@@misteryamato super niche series in a super niche genre. I love it for its fans, but most people, including myself, have no interest in the star trek series. Breachers is Huge because its comfortable, deep, and mainstream appealing.
Those who hate lasers just hate point-of-aim and think you need to constantly be staring down your sights to get accurate shots. Sometimes, especially in close quarters, you need to aim with muscle memory and a laser helps with quicker target acquisition.
one thing I really miss from breachers in other shooting games is the vaulting mechanic. Being able to pull yourself over small walls is such a good mechanic that I keep trying to use it to no avail when playing pavlov or contractors
Nobody wants to click their stick, but holding in left stick you can rappel down much faster. And for anybody who hasn't figured out the windows yet, a click on the right stick will let you swing back and breach in if you're rappelling.
in the alpha me and some randoms would set up syringes in either easy to reach spots or in a rotation room so whoever needs it can run over and heal themselves and if we won the round someone could go back and pick it up saving money for next round, This game was really fun and I am totally gonna buy it soon
extra tip: when peeking a corner, by leaning in real life while peeking you can actually get a super fast peek. You can also do this while shooting and switch directions to increase your movement speed. This can also be combined with tip #1 to make it easier
@@-----hk6jj say you want to peek right, you'd move your joystick as far right at you can and also take a step to the right at the same time. That's it. After that you can also change directions by moving the joystick all the way left and taking a step to the left.
6:05 different guns have different penetration, most guns can shoot through small props and wood and high pen guns (taurus, cadillo and marui) can also shoot through some thicker concrete and metal.
Another tip for gunfights, if you run out of ammo on your primary all you have to do is let go of your hand on the trigger while keeping a hold of the gun from the grip, and then you can grab your pistol at the hip without having to put away your primary first. Just something to save you that crucial second.
That's a lot of good tips, but you missed one! Laser sights can be turned on/off by pressing the trigger on the off-hand while holding a weapon. Just turn it off until you need it, and you won't give your position away all the time. 👍
I've been having a lot of luck throwing grenades with side arm throws. It works in a LOT of vr games for some reason. You can get a lot of power behind the throws, it's just a matter of aiming. Luckily, disc golf I played in my teens seems to help
On the drone, Its control is so nice. In Onward, trying to use the drone by using a completely different, over-responsive control set on a really murky infrared screen led to me never using it. In this game, you look through the drone (and the controls are pretty intuitive), making it super good for scouting ahead.
3:55 same in pavlov shack, but it's helpful if you have a slow hand, cause you can rest your hand right where your mags are, letting you teleport your hand to them quickly allowing for faster reloading
I don’t believe that the healing syringe is infinite anymore. It was for a while in the alpha but it got nerfed to 2 uses (update 1.4). It may have been reverted on release but I haven’t played yet. Great video though with great tips!
Indeed. Unhappy is correct, unless you are in a fight 24 / 7 there is no reason to have more than 2 charges. Unlimited is just way too much because there is no way you would need more than 3-4.
@@TheRumpRoastt unless healing team. i'm not that great yet, and always heal a better team member before i heal myself. i've used it twice. but never 3 times. assuming it is capped at 2.
Breaching tip: when your repelling and you want to shoot through the window, don't hang in front of it or on the side, hang a little above the top corner of the window and croutch in real life, this will let you see in the room while being practically invisible
This game is what we needed in VR. Btw referring to the feet position as the "center of gravity" is confusing for everyone who doesn't know what a center of gravity is. They might think that is what a center of gravity is.
Some other tips for guns - The Murai is also a 1 tap to the head, yet it can 1 tap much farther than the Vezin. The Vezin does less damage yet has a bigger mag, the Murai does more damage with a smaller mag. Spectral and Cyclone both can 2 tap in the head.
Hopefully they add more destruction for walls. if we want the full siege experience we need to be able to make small holes in stuff for new line of sight. right now its just blowing up a whole wall giving away your position.
I mean another tip is when your on the defender side using door blockers can help a lot at choke points and use them as a peaking trap to catch people off guard which is funny when you have a shotgun ready.
Here’s the problem with instant sprint, it makes noise whenever you move, with it off you can make the sounds of your footsteps quieter then running, noise is key to winning so try to make as little noise as possible. You can also crouch walk to make your steps even more quiet.
Fun fact: I found the best way to throw a grenade is to push out in the direction you want it to go, and then release when your arm is fully extended. If you watch the original titanfall 2 cinematic trailer/opening, about 28 seconds in, the mc throws the grenade like how i explained. (Sorry if this is a bad explanation)
also the 3 lines on ur controller and the middle button on ur menu unmutes ur mic many people have a problem w that also there is a connect mic in the audio settings if it’s not working
3:20 actually the jesper and spectral both kill a person with 2 headshots and have the same fire rate and fall-off damage, that's why for most good players the jesper is actually used over the spectral if of course a cyclone isn't chosen over both.
@@VirtualPandaVR np, this game already has a huge community and most of the testing has been done already, if you want to ask pretty much anyone in the BCL server they'll probably be able to tell you how to go to mars in breachers
Don't use the static field entil you know where they're coming from, the when you know what door they are trying to push throw it there, they'll either have to nade it or sacrifice at least 1 team mate to disarm it if you don't shoot him first
Ngl, I think the only tip I don't recommend is the "auto sprint" since Breachers is very sound based like R6 Siege, if you're always sprinting, you're "fee fi fo fummin" your way through the map lmao.
tip when your enforseers when you reppel and get on to a window press crouch and you will go flying back and break it with out shooting or punching and also you have to be looking at it
the switch is a game in belgium about a game show where when u get a right answer u move up a number if u get it wrong u go down a number, after a few questions the last number falls off
a tips u missed something i call super throwing if u crouch then uncrouch in the moment of throwing the thing u r throwing goes almost 2x faster and farther
Cadillo (semi-auto rifle) is cheaper than the Vezin by 700 points (2200 while Vezin is 2900) and has good stopping power and is also a one tap to the head.
They really need to make reloading better, add a point or spread the two points out more, and add an emp. Also the weapon handling with being able to put your second hand by your side is a horrible design choice. Decreases skill gap. Same with the reloading. Really hope they consider upgrading weapon handling and reloading. However I didn't know about the leaning. That's helpful!
I think the reloading is good for this type of game. It's realistic enough to be immersive (especially since it's the future) while also being quick and easy enough for fast paced gameplay. I also think that the balance between attackers and defenders is perfect, and I would hesitate to change the current maps. With future maps, I could see changes like you mentioned, and more, like larger teams. I agree about the hand placement thing. I think the biggest change needed right now is skill based matchmaking. It sucks being on a team that's way worse or way better than the other team. Also fix the throwing it's awful.
@James Markus I just dont like the reloading. It's not engaging or immersive to me. But it does help prevent just spraying and praying. But just full reloading would be so much better. The throwing is awful lol. I do agree with that. But I've played several games now and it's really just 5v5 deathmatch. The emp almost never is a factor. It really just comes down to defense waiting for the five players to get to the adjacent rooms lol. Having three points, or spreading the two points out a little, would serve wonders. The game just isn't as tactical as it could be if this change was made
@@YoBrand15 I think a full reloading system would give advantage to people with certain controllers. My friends with an index can reload much faster in Pavlov than I can with my quest 2. Especially with bolt actions. Plus, it creates another skill gap for new players and players that just can't reload as fast as others.
Here’s a tip, when playing bomb factory NEVER AND I MEAN NEVER breach 2 floors up or 2 floors down. If the bomb is on 1st floor don’t breach on 3rd. If bomb is on 3rd floor don’t breach first. And for second I highly recommend breaching same floor. The reason is for this is because it drains the time on the clock! You will make it to the floor at around 2:00 minutes left. Also half your team that went near the bomb is most likely dead at this point because your not there. Also WTF are you thinking no defensive person will be 3 floors down you will not get any kills and you just will waste time. Sorry for any normal people that don’t do this but I had to express my anger for randoms doing this.
It definitely feels odd to say nobody would be roaming in a siege like game. Roaming is big to reduce player advantage and stall for match time as defense. If the defenders have 5 anchors and 0 roamers something is seriously wrong strategy wise.
@@ShaggyDabbyDank facts I get what this guy is saying the gist of it is just have a plan just know plan a b and c if you're going a floor above the objective make sure you're going directly to the stairs or a breach hatch by the time you reach the stairs or the breath hatch more than likely you'd have already found out wether or not a roamer is up there I usually go top floor spray a hatch then go to the otherside of the building where the stairs are blow the hatch to make them think I'm coming through when I'm actually pushing from behind them
wait wait wait...can i use the.." wrong needles " on my enemy's they cant shoot at me if they are scraming about the ranbow dragon trying to steal there eyes