That Culverin-ship garrison-fire micro was crisp as breakfast bacon, I could watch that all day. The more games I see the more I realize how amazing Culverins are when they are at the right place at the right time. Would have researched Heated Shot too, it buffs their Ship multiplier from ×10 to ×15 (so a C Royale hits ships for 750(!) damage per shot)
Lancers perform well against "lighter" heavy infantry such as Musketeers. However, when facing proper anti-cavalry units like Spearmen or Pikemen, Lancers tend to struggle. Plumed Spearmen have a x3 multiplier against cavalry, making them a formidable counter against Lancers.
Inca had lot of vills but factories and tps did also add a lot of eco. Plus the mill and estate upgrades always better for euro civs, well played to both sides
Kind of odd that Mini tried that fight at the 26 minute mark; they were controlling the map so hard, they could have tried a Trade Monopoly to force Revnak to go on the offensive. Fantastic game either way.
here, the best example of why inca is NOT op. hurrcas CANT caunter heavy or culv... and especially not skirm, 23 range against buildings, what good are 110 vills and "op" eco and no unit has more than 350 hp if the opponent just makes free heavey on factories...forever? look i have cool ships, but can never act with them in the deep, no moose ships, or side attack...but of course op...