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2D Physics in Unity 2020.1! (Overview) 

Unity
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Unity 2020.1 brings updates to 2D Physics, so let’s take a look!
Learn more: on.unity.com/3iYLQMR
Download the project: on.unity.com/31LgvWv

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11 авг 2020

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Комментарии : 116   
@micahcrandell2540
@micahcrandell2540 3 года назад
Genuinely amazed by the quality and quantity of Unity's videos. Very impressed and proud of the Unity team. Well done!
@georgeorwell4891
@georgeorwell4891 3 года назад
Petition for Unity to make 4D physics engine.
@prateekpanwar646
@prateekpanwar646 3 года назад
Unity has already made it. You just need to travel through space and time to download it
@prateekpanwar646
@prateekpanwar646 3 года назад
@liberP lovPrimeNumbers It's 4d j O k E
@pisstroopermaniacbillcosby3522
@pisstroopermaniacbillcosby3522 3 года назад
Where can I sign up?
@mertb.297
@mertb.297 3 года назад
Just multiply with time.deltaTime
@sreesri7923
@sreesri7923 3 года назад
4d 😬😬
@CodingJedi
@CodingJedi 3 года назад
Love this 2D physics! i also found out that the Dark mode will be available to all users in upcoming versions! :))
@wilfredreedman5683
@wilfredreedman5683 3 года назад
It will /(‘o’)\
@user-zl5cv6vw2m
@user-zl5cv6vw2m 3 года назад
It's already available
@vinncy
@vinncy 3 года назад
Well done Unity.
@gamedevmode
@gamedevmode 3 года назад
Custom Physics Simulation is very impressive, Great job.💙
@Oxmond
@Oxmond 3 года назад
The 2020 release is awesome! Well done Unity 🤓👍
@erikdewhurst8049
@erikdewhurst8049 3 года назад
Good Stuff. Thanks for the update.
@revengerwizard
@revengerwizard 3 года назад
There are many features that need to be also in 2D. For example a Navmesh component that works with 2D would be awesome.
@bevvy.bee9
@bevvy.bee9 3 года назад
Barley?
@revengerwizard
@revengerwizard 3 года назад
@@bevvy.bee9 Bruh?
@bevvy.bee9
@bevvy.bee9 3 года назад
@@revengerwizard I just noticed the pfp looks like barley
@revengerwizard
@revengerwizard 3 года назад
@@bevvy.bee9 yes, true
@bevvy.bee9
@bevvy.bee9 3 года назад
@@revengerwizard do you play bs?
@petelovagssecondaccount5291
@petelovagssecondaccount5291 3 года назад
Looks good
@Zoe-vd6sr
@Zoe-vd6sr 3 года назад
Adjacent Points made life easier for creating stairs :)
@Pinkhair3d
@Pinkhair3d 3 года назад
I was hoping for them to make 2d physics interact properly with animators... ah well, maybe next year. That edge collider adjacency is pretty neat.
@Chief-wx1fj
@Chief-wx1fj 3 года назад
So good thank you!
@MaximumSpice
@MaximumSpice 3 года назад
Fantastic!
@zeroprime7194
@zeroprime7194 3 года назад
The ultimate feature is LiquidFun (3 years in roadmap) with no single update.
@ahmedthegreat3973
@ahmedthegreat3973 3 года назад
Hey, Unity You Missed One Thing That Is You Should Add SOFT-BODY-PHYSICS In UNITY
@GianniPapetti
@GianniPapetti 3 года назад
So will be still there the annoying momentum kept by the player jumping and colliding with a wall, if you give it a new physics material with a friction of zero it will have no momentum but it will freeze, I always needed a midpoint
@vin5718
@vin5718 3 года назад
Thanks Unity very cool
@JV.NightRider
@JV.NightRider 3 года назад
Thank you!
@DaStuntChannel
@DaStuntChannel 3 года назад
Hi! I wanted to archieve similar performance to Algodoo but I just can't, after a few springs on the same ragdoll are enabled everything goes out of control...
@onewayroad3765
@onewayroad3765 3 года назад
Dark mode is now freee yay
@Amar-lv1yw
@Amar-lv1yw 3 года назад
How do u get it?
@normalhumanbeing6066
@normalhumanbeing6066 3 года назад
G
@maxi0361
@maxi0361 3 года назад
Any news on 2D Liquid?
@akshayazariah
@akshayazariah 3 года назад
Holy wow, that dark theme looks better than ever!
@djotzi7898
@djotzi7898 3 года назад
And it is also free now on 2019.4.8f and above :D
@akshayazariah
@akshayazariah 3 года назад
@@djotzi7898 Really?
@djotzi7898
@djotzi7898 3 года назад
190 190 yeah!
@akshayazariah
@akshayazariah 3 года назад
@@djotzi7898 Neat, gonna check that out.
@pisstroopermaniacbillcosby3522
@pisstroopermaniacbillcosby3522 3 года назад
@@djotzi7898 Bro, please don't joke about Dark Theme. This is a very sensitive topic among the community
@minfiliawarde7056
@minfiliawarde7056 3 года назад
We need a solution of soft body
@AnunayMintoo
@AnunayMintoo 3 года назад
Can anyone tell me when I have to make bool testmode false if I am using ads? Please it's urgent
@williamknight2433
@williamknight2433 3 года назад
I need top-down friction, I know unity doesn't have that optionand that I have to program my own but I don't even know where to start
@tryptex
@tryptex 3 года назад
Will this be backported to 2019.4?
@ethanmiller9923
@ethanmiller9923 3 года назад
How did you add gradient like shown at 3:50
@dearcoders1970
@dearcoders1970 3 года назад
Is there a 32bit part of the 2020 own I have the 32 bit 5.6.4 but o want this
@marcinchaciej
@marcinchaciej 2 года назад
I wonder how it compares to Algodoo performance wise
@YuriyYazev
@YuriyYazev 3 года назад
You made Torque 2D sample
@alaslipknot
@alaslipknot 3 года назад
Anyone felt a bit nostalgic for Box2D in Flash @2:27 ?
@play4fun599
@play4fun599 3 года назад
Unity twony twony point one sound pretty good!))))
@sandsoftimer
@sandsoftimer 3 года назад
Nice.
@khansaa910
@khansaa910 3 года назад
رااااائع 🖤
@TurboMakesGames
@TurboMakesGames 3 года назад
I approve.
@user-if5co5le1u
@user-if5co5le1u 3 года назад
👍👍👍
@prolinkjatim9556
@prolinkjatim9556 3 года назад
Good
@fireworkgert4687
@fireworkgert4687 3 года назад
Unity is lookin kinda THICC
@AtlganSak
@AtlganSak 3 года назад
Forget about 2d physics. When will the Havok physics come?
@floatingchimney
@floatingchimney 3 года назад
What are you talking about? Its already available.
@AtlganSak
@AtlganSak 3 года назад
@@floatingchimney Nope. It's still in preview as UnityPhysics.
@floatingchimney
@floatingchimney 3 года назад
Atılgan Sak Yes it’s called preview, but it’s the same exact Havok working it. What exactly do you miss in “preview”? It’s just a word.
@AtlganSak
@AtlganSak 3 года назад
@@floatingchimney I think it's not yet properly usable.
@xanderlinhares
@xanderlinhares 3 года назад
Glad to hear a better voice actor who doesn’t sound like they have no idea what they’re reading.
@_Kori
@_Kori 3 года назад
Stick With It: **happy blob noises**
@realmec2a900
@realmec2a900 3 года назад
Dear unity team : why unity 2020 not support API level 29 ?
@plasmarade
@plasmarade 3 года назад
More complex people playground features
@tudormuntean3299
@tudormuntean3299 3 года назад
Could you please make a video on how to make your game look better?
@tudormuntean3299
@tudormuntean3299 3 года назад
@@bezoro2008 Thanks , I will try
@reidondiesnatz8131
@reidondiesnatz8131 3 года назад
2:10 Can someone tell me what a collision contact normal is? Would help me out a lot.
@lususnaturae3082
@lususnaturae3082 3 года назад
If two rigidbodies are in contact at a certain point, the contact normal is the axis that is perpendicular to the two surfaces at that point. For instance for two spheres colliding, it's the axis going through the center of both spheres.
@reidondiesnatz8131
@reidondiesnatz8131 3 года назад
@@lususnaturae3082 OK, thanks a lot for taking the time and writing this. I would have one more question though: If one sphere were to fall on top of another sphere and both spheres had the same x and z values, would that mean, that the normal of the bottom sphere would return a Vector3 with the following parameters Vector3(0,90,0), because the sphere collides at a 90° angle?
@lususnaturae3082
@lususnaturae3082 3 года назад
​@@reidondiesnatz8131 You can't really say that the spheres collide at a 90 degree angle, because an angle is always in reference to something else. Here, since the two spheres have the same x and z coordinates, it means the normal of the contact will be along the Y axis. This means the normal will be of the form (0,number,0). Normals have a magnitude of 1, so, the normal here would be (0,1,0).
@reidondiesnatz8131
@reidondiesnatz8131 3 года назад
@@lususnaturae3082 thx again so much, you are helping me out a lot. But does the rotation influence the normal. Thus if both spheres were rotated 180 on the x axis, would the normal still be (0,1,0)?
@lususnaturae3082
@lususnaturae3082 3 года назад
@@reidondiesnatz8131 No, the rotation does not influence the normal, the only thing that can change it is the contact itself, but since it's two spheres here, rotating them does not change the contact. If you need the orientation of the spheres, you're gonna have to get it with their respective transforms but the normal won't help you in that regard.
@3333218
@3333218 3 года назад
Hoping that this time the Physics will work properly and not glitch out every couple of frames. That always annoyed me.
@normalhumanbeing6066
@normalhumanbeing6066 3 года назад
Just decrease fixed time step or set the rigidbodies collision detection to continuous
@3333218
@3333218 3 года назад
@@normalhumanbeing6066 Been there done that! [But thank you!]
@user-ic7tz2se9l
@user-ic7tz2se9l 3 года назад
пушка
@aerogalacticsodapop
@aerogalacticsodapop 3 года назад
I like unity... but can you please fix the bugs and update your mobile app (you know, the one where you test you mobile games on the mobile) some people have problems with it.... I have not tried it yet so plz update. Thanks
@menyus777
@menyus777 3 года назад
try out device simulator
@igorthelight
@igorthelight 3 года назад
2019.4 is an LTS release and will receive bugfix patches for two years
@aerogalacticsodapop
@aerogalacticsodapop 3 года назад
Ok
@aerogalacticsodapop
@aerogalacticsodapop 3 года назад
But there has not been an update on the mobile app since 2016 so there will be one now?
@igorthelight
@igorthelight 3 года назад
@@aerogalacticsodapop Hard to tell - Unity developers are very inconsistent it that regard :-)
@petelovagssecondaccount5291
@petelovagssecondaccount5291 3 года назад
Hello
@scriptsengineer
@scriptsengineer 3 года назад
Hello World!
@MohamedBOUDGHENE
@MohamedBOUDGHENE 3 года назад
Bot invasion
@normalhumanbeing6066
@normalhumanbeing6066 3 года назад
Debug.Log("hi");
@TheTopysk8
@TheTopysk8 3 года назад
Ponganle subtitulos en español please !! No se entiende nada y unity lo usamos de todos los paises del mundo y no hablamos english
@avgchoobafan
@avgchoobafan 3 года назад
Te lo resumo: Básicamente optimizaron las colisiones para que tengan mejor rendimiento, sobre todo los RigidBody y los Constraints, y agregaron funcionalidades extra al Edge Collider. Además hay un link a un repositorio de GitHub donde puedes probar todos los cambios al motor 2D,
@TheTopysk8
@TheTopysk8 3 года назад
@@avgchoobafan muchas gracias !!!!
@TheTopysk8
@TheTopysk8 3 года назад
@@avgchoobafan muchas gracias x ka buena honda !!!
@mathskabaap851
@mathskabaap851 3 года назад
2020.1 version is not so good cuz it takes a lot of time in loading a new project and running a game I am just waiting for a new update
@rodr1gosoueu
@rodr1gosoueu 3 года назад
looks like darktheme is finally free !????
@igorthelight
@igorthelight 3 года назад
Nice joke! :-)
@MohamedBOUDGHENE
@MohamedBOUDGHENE 3 года назад
But you can have the dark theme with some clicks...... :P
@sinetwo
@sinetwo 3 года назад
Yep
@igorthelight
@igorthelight 3 года назад
@@MohamedBOUDGHENE True!
@aMySour
@aMySour 3 года назад
@@igorthelight No it's literally free now I think I'm checking right now Edit: Yep its true
@EricSoGood_
@EricSoGood_ 3 года назад
Im the 100th comment
@sreesri7923
@sreesri7923 3 года назад
Unity: it 2020.1 Developer: ??
@easternteasers1127
@easternteasers1127 3 года назад
binod
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