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Just want to say thank you! I’ve never used blender or any 3D modeling before. After downloading, I used your tutorial to figure out how to do this animation, which is remarkably similar to an item for which I need a model. It took about 12 hours over several days to learn this, but I now have a good understanding of mesh, bones, IK, parent/child relationship etc. Thank you very much!
Great tutorial, I'm really happy with how you actually called out the buttons you were pressing and explained what they did! I've seen so many tutorials for blender and had no idea what the tutorial maker was pressing! - writing this while my old, slow laptop renders the animation
I use a GTX1650 for rendering and noticed no difference in render times for a 500X500 or a 512x512 tile. Maybe for a more complex scene, it might make a difference.
Cool tutorial. I'm new to Blender and I'm only just figuring out how to rig things. I knew how to connect bones to objects but I didn't know you can also set objects to other objects as parent. That helps a lot
Great tutorial. Thank You Olav. I got it to work in Blender 2.80. I had a problem with parenting of object to bones. The object would change positions, but it is easy to put them back to there original position. Maybe it was something I was doing wrong?
Fantastic video, Just the help I needed? I only just started to use Blender for 3D drawing and I needed a animation of a machine working! I doing a new idea for a machine and this will help me do a simple animation of it's workings so the company I wish to send the idea to can see better the workings? I thank you for this. : )
Nice tutorial, just one question: would it not be much mor efficiant, easier and quicker to not move the bone tips in place maually, but use the "selection to cursor" function instead. to me it seems the more logical and way more exact way of constructing instead of staggering around to somehow match the bone to the desired location. The even more exact way in my opinion would be to use empty`s placed on the desired locations to move the cursor to the exact location.
@@joshuarifareal2542 No, the bone rig is clearly different because of the interface change. If you already know how to rig, then its easy. If you are a beginner, you won't guess what to do next.
16:04 in mine it doesn't moves the objects that have been parented with the cilinders, its only moves the bones that seems to be well conected, what could be the mistake?
Hi you hlped me with my rig with this tutorial... Can You explain why this is working that way? why 2 bones in second armature insted of one? why you need extending bone on begining of the first armature... .. I do not understand why you created this to work that way.
Select the object that scales, and in object mode, do Ctrl+A and choose "scale". If it did work, its because your object didn't have his scale (in X,Y and Z) set to 1
Just did that bones thing in Blender 2.8, somehow it's all there. Two questions: Why does this even work (ok maybe I'll find out by myself someday)? Why is every second object in Blender numbered 001? I mean, yes it's free, but WTH....
I believe I have gone through this three times now, to check if everything is right, but I can not get the object made from the cube to rotate/go up and down. Any suggestions on what I might have missed?
@@mickyr171 No, the next one. There is the wheel, with the one "arm" directly attached to it, that rotates with the wheel. Then there is the one attached to that. It moved back and forth, but the end closest to the wheel does not go up and down.
Hi. I know it's a late answer. Maybe it will be useful for someone else. So I had the same problem and it was because when I parendted the object to the bone I was in object mode and not in pose mode. In this tutorial this part is at 15.24. So first select the object then the armature in object mode. Then go to pose mode select the bone and then patent them. This solved me the problem. (Sorry for the bad english)
Hi, Good tutorial. But I want to ask you why we used the armatures for motion? Cant we move the mechanism with the parenting among the objects and then parent them to an empty thing with keyframe lock? I saw like this in your tank movement tutorial.
nice at the beginning, I had really the time to follow step by step and suddenly you forget its a tutorial and you just go ahead without explanation, had to click pause back and forward every minute, not fun and not pedagogical..... You can do better!