Hello, thank you for your tutorial video. I followed your steps, but the program does not respond to hand tracking and only reacts to the movement of the controllers. What could be the reason for this? Also, I noticed that you seem to be able to use your hands instead of controllers to operate in Quest Link. May I ask how you achieved that?
If your Headset is OpenXR Compliant, you would just have to add the Khronos Controller profile! you can check the list of OpenXR Compliant devices here: www.khronos.org/conformance/adopters/conformant-products/openxr
Hi i have used ovrplayer controller for player movement and for objects selection i have written custom code and have used camera rig but when the ray interaction is hitting the object the player is falling from the plane i have added colliders could you please provide me ur mail id or contact number to contact you