Locator maps in bedrock always show which direction you're facing as well. On Java it just shows a circle rather than a pointer if you move too far off of the map.
You can also craft a locator map in the cartography table in Bedrock. Put a map in the top slot and a compass in the bottom and you’ll get a locator map. Saves on an anvil durability.
yeah but... do you need pointer at the border? as long as you can recognize parts of the world in minecraft (which isnt really hard, easily you can know east and west by the move of the sun and the rest also isnt hard), and know that map is made according to compass (up is north, left is west itd) you can find yourself whenever you had went. Minecraft is really easy in gameplay and navigation, I don't understand why they did that change in bedrock
@@biribubkarimasz3163 it really helps. I was thousands of blocks from home and I was right in the corner of the map I had. It helped orientate me. I think my other option was to use the sun to orientare myself which is fair enough.. but the map is there for a reason.
@@biribubkarimasz3163why you gotta be extra? Yes, it’s easier when you have an arrow that points in the direction you are going to accurately get to the map location ?????
Another difference of the drowned between Java and Bedrock is that in Bedrock, drowned have an actual swimming animation. Also, 1.20 is adding a gamerule to Java that will allow snow layers to accumulate in rainy weather the same way they do in Bedrock.
That "no pausing" thing is literally the main reason I don't play bedrock. I know it sounds weird but it's true. If I need to go grab food or I need to stretch my legs or I need the bathroom, I shouldn't have to completely quit out of the game just to do that. Java has been pause-able since the very first version even before the alpha, so why can't Bedrock do it?
This is best feature Because we can just press home button and Minecraft gonna run in background . We can just watch you tube ,at the same time we can afk in our farms .
@@IamBroken1 it doesnt work like that for me, i play on apple and there is only like 2 minutes that minecraft would stay running in the background before closing
Okay, let me preface this by saying that literally, nobody makes Minecraft videos as well as this guy. So clean, detailed, informed, and to the point. However, his vocal tone makes me think that he is a computer. Maybe that's what allows him to make such great videos. Either way, I'm here for it. Thank you for everything Eyecraftmc.
I really enjoy this series, I find it fascinating, please continue with it. Being a bedrock edition player and having never played on Java edition it is weird for me to see these differences. I wish I could pause the game, I need to either quit and save or barricade myself from harm just to go to the bathroom.
😂 same. I always gotta dig a hole on the ground, block it off, set my spawn with a bed to avoid stupid glitches and a torch because one time I got a glitch where a creeper spawned on top of me and blew up, so ever since then I always set up a little mini base underground every time I need to simply go to the bathroom. God bless 🫶🏾❤️🫶🏾
Bedrock words are on multilayer as default. You can't pause multilayer. It's multilayer by default so you can easily join your friends in the middle of a game, rather than disconnect, reset and then join
I play both Minecraft Bedrock and Java, but I am more of a Bedrock player as I have played Bedrock for multiple years while I only play Java occasionally
In bedrock the spawn rate is significantly higher than in Java. For example if you go in the nether you are always overwhelmed by mobs, mainly ghasts and skeletons, as they spawn even in front of your eyes. As for in Java there is a balance in the spawning
Not really actually. Java mob spawning is infinitely faster. That’s just one specific example. If you’ve ever made a mob farm on both versions you’d know that it is incomparably faster in Java due to the different spawning mechanics and also look at enderman farms in Java compared to bedrock.
Regarding the trident, when a trident moves it is an active projectile and keeps ownership of the person who last threw it. This makes them useful in mob farms for there use in trident killers. It allows for fully afk player kills and holding a looting sword in your hand also applies looting to the kill. And the trident doesn't lose durability. Another difference is that impaling applies to any mob in water, not just aquatic mobs
@@DharmaPunk111 this style of killing chamber is called Trident killer. The bedrock community does a lot of research into different styles of trident killer
Tridents in bedrock are actually very useful. On rain and underwater they can easily one shot most mobs, but there’s also enchantments like stride that help you travel at crazy speeds with elytra
You can also craft a locator map in the cartography table in Bedrock. Put a map in the top slot and a compass in the bottom and you’ll get a locator map. Saves on an anvil durability.
Here's some more differences you missed: -Regarding spectral arrows, in Java you can ring a bell during a raid it will give you the spectral effect which is very useful for locating the illagers (especially if they spawn in a cave underneath a village). Unfortunately this feature is not in Bedrock, and it makes locating the illagers during a raid much harder - Bedrock doesn't have Bad Omen 2 or 3, all raids will have the same number of waves regardless of how many pillager captains you kill. - On Bedrock, Ravagers can break certain items like snow layers, grass, crops, leaves, flowers, bamboo, etc. - Cobwebs can be crafted into 9 string on Bedrock making them quite overpowerd. All you need are some shears and a mineshaft and you can get stacks and stacks of string.
I've played on a geyser server before that allows crossplay between bedrock and java players. Since the item texture for spectral arrows doesn't exist on bedrock, they look exactly the same as normal arrows for bedrock players which gets confusing when you're trying to figure out why they don't stack until you check the name. Also enemies with the glowing effect don't actually glow for bedrock players, but they do still release yellow effect particles
Saying this for anyone who don’t know how to get more raid waves in bedrock: it’s dependent on the world difficulty. Easy = 3 waves Normal = 5 waves Hard = 7 waves
Also with everyone chiming in eith ehy thry like each version. I really think a lot of this Java vs Bedrock discourse would die down if people just realized having preferences for one or the other doesn't make either better. Just play what you like and enjoy Minecraft!
I personally love the combat update. It was never fun facing against players or even mobs, using essentially a chainsaw of a sword on either me or them, due to how quickly you could attack.
I'm just guessing but the uncarved pumpkins thing is probably a leftover from when all pumpkins were carved, even naturally generated ones. Once pumpkin carving was added to the game, Mojang just forgot to make normal pumpkins not work for golems.
For the past few years I have played Java, but before that I have played a ton of Bedrock. A lot of the features in Bedrock I never even noticed were missing, but it always messes up my project when I realize that something doesn't work.
I think they should do a big update to combine features in both versions. One of the biggest things I would like is dual wielding and custom super flat in bedrock.
Honestly the thing i want the most in bedrock is the same redstone mechanics as java and faster mob spawning so we can actually have good builds like in Java easily. Though yeah the smaller features would definitely be easier to implement
You can also craft a locator map directly in Bedrock's cartography table with a compass+paper. I actually didn't know the anvil could be used to convert a basic map into a locator map, so that's really useful to know! I came from the old Java alpha days so I prefer Bedrock's combat system compared to modern Java. There was a time when I stopped playing MC for a while and was shocked to come back and see the combat was completely different in Java. Both versions of the game could use a different combat system where there's a compromise between Old Java/Current Bedrock and new Java, however. I am still envious of Java's map marking with banners. Bedrock needs that. Also would like to see Large Biomes supported on Bedrock. Bedrock should also get Java's upgraded Outpost structure layout. Bedrock only puts the ancillary structures at the four corners of the Outposts. Java creates more interesting layouts (and I feel like there are more cages for allays than in Bedrock). Java absolutely needs Bedrock's Quick Stacking feature where you can instantly craft 64 items at a time without using up all the ingredients at once. Great for quickly getting a new stack of torches when exploring caves
I just want to say thank you for the great guides and informative videos! You've quickly become my go-to for Minecraft these days so... Thank you! ETA: Question = Does Loyalty make the Tridents return to the Dispenser?
Being a cross-over player (played exclusively Bedrock and am now trying Java), one of the things that took me by surprise the most was the difference in PvP. Fighting mobs is surprisingly more tough in Java. I ofc still went straight to hardcore for the novelty of it and quickly learned there was some adapting to do lol.
A further difference with trident drowned is that they will do a melee attack with the drowned if close enough. This offsets the difficulty of killing them as once they are close they stop trying to throw the trident. Just like with regular drowned, a sword will outreach their hit so they are quite easy to kill unless there are multiple attacking at once.
Zombies in Bedrock has higher chance to be spawn wearing armor, tools or weapons. I've got like a ton of these just by dragging them into the deep water near at my world spawm over the swamp, they turn into drowned so i can get their stuff mostly fully repaired!.
Bedrock PVP is way easier and “fun” but i like Java editions PVP better simply because it’s more balanced overall. Also you can get tipped decay 2 (0:05) arrows from the final trade of the fletcher in bedrock, but it’s rare.
I prefer modern java combat because it’s not just a battle of who clicks the fastest, their is actual depth and skills of how to fight outside of aim and click
@@user-yy1we5ui5g excuse me, 1.8 version exist, i play it often, there are strategies to the "spam clicking" because spam clicking does not win you a fight, it's the strategy behind it that wins
@@Thispersonisreal And the strategy is who manages to click first wins. Yes i know that fishing rods ade a useful weapon in 1.8 but that’s about it, bedrock required way less strategy and skill based gameplay overall.
The inability to pause Bedrock is so infuriating, it almost negates all the things that make it better than Java, imho. I play on the Switch (which has some other downsides, but we don't need to get into it), and even going to the home screen and putting the game in standby doesn't pause it. I thought it did, so that's what I used to do when I'd have to go to the bathroom or something, and then one time, I came back only to find I had died while the game was standing by. If you're not playing online, I don't see why Bedrock has disabled true pausing. Do they think nobody ever has to go pee? Why should I need to either find a safe spot to wait or close the game out entirely just to do something real quick in RL?
I believe the pause on bedrock is only on single player, and multiplayer is turned off for that world. Most bedrock players don’t actually get to pause because the multiplayer button is switched on
14:33 this is something that i still cry about somethings you may not know about the cartography table: you can block a map with a glass pannel, you can upgrade maps combinating them like enchanted books, and you can combine a map and a compass to make a localizator map instead of using an anvil also the wihter has double HP in bedrock and it has much stronger attacks 10:50 this can happen with all types of structures, once time i found a shipwreck flying in the snow taiga the leaves of the trees will slowly turn white when it snows and last thing (personal opinion) i grew up with my ps3 and i always had the 1.8 combat sistem, with i think is the better for the lack of cooldown on the crits and those are the things that i wanted to wrote about as an bedrock player sorry for my bad english
I find these differences interesting, as time goes on there's a bunch of small differences, and as much as people want parity changes these small differences take a lot of tweaking to the code which could take away from vital development time on new features not to mention some changes were intentionally made for each version's sensibilities.
Yeah as much as I'd love for them to be as similar as possible, it's not the highest priority for me, especially because I play on Java pretty much 100% of the time lol.
Here's a tip for bedrock, if you have a traditional farm with animal mobs be careful about building it in any sort of biome where snow falls. If the snow gets high enough, it'll allow your animals to escape their fence. Either build a roof over them, build your fence extra high, or consider building your farm in a different biome all together
i significantly prefer 1.9 PvP. just clicking repeatedly isn't fun, i get there's skill but it doesn't hit right. having the unique mechanic of needing to wait between swings and not panic is enjoyable imo.
It's about time someone cleared this up. Thanks for the video eyecraftmc. I started playing on my phone and its a journey to learn this game. If you do any videos for phone version. Idk if its considered pocket edition or counts as java that would be a good video too
Minecraft pocket edition is by default bedrock, it's not possible to get the java edition on mobile. There's not really any difference when it comes to features between the mobile version and pc version of bedrock. But there is a glitch that allows players to interact with things through certain areas in bent stairs on the mobile version. That's all I know
Bedrock snow layering and physics is more of an annoyance, doing anything in the snow is a pain and java is just way better to do anything related to snow
Regarding the cauldron, you can poor three potions in it to fill it up, and then you can dip a stack of arrows to get tipped arrows. So you can turn three potions into 64 tipped arrows. No dragons breathe needed. And Fletchers still sell tipped arrows
Mobs in java are so much smarter and harder, for example it’s not just insanely hard getting a trident from drowned they can also snipe your boat from the bottom of the sea. While the vision rage in bedrock is actually ALOT less, you can swim near and it wouldn’t see you at all.
@@Ho_Lee_Fook Why this cubical game which is rather formed around the basis of construction and going mining deep within the caves requires only the most uptight and steadfast dueling mechanics possible for I shall not be satisfied if otherwise 🧐
6:37 I tested it with nether plants and it works in bedrock as well, I tried it also with mushrooms except for some reason, idk why but only nether mushrooms (Fungi) work but not over world mushrooms, huh strange right? But also interesting, maybe cuz the nether doesn’t exist in real life and since normal mushroom exist in real life it doesn’t work hmm maybe… let me know what you think, this is interesting right? Why do over world mushrooms not work but nether mushrooms do? Maybe since nether mushrooms don’t exist in real life they can’t be weak to anything cuz they’re not a real thing in the real world so if overworked mushrooms are the real life normal ones then if they’re weak to snow they wouldn’t allow snow to be on them but nether mushrooms don’t exist in real life so maybe that’s why it doesn’t work with the over world ones, I mean it makes a lot of sense to me so I think maybe that’s why.
Has anyone ever found potions of decay in witch huts? I've been visiting a lot of them as of lately but haven't found a single one with decay. Every other Minecraft source say it's unobtainable in survival, but there's always some that say it is either by brewing (which is wrong) or witch huts (which no one has proven yet apparently)
I flew around in my survival world for a couple hours using chunkbase to find about 20 different witch huts and I still haven’t found one with a potion of decay. In this video he says that they can spawn with any type of potion, but I only ever find Poison, Weakness, Fire Resistance, Slowness, Healing, Water Breathing, or Swiftness potions. Maybe I wasn’t thorough enough in my searching, but at this point I’m convinced you can’t get a potion of decay in survival; maybe you could at one point, but I’m guessing it’s been removed from the game.
@@legitpotato0595 yeah, I did the same as you, loaded a new world and looked in around 50 witch huts, I only found the same potions you mentioned, some have a higher chance of spawning too, like poison or swiftness. Although if you don't want to give up on the effect of withering, you can still get arrows of withering from a Fletcher villager, the chance is very low tho, I read it's around 1/40, but idk how accurate it is.
You can make the locator map without ever making the anvil, just a compass and basic map in the cartography table is all you need, way less iron resources are needed which is especially useful if very early game.
I started playing Minecraft after 1.8 so I started out using the the PvP style e have today and I honestly like it more. I enjoy timing out my moves instead of mindlessly mashing the the mouse
Another difference might be sticky piston function. I've seen people make crazy flying machines, or complicated doors, but when I try to do the same in Bedrock, none of it works. The piston extends, then closes.... and thats it. Doesn't move at all.
Another thing I've learned as a seafaring bedrock player that makes drowned even scarier. There's often more than 1. I frequently see 2 trident drowned next to each other
I play both versions and have done for a long time, Bedrock edition is easier to play with friends in my experience due to it being cross platform. However I do prefer the java mechanics, I love the Java 1.9+ pvp, the sound effects of crit hits and heart particles and timed hits, bedrock pvp just seems too simple, the sound effects and underwater animations in java are much better in my opinion too. The player movements and lighting seem better in java than in bedrock. Bedrock seems to be a more modern and plastic version of Minecraft, Java just feels original and just feels different to play I say this whilst currently playing bedrock so much more nowadays 🤣
I remember playing my survival from 3 or so years ago on bedrock. I had probably 3 or 4 double chest of tridents just from a simple zombie spawner farm. Im glad they changed it
What about the fact that you can’t hold anything besides a map,arrows or a shield in your off hand or you can’t even put your cool custom banners that you worked hard on onto your shield you kinda missed a few
the pumpkin thing is probably because bedrock doesn't get features completely overhauled the same way java does, so carved and uncarved pumpkins are technically the same block on bedrock
In Bedrock Edition, when breeding coloured sheeps for example one red sheep and one blue sheep, the baby sheep won't be coloured purple but it will be either red or blue.
The weird thing about not being able to pause the game on bedrock is that in legacy console edition you could pause the game if you made the world your playing in offline meaning that friends can’t join you in that world. Idk why they didn’t do this with bedrock but I just fined it weird that a old discontinued version of Minecraft has some java fetters that bedrock still doesn’t have today.
14:32 imagine having a pause feature that doesn't even pause the game. I play on Bedrock and it's so annoying if you pause the game at night and a mob kills you, you basically have to build a 1x1 hidey hole to not have a chance to get killed when afk. The Bedrock team really needs to fix this
I played Bedrock for 5 years, but just started Java a couple weeks ago. So far I don't see why people prefer Java. Tons of minor things i miss from BR like easier bridging, spiders are less 'jumpy', Java has so much grass it lags my game, can't bonemeal small flowers, so much more.
I prefer 1.9 PvP because it's fluid, dynamic, and overall feels like a proper yet simple combat system. It's really not that difficult, and it pains me to see people constantly yearn for the absolutely brainless spam-click macro-dominated era of 1.8 PvP.