I'm gonna double it here: You'll see a lot of spoilers, so it's not recommended to watch this video before you finished the game even once. But you do you. Basic stuff here: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-Sjb04IhkAt8.html Advanced stuff here: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-IyRzZF8tCoI.html There's a huge variety of skills and combinations, and there's no single right way to do an Honour run imo. Basically, imagine yourself in a sandbox, and I'm here not to tell you which tools to pick and use, but rather I'm gonna tell you where this game hid and buried poop. So it's up to you on how to approach and deal with this hidden poop in the sand. Plus as you can imagine adding typical builds on top of everything else would easily double the length of this video, which is already too long imo. Still, keep in mind that I might have missed some stuff, so use this guide only as a reference. If I missed any one-shot traps, I'll edit this comment and add those things. Thanks for your attention. Edit: Keep in mind that all bears and deer can knock you down with their basic auto attacks. Apparently fighting the possessing demon on the bloodmoon island in act 2 solo isn't as dangerous as when you fight him with 2 or more characters. The demon is still dangerous, but at least he doesn't possess your one and only character. It's still pretty wonky, so do your own tests on non-honour difficulty. -Windego can charm your character and they can tp you into lava in act 3. Be aware.
Minor thing, but in Act 4, if you're struggling, Lindor Kemm's wife sells three special types of tea leaves you can combine with the tea pot in her room. These teas are arguably the best consumables in the game, granting major boons (+2 Max AP, +75% Fire Resist, -2AP cost for all actions- minimum of 1AP) while all being free actions.
Yeah because this game has many ways to deal with problems, I've decided to narrow the focus mostly on encounters. Specifically, what makes them so dangerous. Otherwise the video would've been too long ig.
Oh one thing: the vault demon that possesses your party won't do so if you're solo. It's just a fight where you and the dwarf team up. Karon didn't have any armour in my run, so he was an easy charm/cc.
@@Nazatur I was scared of that as well, but read several reddit comments and the DOS2 wiki saying it doesn't possess in solo fights! A different cheese strategy is to place totems and stay out of range
Thanks for the good words. About the dos1 tho: it will take a lot of time to get back into dos1. I haven't played it for like 8 years or so, and I wanna provide a legit advice when it comes to guides. Currently I'm playing dos2 on streams a lot, doing challenge runs like Gareth/Lich rp etc. Might do it until the release of bg3 and start making (hopefully) a good content for their future game, cause I think it will be great.
Just started my first honor run. I'm doing 4 summoners/controllers with bows. I use the totems as dps, summons as tanks. And I use, slows, debuffs, and teleports to control enemy movement and placement.
I've completed 5 or 6 campaigns, I never knew you could just pull the levels to stop the puppets from spawning. I killed them all before I ever bothered with the levers.
Yeah dealing with them is also a very solid choice. It's just they have a lot of source spells, especially hail storm and chain lightning. I figured it would be dangerous for some players to stall there and get aoe CC'd.
Just finished my solo no LW run and yeah I feel a lot of the things mentioned in this video. I did abuse invisibility whenever there were just too many enemies to deal with, especially because I did a phys/pyro hybrid build I often lacked damage or defences. I managed to do all of these fights with decent ease, except for the devourer. There was just no way to save myself, even with invisibility because the other characters will attack the devourer and reveal you through shackles of pain and I didn't do enough damage to oneshot/cc the enemies right away. Hannah fight I've never done and I just skipped it. Did an honor run before where I had a full party and quite often abused leaving combat and joining back in. Lost a run to Marg once though, rip 30 hours.
There are plenty of other threats out there, so if you've watched this vid and you wanna attempt another run, then stay vigilant (cause I might've missed some encounters which were easy for me but dangerous in general)
The harmless tir cindelius ones are only harmless because they are attacking ghosts. if you use source vision you can see the ghosts they are attacking so if you vamp them up they become dangerous again
A tip for the deathfog island bridge - you don't need to see the ghost bridge parts to walk on them. I casted the cat familiar into one of the bridge parts, used the skill to swap with my character then used jump of the cat to move onwards until I reached the island and activated the waypoint.
A good tip for the decaying zone in act 2: you can escort the source master out by fast traveling away then going through a loading zone door it will bring them both with you instantly
I’m thinking of running this game again in honor mode after beating it last year, except I want to try the heavy chest technique. I don’t like the thought of losing 50 hours of playtime for some stupid mistake. Figured this technique, combined with some ranged companions with idol of rebirth and I should hopefully cheese my way to the achievement.
Never use living on the edge + source vampirism on shriekers because it's risky, the act 1 and 2 shriekers except the ones in front of reimond can be dealt with using purging wands which is safe because of the range. In the black pits you can use an ability like tactical retreat to a platform in order to avoid the shriekers entirely. In act 3, purging wands are abundant. Also use a summon to get alice's main damaging ability on cooldown before you enter the fight. Also only fight the demon possessing the dwarf with a summon while keeping your characters outside of the room.
The shriekers in front of Reimond's little beach resort (aka Driftwood harbor) can also be safely purged with purging wands, at least on normal difficulty (not sure if their range got increased on tactician difficulty, but I doubt it since it's not meant to be a combat encounter of any kind).
@@Nr4747 They can if you have the charges, which I didn't. If you don't then like I said they can be avoided entirely by using an ability like tactical retreat to get to a nearby platform, then from that platform to somewhere behind the line they are keeping.
@@otelloreichmann6576 Ah, gotcha, good tip. I actually ran out of purging wand charged myself to deal with the shrieker in the Black Pits, so it's not just you. The Helm of the Tyrant actually gives you an unlimited Purge skill aswell, though (I had already sold it in Act 2) - so that's another option.
5:19 im going to be honest i never knew you could see the platforms with spirit vision, i just spammed click with a jump skill when i saw the bridge on my first playthrough and never tried it any differently after
You can survive the emergency flush protocol if you have an undead character using the undertaker set. Being undead counters the fog and the set gives you float, making you immune to lava. This of course, is fairly useless information, but you can technically survive it if turning the valve is somehow important to you. For some actual useful information, don't sleep on 5-star dinner. Even if you don't use every recipe out there, the medium resist all potion makes you immune to all magical damage. The attribute potions can also be insane damage boosters. A large wits potion can get you an extra 22% crit chance for example. Not mentioned in this video is the fact that you can get 150,000 from Sanguinia without consequence if you get your blood/marrow back. Kinda pointless, since if you can fight her easily there's nothing you could use that money for anyway and most of the best endgame equipment are uniques.
the figth with the levers is pretty easy to skip, use a tp or fly near the back area where all the lever are for spelling the password, the fight start but your character at the back can sneak and activate all lever which end the fight.
also the fight with the possesed dwarves can become trivial if you use death door on your teamate who is possesed during the fight or use summon to kill him as he died when your summon disapear.
That's true. It's kinda silly that most of the early uniques in dos2 are so basic or even useless that they are sold almost immediately by the majority of players.
I started my first playthrough in tactician difficulty. I'm now in Reaper's Coast, Act 2. Wish I could lower the diff now. Should I restart or am I fine?
You're fine, Franky. Just keep playing and enjoy the game. If you don't then just watch my advanced guide, all talents and crafting guides, they will make your Tactician playthrough much easier, if you're struggling
Good information, but too much repetition. I think it'd be better if you combined dangerous encounters, lava and deathfog and kept the 1st part with general advices on surviving oneshots for people who want just that. Though maybe there's someone who only wanted to learn about lava fights, who knows. :D