thanks to u/Parkouricus on reddit No Fail, Double Time, Flashlight, Hidden, Classic, Difficulty Adjust, Mirror, Random, Relax, Spun Out, Barrel Roll, Deflate, Freeze Frame, Mute, NoScope, Synesthesia, Wiggle NF, DT, FL, HD, RX, SO don't really need explaining since they're all in Stable Classic means that the score was calculated exponentially with no maximum, unlike the lazer scoring system which tops out at 1,000,000. Difficulty Adjust means the player customized the difficulty settings of the map for their play. Mirror means the objects were horizontally mirrored from their usual positions, pretty self-explanatory (especially since it exists in Mania already) Random, to my knowledge, means that the positions of the objects were randomized, but with relatively similar spacing between each one as in the original. The seed can be kept between retries but I don't think UrQty2 did so? .. Not sure if it shows (it wasn't set seed) Barrel Roll makes all the objects in the map gradually rotate clockwise. Deflate means instead of an approach circle, all the hit circles shrink from an enlarged size to gradually become 1.00x size when you hit them. Freeze Frame means every note of a combo generates on screen at once, with increasingly big approach circles depending on how far into said combo they are. (Shiten should look hilarious with this) Mute just turns off the hitsounds NoScope means UrQty2's cursor gradually fades; here, it became invisible when he reached 50 combo. Synesthesia does the DDR thing and colours each note according to what rhythm it is: quarter notes white, 8th notes red, 16th notes blue, etc. Wiggle makes the notes move around a bit before landing at their original position. This combination of mods sets the score to 0,02x the normal amount; I have no fucking clue how it affects the pp calculation because there's so many constituent parts though LOL. For reference, a normal HDDTFL 2x100 would be 462pp