11) This also preserves the fertilizer, if you were using any. It makes fertilizer significantly more viable when you get to use it for multiple seasons. Wheat seed is so cheap that you can keep large stacks of it around to plant as a fallback plan. "Oops, forgot Pierre's is closed today, or forgot to buy seeds. Whatever, I'll just plant some wheat for now." Beets have a similar niche, where their main selling point is how cheap the seeds are. It's a useful crop if you have sprinkler capacity to spare, but lack funds and/or processing capacity.
As for rain totems, the down side is that you get no new truffles on rainy days. I prefer to just extend a storm if I need more battery packs, and otherwise just use sprinklers and get nearly the same crops plus more truffles.
The lead bobber is useful unless you're really good at a certain trick. Sometimes fish will swim up then rush down to the bottom and stay there. The bar will bounce if you just let it drop. You have to tap the button just enough to slow it's momentum at the last second. This can be difficult and pretty stressful if you're about to lose the fish. Lead makes that situation very simple, you just have to fish differently for the middle zones, constantly tapping.
Same! The lead bobber is the best thing for dealing with the erratic fishes. That bounce is awful. Unless I’m trying to catch a specific fish I’m always using the leaf bobber. 👌
I dont know why but i just thought: Why not a function to push/carry animals? Like picking up a chicken to place somewhere else. Or pushing a cow to get out of your way.
Depending on quality, you may actually lose money turning winter forage into tea saplings. Crystal fruit wine is decent if you don't have something higher-tier, or crystal fruit is a decent healing stack if you don't have something higher-tier on that front.
@@LiYongruiWdp Oh you're right, crafting four items into winter seeds makes enough for five saplings (2500g), whereas selling the items only gets 760 even if they're iridium quality. So at that point it comes down to whether you have time to plant and grow another round of winter seeds, and then how much wood/fiber you're able/willing to funnel into saplings.
With 1.6, the pan and the otherwise-ignored fishing tackles are even more useful now. The pan because you can upgrade it, and the fishing stuff because you can get the Advanced Iridium Rod and put two tackles on it, meaning they don't have to compete with the trap bobber, but can be added alongside it.
The panning update coincides nicely with the lucky ring trick. One can enchant the pan now too! Should indeed be even easier, faster, and more fruitful in what it gives over just one in-game day. Worth.
Ummm. . . Yes, after 7 years these videos ALWAYS tell me things I already know over and over. Yet I watch because... I keep hoping there are actually things I need to know that I don't know... Hopefully the new update will give new RU-vid content. 🤣
I remember when coffee beans could only be grown in spring. I’m just coming back recently into stardew valley and have no idea what this ginger island is or whatnot. I will find out soon. Also: I heard Bubblegum K.K. At the end there :)
This guy reminds me so much of Davie504. Extremely funny, talented content creator and speaks just like this guy. Accent sounds very similar, maybe from same place? Anyways. Top tier content, thank you !
the goat cheese thing is wrong in pretty much every way in the suggestion that it is better than ancient fruit wine. you get 1 cheese per goat per day. assuming high friendship that will be gold star off the bat. lets do the math for 1 barn's worth of land so 12 goat cheese per day taking up 28 tiles of the farm. initial production can be done same day as harvest for the artisan price of 840 g per cheese or 10,080 g. then this can be aged for a week to double that to 20,160. this means that you are using casks for the cheese and making 1,440 g average per day for that batch of cheese. you can amass more while that ages but it will all be the same way and fill up casks quickly. the important figure here is that casking 12 goats cheese is worth 720g per day as half of the value was there from the start. not we go to ancient fruit wine. we can put down a big shed which is smaller than the barn at 21 tiles and use plant pots with deluxe retaining soil to keep them watered permanently. this allows us to have 137 ancient fruit per harvest which is once a week so average 19.5 ancient fruit per day. we'll round that down to 19 ancient fruit per day for simplicity and to give the goat cheese the best shot. we can have another shed for kegs to have the exact right amount for the fruit. after the first harvest we get the wine at the same time that we get the fruit so that is also 19 a day netting us 43,890g per day before aging. aging the wine takes 2 months or 8 weeks. we can fill every cask on the first harvest and sell the rest of the wine we produce in the mean time directly. from the cellar in 8 weeks we get 125 (best cask layout) bottles of wine with a value of 577,500. half of that is the initial value from before casks so in 8 weeks we got 288,750g. this means each week is worth 36,093.75 or 5,156 per day in the casks. on a 1 to 1 basis the wine appreciates in value in the keg at a rate of 288.75 per week where the cheese appreciates in value at a rate of 280g per week. so 1 to 1 the ancient fruit is better by 8.75g but this fails to account for something else. with the cheese you can always have casks available for the next batch of cheese since it ages out before you can fill all 125 at a rate of 12 cheese per day. whereas the wine fills the entire cellar in one go. this means that the wine is making optimal use of your cask room by keeping it completely full around the clock. finally i will demonstrate the comparison of the full 9 week time frame needed for the ancient wine to produce and sell. from aged cellar wine we get 577,500. we get 7 harvests of wine before the next one is put in the kegs and we get 137 per week so we have 12 from the first week and 959 more from the extra harvests for a total of 971 extra un-aged bottles of wine for a value of 2,243,010g. including the cellar wine that brings it to 2,820,510g. and we'll just ignore that after the first harvest it gets faster because you don't have to wait for the wine to age. for the cheese we get to harvest cheese 63 times but since it takes a week to age we only see profits from 56 harvests or 672 cheese in 9 weeks. this sells for 752,640g. so we see that not only does the wine objectively make better use of the casks than cheese does but also using less farm land the ancient fruit multiplies the value the cheese produces by 3.7. now seeing as it is unfair of me to grant the ancient fruit wine an entire extra shed full of casks and not counting that towards the farm land used we can actually go ahead and use half of the shed for fruit and the other half for kegs producing only half the value. this means that without any external farm land use and with a smaller footprint on the farm as well as far less maintenance than gathering and petting every single day we produce 1.87x the value that the goat milk does. also for fun per tile on the farm and assuming the cheese makers are inside the barn the goat cheese produces 5040g per farm tile per week and has upkeep costs for grass/hay and consistent maintenance in collecting and casking the cheese every day. while the ancient fruit produces 14,923g per farm tile per week. tldr: ancient fruit wine is better than goat cheese in every conceivable way except that goat cheese is easier to set up in the first place. if you have the resources to set them up and are more worried about productivity of casks, effective use of farm land and rate of production then ancient fruit wine is 100% better than goat cheese. Edit: and after all of that i remember that goats only produce every other day so just go ahead and cut all the goat cheese values in half (besides individual weekly value increase in casks) making the wine even more efficient than goat cheese in every way
to give the final numbers without having to read the whole thing. (and to correct for my error of being too kind to goats) in the time that it takes ancient fruit wine to age: 1 shed of ancient fruit wine produces 2,820,510g 1 barn of goats produces 376,320g the value of casks is also important here: per day, ancient fruit wine in a cask increases in value by 41.25 per day goat cheese in a cask increses in value by 40 this seems nominal but considering that 1 shed of ancient fruit is enough to keep the entire cellar stocked constantly and 1 barn of goats could never hope to come close to accomplishing that feat (36-48 cheese per week meaning you use about a third of the cellar) the ancient fruit is the obvious choice.
also if you want to make the absolute best value out of your casks while saving land you can use starfruit, assign starfruit to 42 spots in your greenhouse or a shed and replace them as you harvest them. you'll have a full cellar's worth of wine before the previous batch finishes aging, starfruit has the best daily value increase in casks of 56.3g but has an upkeep cost of 400g per seed (assuming that you buy them instead of using the seed maker because i don't want to calculate rng right now) however seeing as that 56.3g is 15 better than ancient fruit and it ages for 56 days it still benefits by 440g over the ancient fruit in the casks. this absolute pinnacle of cask production value comes at the cost of overall production value of farm plots (in the time you get 126 star fruit from those 42 plots you can get 252 ancient fruit) and also it costs more time and money in maintenance as you have to get seeds and replant the star fruit every time you harvest them, this could be seen as less work since its half as often but to me harvesting fruit twice is easier than harvesting fruit once, then getting seeds from the desert or by seed makers and replanting those plants
@@emurphy42 tbh i realized last night that you can't even plant ancient fruit in plant pots so this was basically for nothing outside of using the greenhouse instead
2:34 no? I’m not speedrunning, so the item can just sit on the floor until the next time I walk past. The only time I trash things is in mines (and sure I’ll upgrade the can for funsies but most of what gets thrown away is sap and slime)
Blue chickens are from the 8-heart event with Shane. Select 'chicken' from Marnie after the event and reset until she offers a blue one. They give white eggs. Black chickens are bought by Krobus or given randomly by the witch. Gold chickens are after attaining perfection.