Minor whoops, folks. The PSP Go CAN be connected to a TV through a cable specially designed for it or through a cradle. You just can't use the same cable that the the 2000 and 3000 use. Edit: Mistake #2. Tactics Ogre was, of course, released in the US. The person responsible (me) has been thoroughly punished for this error.
@@dantesquivel0 correct, but many hours go into making these and things can get overlooked or missed because like everyone watching, I am one human being and not infallible. It's important when a mistake happens to acknowledge it, point it out, and accept responsibility for it - which is what this post is for. I'm not like some other people on YT who either dig in, argue, or try to hide any errors. Even worse, there are others who just flat out ignore when they're wrong after someone has proved them wrong and pretend it never happened. I try my best to get everything as accurate as possible, but when maintaining a schedule, minor things WILL rarely slip through the cracks.
@@InglebardGaming appreciate the acknowledgement - it's strange, rn my comment appears under your acknowledgment but I could have sworn when I replied it was to a different comment pointing out the connectivity was indeed possible.
Cool video. One correction though: the PSP Go had a dock/cradle with component output so you could indeed use that to connect to a TV. I’m looking at it now 😉
A fun fact: PSP running at 272P means that it runs at a higher resolution than the PS2's native 224P/448i That tiny console was pushing some real power back then.
PS2 games had resolutions set by the games themselves, as the console lacked a graphic library (graphics were called directly by CPU and set as prebaked instructions to vector and raster processors). Star Wars Battlefront for example was at 512i, GTA San Andreas asked for either 288p or 576i, Crash Bandicoot preferred 384p or 512i, some ports went with 480p.
There was a 3rd party component cable with a switch that would zoom in to full screen, I would love to have one but it quickly went out of stock and never reappeared again. Best times I had with the PSP was playing 2 player MAME games through wireless with my nephew 🙂
The second 'God of War-Ghost of Sparta' blew my mind bitd, it was even a pretty big step up from 'Chains of Olympus'. Also 'Outrun 2' was right up there with the best of that generation, running on a handheld!
For 2004 tech, and its wide screen (16:9) and using the Dpad and buttons basically the same size as the PS2/PS3 DualShock (specially from the 2000/3000 models) while Vita's are tiny, being able to play virtually all PS1 library, being able to play current PC/Console games that were multiplatform, such as Tomb Raider Legends/Anniversary, GTA VCS, many exclusives such as Parasite Eve 3. multiplayer games where each player had their own independent screens LOCALLY, which was a much better experience in games like obscured, where the console version shared the same screen. Emulation was BIG on the handheld and the community is great to this day. It was before the 2010's handheld craze that ended up plaguing the online stores, and also had an impact on the Vita, Wii U and the 3DS, the latter only selling well due to Pokémon and a few other Nintendo exclusives that want it or not, still makes Nintendo sell a lot of hardware. I still remember how amazed I was that a handheld had full blown PC/console titles to play portably, it was a first for the handheld market and won't happen again. I mean, the PSP would still be amazing if it only played PS1 games on the go, but it's just a small portion of what it does. It was launched years before the first iPhone and you could watch videos, listen to music and these were really nice features that we now take for granted. The 3000 models even had Skype and we used it!
@@roberto1519 It was super ambitious for 2004 (really 2005) handheld device. Sony had so many right ideas, they just didn't anticipate how big the internet and streaming would become. Once they realized it, it was much too late. The PSP was a complete wrong-direction misstep and they should have saved digital only (with the cart port) for the Vita, that would have worked out better for them. Overall it was a great system and managed to last about 11 years at retail. But, honestly, it became irrelevant faster here than in Japan and some other regions. Still great for its time!
@@InglebardGaming Yes, even the right analog that was an obvious design choice, they screwed it up. It's screen was big for the time and its best looking games were so impressive that those unfamiliar with the system couldn't believe we had portable PS2s at hand. I remember handing the PSP to a guy right after he was talking about arcades and the PSP was running Cadillacs & Dinosaurs (via CPS1PSP) and it blew him away. I'd say that Sony feared iPhone for the wrong reasons, just like SEGA feared the 3DO and the Jaguar, once the iPhone took of (basically from day one), the PSN Store started flooding with mini games that were never the intent of the portable, and this is not only true for mini games as there are countless retail releases inspired by those strange concepts, it ended up with tons of shovelware. Truth be told, I think the iPhone/iPad dominance during the early 10's took the best of the Wii U/Vita, and if these Apple devices had Pokémon available, it would be the same for the 3DS. The market changed in the late 10's, as we can see the likes of the Switch/Steam Deck going strong. Casuals would never care about consoles/portable gaming focused devices, and vice-versa, but it wasn't the case with the early years of the iPhone era.
I imported a PSP from Hong Kong 6 months before it was released in the UK. Ridge Racer on PSP was and still is an amazing game. Ive got Ridge Racer 2 on my PS5
I've been modding a vita recently and everyday that passes, I lose my shit wondering why Sony messed up the handheld console. I loved the PSP as a kid and love the Vita now as a 33 yo. Sony needs to redo the psp or Vita. That technology was ahead of its time. And that time is now.
The Vita was really good, too, despite a major lack of support in the west. I have a Vita and a PS TV, been a little while since I used, either. I feel like the PS TV could have been HUGE, but Sony probably realized it would cannibalize PS4 sales and they'd essentially be competing with themselves.
@@InglebardGaming Here's a freebie fun fact. Did you know, with some minor tweaks you can make the VITA and VITA TV combo into essentially a Switch by simply swapping the SD2VITA card back and forth?
I don't think that the PSP is too small, it's just that today's handhelds PC/Consoles are too damn big. Steam Deck, ROG Ally, Lenovo Legion (that thing is almost the size of a skateboard!), and even the Switch, you can't fit any of these in your pocket.
When this was announced the buzz around it was huge. I distinctly remember looking forward to it thinking, 'it's gonna have near, Playstation graphics (PS1) on a handheld, amazing!' when they started to show the games in magazines screenshots and with more info coming out, then realising it's not far off a Playstation 2, yes 2! I couldn't believe it. Seeing it running for the first time with it's 16:9 screen amazed gamers. The multimedia capabilities of the machine were also ahead of its time. EDIT: Reminiscing about some of the great, pretty much full console games like Outrun 2 (2006 coast to coast if i remember correctly) playing and looking very close to its console counterparts, and how huge the Monster Hunter games were on the system, which blew up almost like Pokemon at the time especially in Japan. Also a bit later in it's life the homebrew scene was huge with ports like Doom and a great version of Quake along with tons of others and great 'apps' on the different custom firmwares along with loads of emulators bring back memories of some of my favourite gaming moments.
Yeah, when Sony first announced it, everyone expected roughly PS1 quality and it was significantly above that, which was great. It was a couple of notches below PS2 overall, but still crazy powerful for a handheld of that era. The homebrew and hacking scene on the PSP was great, of course, too!
“Did you have a PSP back in the day” hell yeah!!! And still play on it, just turn it on and resume where you’ve left off, it’s just so snappy and has so many great games! And original battery still works really well! Love this device
Yeah, performance-wise, prior to launch, all the magazines and online articles stated it'd be closer to the original PlayStation. Sony played a little coy with that, I think they encouraged that view so when they finally showed off that it was closer to aay a Dreamcast or PS2, people would be shocked. It was definitely great for its time!
i never had one at the time but my nephew got one and loved it.. at first it annoyed me to death because his favorite game for a while was Patapon and i was constantly hearing its voices and effects in my car... years later i started to dip into the PSP library and now i love it.. especially the Y's and Legend of Heroes/ Trails games, Valkyria Chronicles, and english patched japanese games like you mentioned.. there are still a few japanese only games that havent been patched yet, but hey here's hoping for more.. the PSP library as a whole is just fantastic..
Only 1 analogue stick was a fatal flaw combined with the bad TV connection is what killed the PSP. Also *Gran Turismo* (promised at launch) was released _FIVE_ years later and was _NOT_ the _promised_ *Gran Turismo 4 Portable* was the nail in the coffin.
@InglebardGaming maybe u guys are right. Maybe handheld system really did die because **checks notes** of its middling connectivity to TVs. And who could forget the profound effect gran turismo lacking a campaign mode had on all the people who were pirating the game! I see the errors of my way now.
@dirkcoin1037 No need to get snippy. I didn't ever say it failed because of the TV cable. Not once. The PSP didn't fail, period. They don't sell failed systems and make games for them for 10 years. It came to a 'natural' end. Saying piracy 'killed' a system implies that it was abandoned early by the manufacturer. This was not the case with the PSP no matter how mad at me you get. Now did piracy kill the Vita? You might have a good case for that one.
There are some other interesting facts too. The PSP Go supported bluetooth controllers so it could use a Dual Shock 3 when you connected to an external display. Another cool fact is if you're connected to a CRT and you choose 480i as your output resolution you can get a true 240p out of PS1 games. This means that the PSP can show PS1 games identically to how they were displayed on a real PS1. Also some of those PSP titles you mentioned with english patches have since been released in the west with official translations. Final Fantasy Type Zero got a PC/PS4/Xbox One release a few years back. Trails from Zero also got very recent releases too
There were plenty of other things I could have covered, but for these 11 facts videos I pick 11 😁 For games like FF Type 0, yes it was released in updated form on the PS4 (I own it and finished it), but the PSP version is different and was never officially released in english. In fact, it was really controversial when the patch was released, most of the group working on it wanted to drop it when the PS4 english release was announced but someone on the team released it on their own and was really thrashed online for it at the time. In the scheme of things, I'm sure it didn't hurt the ps4 game's sales at all.
That's a good one for the PS1 resolution, let me share another one. The PSVITA, arguably, can do anything the PSP can do via the Adrenaline environment. HOWEVER, one thing the PSP can do that the VITA can't is read the .DAT files that PSP eBOOT games have, which contain the digital manuals.
Back in its heyday, the PSP was revolutionary. But no second analog stick and no way to convert your physical games to digital held it back from aging gracefully. If it did both of those things, plus maybe with PSN trophy and friends list integration, it’d be one of the best handhelds of all time. Despite those things, I still love my 3000. Being able to play games like Star Wars Battlefront, Wipeout, MGS, Assassin’s Creed, Medal of Honor and LEGO games on the go is still cool to me today. Plus the console looks sleek.
Yeah, I still like the design, even though it seems oddly small today thanks to the several other larger handhelds I've had for years now. Definitely ahead of its time for when it came out, Sony really went for it.
years ago when it first came out i bought a whole heap of accessories into australia to sell for the psp ie cases battery packs etc etc. one of the most expensive accessories was a screen magnifier, it had a wide angle camera and a bigger much lower resolution screen that could be conencted to a tv via rca or composite. I made decent money too, bought a new car and kitted it out with performance mods etc all thanks to those basic accessories, I got greedy and invested it into that stupid screen crap, lost it all hahahah. The only thing i have left to show for it today is my original demonstartor psp fat hardly used and still charges. and a fat metal case for it in case the apocalypse comes hahaha Wish id saved the money thats for sure.
Darkstalkers: The Chaos Tower was a pretty sweet launch title for America. Ultimate Ghosts 'n Goblins and MegaMan Maverick Hunter X are also noteworthy titles that are still PSP-exclusive. We also still need an English translation for the Japanese-exclusive Kai version of Ultimate G&G, last I checked 🙏
my parents gave me a silver 3004 to my birthday back in 2012, and i also actually had the av cable , yes on big screens its unusable in my opinion but on a old sony crt it was actually playable and fun. the movies on umd were already a mistake back then because you could just save* a movie or videos already on your sd card. over the last 12 years ive got my hands of every psp that came out except special editions , and to be honest the street was the most durable but changing broken parts are easy if you know how to do it the things dont mentioned in the video that are also pretty interesting is , that there are alot of other accesoires for the psp there was a gps software with an physical gps addon and it works still to this day! cameras where also a big thing for me back then , i got it for invizimals but i never actually played it but instead used it as a typical camera not only because it was better than my phone but also you could do selfies and use the photos you did as a background for your device, i still play on the psp here and there but would take it over a nintendo switch every time this device carried me through my childhood and youth until i was an adult , thanks sony for this experience! i btw never got the vita because i was still happy enough with my psp
A small correction: the 3000 has superior color range and loses blur at the cost of half the pixels at high speed. (Very visible in 2D.) The Go had the best screen, by far. But, the sacrifices in comfort were considerable. And only 16GB for a download focused system? Were they insane? I still miss mine, but still...
I think people give the psp go to much criticism. It was more of an option for someone who didint already have a psp instead of an upgrade. Yes it was over priced but most of the people buying knew it didint have umd support
Even for new customers it was overpriced and they couldn't play about half of the games available for the system. The internal memory was also way too small, you could really only fit a few games on it at a time.
Loved the PSP, used mine for years till it died a final death. Still have a sealed Black Label copy of FFVII: Crisis Core that sits in my game collection to this day. I pre-ordered it and never ended up opening it because some chinese leakers dropped the game a week or so before release since my PSP was already CFWed I just downloaded the leaked copy and played that, still paid for and picked up my pre-order Because I really only sailed the high seas for games that I couldn't get my hands on or wanted to try before committing money towards. Also Memory Stick Pro Duo's were expensive so I really didn't download a lot lol.
@@jonathanmarois9009 For real. First we had SEGA and SNK team up so Dreamcast could connect to the Neo Geo Pocket Colour, then we had Nintendo with the GameCube and Game Boy Player and cable for connectivity. And Sony had the perfect opportunity with the PSP and again with the Vita, but chose not to, it made no sense why they didn't do that since the systems were already cross compatible with their buy on PS3 and get the PSP/Vita version free with it thing and remote play.
It's frustrating that the PSP emulator on the PS3 has such poor compatibility. Otherwise the PS3 phat backwards compatible would have essentially been 4 systems in one...
UMD movies are pretty much the only reason I keep a PSP around these days. Otherwise all my PSP stuff is done via emulation because to me at this point it is just better than playing on the real hardware. Something to note though is that the fonts for the PSP are still under copyright and so can't be included with the emulator, which is why when emulating some games the text doesn't appear properly or can appear outside the text window. You have to sail the high seas to find them and add them to the emulator yourself.
Yeah, I would like to have squeezed in a few more things like the font, the aspect ratio, etc. Definitely interesting but I limit these to 11 facts. I might do a follow up to some of these system videos with stuff that didn't make the cut for the initial videos.
I forgot the PSP Street existed, great vid! The lack of regionlock was appreciated and beloved (RIP LIK-SANG), and then came the Vita. Maining a US PSN account you'd get a sweet nice library of software especially on the Vita TV which apparently required manual certification flagging for software. Primary one is a EU PSN account? You got to use English langauge software, that was it. I bought a bunch of US PSN cards over Amazon to get the most outta that.
Yeah, it sucks workarounds were needed, but at least they were there. I got a PS TV when it was new and a Vita a bit later. Great little system overall, but I can't use the Vita without a grip (kills my hands) and those tiny buttons aren't the best. The PS TV was a great idea but I guess Sony didn't want to compete against their own major home consoles. It's awesome when you hack it, at least!
Kinda disappointed that you didn't mention the hardware NURBS support or acceleration for PNG decoding. Also that the system was severely hindered by not having a second analog stick and having bumpers but not triggers, so it was missing controller parts that prevented a bunch of genres that had already been successful on the PS1/PS2/XBOX/GC from being appropriately playable. It led to some Metal Gear Solid games that couldn't play like the home console ones, even though the hardware was more than up to the task otherwise. I wanted more out of the system, but there were so many amazing titles on the system regardless. The PS1 was a system that a bunch of creative and unique games came to, and the PSP took that mantle since the PS2s development costs were too high to support non-mainstream games. Made it a really nice platform, just not a good place for direct PS1/2 ports in many cases.
I thought about doing one on splines and one on it being the first (sort of) 16:9 system, if I'd done two more they would have been it. Regarding the lack of controls, I thought that one was a bit too common knowledge. All your points are 100% right, the lack of a second stick and extra triggers hampered a fair amount of games. I just felt that's been done extensively by a lot of other videos. The PSP definitely wasn't perfect, but it did a lot of things right and had a pretty solid library overall. Ironic that the Vita fixed a lot of this and performed so much worse (about 15 million sold).
Yep, these are/were our biggest gripes with the handheld. How on earth could Sony NOT add a second analog stick for a 2005 gaming device is beyond comprehension, they remedied that with the Vita, but then they just made the dpad and the face buttons tiny for baby hands... The PSP would be SO much better with at least the right analog thingy, while I could live with the bumpers as they are, at that point in time, games required analog triggers and two analog sticks, go figure.
@@InglebardGaming Vita didn’t have XMB, the interface was a bit of a step back IMO. They did a bunch of gimmicks there too, but while memory stick pro duo was a thing you could work with (personally I have an adapter that RAIDs two microSD cards for mine), the Vita memory card was always way too expensive. Had mine get corrupted and lost all my stuff a few times too. Still though, great systems.
@anderskirchenbauer3723 There's no question the super expensive proprietary memory cards hurt the Vita, they were beyond dumb. Mine never got corrupted, but I hacked mine and got a Vita2SD so I could use regular micro sd cards. But those cards more than anything else probably sealed the Vita's fate. I'm not a huge XMB fan, it was OK, but it's not all that efficient for navigating menus. The Vita interface could definitely stand a few tweaks itself. But yeah, the first thing I do on any retroarch install these days is switch from XMB to Ozone.
@@anderskirchenbauer3723 100% and thanks for this comment, the XMB is so clean, intuitive and easy to navigate, Vita's interface, on the other hand, is sad. I also remember thinking how cool that the "PSP2" finally got touch screen capabilities, and now we can firmly say that the PSP library benefits a lot from not having these gimmicks to them.
great video, but you are super wrong that psp is about on par with 3DS. G flops alone the 3ds is double performance. also got 4x the ram of og psp. the cpu is dual core in 3ds and still more powerful than psps single core. resident evil revolations is better looking than anything on psp by a lot, even in 3D
Thanks and here's my full opinion on this. First I love the 3DS and think its a better system overall. It has lots of fantastic games and its best of the best look superior to the PSP's top tier games. However, the 3DS came along six years after the PSP. Considering that gigantic time gap, the vast majority of its games, despite its more modern architecture , look pretty similar quality-wise to PSP games. There are some instances where a few equivalent games look noticeably nicer or run at smoother frame rates on PSP. I know a lot of this is because the 3DS is rendering way more pixels every frame, as I said in the video, but the majority of 3DS games look only barely better than PSP games if they look better at all. There are exceptions of course, there always are, but do you really think most of the games on the 3DS look that much better than most of the games on PSP? Again, not knocking the 3DS, its one of my favorite systems.
@@InglebardGaming It's not about looks, it's about specs. PSP being on par with the 3DS doesn't work because the PSP is on par with PS2 at best, while the 3DS is on par with the much stronger GameCube, and the New 3DS is stronger than the launch 3DS. The Vita is stronger than the 3DS, but the PSP is not. The PSP being stronger would also make the PS Vita specs almost on par with it, and that's most definitely not the case. As for visuals, name anything on PS5 that can't run on PS4 Pro or Xbox One X in the graphics department and I'll show you my pet unicorn.
@BlueEyedVibeChecker To be fair, nost of the stuff that's on PS4 and PS5 looks WAY better on PS5. Playing stuff like Last of Us II or Horizon Zero Dawn upscaled and at a constant 60fps makes them feel like different games on newer hardware.
When I got a psp go from some dude on craigslist over 10 years ago it came with cables to connect it to the tv so the go does have the functionality to do that too bad I can’t test it since all my tv has is hdmi
great video. I didn't know most of these things. I regret selling mine. But I never understood not having a 2nd analog thumb stick. Like, what were they thinking?
I would bet piracy did screw up psp. There was one major reason apart from ease of modding and small game sizes. Games on psp were better if you pirated them - longer battery life faster load times. I had plenty of original copies but i prefered their pirated versions. And once you start doing so, it's really easy to just download games that you don't own. This is one of few consoles were i feel like piracy actually hurt the platform, and probably turned off many creators who would otherwise put either more time, money and effort into games that were released, or skipped the platform althogether. I think this might be the reason for psp suprisingly low quality of games (especialy 3d game library suffering from uninspired often showelware titles). Why bother to put money and effort if people will opt for pirated games for so many reasons.
I don't think piracy had zero effect, but I think its exaggerated. I think the system that had it the worst for actual damage was the Dreamcast. Piracy was really rampant on the poor DC since it was so easy to do. But yeah, Sony could have mitigated so much if they just took a better approach. Such as there is ZERO reason that when you buy a physical game you shouldn't be able to download the same game from the online store. That goes for today with the PS5, too. They've been doing that for disc based movies for years. It should be set up so when you put the disc into the system it looks for an individual system ID to tie the game to and then gives you the option to download it with a warning it will only work on that system. If you end up having to replace a system due to damage, they can enable exception to redownload them. Simple, mostly convenient, would deter piracy.
The PSP is among the top 10 selling consoles ever, so yeah SONY made a lot of $$$. They wouldn't have bothered to release a successor to PSP (PS Vita) if piracy did so much harm, as you say. Also, (almost) a decade of official game releases and support is definitely a success story for a non Nintendo handheld.
The PSP was really hampered by the lack of a second analogue stick, games like Call Of Duty were a pain in the ass to play because of their unorthodox control schemes
@@rashira9610I mean...the Nintendo 64 was released in 1996, so it had that excuse. But any console from 2004 should've really had two analogue sticks 😂
@@mortenera2294 You're talking a handheld though. They were trying to go for a small form factor, especially since the competition was the OG Nintendo DS. I don;t have a PSP 1000 to compare with but the OG DS is bigger AND thicker than my PSP 3000. Looking at the PSP 1000 tear down, the ribbon cable for the buttons along the bottom (Home, Vol+, Vol-, Start, Select, etc) as well as the power jack are where a second analog could have been placed on the right side of the system. It was all about cramming everything into a small case for portability sake. Now a days we've kind of regressed in the "Make everything tiny" thing, with phones that unfold into tablets and handheld systems with screens only a tad bit bigger than a PSP and only a tad bit smaller than a Vita 1000, but back then the trend was "How much computing power can we cram into something you can easily and comfortably carry in your pocket?" which sometimes meant sacrificing things, such as a second stick. I also don't think Sony really expected many if any games that would have seriously benefitted from a second stick to get made or widely played.
I had mine multitasking in the background. playing tunes, open monster hunter guide, CPU overclocked to nearly 1ghz I used it like a pocket laptop at them time, it was faster than my PC back then
@@mortenera2294 FR, as MIPS CPUs have very limited overclocking. 1 GHz CPU would basically be useless, between heat (there is no heatsink in the PSP) and data transfer be out of synch.
Yes, you can increase the speed in PPSSPP past 333 mhz. I haven't ever gone beyond 333, though and they list CPU speed changes as "unstable." In theory games that skip frames on a real PSP might run smoother at higher clock speeds, but its not a guaranteed thing.
PS2 also was based on MIPS. A MIPS R5900 that Sony and Toshiba customized the hell out of to make the Emotion Engine. MIPS fell out of favor because SGI bought them and than abandoned MIPS for Intel
There's no point in a format like UMD anymore. The moving parts are potential points of failure, they consume more power than flash memory and take up a lot of space. It was a cool idea for the time to take things in a different direction. But with the price and efficiency of flash memory these days, there's just no practical reason for them.
I was going to use mine for some off screen capture for this video. Hadn't used it in about a year... I took it out of the drawer and the battery was swelled and cracked. Oh, well. Might replace it, might not since I by far play PSP games on other hardware these days.
The only reason to own this consul was piracy😂. Games were ridiculously priced, and the UMD’s could be scratched and fail. would Sony address the problem? No, he nobody felt bad about piracy.
I literally never paid more than $20 for a UMD game. I bought a bunch new and some used but complete. PSP games tended to get cheap relatively fast compared to other platforms, game stores seemed to cycle through game inventory for it quicker. Most of the games I bought for it were $10 to $15.