Come play my minecraft server og-network-net, its java and bedrock compatible! Server discord - discord.gg/G7zq6NPZnM IP: og-network.net (port 19132 for bedrock players)
Mojang could’ve definitely made the Wild Update atleast a little bit more “wild” by putting in the seasonal changing leaves and the fallen logs from bedrock…
@@flamedramon68 remember how they said 1.15 was mainly a bug fix update, and then 1.16 had alot of the features, they should of said "hey guys, we don't have alot for this update as it's another bug fix update"
Another two notable ones that I can tell: Better AI: In bedrock every entity has very distinctive AI patterns, Skeletons are super smart, and will never put themselves into danger, even to attack you (in java they would just leave the shadow to shoot you), they won't shoot if they're underwater, instead they will just punch you, same if you try to rush them and get too close. Zombies in the other hand are extremely stupid, won't pathfind around fire as an example. Smart right click: It's actually the real reason behind speedbridging. Basically the same way that if you're breaking a block, and a villager or something can in front of you without being attacked, and when they keep moving you just keep breaking. It's like the game remembers what you were last doing with left click so you don't accidentally do something else. Well, Bedrock has the same thing for right click, you don't need to eat sweet berries while looking at the sky to not plant them on accident, or accidentally strip wood while opening doors, etc. That same thing allows you to build in perfect beams or pillars, and it allows a very fast version of speedbridging where you can even sprintjump. I understand that java players have a hard time showing the features of bedrock because well, they don't play that version. But a lot of times it ends up making it look worse than it is. Also you forgot to mention the enhanced cauldron! There also a lot of bedrock exclusive things that are now on java, like waterlogging, that was BIG. EDIT: Just remembered that in Bedrock, villagers heal themselves if they sleep in their beds. JAVA WHEN?
also on java when a end crystal is exploded near other crystals, it destroys the others without explosion. meaning you can't chain crystal explosions while on bedrock you can!
It's very odd to see features I've gotten so used to be considered odd because they don't exist on Java. Thinking about it, yeah bedrock's a little whack, and I love it for that
As a bedrock user, some of these features have been handy in the past, while other features just make the game unbearable at times, bedrock can be a very buggy game, but once you play it a bit more, you will realize how much the game has to offer
Theres nothing to expand upon though. Theres no community backing the game up with performance improving mods and visual improvements and no content. Bedrock is lacking in that, and where it does have some of it through the pissy microtransactions. I do think bedrock has a couple of quality of life improvements but java feels like a more complete game that doesnt have microsofts name written all over it 🤮 i hate microsoft they ruin everything they touch including windows and xbox software and minecraft in this instance
The reason Bedrock can go to 128 chunks is because unlike Java, Bedrock is constantly generating new chunks in the background. This allows you to load alot more chunks faster because you are always loading old chunks, as opposed to Java which generates chunks only when you visit them. This was actually a major problem that delayed 1.18 because Bedrock worlds would often have thousands of generated chunks that the players had never visited.
Minecraft bedrock players have already gotten to the striped lands in survival before, and pretty fast. It is done by abusing a glitch where when you enter a nether portal from the overworld and eat at the same time you will not go to your nether portal coordinates in the nether but your overworld coordinates in the nether, this allows for some very rapid travel
You can also bonemeal sugarcane in bedrock, and cauldrons can store potions, and provide a 3×(nearly 4×) better tipped arrow output. . Also, as a bug(probably), swiftness effect imbued horses, when bred, give birth to a foal with permanently enhanced speed stats.
Yeah, lots of stuff going wrong with equine animals. Theres the potion breeding, but bred donkeys and mules don’t get stats from a random horse, but instead get it from a standard donkey, meaning donkey stats can never change and mule jump height is capped at 2.8 blocks. Speed for mules can be cheated with potions, but that jump limit is just tragic.
I've died a lot of the times because of that, of course I played on the hard difficulty option but even on normal they're pretty difficult. The frequency balances itself out quiet well in my opinion, it's both easier to obtain while at the sams time makes it easier to get kill giving that risk + reword dynamic.
6:54 a player called Silentwhisperer travelled in one of his let‘s play episodes to the Stripe lands using a bug where nether portals generate in the nether at the same coordinates as in the overworld when you finish eating at the moment you change dimensions. Basically you can travel eight times your coordinates each time like this. The bug was fixed but the video is still on RU-vid.
As a bedrock player since it's been released. This features feels like a speciality for us, since Java had always gain the upper hand and teases us with the bad marketplace.
Litteraly everyone uses MCPEDL, and none of my friends have ever been in the Marketplace. I personally use it when something is free, like "The Wandering Trader" or "Marketplace Tycoon" or the completely neccesary "Music" (Minecraft's music is not pre-installed when you open PE for the first time 🙄)
One of the things that you didn’t bring up is that in the settings one of the buttons says education edition. Activating it will give you access to the chemistry items with them you can make new items such as explosion resistant glass, underwater TNT and torches and other cool stuff
My favorite exclusive things on bedrock would be: 1. Map color, on bedrock there is a lot more color support, so map arts doesn't look that pixelated, compared to java. 2. Snow, why can't java have it? 3. Render distance/optimization. On Java I have an RTX 3060TI & ryzen 9 processor and I get a bit over 70fps with optifine on a 16 render distance, meanwhile on bedrock I can play easily with 45+ with over 100fps, which doesn't require me to install mods to improve the performance. 4. Potion & cauldron, instead of crafting potion arrows for 1 potion = 8 arrows, you can dip the arrows in the cauldron, and get 3x as much.
@@nakano8412 Yeah, both people behind those optimization mod definitely does a good job. I've watched somewhere that the bad optimization stems from Java language itself. 1.18 is a big version, I don't know if Mojang could make a better optimization in the future.
Java’s codebase is single threaded, you can have the most expensive 16 core ryzen out there and it’ll make no difference since it’s not gonna use most of it
9:28 another cool thing about snow golems is they can be used as INCENDIARY TURRETS. Put them in an enclosure with lit netherrack around them and they can shoot flaming snowballs at any hostile mobs within range. This is probably a bug and not a feature tho
You can actually fall through the world only 64K blocks out if you walk wrongly, also mountains just refuse to generate far enough, and mojang has stated that they won't fix these.
@@elitecereal Yup, i myself got quite close to that while looking for new wild update features (50k to be exact thanks to the nether), they really need to focus on parity in the mean time while releasing updates, and fixing stuff like this.
You can actually make a farm that produces 80 snowballs per second all within pickup range if you use a ravager to break the snow (also a bedrock exclusive that they break the snow in the first place)
@@sparecreeper1580 it happened on Java as well, if you somehow remove the world border and force it to generate chunk up until the 64bit limit or the Long Limit (i kinda forget about that) But it happened bedrock edition around less than the 32bit limit
tbh, i kind of like bedrock redstone. I learned bedrock redstone before I learned how different it was from java. ig it just takes someone who deeply understands bedrock redstone to make cool things. only recently have things like 10x10 and 11x11 doors been created, when those were made on java ages ago. ngl, it kinda shows the determination of mcbe redstoneres
bedrock got to 15x15 door year ago at least, but sadly bedrock redstone doesnt have that many creators on youtube than java redstone, so it looks like its behind ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-qsQBBOumJDw.html
"Bedrock has a lot java players are missing out on" Like broken chunk blending, game breaking bugs like falling through the world after X/Z: 65 536, random deaths, marketplace being unmoderated and exploited on daily basis etc? 😉
Sure, Java is great, but once you start to notice all of the great features in bedrock, Bedrock can actually become very enjoyable, almost more enjoyable than Java. Props to TheMisterEpic for bringing light to some of the things that make Bedrock unique and enjoyable.
While yes bedrock does have some cool features, it just doesnt feel like proper minecraft to me, with the visual changes like particles, the hand swinging is different, and worst of all moving with your mouse is also different which makes it feel super weird to me
@@CookieDookie145 hes right though admit it this video is probably mist viewed by bedrock players otherwise this would be different.hand moving is so weird
I love a lot of the bedrock exclusive features sadly the distance related bugs always piss me off so much it makes me never want to travel and I love to travel in Minecraft
Of all the features you talked about, the features I want for Java the most are better performance and the camera. I've been keeping a book and quill as a journal in my survival world for almost a year now, and while it's cool to read back on what I've accomplished and useful for noting coordinates and locations of stuff, I wish I had some pictures to go along with it.
@@jasonso2056 even with optifine (or even salt or whatever the other mod to improve fps is called, the one with the green logo.) bedrock edition still comes on top. this is because it is coded in C++, which is a progarmming language much faster than java. bedrock edition at maximum optimization will always be faster than java at its max.
i dont undertand why bedrock is so hated on, its a really good version of the game, and has some awesome features, and now that pc java players get bedrock for free, they can enjoy it too!
@@heatran4109 i did i started with java years ago but then i had to play in mobile due to my pc overheating.i played bedrock for over 2 years and trust me java was much better in my point of view.considering that movement and particle are a bit odd
This actually reminds me of the npc mobs and stuff i still use them lol, made a skelletron boss old man included and it was pretty cool(im talking about terraria) Also heres how to get the mob if ur wondering: /Summon npc /Give @s spawn_egg 1 51 You can give it dialogue change its skin and make it set of commands its pretty cool lol
On the other side, bedrock edition is missing many more feautures Java edition has. Besides that, bedrock has a lot of bugd that Mojang have said that they won't fix.
1:59 Thats because the illagers in the raid drop tons of op items that the java raiders don't drop like armor, enchanted books, increased emeralds, all that good stuff.
hey, if you want a good fast way to move in the Bedrock Far Lands, then tridents with Riptide and Elytra. They allow you to move into the very farthest areas of the World in Survival! So maybe your wish will be granted and Someone will get all the way to the Strip lands someday...
actually, the stripe lands and entity hitbox bugs are in java edition, but invisible since they're way past the 32 bit limit with the stripelands at 9,007,199,254,740,992, and require a 64-bit mod to see
lol yeah. I was bored back in pe era and decided to see how far I could teleport, it turned out I got myself into a broken mess of blocks lol. later wanted to find where all this came from and discovered the farlands it was a fun thing. I could still do it occasionally in mobile ports of the game but they removed all this in 1.18 sadly
@@herobrinegreek9493 there are its just that before 1.18 there used to be just oceans and structures whereas now its normal terrain but with stripelands of course
Bedrock Edition raids are actually better than their Java counterparts when it comes to loot, despite villagers not showering you with gifts when the raid is over, the raid itself gives substantially more rewards. During raids, pillagers and vindicators can drop a lot more things alongside their normal loot, including extra emeralds on top of the normal ones dropped, iron tools/armor, and even enchanted books.
You can actually do the color codes and text in java, however it's through commands. I will say, having it be as easy as pasting a symbol is pretty nice though.
I once typed a command to teleort to the corner borders at 30 million blocks out on each axis, on bedrock edition. I found the corner lands which is like the striped lands but with every other block missing.
If you do a part 2 will you include all the stuff you can do with the elements in bedrock? (Turn on education edition when making a bedrock world). There’s no recipes but you can make underwater torches, garbage etc
Im just amazed that each different platform versions of Minecraft has thier different explosive features that makes them different from each other Legacy Edition has a explosive tutorial wirkd and various modded mini games Pocket / Bedrock Edition has some education edition features as well as other small base game features Java Edition has more advanced commands and modding
When I had Minecraft bedrock I tried to find the farlands ( I didn't know that was only in older versions of JAVA) And I got greeted to a shaking screen and the stripes lands
Getting to the stripe lands isn't that hard in several versions. There was a bug for a bit where if you went through a portal while it was saving it would put you at the exact coordinates of the portal in the other dimension. I used it to get there in as fresh survival world just to see what it was like. All it took was a couple hours of trading for an inventory of ender pearls and then abusing the bug every time I entered the nether so that my coords didn't get divided by 8. In case it's not clear, the bug will fail to divide or multiply your coordinates by 8 if it was saving at the time. So if you entered the nether at, say, x or z 1000 while it was saving it would place you at the same coordinates in the nether and then you could just go back once it stopped saving and you would be at 8000-ish x or z in the overworld since you would be way too far out to access your original portal. Then you wait for it to save again and it would pop you at 8000-ish in the nether and when it finished saving you go back through and you're at 64000 and so on. Just a handful of portal jumps to this at multiples of 8.
The problem with Java chunk rendering is that it only uses 1 CPU core(or might be only 1 thread) which is really inefficient and the only way to get better performance is to get better single core score and these days you can only get so good
fun fact: the camera was originally going to be a normal bedrock edition feature, it was so you could take screenshots and stuff, but later on it was found to be useless due to devices being able to screenshot. i think- i honestly had this 600 miles deep in my brain so i forgot, all i know is it existed as an unobtainable item in the game before education edition
My students and I have access to education edition! We play once a week :) I'm a Java player and can't wait to use the camera. This is sick! Thanks for sharing.
java could really use bedrocks "trees" such as the fallen and dying ones. and while us bedrock players get the camera, we can only obtain it with commands or with the creative inventory. mojang should add it to java and make it craft able in survival in BOTH versions.
I just would love to see the fallen trees and the advanced snow on Java And yes the snow is really advanced on Bedrock, the snow particles falling from the snow on top of leaves when the weather is clear, the leaves turning white and snow making multiple snow layers when snowing, the snow logging grass, the falling snow IT’S AWESOME, MOJANG MAKE IT AVAILABLE ON JAVA
As someone who played bedrock before java, I still havent got used to not having these features like making tipped arrows with normal potions and NBT blocks being piston pushable
the reason why it's a lot harder for java to run with a high render distance it's simply because bedrock can run with multiple cores, while java doesn't... I keep expecting that mojang will give us multi-cored performance on java but if you have a low tier pc you should really get bedrock, as just having a multi-cored processor (I'm certain you do) then you can run minecraft very easily. The context for this comment is 9:48
Well also due to Bedrock running on a faster graphics API (DirectX compared to Java running OpenGL), also chunks shown doesnt equal to them being updated
About the “Stripe Lands”- I have had this happen during normal gameplay and near 0,0. Block textures will disappear or get stretched infinitely into the distance, including cloud textures. This bug can also even effect the main menu which can become distorted and broken looking. Not sure if this is a mobile only glitch but still interesting.
In part 2 we have to talk about how you can Lead Boats and dye Live Shulkers Oh and also Big Salmon. I know ibxtoycat made it a running joke, but seeing them in game compared to java. Dude they look sick and kinda frightening, I honestly think they should be on java.
I am pretty sure he is referencing the same but since you need a client which first of all is banned on like 99% of the servers and second anti cheats and third bedrock has it as a feature so they don’t need these blacklisted modifications
In my opinion, Bedrock Edition is superior to Java. The bridging, the combat, the authenticness, (if that's even a word XD) and even the render distance. The performance is a LOT smoother, and you don't even need optifine to do it! Also, there are many glitches and bugs, but to some, those may seem like a downgrade. But I like to use the glitches to make gameplay more interesting. I also enjoy lots of the exclusive features, like the bridging mechanic, the 1.9-style combat, and the cool fire aspect thing that was mentioned in this video. I play Bedrock Edition on a Nintendo Switch and the gameplay is smoother than it is on my computer that runs Java. That's why I stick to Bedrock lol. I enjoy smooth graphics and gameplay, and even though I can't get ray-tracing on my switch, it still has a higher frame rate than Java. So yeah, I think Bedrock is DEFINITELY superior to Java. In my opinion at least. (DANG this was a long comment!! XD)
You missed a point in jockeys. In bedrock, if a baby zombie spawns as a jockey, and it's jockey is killed by the player, the zombie does not attack the player, but runs to the closest mob it can ride on, making it aggressive as well. This means untamed wolves, pandas, cows, pigs, sheep, mooshrooms, hoglins etc. all are ridable in vanilla Minecraft bedrock. It's kinda hilarious seeing a baby zombie run away from you, only to return riding a wild wolf, who attracts others when attacked.
here's a full guide about the bedrock limits actually considering bedrock breaks every after power of 2, the hitbox keeps getting wider and precision errors double. in the 32 bit limit, 2³¹ the hit box is as big as 128 blocks and fun fact, the same used to apply for Java edition post b1.8 versions. now the reason this happens is because the hitbox becomes bigger than a block at 2^24, causing it to have one invalid block. if you manage to reach at 2^31, like I said it will become a whooping 128 blocks wide so all that area would be full of invalid blocks except for 1. this is the reason jittering happens before 2^24, as there are invalid pixels. the reason you can't move every power of 2 is because of those errors and attempting to get into the error areas is impossible or will cause the game to crash. you'll also notice that blocks may appear wider and flatter. now there are many ways to get there. you see, teleporting is one thing you'd think off but you're limited to 30m blocks. going to nether and getting back to overworld can lead you as far as around 32m blocks, very close to 2²⁵. to get there in survival it will require a specific technique, I highly recommend horses for this job. horses have a hitbox bigger than 1 block and that said they won't fall in the void until 2²⁵ possibly. they're also fast enough to get past the precision errors. using an elytra is a poor method because chunks can load slow and elytras break down easily. ender pearls are too a big no no, its an expensive item and you need millions of them to navigate, not to say the food needed cause of the damage you take. every power of 2 requires a faster method of traveling and ender dragon is one example, she can travel indefinitely all the way the 32 bit limit. also like many wonder, you can't apply the fastest speed to you with commands and walk there because youd still fall off. if you wanna get deeper into all this you could use external tools like cheat engine or a nbt editor to edit your position where you want. you could also use add-ons that remove the 30m limit but idk if there's one. also before 1.18, after 12550821 the world generation would complete stop and render oceans and the bedrock layer along with some random structures. in mobile editions they even had the og farlands which were removed after 1.18 meaning that worlds hosted from mobile could give players direct access to the farlands from pc and console. farlands was my top favorite when hosting or playing mobile worlds because every part was unique, for example in the corner there was massive holes while in the center there was just some narrow holes.
Colour codes don’t work anymore. They removed it - as in, you have to paste the character, you can’t just type it. For those wondering, the character is typed by pressing ALT and 0167 on the numpad.