. Great video!
@WilkoGRACZ
@WilkoGRACZ 5 ะปะตั‚ ะฝะฐะทะฐะด
Reeealy helpfull ! :D Nice bloopers too LOOL!!
@SgtRegg
@SgtRegg 5 ะปะตั‚ ะฝะฐะทะฐะด
i really don't understand nr. 100 (seriously)
@Katatonya
@Katatonya 5 ะปะตั‚ ะฝะฐะทะฐะด
I'd guess it's impossibly hard, unless you have a team of 100 people at least. Which will still take like 5-10 years. Based on how much it took other MMOs. And then, there's still like really small chance it's going to be picked up by anyone. Oh and not forgetting, you also need a huge budget.
@astral2048
@astral2048 5 ะปะตั‚ ะฝะฐะทะฐะด
It's not "hard" but just too much work to do.
@Toopa88
@Toopa88 4 ะณะพะดะฐ ะฝะฐะทะฐะด
@@astral2048 That's a really shitty attitude.
@mehmedcavas3069
@mehmedcavas3069 5 ะปะตั‚ ะฝะฐะทะฐะด
why we should not do an MMORPG? :D
@kilrain_dev
@kilrain_dev 5 ะปะตั‚ ะฝะฐะทะฐะด
People repeat this due to the sheer amount of work involved. Most of the time when the average person tries they get discouraged and quit and itโ€™s better to start small and actually complete something.
@kilrain_dev
@kilrain_dev 5 ะปะตั‚ ะฝะฐะทะฐะด
Oh and uh I donโ€™t listen :P
@Saidriak
@Saidriak 5 ะปะตั‚ ะฝะฐะทะฐะด
It's way way way to high level for beginning designers or even intermediate designers if they don't have a team of 20+ people. It's also an oversaturated market so even if you do everything right it still could fail in the long run. Start small, as small as you can think. One of the first projects I actually succeeded with was recreating asteroids, which made me better understand and grow my skills which helped a ton with my later work.
@TYNEPUNK
@TYNEPUNK 5 ะปะตั‚ ะฝะฐะทะฐะด
great video thanks!
@Bruce.B
@Bruce.B 5 ะปะตั‚ ะฝะฐะทะฐะด
Literally the best unity video I have seen to the day
@tanu3873
@tanu3873 5 ะปะตั‚ ะฝะฐะทะฐะด
I believe its caching and not cashing?
@TheSpacecraftX
@TheSpacecraftX 5 ะปะตั‚ ะฝะฐะทะฐะด
Caching is pronounced cashing.
@tanu3873
@tanu3873 5 ะปะตั‚ ะฝะฐะทะฐะด
@@TheSpacecraftX yeah but he spelt it as cash
@clonkex
@clonkex 5 ะปะตั‚ ะฝะฐะทะฐะด
@@TheSpacecraftX Why do you keep saying that?
@rodbot
@rodbot 5 ะปะตั‚ ะฝะฐะทะฐะด
@@TheSpacecraftX Can you not comprehend that it's spelled "cache"? Get that through your thick skull.
@TheSpacecraftX
@TheSpacecraftX 5 ะปะตั‚ ะฝะฐะทะฐะด
@@rodbot can you not see than I spell it cache. I obviously didn't notice that he wrote it as cash. If it didn't know it was spelled cache I wouldn't have written caching would I. Can you get that through your thick skull?
@mohamedelhawy4124
@mohamedelhawy4124 5 ะปะตั‚ ะฝะฐะทะฐะด
I don't agree with Tip no. 100 , i do a MMORPG but a 2D one even if i have to go through hell TWICE.
@bestdaddyoftheyear
@bestdaddyoftheyear 2 ะณะพะดะฐ ะฝะฐะทะฐะด
As always, thank you sir!
@grimm_productions7274
@grimm_productions7274 10 ะผะตััั†ะตะฒ ะฝะฐะทะฐะด
Tip 37 was a big joy to see. When I went to use it, got errors. Remembered tip 31. Got tip 37 to work! Learned a few things. Best tutorial channel ever. Always learning something. Start putting them in my credits.
@LightJockey
@LightJockey 5 ะปะตั‚ ะฝะฐะทะฐะด
Oh please just stop suggesting to not make use of square roots already, modern CPUs will handle millions of square root operations before dropping the framerate
@Henrix1998
@Henrix1998 5 ะปะตั‚ ะฝะฐะทะฐะด
What's the joke with #100?
@lourensmalan2431
@lourensmalan2431 5 ะปะตั‚ ะฝะฐะทะฐะด
It's less a joke and more just game design advice, mmos are games hard to code in a over saturated market (if you haven't noticed the fast amount of mmos coming out recently) they are basically not at all worth the time and effort considering WoW is still the largest mmo out there and it's like 20 years old. The closest thing to a joke could be the amount of mmos that fail but I'm pretty sure this is just pure advice.
@shadoninja
@shadoninja 5 ะปะตั‚ ะฝะฐะทะฐะด
It has absolutely nothing to do with the MMO market being over-saturated. MMO's are about the hardest type of game to make.
@Shadefrank
@Shadefrank 5 ะปะตั‚ ะฝะฐะทะฐะด
Every new Unity developer wants to create MMORPG he knows (ie World of Warcraft) but better! - Of course the scope is too large to be finished by a solo developer (when usually companies with 100+ devs work on it for 4-6+ years)....
@lourensmalan2431
@lourensmalan2431 5 ะปะตั‚ ะฝะฐะทะฐะด
@@shadoninja that's why I said both, it's not worth the time and effort because in the end you'll have worked so hard on something for so long that it won't really be worth it combined with the fact that it's in a over saturated market (there's like at least 5-10 mmos coming out a year) that making one just won't really get the value you put in.
@AlfredLau-xr2oe
@AlfredLau-xr2oe 5 ะปะตั‚ ะฝะฐะทะฐะด
This is so crazy idea, a lot of fun thx!
@carloscorona6214
@carloscorona6214 5 ะปะตั‚ ะฝะฐะทะฐะด
nice video :) , the final was the best tip
@Ahmed-my4tl
@Ahmed-my4tl 5 ะปะตั‚ ะฝะฐะทะฐะด
1st
@connerlucas8277
@connerlucas8277 5 ะปะตั‚ ะฝะฐะทะฐะด
Your first congrats
@littlenarwhal3914
@littlenarwhal3914 5 ะปะตั‚ ะฝะฐะทะฐะด
One tip i think is important is using indexors when you have a class that has an important array or list variable in it, like a dungeon generator or something. You can then create an indexor in that script so that other scripts can access that array or list indirectly by just using the name of the variable they id'ed that class with
@fethierenkocyigit6443
@fethierenkocyigit6443 4 ะณะพะดะฐ ะฝะฐะทะฐะด
You're the one who make me those all amazing stuffs so far. thank you for everything.
@kunamo
@kunamo 5 ะปะตั‚ ะฝะฐะทะฐะด
If we could have at least 10% of the level of excitement and enthusiasm you put into your videos, we'll be for sure better developers!
@vlaskz
@vlaskz ะ“ะพะด ะฝะฐะทะฐะด
One of the funniest videos of the channel!
@shevaplayer8905
@shevaplayer8905 5 ะปะตั‚ ะฝะฐะทะฐะด
I really dont know what could i do without u
@CodedXtreme
@CodedXtreme 5 ะปะตั‚ ะฝะฐะทะฐะด
Thank you Brackeys
@EtzeNuegez
@EtzeNuegez 2 ะณะพะดะฐ ะฝะฐะทะฐะด
I learned a lot from this, thanks dude
@ItBeOnai
@ItBeOnai 5 ะปะตั‚ ะฝะฐะทะฐะด
THANK YOU SO MUCH THIS WAS SO HELPFUL
@ivo435
@ivo435 2 ะณะพะดะฐ ะฝะฐะทะฐะด
My mind was blown at least 20 times in this video. Thank you!
@mohamedessam-6228
@mohamedessam-6228 5 ะปะตั‚ ะฝะฐะทะฐะด
its really good job, thanks for sharing
@MrSuperTeenGohan
@MrSuperTeenGohan 5 ะปะตั‚ ะฝะฐะทะฐะด
How can these guys be so silly and nerdy and awesome at the same time??? I am so impressed
@Salmontres
@Salmontres 4 ะณะพะดะฐ ะฝะฐะทะฐะด
I didn't think I would use so much of these tips! AnimationCurve is already a life saver!
@david_broz
@david_broz 5 ะปะตั‚ ะฝะฐะทะฐะด
Wow, so many useful tips! That will help me a lot with my MMORPG!
@naoiph6924
@naoiph6924 5 ะปะตั‚ ะฝะฐะทะฐะด
I love your channel!
@Farrukh3D
@Farrukh3D 5 ะปะตั‚ ะฝะฐะทะฐะด
Thanks for sharing :) Great
@appleFullable
@appleFullable 3 ะณะพะดะฐ ะฝะฐะทะฐะด
great work
@estebancastroavila2819
@estebancastroavila2819 3 ะณะพะดะฐ ะฝะฐะทะฐะด
54 tip the best tip!!! I jumped out from my chair, seeing how plotting variables is possible in unity!
@FelixxFelixx-tt7sf
@FelixxFelixx-tt7sf 5 ะปะตั‚ ะฝะฐะทะฐะด
Awesome Video
@vaskedagame880
@vaskedagame880 5 ะปะตั‚ ะฝะฐะทะฐะด
Although I didn't understand a lot of tips, and knew some, I still found a lot of useful things I will definitely use. Thanks a lot! Great video as always!
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How to make a Video Game - Godot Beginner Tutorial
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Beautiful game!๐Ÿ˜
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