Your videos have been EXTREMELY helpful in learning TD. Thank you. I have noticed that you've used a few methods to turn the background opacity to 1. Perhaps you have now discovered this way, which I only just now happened across. When working with SOPs, in the Camera node under Settings, you can set the background alpha to 1 right therel. No need for any other nodes JUST to do that. :)
This is a great tutorial! I'd be interested to see now how you could independently manipulate each individual instance. For example if you wanted to select the instance [0,0] and apply x,y,z transformations to it independent of instant [0,25] which is doing something else.
Great tutorial, great way to learn about TD. Anws, I've come across a problem working on TOP as base, when I put the values of r and g into translate x, y. The result of instancing is not a perfect square but a trapezoid shape, and I just can't figure it out. Can anyone suggest a way to overcome this problem? Thank you in advance.
@@Mr.Meowgical If you're still wondering 10 months later, it has to do with the hue value, make sure the green is set to at least 120 (I think it has to do with what pixels the instance is looking for)
Excellent tutorial, thanks for that. The more I delve into this, the more I suspect that the use of the term "instancing" in Touchdesigner is quite misleading. This is obviously not about deriving from a base object or some kind of class that can then be individually addressed (and modified) - just as we actually know from various 3D programs or object-oriented programming and would initially expect here as well. Rather, it seems to be a kind of "mapping" of an object to points, samples or pixels, as shown in the video. But that's just an optical effect. I was hoping that there would be something like findInstances() and then address the individual instances perhaps with something like myInstances[n] in order to give them individual behavior. But that doesn't seem to be possible. Or am I missing a piece of the puzzle?
well pointed.. for python coder, instancing should be something nested loops but instancing in TD is more alike mapping vertices to another objects. was confused at the beginning maybe still am
Thanks for the tutorial. In the audio spectrum section, the audiofilein's mono switch actually does sum all the channels together; you can just use that instead of the math chop. I tested it with a stereo file that alternates panning between L and R channel.
thank you! can you tell me possibly why, when you attach a sphere at 10:30, it doesn't also instance the inside points of the sphere? for some reason my version does, andi'd like it to be like yours, empty inside. thanks!
OMG, it was so great tutorial , after long time i've finally understood the logic of instance in touchdesigner , thanks man , i apprecaite your time for sharing your knowledge 🎉
thank you so much for sharing this! super helpful! but there is one thing I am confusing, may I ask how do we know show many sample we have for the instance? I saw you said there is 50 in this Video but not sure where this number coming from??? Thanks in advanced !
Hello:) Thank you for you tut. Do you know how to extract the z (height) position for every instanced spheres to DMX values? I should control 24 kinetic balls.. How can I do that? Thank you in advanced!
Thank you for this really helpful tutorial about instancing! I am quite new in TouchDesigner and would like to use instancing to place my Tree-Object on a grid to create a forest. But I don't want to set a tree on every grid-corner-point but on random corner points to create a more real, randomized forest. Has anyone an idea if this is possible with instancing or if there is any other solution? Thanks for any help!
Hi Bileam- Excellent tutorial, as are all of your tutorials. So clear and easy to follow! Question for you: when I convert the TOP to a CHOP (and get graphs of RGB values) and plug that into the instance on the GEO, the point cloud becomes a line (or sort of flexible string) instead of point cloud. Any idea why that is? Thanks!
Hi dear, I have a little problem with instancesTOP. The Geometry COMP can't understand the instancesTOP and the error says I have to use CHOP, DAT or SOP. I don't know I can resolve, thank you.