@@enemyplayer It's not just that! Basic beatemup fundamentals are broken, or not present in this AI design! Usually, a beatemup is fun because the enemies can be taken out in certain ways, meaning they react against your basic moves (eg., they have antiairs, getting up from the ground attacks, etc), or they have certain moves which leaves them open because of a high recovery time. A certain pace is required aswell, because if they attack you all at once on screen, again, that will 'feel' cheap or broken! None of this is respected in this AI! They are just programmed to attack when they reach a certain distance from you, and all of them! More, your invincible frames when you're getting up from the ground are also taken away, just to suck out the most lives and coins from you. The only 'safety' for you, is just to constantly jump around with that hop kick special attack because it's the only move which has invincibility and some serious range!