I wish they fixed the population a bit, a city like this should be over 1 million population, 100k in real life is not a big city by any means. They could leave the same number of sims just show the population to be bigger based on some formula or something. Sweet content though, hi from Boston
Real 1mil cities are much larger than this; CS2 just has a much smaller needed ratio of population to high rise. Interestingly, one of the main complaints about CS1 was that low density residential often housed 5-10 people, overblowing the populations of small, suburban districts.
@@sloganreadersloganreader6736 there is no such thing as a city with dozens of huge skyscrapers and dense areas like this with 100k population. And CS1 had the same problem, there is no way to create a large city of 1M people let alone a huge city.
@@bustorobusto6316 Yeah, that’s my point. CS2’s skyscraper to resident ratio is much higher compared to IRL cities. In order to keep a completely realistic simulation, Colossal Order would have to develop a map 10x as big to fit the size of IRL cities with this large of a skyline (which comes with performance problems) or make a more realistic ratio of skyscraper to citizen (and nobody wants to spend a 100 hours on a city with no skyline).
@@sloganreadersloganreader6736 I get it, and I can do what I usually do which is come up with a set multiplier for things like population, money, etc. It affects the immersion for me, I’d almost rather not even know the population than see that my huge skyline and seemingly massive city only has 35,000 people :(
Starting with a suburb is a pretty good idea, I hadn't thought of that before. Building outside in can also help anticipate the traffic you'd have to contend with downtown
Woow! Its such an underrated part of cs2 how quick you can build big cities. I totally expect everything will be "back to normal" when editor and mods come around and detailer brain sets in again 😅
it’s also extremely hard though because as your city grows it’s hard to profit as you add in more *necessary services* which are extremely expensive. your city grows extremely rapidly causing you to hit milestones faster when you don’t have the development or space for the services that are mandatory as soon as they unlock basically. it’s also extremey frustrating because the landscape on most of the maps is so extreme in difference in topography that you have to landscape, build, and pay for stuff all at once. talk about bankruptcy 😍
It is different haveing to rely on power export to stay green, unlike in cs1 where you were always in the green just from zoneing more and services were an exscuse to lower your income
Great job on the challenge. One of the most disappointing things of the first game was that cities looked so unrealistic for their population size, sucks they weren't able to fix that.
I didn't want to build a roundabout because I'm doing an American style city Me: Well that's not true, we have roundabouts sometimes **Proceeds to build european-style roundabout interchange, delete it, and build even more european-style roundabout interchange. Seriously though, diamond interchanges with roundabouts are pretty rare here, diamond interchanges with one giant roundabout are nonexistent here.
This video provides the most comprehensive comparison to date, but may I inquire about the population of this town? I'd like to make a record of it for future reference. Thank you in advance.
@@Dirty.H The population is even larger than I thought!!! A great reference, as 10k is enough considered a "big city" in the world of CS series. Thanks again.
Is there gonna be a way to choose individual buildings and place them instead of zoning and get random buildings popping up? I remember playing cities XXL and I could do that.
I love your builds. But man, it seems you sold your soul to Paradox when prising this CS-2 shit game so much, hahaha. I hope you took a lot of money ( and I'm happy if you did ) from Paradox's pockets to promote this shity 2006 game. CS-2 is ugly, even uglier than (not-modded) base CS-1, performance is shit, gameplay is just a shell of what the full game will eventually be after milking us for the next 10 years with overpriced 100 DLC's. And even with 100 DLC's, it will still be a shit game without a HUGE modding community who will again save the game with 1000 assets and awesome mods, like it was the case with CS-1. Greed is ruining modern gaming. Give customers as little as you can, and charge every little bit of improvement as much as you can (DLC's). Modders will fix your boring game anyway and for FREE. Hate Paradox and most AAA developers.
We should all ask for a refund till we get to have steam workshop mods. The makers were like how dare you guys be creative on this creative game. No creativity outside of the game guys. Thats not allowed. Just for that, I havent bought the game.
Seems like you can't ask for a refund if you didn't buy it. Why are you watching videos about it if you hate it so much? I bought it the Ultimate Edition and I'm having loads of fun with it. They're obviously going to add mods, they'd be out already if people stopped complaining and dragging the game online. The game is fine, it works. It's a little rough around the edges in places but it's miles ahead of where CS1 was when it came out. If you it doesn't meet your standards then don't buy it and play one of the other billion games on steam. Why waste energy and time trying to tell other people not to play a game? What could you possibly have to gain? You know you can still play CS1 right? Or do we have to boycott that as well because it doesn't meet your arbitrary expectations?