Damn dude. 4 minutes into the video and the concept of isolating where the noise is coming from.. I already know this is going to save a tonne of time. Thank you!
Thank you! Please turn off the background music or lower it substantially. It ruins it for people who speedup the video and can be distracting even for people who don't. Thanks again!
Oh man, remember the shit you could throw at mental ray and it would render it without complaints while Arnold crashes instantly if you look at the screen the wrong way. Great video tho! ;)
1. Keep Arnold version up-to-date 2. Do not oversample your projects 3. Keep the ray depth (bounces) at low values 4. Don't oversample your lights 5. Use a low resolution HDRI map if possible (even 1k is enough) 6. Your working project should be on the fastest drive 7. Try to avoid mest lights and emissive textures (use area lights as much as u can) 8. Save render threads for the UI 9. Pre-bake your .tx files for faster time to first pixel TTFP 10. Arnold Standins are amazing, use them! 11. Use 2D/comp motion blur and DOF if possible 12. Make use of Arnolds NOICE denoiser
I faces some problem with Arnold. When I render Bifrost using GPU in Arnold maya is stop responding. But CPU render is ok. How would I fix it? Any solution plz.
thank u very much sir .. U Just save me. I ve been facing another problem . When I use volume light in 3d max 2022 arnlod GPU render .. it is show me an fatal error .. I don't know why it is happen . yes my project is big like a city scape ..
Stand Ins doesn't necessarily render faster. They use less memory and disk size, but doesn't render faster. I've made many tests using instances, objects duplicated and instand ins and they render almost at the same time. Maybe with a super low memory PC intand ins can improve render times, loading the scene, etc. but normally they don't affect render time at all.
Yeah you’re right. Pixel rendering is not faster. But scene handling and getting iterations through is way faster like this. Plus you can easily manipulate things using operators
Hey man! Great job, really love your videos they are super helpful and you talk alot about stuff that is difficult to find elsewhere. :) One small thing though, you don't really need to talk that fast and loud. I think I see what you are going for but you don't need to hype yourself up like most youtubers do. That kind of aesthetic works great for 3 minute clickbait videos, but not for half hour tech-heavy talk. I really like when you sort of slow it down keeping it a bit mellow. Your tips are great and super smart so I think it is good to let the audience take it all in. Anyways, sorry for the rant, really love your channel! ❤
0:00 Important Stuff 0:59 Concept this 1:42 Obvious Tip 1 2:32 Big Tip 2 5:26 Another Obvious Tip 3 6:39 Hidden Tip 4 7:54 Very Sneaky Tip 5 9:42 Good and Obvious Tip 6 10:18 Very Important Tip 7 11:26 The Speedup Tip 8 14:13 Huge Tip 9 15:57 Precious Tip 10 18:48 Is it a good Tip 11 22:18 The Flash Tip 12
Hey thank you for the tips. Can't wait to try them for my assignment. However I have a question. I need to render a 300 frame sequence relatively noise free. The sequence has motion blur as well. I cant deactivate because the professor wants motion blur for some reason. How do I denoise a render sequence with motion blur? I'd like to use a denoiser to speed up the process a bit more but I found out it's a bit different with a sequence than a still. Can I denoise while motion blur is on?
That update method should be done more intuitively. SImple show the user if he/she i using an outdated version. Its not rocket science, its just convenience for the user. What should a user jump through all kinds of hoops to search if his version is the latest?!?! I mean Arnold already uses a connection to check for licenses, why not also check updates? Dang that's not that hard to add even. Lazy developers!
I think you should use a different less noisy piece of music as background music. At 2:19 when it stopped, my ear really felt the difference. I would have watched your video, but your music is to loud while you are talking, as your own voice is also just as loud as the music, they are competing.
I dont even know what arnold is. I have cinema r19 for a while now. I want arnold. Why does everyone love arnold? Why is arnold better than my default render?
the arnold utilities denoiser (noice) don't genered any exr desoised file ? i make merge exr file and enable "output denoising aov's but nothing is genereted ? i see you have a variance layer , where i find him ?
Instead of ass for standins Arnold you can also use abc or usd files. They can also be loaded native in Arnold which give you the same speed improvement.
And 1 thing I really missed and my top tip ;) Use Arnold operators. Time to first pixel is a whole lot faster (especially on more complex scenes) Also you can use your whole setup in houdini, c4d, 3ds, as long as you use the Arnold native shaders. And a big plus is you learn how to have a proper workflow ;)
Hey Arvid, Great tips!!! I tried the denoiser option but I didn’t get any output file. The script editor is says “metadata not found” Could anyone help me out here? Thank you
Thankyou!! this is some great information you really helped to speed up my workflow. i do however have issues when i dup a light (AiPhotometricLight) i tend to work in very large scenes and have lots of lighting. how can i optimize Lighting inside Maya without going into Houdini
We are really spoiled with curretn render engines and speedups in render times. Dang man, i remember doing full physical renders for hours at a time for a single image. PFFFFF
What helps in my engine is using simple shapes if your using mesh lights. If its really a special form, than use fake emitter and use an area or probe light.
Doesnt it have a flat area light? I mean using a cylinder also mean its shooting up and all other directions. All kinds of directions which influence render times
@@arvidurs In the engine i sued a lot, it was due to the fact that meshes get triangulated, and thus many triangles cause a major slow down in the engine. SInce each triangle is seen as a emitting source. hats why simplifying th object helps. Also using HDR as texture emitters did help for us. Doesnt Arnold benefit from that as well when using textured emitters?
Hello im having a problem With GPU /CPU in MtoA 4.0.4, both renders look so different from the other while the setup is the same. Not sure if there is any trouble With. Image file extensions, open gl /direct X, gamma raw/sRGB. GPU rtx 2080 render is about 2 min and CPU is almost 5 min. But CPU has better quality by far. Not only grain talking but lighting influences...
@@arvidurs Thanks for the reply! I'm testing now with all the latest versions and drivers... Just one more question: I´m making a scene where I had some result of grained result of "photons" I guess; so I used optriX denoiser and looks amazing, the problem is that this is not an architectural project, but a 3d video, so as an image sequence (.eexr I need) the result with the denoiser is not looking great, the images don't match and it looks like "missing frames" plus the way it smoothes the frames also affect the penumbra and the quality of the sharp lines in that spaces. I'm testing 3-1-1-3-1-1 (some transmission involved) and +1 transmission in ray depth. Do I have to keep increasing general samples? I can´t make a frame of 12 min+ because it's a 1240 frames project. The current time render it's about 5:50 but maybe I'm missing something to improve the behavior of that noise on the lights. Beforehand thank you, rusty English here. Testing now light samples-
im trying to render a man turning into clouds with aistandardvolume in 5k res(for print) and its the slowest thing i ever tried with 2AA its like 5-8 hours on a ryzen 3950. the volumeshader is not supported by gpu. really really excited to try the deNOICEr function! (in 5 hours when the current render is done). very noice tips :)
normally i have one bucket rendering per core, but with the standardvolume in the scene all cores work on the same bucket. also the arnold ipr is almost pure black, so im doing it with the normal ipr. quite a sketchy shader... any cloud tips to speed up my life?
That section about the threads is weird. Dont those 2 settings botch with each other. Kinda vague there are different places to preset this? I would be nicer if you could sub sample the Instant or live rendering. Like starting posigin, instead of using small pixels valies, it should start at bigger number and tune down over time. Im quite baffled that with your specs its still sluggish. I mean didn't you say 80 threads!!! and 2 physical CPU?!?! Isnt that basically a network render setup?
Hello Arvid I am planning my new setup and whats your opinion on a Nvidia 3090 vs rtx a6000, regarding render speed and display performance for heavy scenes? Maya 2020, windows 10 , 64 GB Ram? Would love to get your opinion on it. Thank you
@@davidmonteiro6822 mainly in high end production where the need of lots vram is required. Environments, simulations, real-time rendering, projecting to several 8k screens
dial in the hair first using AA samples to check aliasing and alpha artifacting. Then look at specular samples and slowly bring them up until clean. Blonde hair needs way more than darker hair.
Hi there, Is there a way to get just the SSS AOV denoised? I mean, right now the only way to desnoise an image is afterwards isn't it? I hope they implement a desnoise effect at rendertime for some AOVs. That would be awesome and be able to desnoise just the super noisy AOVs like SS or specular ones!
Yeah agreed! That is not possible right now. You can denoise aov after render though
2 года назад
@@arvidurs I know yes. It's now a very straightforward process when you do it with AOVs instead of RGBA ones. Do you have any videos covering that process?
Wow that is really super usefull Thanks a lot Arvid I would like to know what is the software that you have used to compare renders in the DENOISER sections. Thanks a lot
this video helped me a lot... I need small help... I'm using Optix denoiser for batch render it gives me the best denoise result than Arnold denoise AOV.. but the problem is I am getting two two frames in batch.. that is.. one is a normal one with the noise and another denoised image in batch render... if I render 60 frames I'm getting 120... is there any way to get rid of this problem
It's not really a problem, it just gives you the denoised and the non denoised version of that frame. I'm nor sure if you can turn that off. If it's a problem you could just remove the non denoised frames after render?
Just a small doubt strike in my mind, when we decrease the Threads for UI and save the file and when we send the file to the farm for rendering, will It uses all the threads!? I'm guessing we need to keep in my mind to turn off before sending it to the farm!
11:26 Is there a way to get it feeling this interactive in Houdini? I've tried what you've done here, but it doesn't look or feel as interactive as you have it in maya. I have 64 threads so I don't think it's a cpu issue. Thanks