yup thinking that same thing. i let her go the first time i played not any of the dozen of times after though also she has a smg behind her back that she whipped out i dont think that qualifies as defenseless
Also, you later find intel on her, she HAD killed the volus, the asari cop had been investigating that case. You get a few creds if you conclude the investigation. It was her acceptance job to become part of eclipse merc group to kill the volus merchant.
Honestly, I can't go full Renegade or full Paragon. To me, Shepard is a rational, effective soldier who knows when to be kind, when to be ruthless, and when to be objective and neutral. He can't be a hell raising war monger or a suck up goody two shoes.
Yep, same here. On my first playthrough, I made the choices that I would have made in real life (OK, maybe I stretched it a bit) and had a great game. Ended up with about the same of each with a slight bias toward Renegade and took the middle choice for the ending (this was the original ending, not the watered-down DLC version). Still my most satisfying playthrough.
Yeah, that's why I don't like the blue and red dialogue choices that always fix everything, those force you to go full, or at least mostly follow one path. Plus, it takes tension away because, as I said, you know that dialogue choice is going to fix it all.
and lets not forget, shep came back from the dead. who knows what he brougth back from the other side within her soul. "That is not dead which can eternal lie, And with strange aeons even death may die."
I did the paragon path, and the renegade. Max out the renegade, and the interrogation turns out differently. He pretty much says he's a spectre, and he needs a name. Name is given without incident. Shortest interrogation in history is Thane's response.
One of the few choices that actually reflects the traditional renegade style from ME1-i.e. more about getting things done rather than being a psychopath... :P
ALSO, if you punch him twice and hold out third time, he doesn't crack until his lawyer comes in, and, seeing bruised, beaten client, lawyer sees dollar (credit, whatever) signs flash before his eyes (figuratively), and threatens you with lawsuit, after which you either pull off a Spectre card, embarrassing them both, or, if you were not reinstated, just tell them that law won't help them after you shoot them down. There are many other options, but I liked that one the most, you got to fail on purpose though to shove it to the lawyer.
Mass Effect 2 did Renegade options right. I tended to avoid the renegade options in 1 and 3 since they were so often either asshole or evil decisions, but in 2 I can't help picking renegade options even in Paragon playthroughs.
In my playthroughs, I took the renegade option in maybe 4 or 5 situations. Going full renegade never made sense to me from a story perspective because by the end, Shepherd is such a vicious rude jerk that I can't imagine anyone respecting him let alone liking him.
Mandorle21 most of them are basically choices in which you kill someone before he kills you or someone else. For example, regarding the Asari from eclipse, if you pay attention to the game, they tell you that every single eclipse member has murdered someone, as it's a required thing to do to enter the gang. In fact, later in the game you find a recording In which she laughed about the volus she killed (which was the murder you were investigating) and not choosing the renegade option doesn't mean that you arrest her, but that you let her escape In other words, a LOT of renegade options appear when you face assassins or mercenaries that are willing to kill you, your squad, or civilians so I don't know what's all the fuzz about
I like how most of the renegade options aren’t like straight up evil in this game. They’re just... impatient, angry and slightly sociopathic. I mean, murder is evil, but ME3’s renegade options were straight up Chaotic Evil.
That scene with Vasir was so fucking badass that I forgive Shepard wounding hostage. The line and delivery was pervect! ( They would slap medigel on her and she will be good as new)
Personally, I allways prefered a rational mix of those two profiles with favour for paragon. It even confuses and probably scares Aria for a little during Omega DLC mission.
OMG, I wanted to stick it to Aria so much, and the only two ways you can go against her will is helping Patriarch in the way she disapproves (like being a krantt) or during Omega DLC. I made her spare russian guy only to shoot him myself in front of her face.)
It’s funny how renegade moments come up but you usually have no clue what Shepard is going to do. Some scenes give you a clue of what will happen before you pull the trigger. Other’s go from zero to 100 in 2 seconds
I love how if you don't have enough Paragon or Renegade, Jack will decide to do the exact opposite of what you tell her to do instead of make up her own mind.
I know you pinned it, but the Asari is anything but defenseless. Even IF you want to operate under the assumption you don't 'find out' that she was the murderer until after the scene with Elnora, it's made pretty clear by no less than 2 other codex entries/datapads before that scene that to even get the Eclipse armor you have to kill someone. Though, I guess some people may have missed it or not put it together, it's still pretty obvious she killed SOMEONE. Her lying about it is just suspect haha
Honestly, some of ME2's Paragon interrupts/choices really fit Shepherd's Renegade profile in my opinion. Like stopping the kid who wanted to go after Garrus with a Pistol. My Shepherd knew the things he had done, but didn't agree with the idea of some dumbass kid going straight into the killzone blindly. Told him it wasn't the place for his ass, and scared him straight.
My paragon Shepard shot Elnora. Because she knew she was full of shit. To earn your Eclipse armour you have to kill someone in cold blood. Someone who does that and then tries to back out is a dangerous kind of idiot.
When it said "bonus paragon choice" I was thinking it was gonna be the option to kill Zaeed during his loyalty mission. That was shocking to me, that they let a paragon option be a murder. This was very cool video, I hadn't seen some of these! The games kinda train you to think you're missing out if you don't pick the most extreme options, and some of these depended on less extreme options being picked. Thanks for showing them!
I did renegade shep once. When you shoot Mordin before he puts the cure in for the Krogan, I cried soooo hard during that entire part. I put down the game for a month and didn't even look at it. When I picked it back up, I rushed through renegade and immediately made a new character. After that, I have chosen paragon.
I shot Mordin because I sincerely believed it was the right thing to do, Krogans were way too dangerous to have in high numbers, plus they weren't going extinct, just reproducing at a controlled rate.
Once, a long time ago, I sneezed at the exact same moment that Shepard shoots the gas tank the second time, meaning the Krogan went up in flames due to my sneeze, wink wink.
How is the window just normal glass that breaks when you push against it? You know people put reinforced windows in high buildings. Or did the Asari not invent those yet?
well some of these options are logical to execute for an easier outcome, for example if you don't kill the blue sun's engineer the gunship will wreck you, that's my personal experience
Electroshocking the Merc was very unprofessional to... They compromised themselves and even doesn't did something with the technic. Even if they don't want someone figure out about their plans - It's was better to manually broke some part pf helicopter. 1)rip of the visible electrics (around two seconds of time) 2)let two grenades inside - one as a trap floor, second - inside some hollow so it can be activated frome shaking. Shepard obviously never was classified as infiltrator
She's not "defenseless". She's got a gun, and you even hear about her violently murdering a Volus after you decide her fate. So, killing her should've been the paragon option
Shocking with the Blue Suns mercenary on Omega and his A-61 Mantis Gunship? More like too funny that even I can't place it on a meter or a scale, among other bits, Paragon or Renegade.
Liara's Father just chilling in the background probably complaining to herself that she has to clean the mess Shepard made when shooting Verner's foot. It's the only reason I just hit him instead.
I always hit the Paragon/Renegade triggers whenever they pop up on the screen. I noticed that (unlike dialogue choices) they never appear at the same time, so you never really have a dilemma choosing a Paragon or Renegade response.
You do in some games, if you skip the very first renegade interrupt with scared quarian on Horizon you get Paragon option, ME3 has a few too, like with protean VI.
Some of them (Krogans, Window Scene or Interrogation) are not really shocking moments but more like those "random badass moments" i still use in Paragon playthroughs to spice up Shepards character ^^
I've never fully understood why everyone considers the ME3 Renegade Shepard to be any more messed up or psychopathic than this one. You can say that many of ME3 Shepard's Renegade choices have much, *much* bigger consequences, and some of them involve killing people the player has grown to like over the course of the games. But when playing full Renegade, the character ends up being just as horrible a person for it. Killing Samara in favor of her serial-killing daughter and forcing Jack to kill someone she was going to spare (which then prompts him/her to say "a bullet in the head solves everything" on top of that) are two obvious examples of that, but even minor stuff you do in order to up your Renegade level end up painting Renegade!Shepard as a pretty fucked up person all things considered.
I love letting Garrus shoot Harkin but I also love what he does if you make him miss. [headbutts Harkin and knocks him unconscious] “I didn’t shoot him.”
I could never shoot Conrad, but fuck. Seeing that was so very satisfying. And even in a pure paragon playthrough, a zap that blue suns engineer. No one tries to kill my boyfriend.
I am usually a paragon player, but I always do 3, 6, 8, 11, and 12, the ones shown on this list. 3 I do because it makes strategic sense, the overall health on the ship will be lower compared to if you didn't shock him. 6 I do because it takes out a couple of enemies, making the fight easier, including a shielded enemy, if my memory serves me. 8 I do because it's just fun, and one less enemy to take care of. 11 I do because you find out after this that the defenseless asari is actually a murderer, taking great pleasure in killing an innocent volus. 12 I do because it takes out a major enemy, and the krogan are difficult enough to kill, especially when one of them has armor and barriers. The renegade interrupts in Mass Effect 2 overall are better (to me at least) than in three because unlike three, a lot of these make logical sense to do
There's more to that story, and it clues you in. It's an ongoing murder investigation, and you learn beforehand that Eclipse members HAVE to make a kill to join the merc group. So if she fooled you, you weren't paying attention. Basically, if you let her go, you still find a log where she brags about shooting the volus and joining the sisters as the result. So she's guilty as hell, just plays an injured fawn in this scene unless you go the renegade route.
"What sound will you make when you hit the ground? Think you'll hear it before you die?" That line is the reason why I never push the guy out the window.
I like how grunt is like "Did you just shoot me? I like you now." Also shooting defenseless Asari? The first time I let her go. Later in the same mission you find a recording from her as she brags how she tore apart some Volus' breathing system and how she enjoyed watching him suffocate. I always killed her after that.
I disagree with this from a role playing perspective. Your Shepard isn’t aware of the fact that this person ripped apart the volus. As far as they’re aware, the asari is just a defenceless kid way out of their depth. Even if the outcome is worse, the decision to spare her is the moral choice imo
@@angrymidgetlord9447 You're told that Eclipse need to kill someone to get their armor. So you can assume that she at least killed 1 person in cold blood.
@@BrianMcKee that’s not foolproof tho. Maybe by the time she realised that’s what she had to do it was too late, who knows? (from Shepard’s POV anyway.) Even if it were cold blooded, I think that she still deserves to be let go if there’s a chance she’ll leave the Eclipse and make amends somehow, but I could see why you’d disagree with that