A small but very laugh-out-loud moment for me was when Aerith says "shit" after nearly falling off the rooftops. It's something you wouldn't expect out of her, and it somehow makes the character even more endearing.
Glad they did it since in the original game, she was portrayed like a princess or goddess. Her quirky personality in this Remake made her very interesting.
@@oiuik She was quirky in the original too, if I remember correctly, it was all her other incarnations (Kingdom Hearts, Advent Children...) that made her all pure and divine
There's an old FFVII drinking game floating around the internet somewhere. A few of the instructions are for whenever a character curses and for Aerith the instructions were "Call an ambulance, you've had too much".
@@ceruleanx5364 I swear to god if it doesn't happen in the remake and she lives im gonna be pissed. As much as I like Aerith it would take way too much away from the story.
I hope they don't undo Aerith's death. Because it's such a crucial part of FF7 and Cloud and it makes the fate vs. choice theme expanded in the remake, implying that it isn't one or the other.
@@ShakenPig I think they might make her death change a little, to not be so obvious and make us all cry again. Hopefully same fate, but different scenario. Obviously Seph know what is going to happen (as it is implied).
I thought the sad moments were done really well. Jessie and Biggs in the tower, and Aerith rescuing Marlene. Also, how beautiful Aerith's House is within the slums, although they don't seem to have a bathroom?
2:18 Found Kyrie Honestly I gotta give it to the creators to even add details like that, just to hint at characters who actually played a minor or even a larger role in the game.
I knew she was important immediately because she was the only passenger with a nameplate, although it was just question marks, and she kept repeating "take a hint, buddy" over and over. I even thought she might be Yuffie for a moment, but only for a moment.
Speaking of fat anyone else notice the one fat Woman by the Honeybee inn. So many of the characters models were reused in game but not that fat one lol. It's terrible I know, But it can take by surprise.
I love how you cited Johnny “Not the sharpest tool in the shed” this goes to show how much the reviewer really is the fan. I love this remake and glad i get to play this masterpiece in my lifetime!
And yet I couldn't fully appreciate it the first time because I was concentrating on not missing any beats. Cloud's got some moves. Who woulda thought?
In my opinion, i loved how they dived deeper into the Biggs, Wedge, and Jessie's background and their personality. But Jessie is the best thing about this chapter of this remake.
Poor Jessie, believing until the very end she was responsible for the collateral damage that Shinra caused. I gotta love how I was dreading the honeybee inn section (the original "dragged" this part out IMO) but it became my favourite point of the whole game. P.S. whomever came up with the pull up mini game can burn!! 😡
This. Anyone asks me the toughest boss in this game is pull up Jules. Followed closely by hard mode Hellhouse (which is a HILARIOUS, but pretty unfair fight).
@@eduardocunha9006 Once you figure out the strategy behind it, hard mode Hell House isn't that bad honestly though some of it does boil down to RNG unfortunately. My biggest gripe with most of the hard mode bosses was that you were generally locked into a semi-zerg strategy for a lot of them.
Pull ups weren't that bad c'mon, I did it in two tries and y'all are acting like it's dark souls or something lol. Maybe you're just all rhythmless swine :p
I just realized they gave us an "Aerith" moment with Jessie in this game. I think it was the one genuine moment I felt truly sad in the game. There were many emotional bits, but *that* struck hard. They made her really charming for a reason.
indeed, I played the original way back in the day. Biggs, wedge and jessie were just randos that I barely spent time with in the OG. But in 7R, well....lets just say i fell for Jessie and was not prepared for the end as i had forgotten the OGs fate of the three
@@t3hpwninat0r Ever since FFXV I've been avoiding trailers almost entirely, they're just been consistently notorious for revealing too much. Same thing happened with KH3, and FFVII-R now looking at the trailers that I avoided. Probably a good idea to do it for Part 2, too
@@t3hpwninat0r for real tho....they even showing president shinra brandishing the golden gun and rufus scene which kinda nice surprise after tedious hojo lab
I adored this remake to pieces. I actually cried a few times! The quarantine really made me get back to basics and enjoy the things I am passionate about more intensively instead of rushing them through. Can't wait for part 2!
I actually enjoyed having some areas expanded and padded. Train graveyard was great. The climb up from Wallmarket was great, and the Shinra Building was the absolute highlight.
Agreed. Everything about the Shinra HQ is amazing: the elevator and stairwell scenes, the President Shinra Memorial, and knocking over all the chairs in the cafeteria just because you can.
@@celeste7987 I appreciated the lore, and seeing the beautiful idealized version of Midgar. It makes one wonder if that was how the city was originally envisioned, or if that was just how it was pitched at the corporate board meeting.
I liked Shinra HQ, but i don't think it was my highlight, i enjoyed the older game of setting it up more, with getting captured by the turks and got to go in front of the president and all that. But it looked fucking SPECTACULAR tho.
@@wanashthegash Same. I was looking forward to the part where they were stuck in the jail cells then found out that someone killed all the guards and had to follow the trail of blood right to the president, it freaked me out when I was younger (though they did keep the blood trail, it's just sparkly purple now lol)
See, Shrina HQ was the one BIG disappointment for me. It was my favorite part of Midgar in the OG. That eeriness of walking through a building of nothing but corpses, following a trail of blood, the missing creepy mysterious body, finding the president run through with a familiar sword but no assailant. That gave me chills even in its rudimentary form. I was SO looking forward to seeing that rendered... and the game massively let me down. Now, I love the game over all. I think the direction they took it in is super interesting and my mind is blown... but I remain very disappointed over HQ. Everything from Hojo's sublab on was disappointing until we got to the Rufus fight. I actually felt like the Drum was just filler padding the runtime. It really didn't add anything.
Fingers crossed Square enix surprises us with a preview of the sequel this E3 season(digital presentation), or atleast DLC. I can't get enough of this game.
@@dominiccrimmings6925 Then what does "The Unknown Journey Continues" mean? I wouldn't call the next game Final Fantasy VII Journey to the Unknown but who knows what the title is, all I know its going to be still FF7. This game has created a new timeline since some characters from the avalanche are spared and also Zack from the Crisis core timeline is spared .. I doubt this will create a new path for FF7 to meet the rest of newer characters like Cid Highwind, Cait Sith, Vincent Valentine, and lastly from Wutai. Yuffie Kisaragi.
I really enjoyed how they emphasized how strong/useful limit breaks were. In the OG, you kinda felt you had to use them almost immediately because you wanted to get the next limit break. But in FF7R, since I didn't have to worry about "use X limit break this amount of times to unlock the other one", I was mindful of when I would use them, whether it was to cause massive damage on staggers or healing wind when I didn't have any MP/ATB gauges. I really appreciated that.
I always wondered when will i face the Hellhouse on my way to sector 6. So I always on guard. Then when it not showed up, i kinda dissapointed. I never knew that it will be the boss in collosium, not until the announcers revealed who my special opponent is. This kind of thing what makes me love not to read any spoilers
I actually loved the remake! I knew the story of ff7 but I hadn’t actually played it before so the change in plot for the remake didn’t upset me much compared to other people who have a lot of nostalgic investment in the original. My favourite aspect of it was probably the score, actually. Just jamming out to all the tracks whilst being able to see how they adapted the original tracks to fit the modern game format and enhance the story more was awe inspiring, personally. My enjoyment of it has led me to play and adore the original too so it can’t be that bad!
I will never get tired of that Honey Bee Inn scene. I'm honestly kind of sad that we won't see Andrea or Madam M again XD For me, the things I loved were the little things that tickled my nostalgia; the climb up the stairs in Shinra HQ, actually somehow making Hell House work and not be completely ridiculous, Cloud and Barrett's banter, Tifa making Cloud that drink... I keep having to remind myself that despite my reservations about the ending, the vast majority of the game was an utter delight ^_^
What makes you think we won't see them again? Possible mild spoilers from the 1997 original: I'm predicting we will be seeing Butch, Burke, and Beck again incarcerated in the Gold Saucer desert prison, Sam losing it all betting on the chocobo races, Leslie in Wutai hunting Corneo, Andrea and Madam M chilling in the Costa Del Sol, and Johnny will be everywhere you go chasing/stalking Tifa.
Hopefully we won't see them anytime soon :/ those new characters are the classic stereotype. I mean it's 2020, isn't it time to let go of these clichès? American Cowboy, Chinese massage lady and a fucking george michael that strips what's left of cloud's personality? Are you guys serious?
I've kind of got a confession about the game (spoilers for original and remake): As a newer fan to the game who never played the original, I never understood why certain moments hit so hard, like a certain scene with Aerith and Sephiroth. I've heard stories of players openly weeping at that scene, and even begging with Square Enix to change what happened, and I always thought to myself 'well that's a little far isn't it?' But, in the wake of seeing THIS game, and the wonderful cast of loveable characters (seriously, how can you not love Aerith?)... I think I understand why those moments, especially THAT moment, (you know the one) hit so hard and drew such a response from people. And I'm honestly kind of terrified about what the future may bring, as I'm not sure if I'll be able to handle the rollercoaster that is to come, and I'm awfully nervous at the prospect of having to watch a moment that was gut-wrenching enough back then. How much worse will it be now? Of course, now the future is unknown, so who knows what they might do with that. The past is the past, but the future doesn't belong to you...
It's probably not gonna happen anymore. The ghost things were there to make them follow the storyline of the original. After they defeated it in the ending, that means they're no longer bound to the original story. So the next games won't be a remake anymore
@@gemgem24able Not necessarily. Those who've played the original game know that the future that's a "failure" isn't actually that bad, but the characters don't. Sometimes, you fail no matter how hard you try, but that doesn't mean failure leads to the worst possible outcome, or that nothing good can come from it. Society is so obsessed with succeeding at literally everything that we've forgotten the value of failure, which is why it's hard for some to accept that maybe the entire game does, in fact, have exactly the same starting and ending points as the original _even though_ you may be allowed to make more choices and change little things along the way. It's been confirmed that major points in the original will be retained, and I honestly have no idea what Aerith's death is if it isn't a major point.
@@gemgem24able It's too iconic of a scene that is integral to building Sephiroth's character as a villian, so I'd be really surprised if they eliminate it. That's a scene that everyone wants to revisit (as weird as that sounds). I think introducing and fighting whispers/destiny is more creating a way to introduce twists and changes to the story and make the audience unsure of what to expect. I would be very surprised if they completely abandon the original story. I expect some big changes like possibly having Zach involved somehow but I'm pretty sure a lot of events and places will remain pretty similar or the same. I do hope for multiple plot paths though! I'm still holding out hope Jesse somehow lives and she joins your party throughout the game. That would be amazing I love her!
@@ggg21201 It's possible, perhaps likely, that we will see Aerith's death only in flashbacks of what came before. (We've gotten teases of that already.) The chances of not seeing at least that are close to zero.
As far as new additions go, my favorite is definitely the Jessie subplot in chapter 4. I absolutely love how it's being done. What feels particularly special for me is when Cloud walks with Biggs and Wedge on an empty street while talking about Jessie's history. I mean, that just feels realistic. I bonded with some of my closest friends exactly the same way. And it's not even a cutscene so you feel more immersed with it. Like some other fans, I question the choice they made regarding the final chapter of the game, but the little gems like the scene above still make me hopeful for the future.
I'll be honest, I love the concept of the whispers. They're such interesting entities and I can't wait to see what they mean for the story going forward.
One thing that absolutely deserved to be on this list were the Chapter 14 Resolution scenes. Tifa's was my favorite, because she's so broken about everything that happens that she just starts crying, and eventually, Cloud comforts her. Sure, he starts squeezing her a little too tightly at one point, but it was really nice to see him soften-up and hug her. Aerith is, and always has been, my favorite girl though, and her scene is amazing, especially when she say's "but whatever happens, you can't fall in love with me", and Cloud responds by saying "do I get a say in all this?", instead of the usual "not gonna be a problem"-type of douche remarks we all know-and-love Cloud for. Aerith's scene also strengthen's my belief that, had she lived in the original game, Cloud would have fallen for her. Remake also hints that this time around, Aerith can be saved, especially because I believe Cloud saw a vision of her death from the original timeline, so he'd be prepared this time when he see's her immediately after she prayed for Holy, and would react quickly to pull her out of the path of Sephiroth's blade. When Sephiroth say's "you will have seven seconds" at the end of the game, I believe that's also a reference to Aerith's death, and that Cloud will have seven seconds to change her fate. Edit: On rewatching Aerith's scene, she also say's "even if you think you have... it won't be real." I'm starting to think that that might be a hint that all or some of Cloud's feelings towards her may be coming from Zack's... memories(?) of her. I'm not sure how to word it. Whatever carried over to Cloud from Zack, when they were imprisoned and tested on with Mako Energy by Hojo. Aerith and Zack were in a relationship prior to the events of Sephiroth burning down Nibbleheim, leading to Zack and Cloud being captured by Hojo immediately after, so it would make sense that Zack's feelings for Aerith would bleed over into Cloud's personality too, since his memories did... albeit selective memories. With the end cutscene seeming to suggest that Zack is now alive in this new timeline, the next game could have a love triangle, similar to how the original game did, except with a major difference: instead of the love triangle being between Cloud, Aerith and Tifa, it would be between Cloud, Aerith and Zack... Or Cloud, Tifa, Aerith, and Zack.
I never played the original myself because turned based company really isn't my jam, but I'm somewhat familiar with the story and characters of the original. I was absolutely blown away by how they made the characters feel so alive. I noticed it most with their eyes and how they have a sort of glow and warmth to them. Also in the small mannerisms that each of the characters do with their voices and how they move, really sold it to me that this is a person, not just a mess of polygons. All of this made it really hard to be Tifa only cause Jessie is just an absolute bean
Totally on board with not knowing wtf is gonna happen. My face hurt from how big I was grinning when I got to the end and realized exactly what they had just done.
@@oiuik I'm almost certain that would be the case. Square knows how much this game is beloved by millions across the globe. They will not stray from the heart of the story and risk a massive backlash that's unrecoverable or at least they'll give us the liberty to choose and appease old fans, open minded or not.
@@RoninXDarknight Right? I mean I'm positive they won't deviate too much from the original. It's a huge question mark until the next game and people are just getting ahead of themselves. I can't blame them though, especially like us who played the original back when we were kids. I mean this game means so much to a lot of us. It's literally part of our childhood that has impacted us in some way shape or form. If anything, they're just tugging our strings and setting us up for a massive emotional roller coaster like what we had 20 years ago. Deja Vu levels of nostalgia if you will.
Can we just praise the composer of this fine game, giving us both amazing remixes of old themes and new themes which enhance the game even further? Nobuo Uematsu and Masashi Hamauzu completely blew the soundtrack away with their amazing skills.
The part where the bridge falls and they have to save cloud and you can see the realization on his face that he needs them just as much as they need him. This was the moment I realized I love their decision to do an expanded midgar. Little character moments like this makes them seem more like a team and you genuinely love the characters this time. Not gonna lie Jessie's death wrecked me this time. I actually gave a shit
Unpopular opinion but I really enjoyed the sidequests in this game. They were varied, rewarding and I loved how my party members would interact with the NPCS, like when Barrett became mad at the Shinra news reporter or how Tifa panicked when she heard that Corneos henchmen were at Aeriths house. It added character to them. I especially liked how sidequests tied into the main plot in that you had to help Avalanche keep the neighbourhood safe, help people recovering after the plate had fallen and of course the fun (but hard) mini-games. I think Square found a nice balance between a well-paced, linear story telling and giving the player some freedom to explore and do side activities on their own.
I was honestly impressed by how some of the last sidequests tie together, for example a doctor needs behemoth's horn, and on another sidequest investigating underground, there's the behemoth.. :D
one thing I really enjoyed about this game : no quick time events during the cool little cinematic breaks during combat. made them so much more enjoyable
Exactly! I think some people focus too much on the ending when the majority of this game was pretty awesome! And we won’t even see how the choice to do the ending that way would affect it as a whole until the next game 🤷🏻♂️
You guys realize that the end of this game has really awful implications for future installments right? FF7 was never about inter-dimensional nonsense and alternate timelines. It undermines the core themes of the story by putting this stuff front and center. And the final boss fights are ridiculous. Fighting a god of fate and sephiroth? Wow. What room is there for raising the stakes?
Andres Hernandez yes....but my point, which I thought was yours too because I was agreeing with your comment lol, is that the very decisive ending doesn’t make the rest of this game bad. I loved everything that came before it. And i don’t have as much of a problem with the ending either I guess. Yes it’s different. But it’s also new. Which is also kind of exciting imo.
@@MikeySmash13 Don't get me wrong. I loved loved loved everything that came before the end and all of the themes are there. The ending does undermine those themes, but won't stop me from loving the 95% of what came before it.
It did show that Biggs survived the incident at the support pillar, it seemed to hint that Jessie did too, and I hope Wedge survived the Shinra HQ incident, at the least his fate was left mostly ambiguous.
i think the funniest thing when i was young is that i really got into the love story line of these games but these games are amazing for the fantasies .
Are there plans to do a Compare-and-Contrast video that highlights some of the references newcomers might not get in the remake? I'm still not sure what's better, what's worse, and what enemies got a glow up.
I loved Wall Market and the Honey Bee, but I really wish they'd included some of the Honey Bee scenes from the original. There was this crazy scene where Cloud accidentally interrupted a "Group Party" with a room full of body builders and they convinced him to take a highly suggestive bath with them that some are calling more than a bath; and another where he passes out from traumatic flashbacks and wakes up to a guy literally beating the crap out of him on a bed. I found Cloud's shyness so adorable in this game and I'm incredibly happy that they included that, but the dance scene (while squeal-worthy in cuteness max) was out of character. I would have completely believed it of Aerith, but Cloud.......dancing........with a guy who constantly flirts with him (like everyone else in this game, Sephiroth included).........and being so cooperative and sexualized while dancing......................I'm sorry, but it was just not like him. I kind of wish they'd gotten him drunk first and then did that, because that would have at least made it make sense.
I think Nomura trying to explain tease at the ending how Cloud think him self as Zack later.... maybe. Because that part its missing in OG. But damn how about Crisis Core, im confuse. What you guys think?
Shoutouts to the music in general, but extra shoutouts to the use of dynamic music to maintain a sense of location while shifting emotional beats. Switching between exploration and combat or phase changes during boss fights are the obvious uses, but things as simple as a change in lead instrument, as when entering Corneo's mansion proper, can give any significant event an immediate, tangible weight that, from the developer's end, would have been easy to omit.
I kind of wish they let you get Ramuh in this one instead of Fat Chocobo. So many of the boss battles were against machines, and that lightning summon would have been nice.
The thing about the dance sequence that made me mad was I couldn’t watch their sweet moves. I was focusing on the line thing because I suck at rhythm games.
Can we just call it "cloud wearing a dress" instead of "cross dressing"? Andrea's entire point is that beauty has nothing to with gender - and he's so right ❤️
@@andreseh87 I disagree. I mean, it used to be called that... So did women wearing pants, before. But nowadays it's pretty well established (by most) that clothes don't really have a gender 🤗 In the famous words of Eddie Izzard; "It's not a woman's dress. It's my dress!"
Thank you for the video, I haven't got my hands on this game yet. But this definitely makes me can't wait to get it soon. I played FFVII many times in the past, and I love it.
I live in Croydon whilst my Parents live close to Tottenham so I laughed out aloud. I too love the slice of life moments that really get you to know and care for the npc"s and PC's in the game not to mention the the amazing memorable music on offer depending on what you're doing orwhat sector you are in. My favourite is Sector 5 but #28 is my favourite Juke Box song. By the way megaflare I got the reference lol. Great video great Narrator, now back to obtaining those 6 other outfits 😁
How many scenes were there of Cloud almost falling from a height but getting saved at the last minute? Did he just not know how to fall from alarming heights at this point? Cause he did it without breaking a sweat after taking out the Bahamut in Advent Children.
When the game was coning up I saw concerns about possible changes to the crossdressing mission, as well as concerns that it would be removed altogether, but not only did SE preserve it, they VASTLY improved upon it and made it a spectacle. I just wish that after the fact we could go and challenge Andrea to more dance-offs.
The remake also let us go back into Sector 7 post destruction. You had that entrance into sector 7 in the original game, but here you can see that hole in the sky. AN entire plate just....gone, and teh reaction of the people due to said event. It was just chilling.
i have mixed feelings about the dancing cloud scene. the dance itself was great, but cloud has never even hinted that he was any good at dancing. i feel like he either shouldn't have been that good (maybe more awkward or slightly out of synch with andrea, copying his moves but a little later than him) or there were some clues earlier on like some random comment to a friend or flashback or something that showed he might be able to dance. like, idk "i briefly learned how to dance a few years ago for an undercover op for shinra" or "one of my friends in soldier training would drag me to dance clubs sometimes" or something.
In SOLDIER they prepare you to face any challenge, that's why Cloud accepted to dance and slayed like a queen... he was probably like "hell yeah, Imma slay this shit"
Played the original several times.. the remake is quite good despite the change in the ending.. but i can sense that arith will not die, cos cloud already see the future in the remake and he will save her in the next chapter.. most fan of the original didnt want her to die right? So be happy ;)
It was always implied in the original that Shinra made the explosion larger for the first bombing run. Jessie questioning what materials she used..yeah, that's straight from the original lol.
Will people please stop talking about that bombing in the first chapter? It's made perfectly clear that Shinra detonates their own reactor when it's blowing up in order to make the explosion massively bigger than it's suppose to be.
I was left a bit concerned when I saw they decided to keep the Mr. T inspiration for Barret's voice acting. However, I felt the remake really did do Baret justice, and this despite a lot of his character development coming along a lot later in the original game. It wasn't even the big moments of vulnerability like the aftermath of the [big scenes] that really conveyed this but also the small scenes where he takes off his glasses for the first time. For me, it was those moment I really appreciated.
They really knocked it out of the park with this game when it comes to the narrative and characters. I mean they did have a base game that was already legendary, but to expand upon that can be harder than coming up with something new.
I am a Aeris fan since the OG ff7. But I really like Tifa more now, maybe 51/49 Aeris. They made Tifa even more likable. Grant 97 FF7 you were just text reading the dialogue. Cloud is a chic magnet. Jessie was a small role in the OG really was greatly developed. Biggs everything I saw him thought a young Charlie Sheen.
People having to live in the slums really has nothing to do with their motivations, in fact they show the pride people have in their living situations. It's solely to protect the planet from being bled dry, literally.
Great list, and very much agree! Fx. it was indeed great to see the friendship between Tifa and Aerith! Speaking of new music, that new Turks theme was kinda disappointing, though. I hope they've made a better one for Rebirth. But overall the soundtrack is improved IMO, and that wasn't an easy feat!
Thanks for this! I honestly loved everything about the game, including the ending. At first, I wasn't a fan of the latter, but now I'm so anxious to see what's happening in the next part! Personally, all these years, I've been hoping for a remake where the player's choices heavily affect the plot and the turn of events - even whether important characters live or die. Hopefully now we will get to see that! All I hope is that the quality of the next installments will be on par with this game - hopefully even better!
Good luck with that. Square got us all where they want us now. They can't write new content for shit. All their last games have been utter bollocks, I'm not expecting much going forwards now they are pulling away from traditional narrative.
My #1: Biggs is alive! (There are whispers that he might survive this time around since they already made us believe that he died at the pillar and then showed him waking up in the leaf house. Hopefully, he stays alive in the next game... don't put me through that shit twice, Square Enix lol)