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12 Tips for Making Your Renders Faster and Beautiful 

Arvid Schneider
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29 сен 2024

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Комментарии : 265   
@arvidurs
@arvidurs 4 года назад
Join the CG Community on Discord! discord.gg/z35NUgV
@cjhamilton_art
@cjhamilton_art 8 месяцев назад
Damn dude. 4 minutes into the video and the concept of isolating where the noise is coming from.. I already know this is going to save a tonne of time. Thank you!
@didioskywalker
@didioskywalker 4 года назад
Thank you so much! If you lower the volume of the background music, your video will be even greater!
@arvidurs
@arvidurs 4 года назад
Yeah! I'll keep that in mind for next video. Sorry for that :)
@ksta1996
@ksta1996 3 года назад
@@arvidurs or hopefully get rid of it entirely
@HebrewMadeEasy
@HebrewMadeEasy Год назад
it's crazy how useful this video is!!! thank u so much
@baldoski
@baldoski 4 года назад
80 threads.. holy cow!
@Palrakesh363
@Palrakesh363 3 года назад
ty very much
@ikbo
@ikbo 4 года назад
Thank you! Please turn off the background music or lower it substantially. It ruins it for people who speedup the video and can be distracting even for people who don't. Thanks again!
@arvidurs
@arvidurs 4 года назад
I hear you
@thoran6279
@thoran6279 3 года назад
This video thaught me more about rendering than an entire semester of 3D High Poly Theory in College
@arvidurs
@arvidurs 3 года назад
Hahah - that doesn't speak for the College :D Glad I was able to help, maybe send my videos to the Director :p
@chinmaythorat
@chinmaythorat 4 года назад
I have gained almost 20-30% of my knowledge about CGI field is from YOU!....Thank You Arvid
@ghost62370
@ghost62370 4 года назад
Same xd
@arvidurs
@arvidurs 4 года назад
Aw! That means a lot! Thanks so much, this stuff keeps me going and motivated. Thanks
@chinmaythorat
@chinmaythorat 4 года назад
@@arvidurs You're Welcome 🤝🏻
@junoxvc
@junoxvc 4 года назад
Yes I agree and put a point into this!
@CGITutorials
@CGITutorials 3 года назад
That threads tip is life changing! Subbed.
@omma911
@omma911 4 года назад
Oh man, remember the shit you could throw at mental ray and it would render it without complaints while Arnold crashes instantly if you look at the screen the wrong way. Great video tho! ;)
@AndyBaedal
@AndyBaedal 4 года назад
1. Keep Arnold version up-to-date 2. Do not oversample your projects 3. Keep the ray depth (bounces) at low values 4. Don't oversample your lights 5. Use a low resolution HDRI map if possible (even 1k is enough) 6. Your working project should be on the fastest drive 7. Try to avoid mest lights and emissive textures (use area lights as much as u can) 8. Save render threads for the UI 9. Pre-bake your .tx files for faster time to first pixel TTFP 10. Arnold Standins are amazing, use them! 11. Use 2D/comp motion blur and DOF if possible 12. Make use of Arnolds NOICE denoiser
@arvidurs
@arvidurs 4 года назад
Aaaw you taking away all the suspense
@kishanpatel1264
@kishanpatel1264 3 года назад
I faces some problem with Arnold. When I render Bifrost using GPU in Arnold maya is stop responding. But CPU render is ok. How would I fix it? Any solution plz.
@farahag9015
@farahag9015 4 года назад
bless your heart, you're making my life easier
@PulakChowdhury
@PulakChowdhury 2 года назад
thank u very much sir .. U Just save me. I ve been facing another problem . When I use volume light in 3d max 2022 arnlod GPU render .. it is show me an fatal error .. I don't know why it is happen . yes my project is big like a city scape ..
@Giga3D811
@Giga3D811 2 года назад
YOU ABSOLUTELY BEAUTIFUL HUMAN. Thank you so much for this video. Saved me from so much on time!!!!!!!! God bless!
@NewtaoV
@NewtaoV 2 года назад
Stand Ins doesn't necessarily render faster. They use less memory and disk size, but doesn't render faster. I've made many tests using instances, objects duplicated and instand ins and they render almost at the same time. Maybe with a super low memory PC intand ins can improve render times, loading the scene, etc. but normally they don't affect render time at all.
@arvidurs
@arvidurs 2 года назад
Yeah you’re right. Pixel rendering is not faster. But scene handling and getting iterations through is way faster like this. Plus you can easily manipulate things using operators
@NewtaoV
@NewtaoV 2 года назад
@@arvidurs No doubt about that, but the title is "render fast", not fast iteraction.
@turbogreger
@turbogreger 4 года назад
Hey man! Great job, really love your videos they are super helpful and you talk alot about stuff that is difficult to find elsewhere. :) One small thing though, you don't really need to talk that fast and loud. I think I see what you are going for but you don't need to hype yourself up like most youtubers do. That kind of aesthetic works great for 3 minute clickbait videos, but not for half hour tech-heavy talk. I really like when you sort of slow it down keeping it a bit mellow. Your tips are great and super smart so I think it is good to let the audience take it all in. Anyways, sorry for the rant, really love your channel! ❤
@arvidurs
@arvidurs 4 года назад
Yeah noted! I am just trying to not appear mundane and boring :) I get what you're saying though
@asadujjamanmahfuz3549
@asadujjamanmahfuz3549 2 года назад
thank you sir
@user-cq9nz7gd2m
@user-cq9nz7gd2m 3 года назад
0:00 Important Stuff 0:59 Concept this 1:42 Obvious Tip 1 2:32 Big Tip 2 5:26 Another Obvious Tip 3 6:39 Hidden Tip 4 7:54 Very Sneaky Tip 5 9:42 Good and Obvious Tip 6 10:18 Very Important Tip 7 11:26 The Speedup Tip 8 14:13 Huge Tip 9 15:57 Precious Tip 10 18:48 Is it a good Tip 11 22:18 The Flash Tip 12
@MrDurgaprasad369
@MrDurgaprasad369 4 года назад
Each every tip in this vedio is helpful thank a lot .....when i render sequence with denoiser jitter(noise) are too high can u please help me
@RayCaesar1111
@RayCaesar1111 3 года назад
This is the best information for Arnold I have found ...so informative. Thanks Arvid
@tetefx3762
@tetefx3762 8 месяцев назад
Hey thank you for the tips. Can't wait to try them for my assignment. However I have a question. I need to render a 300 frame sequence relatively noise free. The sequence has motion blur as well. I cant deactivate because the professor wants motion blur for some reason. How do I denoise a render sequence with motion blur? I'd like to use a denoiser to speed up the process a bit more but I found out it's a bit different with a sequence than a still. Can I denoise while motion blur is on?
@afzalali2786
@afzalali2786 4 года назад
Very Very helpful. Amazing videos. Thanks A Lot.
@RomboutVersluijs
@RomboutVersluijs 4 года назад
That update method should be done more intuitively. SImple show the user if he/she i using an outdated version. Its not rocket science, its just convenience for the user. What should a user jump through all kinds of hoops to search if his version is the latest?!?! I mean Arnold already uses a connection to check for licenses, why not also check updates? Dang that's not that hard to add even. Lazy developers!
@programmer1311
@programmer1311 3 года назад
i have some issue with Maya Arnold,its not using GPU, everyone says its CPU based even in Autodesk help forums ,
@IvanF3_
@IvanF3_ 3 года назад
amazing tutorial. Amazing robot model! thank you very much
@jeffrey8154
@jeffrey8154 4 года назад
I think you should use a different less noisy piece of music as background music. At 2:19 when it stopped, my ear really felt the difference. I would have watched your video, but your music is to loud while you are talking, as your own voice is also just as loud as the music, they are competing.
@truthwhatelse4211
@truthwhatelse4211 2 года назад
AWSOME
@oleghvedchenya9237
@oleghvedchenya9237 3 года назад
Hi. Thanks for the video. Please, Can you give me the name of the program to watch rendered channels? 24:39
@Sakurabyshajia
@Sakurabyshajia 3 года назад
what machine are u using with 80 threads is it IBM WATSON? nice video thanks
@bricksandwalls1291
@bricksandwalls1291 3 года назад
Hey but if we make specular sample all the way to 0 . It won't catches specular.. It's all kind of dark
@martigil2108
@martigil2108 4 года назад
Thank you very much! You should get credit to my works only for this tips
@cloudlove1
@cloudlove1 3 года назад
I dont even know what arnold is. I have cinema r19 for a while now. I want arnold. Why does everyone love arnold? Why is arnold better than my default render?
@TREZER
@TREZER 3 года назад
Arnold denoiser is so slow that I many times render times AA is more preferable
@cgdigitalpainting1194
@cgdigitalpainting1194 3 года назад
the arnold utilities denoiser (noice) don't genered any exr desoised file ? i make merge exr file and enable "output denoising aov's but nothing is genereted ? i see you have a variance layer , where i find him ?
@mpremacc
@mpremacc 5 месяцев назад
this video feels like we are trying to talk about rendering in a nightclub
@monocore
@monocore 4 года назад
Your older video on this topic, with the delorean, was responsilbe for me subbing to your channel.
@DuduStudioOfficial
@DuduStudioOfficial 3 года назад
What is the name of the software you use to open these .exr files ? Thanks! Great videos, keep up the good work!
@nzonet
@nzonet 3 года назад
Thanks Arvid ! Really useful tips !
@ammokha
@ammokha 3 года назад
What is this software that reads EXR files you're using here?
@RichyAgyeman
@RichyAgyeman Год назад
How did you get sponsorship from Autodesk
@21alucard01
@21alucard01 4 года назад
This video was really helpful! Thanks a lot!
@nikhilnamdev4584
@nikhilnamdev4584 4 года назад
this video is very essential for me thank you arvid sir
@JimdeBrouwer
@JimdeBrouwer 4 года назад
24:14 Do we really need to add 'N, Z and diffuse albedo' manually? I guess 'Output Denoising AOVs' already creates the needed AOV's?!
@arvidurs
@arvidurs 4 года назад
Yes you're totally right. You can also add additional ones if needed. But yes, you don't need to add them manually.
@bobsteven2363
@bobsteven2363 Год назад
Step one, delete Arnold. step two, enjoy the faster render times
@neharaut9018
@neharaut9018 3 года назад
Thanks for the tips! Helped a Lot!
@pibyte
@pibyte Год назад
Good infos - would be a lot better without the music.
@octavioojeda1169
@octavioojeda1169 Год назад
Ty for the tips but i have to tell you that your music is way too loud.
@robertokker8010
@robertokker8010 4 года назад
Instead of ass for standins Arnold you can also use abc or usd files. They can also be loaded native in Arnold which give you the same speed improvement.
@arvidurs
@arvidurs 4 года назад
Yes exactly - I was hoping this was clear with the different export options. But yes, USD. ABC. ASS files are natively supported with standins
@robertokker8010
@robertokker8010 4 года назад
And 1 thing I really missed and my top tip ;) Use Arnold operators. Time to first pixel is a whole lot faster (especially on more complex scenes) Also you can use your whole setup in houdini, c4d, 3ds, as long as you use the Arnold native shaders. And a big plus is you learn how to have a proper workflow ;)
@drccam8458
@drccam8458 3 года назад
This us work with C4dtArnold ?
@RasmusWor
@RasmusWor 3 года назад
switch to redshift = skip these 12 steps
@zixdeviana
@zixdeviana 4 года назад
Tnx a lot for this. That Threads tip was a huge help.
@arvidurs
@arvidurs 4 года назад
Yeah this is one of the bigger speed ups for sure!
@maddysdaddystevem563
@maddysdaddystevem563 4 года назад
A lot of great information, but the music is drowning you out.
@arvidurs
@arvidurs 4 года назад
Noted! Thanks for the feedback
@shimmery1210
@shimmery1210 3 года назад
Hi Arvid, could you tell me what exr viewer are you using in this video (at 24:43) which can display a list of AOVs on the left side. Thanks!
@arvidurs
@arvidurs 3 года назад
That’s probably RV
@pavanraju575
@pavanraju575 4 года назад
Thank you master 🙏❤️
@olel8804
@olel8804 4 года назад
AMAZING!! this really helped thank you Arvid!
@arvidurs
@arvidurs 4 года назад
Thanks so much Ole!
@rohitsrivastava9471
@rohitsrivastava9471 3 года назад
Wow., superb technique for arnold renering. Thanks @Arvid for making this video. Please make video for Renderman .
@amitgoldberger2496
@amitgoldberger2496 4 года назад
Why even maya have to struggle viewport with an 80 threads cpus?, Its not like you have there millions of polygons
@arvidurs
@arvidurs 4 года назад
Its more like Arnold is hogging all threads to render. And is not reserving threads for the UI Thread.
@ardakekulluoglu
@ardakekulluoglu Год назад
Hi Arvid. Could you please tell me where you got the HDRI from?
@arvidurs
@arvidurs Год назад
It's probably one from hdri haven. but I don't know for sure
@RomboutVersluijs
@RomboutVersluijs 4 года назад
Hahha so Arnold calls Proxy files ASS files.... hahahah that is just EPIC! or should ASSTASTIC!
@devam7780
@devam7780 3 года назад
Hey Arvid, Great tips!!! I tried the denoiser option but I didn’t get any output file. The script editor is says “metadata not found” Could anyone help me out here? Thank you
@shadowcasterstudios4042
@shadowcasterstudios4042 2 года назад
Thankyou!! this is some great information you really helped to speed up my workflow. i do however have issues when i dup a light (AiPhotometricLight) i tend to work in very large scenes and have lots of lighting. how can i optimize Lighting inside Maya without going into Houdini
@MotionAndGraphics
@MotionAndGraphics Год назад
When the lights come from emission materials, how do you change it's samples?
@arvidurs
@arvidurs Год назад
You can’t really…
@lasereye159
@lasereye159 Год назад
gawd, arvid.... thank you. redshift user here needed to use arnold. finaly understanding the system.
@jonathanmcfall4814
@jonathanmcfall4814 3 года назад
great video. Thanks for making it
@arvidurs
@arvidurs 3 года назад
Glad you liked it!
@Dreamtheory618
@Dreamtheory618 3 года назад
great tutorials, I just wish there wasn't all this added music and noises that are really loud. makes it hard to understand what you're saying
@arvidurs
@arvidurs 3 года назад
trust me - you are not the first to comment on that one.
@xOneMan2Balls
@xOneMan2Balls 3 года назад
had problems with arnold standins because there was too strong noise can you fix that?
@arvidurs
@arvidurs 3 года назад
it depends where the noise is coming from - hard to help without seeing anything
@crehenge2386
@crehenge2386 3 года назад
The music makes it really hard to focus. Feels like an ad running in the background
@arvidurs
@arvidurs 3 года назад
Yep I got it.
@dasari_malleshbadra1822
@dasari_malleshbadra1822 3 года назад
Expecting more vedios on lighting and renderind on Maya 2018 Arnold
@nefwaenre
@nefwaenre 3 года назад
My Zod, i do all the things you said not to. This changes my render game completely! Thank you!!
@RomboutVersluijs
@RomboutVersluijs 4 года назад
We are really spoiled with curretn render engines and speedups in render times. Dang man, i remember doing full physical renders for hours at a time for a single image. PFFFFF
@RomboutVersluijs
@RomboutVersluijs 4 года назад
What helps in my engine is using simple shapes if your using mesh lights. If its really a special form, than use fake emitter and use an area or probe light.
@RomboutVersluijs
@RomboutVersluijs 4 года назад
Doesnt it have a flat area light? I mean using a cylinder also mean its shooting up and all other directions. All kinds of directions which influence render times
@arvidurs
@arvidurs 4 года назад
Yea is has area rect lights. And other shapes. They are still a lot cleaner than simple geo shapes.
@RomboutVersluijs
@RomboutVersluijs 4 года назад
@@arvidurs In the engine i sued a lot, it was due to the fact that meshes get triangulated, and thus many triangles cause a major slow down in the engine. SInce each triangle is seen as a emitting source. hats why simplifying th object helps. Also using HDR as texture emitters did help for us. Doesnt Arnold benefit from that as well when using textured emitters?
@sam-haddad
@sam-haddad 3 года назад
Thanks a lot for the tips, very helpful. what are your workstation specs?
@pilotgfx
@pilotgfx 3 года назад
you are the man! if i keep my skydomelight at 1000 in resolution, is it fine to use 8k maps?
@protoxo2033
@protoxo2033 4 года назад
Hello im having a problem With GPU /CPU in MtoA 4.0.4, both renders look so different from the other while the setup is the same. Not sure if there is any trouble With. Image file extensions, open gl /direct X, gamma raw/sRGB. GPU rtx 2080 render is about 2 min and CPU is almost 5 min. But CPU has better quality by far. Not only grain talking but lighting influences...
@arvidurs
@arvidurs 4 года назад
You should try it with the latest arnold versions. they keep working on pixel parity
@protoxo2033
@protoxo2033 3 года назад
@@arvidurs Thanks for the reply! I'm testing now with all the latest versions and drivers... Just one more question: I´m making a scene where I had some result of grained result of "photons" I guess; so I used optriX denoiser and looks amazing, the problem is that this is not an architectural project, but a 3d video, so as an image sequence (.eexr I need) the result with the denoiser is not looking great, the images don't match and it looks like "missing frames" plus the way it smoothes the frames also affect the penumbra and the quality of the sharp lines in that spaces. I'm testing 3-1-1-3-1-1 (some transmission involved) and +1 transmission in ray depth. Do I have to keep increasing general samples? I can´t make a frame of 12 min+ because it's a 1240 frames project. The current time render it's about 5:50 but maybe I'm missing something to improve the behavior of that noise on the lights. Beforehand thank you, rusty English here. Testing now light samples-
@rierie11
@rierie11 3 года назад
Life saver! I'm not skipping ads. Little thanks
@yumaskim
@yumaskim 2 года назад
lower the music
@3djdavid
@3djdavid 4 года назад
Thanks a lot!
@pilotgfx
@pilotgfx 3 года назад
im trying to render a man turning into clouds with aistandardvolume in 5k res(for print) and its the slowest thing i ever tried with 2AA its like 5-8 hours on a ryzen 3950. the volumeshader is not supported by gpu. really really excited to try the deNOICEr function! (in 5 hours when the current render is done). very noice tips :)
@pilotgfx
@pilotgfx 3 года назад
normally i have one bucket rendering per core, but with the standardvolume in the scene all cores work on the same bucket. also the arnold ipr is almost pure black, so im doing it with the normal ipr. quite a sketchy shader... any cloud tips to speed up my life?
@pilotgfx
@pilotgfx 3 года назад
hmm it wont create a denoiced file. as i just have volume my diffuse albedo is empty, does it have to be those exact aovs or just any with image data?
@kyankudos5968
@kyankudos5968 4 года назад
-20 Threads, haha.. what are you rendering on? Skynet?! :D
@지방씨
@지방씨 3 года назад
Very Very Very Good Tips. Thank you so much!!!!!!!!!!
@RomboutVersluijs
@RomboutVersluijs 4 года назад
That section about the threads is weird. Dont those 2 settings botch with each other. Kinda vague there are different places to preset this? I would be nicer if you could sub sample the Instant or live rendering. Like starting posigin, instead of using small pixels valies, it should start at bigger number and tune down over time. Im quite baffled that with your specs its still sluggish. I mean didn't you say 80 threads!!! and 2 physical CPU?!?! Isnt that basically a network render setup?
@arvidurs
@arvidurs 4 года назад
It’s a server board yes - I’m talking with the devs about it. It’s not so trivial to scale high thread machines.
@RomboutVersluijs
@RomboutVersluijs 4 года назад
@@arvidurs ARnold can do GPU as well right or is that still in the beginning?
@martindione386
@martindione386 4 года назад
a masterclass as usual!!
@pankajbabar3322
@pankajbabar3322 Год назад
Very nice tips. Thank you so much🙏
@jeandenishaas
@jeandenishaas 2 года назад
This was so helpful!! Thank you!
@arvidurs
@arvidurs 2 года назад
I'm so glad!
@sergiayza6276
@sergiayza6276 3 года назад
What program do you use to see the images? 24:37
@arvidurs
@arvidurs 3 года назад
that one is called RV
@davidmonteiro6822
@davidmonteiro6822 3 года назад
Hello Arvid I am planning my new setup and whats your opinion on a Nvidia 3090 vs rtx a6000, regarding render speed and display performance for heavy scenes? Maya 2020, windows 10 , 64 GB Ram? Would love to get your opinion on it. Thank you
@arvidurs
@arvidurs 3 года назад
I think that's is a pretty good system! You should also consider a good CPU though, as most applications still need that as well
@davidmonteiro6822
@davidmonteiro6822 3 года назад
@@arvidurs thanks Arvid. In wich Production situations do you see the rtx a6000 being a plus?
@arvidurs
@arvidurs 3 года назад
@@davidmonteiro6822 mainly in high end production where the need of lots vram is required. Environments, simulations, real-time rendering, projecting to several 8k screens
@janeh3775
@janeh3775 Год назад
Hi Arvid, great info! What advice would you give for rendering hair?
@arvidurs
@arvidurs Год назад
dial in the hair first using AA samples to check aliasing and alpha artifacting. Then look at specular samples and slowly bring them up until clean. Blonde hair needs way more than darker hair.
@janeh3775
@janeh3775 Год назад
@@arvidurs Thanks!
@dasari_malleshbadra1822
@dasari_malleshbadra1822 3 года назад
Good one
2 года назад
Hi there, Is there a way to get just the SSS AOV denoised? I mean, right now the only way to desnoise an image is afterwards isn't it? I hope they implement a desnoise effect at rendertime for some AOVs. That would be awesome and be able to desnoise just the super noisy AOVs like SS or specular ones!
@arvidurs
@arvidurs 2 года назад
Yeah agreed! That is not possible right now. You can denoise aov after render though
2 года назад
@@arvidurs I know yes. It's now a very straightforward process when you do it with AOVs instead of RGBA ones. Do you have any videos covering that process?
@arvidurs
@arvidurs 2 года назад
@ hmm nope no video on that
@mohammadhamdi5167
@mohammadhamdi5167 3 года назад
Wow that is really super usefull Thanks a lot Arvid I would like to know what is the software that you have used to compare renders in the DENOISER sections. Thanks a lot
@cgmaniac44
@cgmaniac44 Год назад
Same here!!! A bit late to the game but was wondering the same.
@cgi5873
@cgi5873 4 года назад
Upload Vray lighting tutorial
@im_kitboy
@im_kitboy 4 года назад
this video helped me a lot... I need small help... I'm using Optix denoiser for batch render it gives me the best denoise result than Arnold denoise AOV.. but the problem is I am getting two two frames in batch.. that is.. one is a normal one with the noise and another denoised image in batch render... if I render 60 frames I'm getting 120... is there any way to get rid of this problem
@arvidurs
@arvidurs 4 года назад
It's not really a problem, it just gives you the denoised and the non denoised version of that frame. I'm nor sure if you can turn that off. If it's a problem you could just remove the non denoised frames after render?
@pikamayo687
@pikamayo687 4 года назад
what about rendering with GPU in Maya? Like putting AA samples to like 20. Is it better?
@arvidurs
@arvidurs 4 года назад
Yes for GPU the sampling is different
@krishnaavrilcg1136
@krishnaavrilcg1136 4 года назад
Just a small doubt strike in my mind, when we decrease the Threads for UI and save the file and when we send the file to the farm for rendering, will It uses all the threads!? I'm guessing we need to keep in my mind to turn off before sending it to the farm!
@arvidurs
@arvidurs 4 года назад
It should still batch render on all threads
@nothingnessforever-w1g
@nothingnessforever-w1g 3 года назад
11:26 Is there a way to get it feeling this interactive in Houdini? I've tried what you've done here, but it doesn't look or feel as interactive as you have it in maya. I have 64 threads so I don't think it's a cpu issue. Thanks
@arvidurs
@arvidurs 3 года назад
unfortunately I am in the same boat as you are.
@adhidana5262
@adhidana5262 4 года назад
thanks alot for this, been struggling with my rendertime lately
@motionfxli9273
@motionfxli9273 2 года назад
Great tut
@davinsaputraartandgamedev9453
@davinsaputraartandgamedev9453 4 года назад
i love you man lovely video as always
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