@@emsweeb-o7281 There’s a reason Oyassuu doesn’t play competitive. He doesn’t come close to Mugi, or even the CRL pros. He’s what you call a ladder warrior. Only ladder
Well i played against a player who was using the same deck as the opponent in the first game. I used 2.6 hog too. Well i lost. To me it seemed like impossible winning against this deck using 2.6 before i watched this. These guys are just too op.
its on the third game, but i dont get why did mugi attack with the hog rider at the end when he didn’t need to. Because if he hadn’t pushed, he would have three crowned the opponent.
@@killuakwt2736 yeah but he needed to do as much damage possible just in case the balloon did enough dmg where it made the tower have lower hp than the king tower
@@killuakwt2736 by attacking he's forcing his enemy to spend elixir onto the second lane, thus preventing the opponent from making big pushes and also to cycle cards so he can get more cannons sooner
OMG. That Gameplay is insane. I love how Mugi knows his opponent so perfectly that he predicted 2 times the scarmy in the last game. But in the situation we’re his opponent used bats he knew that seconds before
ive seen a good bit of logbait/2.6 decks since i came back to the game and ive been thinking about them alot. You have a massively versatile deck built around nigh-unbreakable defense while doing small but significant amounts of damage to towers. While each individual card isnt an anwser for something, combining them usually is, and since they are all so cheap its really easy to make combo's. The signature move of the deck is to lead opponent's cards away from the towers, where they can be safely whittled down. I can think of 3 possible types of deck to counter it. From hardest to easiest counter: A deck with high offensive potential and high endurance/speed cards. Princes combo'ed with stuff to keep them safe come to mind. A deck with a large ammount of cheap spells. Most of the cards used in logbait/2.6 decks are beyond fragile, especially the cards used to distract enemy cards. If you can pack 2-3, maybe even 4 spells in your deck so you can constantly keep those distractions off the board, your other cards have a clear path to victory. Another 2.6/logbait deck, or one with a similar idea. Perhaps a cheap deck that focus's slightly more on chip damage than defense. Im thinking a rocket deck with cards similar to logbait/2.6 for defence. Whittle away a tower with the rocket while makin absolutely certain the hog doesnt get to yours. Of course, being a returning player i probably have no idea what im talking about, but its fun to think about.
Interesting ideas! Here are my thoughts: For your first counter, the problem is that, with an example being Pekka Bridgespam, can easily be outcycled by 2.6 and be overwhelmed very quickly. That’s why Bridgespam is considered a bad matchup against 2.6. For log bait, Bridgespam can easily be baited out of you’re not careful enough, on top of the fact of how it can be overwhelmed depending on the bait deck. Your second idea would work well for logbait in theory, but it would do horrible against any other deck. So it would be a counter, but not practical. For the third idea, I agree, but it really depends on the matchup + the skill level of the other player. If one can out cycle the other player, with many other factors, they can win easily. However decks like lava hound+balloon counter 2.6. Graveyard giant is also pretty effective. Basically decks that 2.6 has no direct counter to, despite its high versatility.
@@hehe4681 yeah i kind of figured this would be the case. I didnt write it but i was thinking about it with the second one, and your right, it would be a terrible deck against anthing besides 2.6/logbait (does that make it logbait-bait?). Its so interesting to see how this kind of deck interacts with everything else.