USE THE HUNTERS ARM! If you grab a monster with the sprint button while your weapon is sheathed then climb over to the big glowing spots that appear on it and press the button prompt then you break the part and get a massive load of thread (way over your max amount) this let's you build a massive amount of Karakuri at once and is literally a game changer for the later hunts.
The mostest game does is saying hey if you press this button and this button it does this thing and then never explains it or goes into detail ever again
So true, as a main bow user i took my time to start doing hunters arm, but now i can't see a blue glow on the kemono because i will dive right into it... Hunters arm enemie seems to be celestial thread, with it active i can't grab a kemono
Things to know about the bow tips of popping arrow using the aerial attack is that it only deals 50-60% damage of what the bolster ground attack would do. You do gain in manouverability but loose in damage. Now for the real tip that might change your bow gameplay : you can use a dodge to cancel the haya volley and keep the bolster charge. Now while dodging, you can swap stance without any animation and instantly do an otaya shot. Enjoy the burst
The air-popping is more for stamina than it is for raw damage. The transition from priming>detonating without hopping up boxes/using a spring/using a glider leaves you drained and with your weapon drawn, meaning reduced stamina recovery. Popping your primer from the air, on the other hand, refills your stamina by the time you hit the ground and similarly drops you right back to a double bolstered primer as if you dodge cancelled
@@heademptyonlybun881Interesting point. I'm not sure the mention of stamina is relevant because it does recover in both scenario. The comparison would be in DPS and opportunity. Doing the aerial rotation twice (to match a singe otaya rotation damage output) takes lots of time even taking the bolstering back needed with otaya into account. But popping arrow is way easier in the air indeed. It comes back to my initial conclusion being that you trade damage for maneuverability. I consider it wrong to showcase the air popping as being a better alternative while it is in fact a situational choice to make during the hunt. What do you think of the other tip I mentionned ? Did you try it?
I've been practicing using both, and while the dodging method does make for a higher burst (about 25% higher, roughly, because stopping the volley short to dodge/swap does cost you a few haya arrows), the glider method gets much better consistent damage over time. Because the stamina gauge is empty after you dodge burst, you have to wait for it to refill to repeat your volley, as well as stand still for the time it takes to manually double bolster, leaving you vulnerable. Whereas your stamina is full as soon as you drop down from the glider, AND your bow is auto double bolstered, leading to quick repeated rotations. I think the dodge burst would work best when you can predict the kemono is about to change locations for the extra damage, but not for sustained damage throughout a phase. Unless you have a hard time aiming from the air, which can be a bit fiddly. However, I've also noticed that occasionally dodge swapping glitches out the character and you sort of get stuck in a volley animation pose, which leaves you extremely vulnerable and can only be broken by using a karakuri like when you break a combo. Edit: Your stamina takes about 8-9 seconds to refill completely IF you do nothing. Any shooting or dodging will lengthen the time.
@@arlague2098 I have not personally put much into the bow after stumbling into the aerial loop. Using both free hunts and quest hunts to learn the general flow of the weapon was great, but both loops ((in my current state of the game, which is fairly low rank still)) feel like an accidental monkey’s paw. It doesn’t feel good ((again, personal opinion land so YMMV to anyone reading)) to have minimal issue during a hunt and also steamroll anything exploitable enough to reach speedrun times. So I went back to the umbrella to suffer the parry timing and meme it up until the game reaches a point of actually unlocking noteworthy armor skills
Also a note. As you process food. It also increases in how full it fills you. The beats went from 10 to 20 so double but gives you 1 extra hp compared to eating two unprocessed.
Watch out when you are processing foods. Raw, and dried versions of foods have very specific traits, and smoking those foods will enhance them further... but Pickling an item makes it into one of the 6 or 7 general versions of the 4 foods. So, you may loss a trait boost you want by pickling. I've had to make a chart for my friends to help them determine how to best process their foods.
One thing to note on going backwards in the weapon trees, you don't need to go back one at a time. You can click on any previous point, like the first step, and go straight back to that. It'll save you some time.
Hey, just to add to the weapon upgrading tips, I don't think you mentioned this part, but please disregard this if you did: You can create a brand new blank weapon for very few resources, and upgrade that from scratch, that way you also save your gold (instead of spending gold every time to reroll the upgrades).
at 8:20 there is a mention of critical master being hard to get on your own, and I would like to introduce you to cubed meat. when dried it gives 10% critical master and when dried and smoked gives 12% if I recall. as well as roughly 15~ health. wonderful boost for only 60 food bar.
In regards to the foods please stop using your dried food to pickle, it does not matter if the ingredient is dried it just needs to be of the same type. IE vegetables, fish, rice or meat of any kind gives the same result pickled. Also as a note I would consider rice as another category as there is specific recipes that use rice that do not use the rest of the veggies such as miso paste or any version of pickled rice
4:15 actually there are 4 types of food: Fish, Meat, Vegetables, and Grain. Each of those can be dried to enhance the individual food item's potency, fermented into a unique seasoning (fish paste, meat paste, vinegar and miso paste respectively), pickled with a seasoning, and smoked to further enhance effects. Vegetables are defensive skills and grain are health skills (they typically give much larger health boosts and give recovery increases). Also, you SHOULD NOT pickle dried ingredients, as those two systems are pretty much incompatible. Pickling will always give you a generic meat, fish, vegie, or grain item with whatever seasoning you add applied. Typically there are two ways you want to progress food - Dry > Smoke, or Ferment > Pickle > Smoke.
One thing of note, Pickling just changes the properties so its only useful if its on foods that have foils or if the result is a better skill combo for your build, otherwise you can skip that step
More specifically, it takes food catagory (Grains/Meat/Fish/Veggies) and combines it with seasoning catagory (Herbs/Fish/Salt/Miso/i dont actually know them all) to make new seasoned foods that are equivalent to dried foods, like Herbed Meat, Soy (Fish Paste) Vegetables, Salted Fish
Like The "tiers of food" are sorta Low tier: Raw Ingredients/Raw Seasoning/Fermented Seasoning Mid Tier: Dried Ingredients/Pickled Ingredients/Smoked (by itself) Ingredients High tier: Smoked Dried Ingredients/Smoked Pickled Ingredients
As a nodachi player springs are good but the torch is better. While hold charge place torch for a specific two hit combo that fills 90% of your bar. Also you can freely attack while charging. My optimal combo: charge-torch attack- light attack follow up - back heavy (hold back triangle or Y)- light attack again and release charge.
ever since ch2 i had a fish farm going by the seashore camp on the spirit isle and a bunch of drying racks to immediately put the caught fish onto. it has slowly expanded over time and now it just seems inefficient to use any other food. but i still dry some good stuff in minato for tougher hunts. P.S. the Amaterasu hunt can destroy your food storage and make you lose all your food, i put mine on the back porch thing of my house and it seems to be fine, but you can also put it in the training area or up on high walkway if you want to be extra safe.
one thing I find obnoxious in the food system is that almost all seasonings make the inherent food bonus worse or replace the bonuses with crap, the only exception is chili powder which gives elemental bonuses for each food type, fire for meat, water for fish, etc. and it is somewhere around 12-15% elemental damage bonus whether it is smoked or not
Just smoking most raw foods adds crit master to them. So far it seems like drying and smoking cubed meat to get 12% crit master is one of the best foods. Still need to mess with fermentation and pickling more
Pickling dried food is a waste because pickling entirely transforms the effects of your food. I think you have to branches of processing.. one is to dry the other is to pickle. Then you can smoke to have an upgraded version of them.
5:14 it is important to mention that sometimes it changes the food capacity of the item like once the eggplant is dried yes it gives you +5 health but it cost 20 food capacity instead of 10…
Thanks 😊 have a couple of good hours in the game and had no idea about the dismantling of weapons. Of course I already have all elements on my hammers it took me a big while 🤣. Good to know tho planning on use all other weapons. Game of fun.
Added not I've noticed in some videos you guys haven't done it so not sure if you know about it but with the great sword you can start charging then attack while charging with light attacks and heavy attack and it builds the charge bar faster too
The food processing in this game is crazy. Like I am trying to hunt not become a medieval version of Gordon Ramsay. So I just went with meat and their damage buffs. Sometimes I'll get the fish for their elemental defenses.
Food effects stack for each thing you eat. In your example, you would have +22 total. Food effects of the same type also stack. So +1% crit eaten from a sesame seed, if you were to eat a second sesame seed, would be 1% +1% = 2% total. Essentially, you get everything you eat, each time you eat it
You don't need to pickle food. Pickling is for changing the stats of food. It doesn't enhance what's already there unless you use a specific seasoning. If you want to enhance the properties you dry a food then smoke it. Pickling is only for changing the food entirely and fermentation is for creating seasoning
question about inventory. how does it work exactly because i feel like im having to delete stuff just to be able to pick up more. is there a chest I could go to and store items(monster parts, ore, etc) that i'm just not aware of? a full guide or tldr would be much appreciated!
Food items are what’s messing you up. As far as I’m aware there is no inventory cap other than the food stuffs. There is a food chest you can buy in the upgrade tree mentioned in the vid. I’m at endgame and there hasn’t ever been a monster part I couldn’t pick up, only food.
Hey rage, do you know a bypass for the Changing Essence mission at the start of act 3? Me and some others aren't getting changing essences and are locked out of amaterasu and the rest of the game.
@@RyansArachnids I swear to God you all are a record of repeat. THE. GAME. IS. BUGGED. Anyone with HALF a braincell knows you need to hunt mighty kemono, but the game doesn't drop them, due to a rare bug!
Is it a side quest or main mission? Might be possible to join someone's game that has it if it's a main story mission. Just would need to find somone to test it 🤔
@@truebacon133 Changing Essences is the required quest to fight Amaterasu, as you're supposed to get a changing essences for each might Kemono killed, meaning you're supposed to fight Amaterasu after 2 mighty kemono hunts. However for people like me who aren't getting the essence no matter how many we hunt, we're kinda screwed and locked outta Amaterasu and beyond.
@@vlanson6529 so could you join someone that's at that same stage and their quest progress will count towards the 2 you need? With the way share progress works that might be a way to fix it
I didn't know about the items that are designed to be sold and I just went to the vendor and sold like half my inventory of parts and now basically have unlimited money lol
What about the tsukumos in the bath area? Can you actually pick them up? I built a radar in minato and it shows the on my map with the usual question mark which in theory means that I can pick em up and forther upgrade my tsukumo. Also, on ps5 the collect 200 tsukumos trophy didin't pop up even though I got all of them and I even got the tsukumo ornament you can put on your head
Video is wrong you either dry OR pickle the food then can smoke it, even the video shows it in the name of the vegetable where it goes from a "dried vegetable" to a spicy, saltly, soy vegetable or what ever seansoning you use
Bro, there's only 8 weapons, lol. I think it's pretty obvious Claw is his #1. He seems to like fast and mobile playstyles, so I'll take a guess that Bladed Wagusa is #2, and Karakuri Katana is #3. Maybe Bow pops in there somewhere, but the other 4 weapons are too slow for what I see of Hollow's gameplay
@@TheFarslayer it's always possible, but if they follow the Monster Hunter model, updates will add monsters and gear but no new weapons. Weapons tend to require a lot of work, where a new monster can usually start from an existing one. Same thing with adding gear, adding an art asset and assign some numerical buffs to it. If they were going to add a new weapon, my money is on Kusarigama, though it's already accounted for in part by the Karakuri Katana and the Claw Blade. Another option would be a Naginata. Both are weapons historically associated with Japan
Go up to the top where toge hime whatever her name is the little girl turn around and go to the lady that stands on the platform she gives Quests to fight him again