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14. C++ AABB Collision and Movement - Celeste Clone 

Cakez
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In This Tutorial we make our character move and test for AABB collision against the tiles.
Have you lost trust in Unity and always wondered how making a game in C++ could look like?
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My Game Tangy Defense
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In this Tutorial Series we are going to make a game from scratch, entirely in C++, without any prior knowledge other than knowing the language.
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* About Me *
Hey! And welcome. I'm an indie game developer, currently working on a Tower Defense Game written entirely in C/C++, I tried using Unity or Unreal Engine in the past, but never really found much success. I'm mostly posting devlog / devblog videos where I show off the progress I make on the game.
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Check out some of my other videos!
• I Tried JAI, Can It Re...
• First Time Using Godot...
• Tired Of Unity? Let's ...
• This Made My Game So M...
• I Made Vampire Survivo...
• A Day In The Life Of A...
• My life changing year ...
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#cpp #gamedev #coding

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15 окт 2024

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Комментарии : 12   
@Cakez77
@Cakez77 Год назад
In This Tutorial we make our character move and test for AABB collision against the tiles.
@andersoncdz1
@andersoncdz1 8 месяцев назад
Amazing!!!! thanks for sharing!!!
@TheRaticide
@TheRaticide Год назад
I'm learning a lot from this tutorial series
@Cakez77
@Cakez77 Год назад
My man, big support thanks
@binhphuong25
@binhphuong25 Год назад
appreciate it so much bro !!! 👏👏
@Cakez77
@Cakez77 Год назад
No problem 👍
@arl-t8d
@arl-t8d Год назад
Love you man
@Cakez77
@Cakez77 Год назад
my man
@vedantmatanhelia1016
@vedantmatanhelia1016 Год назад
when will we get the tutorial for the initialization of a linux window ? it's really hard to follow without one
@Cakez77
@Cakez77 Год назад
Quite soon actually because we are getting close to the end of the features for the game
@dwarfda
@dwarfda Год назад
11:33 right now you're checking 5 tiles on Y, not 4 as you mentioned. Also the Y coordinate being flipped is very confusing and unintuitive to me. Other than that looking good!
@Cakez77
@Cakez77 Год назад
Oh yes, lol you are right, it's 5 tiles. I can relate to it being confusion, but it's actually the same in godot
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