As someone that was Ok with Hunter’s Mark being the big feature, I am quite disappointed. They could have at least made it so you could use it on tracks so that the latter part of the spell does something.
You can base the class around marking it fits the flavor but it has to cost less. Right now it costs a 1st level spell untold number of bonus actions and uses your concentration it's so clumsy.
@@Nerd704 my playtest suggestion was to return Favored Enemy to get some flavor back but with the versatility of changing it per Long Rest, using it for free uses of Hunter's Mark if your quarry is your favorite enemy, with some scaling and/or becoming concentration-less at higher levels. I am ok with the Bonus Action uses, as a lot of classes core-shtick require Bonus Actions and I think it's healthy for the game and multiclassing. But if you get to set it up before combat when you track a creature it would allow you to not need to use the Bonus Action again on the first round/if the creature is still alive.
When any of my players use this, we're transferring Hunter's Mark as part of an attack instead. And we're ignoring concentration. Can't believe they screwed this one up this much.
I could accept the bonus action cost to make a ranger decide whether the enemy is worth using mark on or going with something else, but the concentration is so limiting I agree it needs to go so rangers can be free to actually use their spell toolkit.
Since when has bonus action bloat bothered you Colby? (I jest) To be fair, we haven’t seen hunters mark yet. We have confirmation about it having concentration, but not about the casting time or damage.
I just came here to say the same thing. I figured they'd remove the bonus action from Hunter's Mark or the Beast. Hearing they hadn't was disappointing. Of course, the Paladin has to choose between Lay on Hands or Smiting, so I guess this is just going to be par for the course. I feel like these should have been identified during playtests.
So Paladins get an extra 1d8 radiant damage at level 11, and fighters get a third attack. Barbarians get Brutal strikes. Where is the Ranger’s Mid to high tier combat boost???
@@verdurite ranger has also done that for years and I've never really had a problem with it. It makes their base class seem even less powerful but that's just because part of their power budget is distributed differently
What's terrifying to me is that this is supposedly what the wider D&D community wanted. We HAD a survey on the version of Ranger with an unhealthy attachment to Hunter's Mark. They said they change something if the approval is less than 70%, meaning that either the vast majority of people who took the survey voted the Hunter's Mark features highly or the design team completely ignored the feedback which I thought would have panned it. I personally think this Ranger is completely rotten through with how bad it is to glue a class to a concentration spell that really is just "okay" at best, it's not like Warlock with Eldritch Blast where you just have the OPTION to rely on it if you want, they are physically bottlenecking you into a Hunter's Mark playstyle by basing class features on it.
It was hard to be nuanced about features. For example when divine spark was introduced for cleric it scaled better had more uses and healed more/did more damage. What it looks like they will go with is way more disappointing. People said it potentially had a multiclassing problem being tied to proficiency bonus and wizards took that as nerf it into the ground.
@@AtelierGod honestly I think a large part of the community that doesn't know what it wants is to blame. People reacted way too harshly to so many good changes just because they weren't perfect
They also said they'd do playtests for monsters and spells.... Look at the Hasbro/WotC track record - they don't seem to care much what people say, it's what people pay. Odds are the people who were compiling the feedback on the ranger and rewriting the class were some of the ones they laid off last December, so they just asked ChaptGPT to rewrite it.
1: Hunter subclass becomes base class features 2: Hunter’s specialty lvl 1 spell; Zephyr Strike, Hunter’s Mark or Entangling Strike has free castings with non concentration 3: Generic traveling spells always prepared (goodberry, Leo’s hut, etc.) 4: Give them the cantrips for free or an option with the Hunter picks as apart of base 5: let them pick a any school of magic to add to there list when picking spells 6: if it’s too much pick any 3 options of the 5 to add to Ranger. 7: boom! A better Ranger!
It is interesting to me how many things they did for this that so easily could have been done for other classes. They were worried about the gloomstalker just being a base ranger after round one and they didn't worry about that with the assassin rogue, they added templates for the beastmaster ramger and not for circle of the moon druid. I'm glad ranger got these enhancements, it definitely needed it, it is just interesting to me that they didn't do similar fixes for similar pain points in other places.
Beast master templates seems a lot more manageable than a moon Druid template because one is an addition to your base and the other takes over your base, the scaling would need to be so drastically different that I wouldn’t trust them not to screw up the moon Druid with templates.
@@GlacialScion I actually think that it's kind of intentional design to have different mechanics to appeal different groups. I mean, Wild Shape show that no option appeals to everyone. Why not then have different options in classes with overlapping flavor? Now you kind of able to appeal to both groups.
Druid templates were a bit TOO much like the ranger version when they tried to give them to druid. Three very bland templates great for a second companion you control less great when that's your whole character sheet when in that form.
@@Carpetman77777 they got so many complaints about wildshape being turned into templates from existing druid players who just love having a cat statblock and being tiny at level 2
It would have been nice by about level 9-10 if instead of concentration free, you had a feature that allowed you to concentrate on hunter's mark plus one other ranger spell at the same time. Would make them feel unique.
@@pheralanpathfinder4897Sounds like a reasonable way to prevent someone from concentrating on hunter’s mark & hex to me. Though at that point you could also just make it not use concentration at a certain level. 10 seems reasonable.
It's amazing that there are still people interested in Dungeons & Dragons who haven't subscribed to Treantmonk's Temple. But it is gratifying that new people are now being added every day through these videos. The way to Patreon is not far - have a look! I'm already looking forward to the many more videos about the new PHB. Thank you, Chris.
OMG- ok so the capstone = take a level in Rogue. Sneak attack and expertise in two more skills plus two languages. Or for that matter a level of fighter. Who signed off on that piece of dung capstone.?
The earlier version was that you get a plus bonus to attack and damage rolls equal to your wisdom modifier. That was absurdly powerful, but if you just made at least one of those bonuses a once per turn ability, I don’t think it would be that bad.
Atleast we can cast it for free when our fight winning concentration spells are reserved to more important battles... Such a class defining spell... :P
I just now thought of this but Hunter’s Mark shouldn’t be a spell but instead should be a mini Sneak Attack, once per turn, have some requirements like a BA cost, and I think that would make it far better. 1d6 2d6 3d6, 4d6, then at level 20 it becomes 4d10 making it much more impactful. This would be far better that way than this current implementation.
The vast majority of features for ranger rely on hunter's mark? Truly wouldn't it be a shame if there were monsters immune to any effects of low level spells.
There are like 5 monsters that do that, atleast one being a very specific campaign end boss Rangers being overly reliant on a first level spell requiring concentration is one of the worst design choices in the new books and there are a ton of reasons why. Those monsters really isn't one of them, in 99.99% of campaigns it will never come up And that's assuming they aren't changed in the monster manual
Is it seriously that hard to make Hunters Mark a god damn Ranger only cantrip and have it scale appropriately. No concentration, bonus action, lasts for 3 rounds, keep the D-6 and just add one every 4 to 5 levels.
I was hoping the Beast Master could cast _Hunter's Mark_ and the companion would just stick to that guy. Like, "Sic 'em, Spot!" And then you don't have to keep spending a Bonus Action to command the beast. Otherwise your beast just sits out on round 1... or whenever you want to move your mark.
A lot of people are upset about Ranger's but in actuality, they gave them buffs. Trying to wash their hands of 2014, this is essentially Tasha's Ranger. The only remnants of 2014 is the name "Favored Enemy", preparing and providing FREE Hunter's Mark and provides boons you NEVER had, in the "empty" levels at 9th, 13th, & 17th level where you gained no new features except for your Spellcasting improved into the next level. 2014: 9th level - 3rd level Spells 2024: Now featuring two additional Expertise. 2014: 13th level - 4th level Spells 2024: Now featuring HM's Concentration not broken by damage. 2014: 17th level - 5th level Spells 2024: Now featuring HM's Advantage. If you don't use it, you never had anything to lose. People really be getting mad at getting free stuff. Tasha's "Favored Foe" is here in spirit because it required Concentration to use, which is now translated into the HM's Spell. They've been trying to fine tune the capstone and the reliance of Hunter's Mark made "sense" but this is a bad capstone when standing side-by-side to others and that's okay. It provides the opportunity to multiclass.
I don’t understand why the ranger’s Roving doesn’t work with heavy armor. Heavily armored rangers are exactly the ones who need higher speed! I guess my STRanger still needs 14 Dex and will need to pick a different Origin feat.
Because a forest warden who is supposed to climb trees and swim across rivers would look Hella goofy doing so wearing 100lb armor. Makes zero sense thematically.
@thebitterfig9903 not really. You're more than welcome to wear heavy armor, nothing about the game says you can't. Just be prepared to suffer mechanical consequences for ignoring the rules of the game.
Assuming that we get the UA Hunter's mark that only deals damage once per turn but damage scales with spell lvl (2d6 @ 3rd, and 3d6 @ 5th), I hope that free HM casts are all cast @ the highest lvl slot he have.
I love how everyone, and I mean EVERY ONE, has completely forgot the second part of Hunter's Mark. It's just bad. It's a reason Hex at least has extra utility.
Is there something in the players handbook that makes this better that you can’t talk about? The concentration ability at level 10 is still so late. Has the hunter’s mark spell been rewritten to scale incredibly well or something?
I'm really happy about the Hunter's Mark changes. It cleans up the idea of a Ranger a lot. Rangers shouldn't have ever been so reliant on casting concentration spells. Forcing that concentration onto the one spell means you focus on better Rangering, not Half-Assed Druiding.
all i wanted was for rangers to finally get real damage scaling past 11 like every other class already did. and WHY not just make them full prepared spellcasters?? they're eagle scouts. preparation is their whole deal.
I think that making the Hunter's Mark the "new" favourite enemy and having the class focus on it like the Paladin with Smite, or the Rogue with Sneak Attack is a good approach, but I think that instead of making it "stronger" as the level's progress, it should be made more accessible. Maybe the obvious choice of removing concentration, or casting it as part of the attack action, or even switching enemies as part of the attack action etc. As is, I think that it become a last resort when you have nothing better to do with your concentration, which is fine, but kinda of a weird class design.
It kind of bugs me when classes other than the rogue and bard get expertise. Bards get a lot but rogue’s main focus are its skills. I really hope reliable talent is moved a lot earlier. P.S. random question: Would rogue getting extra attack be that broken?
Okay, so this is the first class reveal i'm really disapointed of... I really liked the Tasha's Ranger. And i never liked Hunter's Mark. And i really hoped, they would take away the dumb "concentration-free improved invisibility" at level 3 from the Gloomstalker... Now it looks to me, like all my Rangers will be Fey Wanderers or Beast Masters, who multiclass out of Ranger before Level 13. 🤷🏼♂️ Maybe into Druid, who gets new weapon damage enhancements 😉
Chris, I've checked the playtests and there is an improved version of HM, which increases the damage up to 3d6 if you upcast it. Will that version be in the final version of the book? I think, if that's the case, the 20th level feature is acctually good.
Encouraging a specific style of play isn't bad. Discouraging any OTHER style of play doesn't feel great, though, and that's the line they're tiptoeing on. It's interesting that a lot of the 2024 class redesigns feel very geared toward making sure class features are useable in a variety of situations... Except the Ranger. On an unrelated note... Look how nice those templates are! I wonder what other class could have benefited from something like that...?
Man, I really like how they have chosen to consistently scale up and up as levels go on but it also leaves me slightly sour at my usual games which dont stick around for long and only hit lower levels. I want to hit those high levels, man, I want theee cool features! Ranger seems SO cool to me rn.
Well they certainly did improve it, but really need that additional pass for comments. Same with some other classes, but wow the Ranger really needed it. Thanks for what you do Treant!
One thing I’m not seeing mentioned is that hunters mark itself got a nerf in the playtest. It now only deals the extra damage once per turn whereas previous it was on every hit. So unless this has been reverted all of these buffs and changes aren’t that great.
I am at a beer festival. I will take a drink anytime Tod says perfect, or has a forced laugh. Or JC mentions Warlocks. Think I might be drunk in 20 mins...😅
They should rename the ranger to "Hunter's Mark User", because apparently that the entire class identity. Also those artwork are atrocious, what the fuck happened to fantasy art.
I know you can't say but.... My thoughts on hunters mark: There are two issues with the 2014 version. 1 it reduces your ability to use other spells in combat. 2 it cloggs your bonus action and makes it so it gets in the way of other features. How i think these issues are solved. More spells designed around the idea of a melee caster using their attack action and casting a spell. Its a less apealing option for your concentration. And lastly, when you use it youre going to use the free uses, meaning your spell slots arent accounted for and you can more readily cast other spells. I feel like a lot of folks are upset because they wanted hunters mark to be better than it was in 2014 but making it worse but still useful frees up the ranger to use more abilities. You dont so much care about ending concentration on your free casting if your spell is actually going to be useful. They didnt talk about it though so i dont know. Msybe they switched it and hex back to the 2014 version which deal damage on every attack or changed it so the damage scaling is based on your level and not the spell slot. I doubt it but maybe. Even then, just having the free castings is much better. Based on chris's reaction though im curious how the beastmaster ranger works with it. I would very rarely want to cast the spell if it means i cant command my animal companion but it didnt come up and chris seems to say theyve got good synergy.
Your class identity being "cast this same level 1 spell" with NO changes until LVL 13! is absolutely wild.. And then those changes aren't even significant at the lvls they come in. The worst part being how you either have a class feature OR use a spell with concentration. And that capstone.. bruh..
Looks like I'll still be avoiding the Gloom Stalker... Sure, Umbral Sight's invisibility is powerful, but it just felt gross and wrong after a while anytime I've taken levels in the subclass. Should've just made it impose disadvantage or add a few points to AC.
Appreciate your voice and work for the community, Chris. I may have missed this, but are they not adding the artificer into the new PHB? If so, will they not run into the same problem as before where they added it to a supplement, then never update it because they would have to reprint the whole class?
You know the dev are out of touch when they tell you a lvl17 features(you know, when you enter the really "epic" levels) and all you get is a dice increase from d6 to d10. Hoh thx for this flavorful feature where i get basically an extra 2 dmg and continuing to force the ranger into using HM so they cant use their other cool spells that also require concentration.
I'm so deeply disappointed and saddened by the "brand new class" ranger. Ranger is my favorite class in books, movies, shows, RPGs. And it would be in d&d if they would stop ruining it. I thought I was prepared for the worst after reading the playtest materials. But as bad as they were, what was released is so much worse. Now I almost wish they had released the last playtest lol. I've been running numbers for 2 days trying to find workarounds. But loosing two extra attacks (along with sharpshooter) might be too much overcome. I can tell you one thing Hunter's Marks isn't going to cut it.
I'd love to see 1 build that is straight class for every class and damage comparisons for all levels, maybe you could with this provide us baselines for every class
3 месяца назад
Thank you for making these videos! You're the best.
I hope Monk Weapons get their own stat. I want Nunkchu and Ton-fu and other eastern weapons in the game Represented. I love running Eastern or Asian flavored campaigns.
As someone who likes the current state of the Ranger, I really don't like how they hyperfocused the Ranger feats towards Hunter's Mark. You can make an effective Ranger without Hunter's Mark in the current rules but I guess that was a problem so, now you either use Hunter's Mark or miss out on half your class features!
At first I was really disappointed how much emphasis they put on hunters mark, but then I realised both hunters mark improvements are at levels when you get 4th and 5th level spells. That puts it in a completely different perspective. The hunters mark buff is not the main feature you get at that level, but a minor buff that helps to keep the spell slightly relevant. The only thing that makes no sense at all is the capstone...
It's going to be a long wait for each of these books. I know you can't answer now but hoping the spells reveal shows a relaxing of spell affecting creatures under forced movement. Especially with the new weapon masteries allowing martials to bully enemies
At level 13 concentration on hunters mark cant be broken by damage. Why not make it concentration free at that point? Didn't one of the warlock subclasses and the war cleric get concentration free versions of spells?
TBH, I think even if they made hunter’s mark just a passive always-on bonus rather than a spell or ability it would still feel underwhelming compared to a fighter, barbarian or paladin.
Seeing the Bard last in the schedule makes me unsure as to whether I should be filled with excitement or dread. It's been almost complete radio silence since the spell list changes made the UA Bard incompatible with the playtests, so it feels like either they are super confident that Bard's going to kick so much butt that it will come close to selling the 2024 PHB to skeptics on its own, or they ended up backpedaling on so many of the most exciting aspects of the UA6 Bard and want to avoid having to break the bad news to us for as long as possible.
I really hope the Monsters in the new Monster Manual have a lot more resistences, immunities and most important of all vulnerabilities or the new Hunter seems useless.
Overall I wish we got some new features to the base class that we have never seen before. Maybe more versatility with hunters mark or some weapon mastery synergy with ranged weapons or companion in the base class that just improves with subclasses like beastmaster. I think the main concern is that nothing feels new that wasn't already an option and the overall scaling compared to other classes feels lackluster. I personally had a bad taste in my mouth whenever something from tashas was sold as something new but its amplified with Ranger because at least other classes still got new stuff. They admitted Ranger was the least liked and it feels like they didn't actually do anything to improve it
In multiple videos I've seen you use the example that every class gets a bunch of candy but some classes are getting smaller piles of candy. I'm pretty sure Rangers were given an empty box with a single piece of chocolate in it. This is a nerfed version of the Tasha's Ranger with some minor buffs to the subclasses to keep things more or less the same. This looks way weaker than the Rogue you were putting at the bottom of the power rankings.
Is there a list of the latest playtest spells somewhere? I feel that the biggest drawbacks of ranger/druid were the primal spells. Often times, I didn't feel that ranger had great options for some spell ranks.
I really do feel bad for the design team. At least Crawford really seems to love what they've created, but all I've been seeing all day (and I'm also at fault) is people absolutely destroying what was talked about and shown within the article.
My prediction that in the next tasha-like book we will have 5th level feature that would let you replace damage of hunters mark with some control effect once a turn. Basically Cunning Strike, but more nature-magical. And it will scale at 20th. That is honestly the only fix possible without scraping basic class again.
@@МаратГабдуллин-б5ф honestly, good call. that or at least improve the scaling a whole lot, like "is always upcasted to the highest slot you have available" [probably reworded slightly to dissuade multiclass dips, or maybe pushed to 5 for that reason]
If they want to focus so hard on hunters mark they should just replace the spell with feature version of it. They also could definitely remove concentration at lvl 13 thats high enough that a d6 of damage isnt gonna matter anymore. The subclass enhancements do help a lot to at least not make it feel like a ribbon feature tho.
Based on the view counts for these videos versus the official videos, assuming nobody here is watching the official ones, Chris has essentially scraped around 1/5 to 1/4 of the 2024 Handbook's audience. It's a pretty big deal that so many of these people, myself included, are priotising your reaction and observations over the actual reveal itself.
Mmmmm I wouldn't go that far; not trying to dunk on Chris, but there's a pretty decent subset of the D&D crowd that doesn't use RU-vid, particularly the older crowd who grew up playing pre-WOTC D&D. (Lurk the Giant in the Playground forum and you'll see a few.)
I watch both. WotC so I get the news asap. Chris to help me process what they just said... And to drop hints if there's more changes than have been discussed
Ranger is my favorite class, and this reveal really hurts. I don't want to be forced to cast hunter's mark. I want to have options and make varied and interesting characters with it. Now it feels bad to try that. They did so much for other classes, and this just makes me sad. And to incorporate the tasha's changes and call it a new class feels disingenuous. There are not really that many meaningful changes.
@@ferencfeher2647 that would be one way. Rogue doesn’t t have to concentrate for sneak attack, why do rangers need it for hunter’s mark. Alternatively you could revise some spells like ensnaring strike and swift quiver to not be concentration based.
@ferencfeher2647 that's exactly what I would do personally. Maybe just make a house rule that says "hunters mark is concentration unless you are a ranger", this way anyone trying to dip into the spell has to deal with the concentration or multiclass. Imo it'd help a ton. Not sure why they don't add that to the level 1 feature when you get hunters mark like they did in the first playtest...😅
I knew it was coming from the last playtest but I still can't believe they screwed it up. Oh look at all your new great spells rangers, we will build the entire class around hunters mark.
A free concentration spell to prevent you from casting any concentration spells. Free Hunter's mark but still cannot use Pass without trance at the same time.
Which has always been the rangers weakness. Nearly everything you want to cast is a bonus action concentration spell. Hopefully, they added more valuable non concentration spells to their list, that will be will be the real mark of how much the class improves.
I will say though… it kinda feels like the 13th level Hunter’s Mark improvement should’ve been closer to 6th level. Then all the other Hunter’s Mark improvements should’ve been moved down to fill it. And it should’ve become a d8 at some point
I will never understand why they just don't scale things effectively - it's like the Paladin's aura jumping from 10 ft to 30 suddenly. Drives me crazy.
Fr. They could have condensed the level 17 and 20 features into level 13, and it still would've been mid. Concentration on your core feature as a Ranger sucks, most Martial classes are getting a damage Spike at level 13, and Advantage is super easy to come by.
Honestly hunters mark could be concentration free for rangers from level 1 and it wouldn’t overpowering. Because rangers are half casters they much prefer concentration spells anyway because the persistence is way more valuable than replacing a whole attack action with some spell that’s damage is relatively weak compared to your level considering you’re only a half caster. The fact that its concentration effectively makes it like barbarian rage where it locks you out of casting spells, and it needs to be balanced as such or lose the concentration.
I just don't understand why they don't just make Hunter's Mark a feature like Wild Shape. It never should have been a spell. Imagine if instead of a spell it was "As a bonus action you point at a creature you can see. For one hour, you have advantage on any Survival rolls made to track the creature, and it cannot benefit from the invisible condition against you. You have two uses of this feature per short rest, not requiring concentration." Different subclasses could modify it in different ways. Maybe the Hunter gets the ability to add bonus damage to attacks made against the marked target, the Fey Wanderer could maybe share the benefits with the rest of the party as a sort of "faerie fire lite."Maybe the Gloomstalker invokes disadvantage on saves throws the marked creature makes against spells cast by the Gloomstalker, and the Beastmaster could maybe become a super Tanky option and make it so that the target had disadvantage on attacks against anyone but the Ranger or their beast.
That would be an interesting expansion on what laserllama's Ranger does. It's a limited number of uses per day, uses no concentration, but you can't move it to a different target and have to expend another use. It also scales with Ranger level. The subclass interactions sound fun.
The worst part for me, is that even if Hunter's Mark is good, and always being used, there's other higher level concentration spells that are essentially either, USELESS, or Hunter's Mark stops being used. The first playtest with no concentration Mark was so good, wish that was still real.
@pheralanpathfinder4897 truly I emplore you to look at the Ranger spell list. Almost all of their spells require concentration. Sure in the playtest they had a lot better options, but that was with the 4 spell groups which no longer exist. Now they did promise an expanded spell list in the video, which makes me hopeful, but we don't have all the information on what that entails just yet.
@@TheRealMang0Man0fMystery I don't have a spell list from the play test. But even in 5e they do have some instant effect spells. Not having to burn so many spells to use Hunters mark every battle or to need to cast smite every round is a big deal. While many DMs run just a couple rounds of combat per long rest that's not the way 5e was designed.
@@pheralanpathfinder4897 problem is that all good spell on rangers spell list require concentration. And all of them are better than hunters mark- at 5th level- Healing Spirit, Pass without Trace, Summon Beast, Spike Growth at 9th- Conjure Animals (even nerfed new one) well that it, 3rd level on ranger always been "conjure animals charges". Maybe Ashardalon's Stride at 13th- Conjure Woodland Beings (even nerfed new one) at 17th- those slots also alawys worked as "even more animals", but still concentration. Problem in non-concentration spells- you never in a million years would cast Conjure Barrage, while concentrating on a Hunters mark, over any spells from the list above.
Even better, hunter's mark and commanding your beast are both bonus actions. Why doesn't the ranger get the ability to ignore one of those bonus actions like the new paladin, which can do things as PART of an action or bonus action? Doesn't seem right.
They could have made Hunter's Mark like the Barbarian Rage. Flat extra damage that scales, no concentration, works for 10 mins, get a few uses per day. I can't believe they couldn't work that out, or something else.
I don't think it is disingenuous. They are comparing the 2014 and 2024 books. Everything in the book has to be self-contained and not include references to other books. So, it is new to the phb. Plus, not everybody has Tashas, especially new players they are particularly targeting to buy the book.
With the video on x2 speed, I literally sometimes get confused because he sounds like a normal person at that speed, and I think something's wrong with the video
Oh boy, they over-centralized the Ranger’s features around Hunter’s Mark. The one that makes you do a little more damage in a hit. Such an exciting spell, such a class identity.
Zephyr Strike is so much cooler to me, I just wish it didn't have to compete with Hunter's Mark. Luckily I don't usually play in games where I need to be *that* optimized, but man it's still a bummer.
@@Quixotic4 if hunters mark is gonna be the iconic ranger thing (unfortunately it's the closest thing they have to a shtick,) I want more features like the hunter where when you cast hunters mark, you gain a bunch of extra effects based on your subclass. I think it would unite the class in terms of having a core mechanic and if they played it right you could have some really nice effects that make you want to cast the spell more. More effects + it plays into your theme more
Hunter's Mark requiring concentration is very disappointing. Can you comment at all if concentration requirements for other Ranger spells has changed at all in the 2024 PHB?
I bet that Hunter’s Mark upcasts stronger in the new version. The free castings are to free up slots at lower levels, and for usage in exploration at higher levels.
Tripling and quadrupling on a spell that many rangers might decide isn't worth casting using their Bonus Action AND their Concentration is a bummer. I've played lots of rangers, and I've generally felt that Hunter's Mark just isn't worth it in most cases. Either monsters are dying too quickly and it's eating up all my Bonus Actions or it's preventing me from laying down Spike Growth or another potent Concentration spell.
Hunters markc becaming concentration free in level 10 would be almoust like Paladins Divine Strike. Would be good and not overpower. Thats the way to fix Ranger
@@TheBakerdoc Thats my thought process. Before the release I had an idea of making HM a bonus action cantrip that lasts one round (2d4 or 1d10 scaling). Class wouldnt be purely focused on making HM stronger but rather as an opportunity to slap it whenever you can and have BA free.
I don't know who unironically thought that 1st level 4.5 dpr concentration spell is a good class identity for a class where majority of it spells are with concentration... but here we are. And is it the only class so far that don't get anything at 5th level? I think tashas+2014 version is a bit better class overall.
It's a very flavorful spell, so the community requesting it makes sense. The problem is that the designers are deeply terrified of such a tiny boost stacking with other concentration spells - that also shouldn't be concentration - or Ranger being a 1-level dip for Fighters and Monks.
14:13 Holy cow! I suggested this change in the UA feedback. I can't believe they actually took the recommendation to allow swapping out one spell per long rest instead of making players wait literal months of play time to change off from a mistake .
Lol right? There's SO much to work with in regards to fey, and they always tend to pick the most boring thing possible, even if it's powerful. I want cool charm, illusion, and domination abilities!
@@BoPeep_42 Totally! It's also frustrating how they have been doing the same "different flavor of Misty step" thing for the primary species benefit on every elf species as well.
@@BoPeep_42 For some reasons WotC is hell bent on making charm effects EXTREMELY bad. Most charm spells are not worth preparing, let alone casting, when they literally let your target know you charmed them after it wears off. Even in-combat charm effects are bad with either the effect still letting the enemy attack your allies or the charm ends as soon as anyone attacks the charmed enemy.
@@floofzykitty5072 Lol true, maybe I should be careful what I ask for. I really don't see why they have such a hard time with charm. Even a simple, limited ability for the Fey Wanderer that forces an enemy to expend its reaction and attack a nearby creature would be super cool and tame, and definitely in theme with beguilement.
Its such overused and generic power at this point. Default mid-level feature fore casters and high-level feature for martails. Eldritch knight? Teleport. Paladins horse? Teleport. Psionics? Teleport. World tree? Teleport. Fey? Teleport. Moon? Teleport. Shadows? Teleport. literally any theme? Teleport. Only wizard somehow evaded "generic teleportation subclass".
Well you use nick weapon mastery you can get up to 3 attacks for your action, then you beast companion attacks. So that 4 attack at level 5 nit bad. But then again pet classes always seem more of add on rather that a intergrared part of a class or subclass sadly. Artificer being the exception from what i have seen.
I love how they call stuff "brand new" that was released years ago in one of their books. Granted they were optional rules, but I don't know many people that do not use them as default.