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2d20 Is different than other TRPGs 

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Hey folks,
It's been a while since I've tried one of these Hi-Octane voice over style videos. I've realized that just about every explanation of 2d20, including my own, falls short ....not in terms of accuracy, but in terms of why and what I think really drives the game. So here is a rules-lite, explanation and inquiry-heavy attempt to explain my view on it.

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26 авг 2024

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Комментарии : 53   
@troyspencer712
@troyspencer712 6 лет назад
Great video sir, its a video I will be using as a "start here" when trying to pitch Conan and Star trek to my home group.
@BillAllanWorld
@BillAllanWorld 6 лет назад
I normally don't get into complexity and crunchiness. In fact, I usually loathe when mechanics slow down role playing and storytelling. However, I just happen to be in the midst of inventing some game mechanics, and I'm researching various systems. It is precisely at this time that I am glad that I've been a subscriber of your channel for a while now - because I can count on you to provide in-depth analysis of various topics on which I am NOT an authority. So, I give you a hearty thanks for once again providing your insights.
@Kritfayle
@Kritfayle 6 лет назад
We have only used it in Trek. it takes some getting used to, not because it is hard but because it is different to most systems. But it works well in Trek.
@ElwoodShort
@ElwoodShort Год назад
Discovered 2d20 in Dune, all I can say is, this system is cool af. For years now[decades], I have always favoured chaosiums BRP, as the system/[type of system] that really works well for the kind of environments I want to create as a gm. Which is true. But testing out 2d20 for Dune with players, has been illuminating. This system rocks. It encourages game play and intelligent tactical play, allowing you to borrow success with future risk. You do a great job of nailing the concept down here. I’m not going to abandon BRP [because RQ and CoC are just far too good not to play], but I’m definitely very excited to tryout more systems with this rule set [looking at you John Carter]. Because this actually feels like a great, and very different, way of doing things, and I applaud that.
@lucbegin7334
@lucbegin7334 3 года назад
Well said and great to not simply repeat what the rules say, but getting down to the design and Meta is well done.
@Xenon451
@Xenon451 4 года назад
Great video and a very informative one, I have ST:A and am currently waiting for Conan's bundle but I haven't had the opportunity to run it (yet ^^). "When you create an opportunity, narrate it" is a piece of awesome advice I won't forget.
@Sojournin82
@Sojournin82 Год назад
Solid summation and a fantastic fast paced ttrpg rule set by modifius. I have gamed for a long time and this game can be as crunchy or narative as you care. Just have fun
@sonoftherighthand
@sonoftherighthand 2 года назад
You asked a question in there that's strange to me (and I'm pretty sure it was hypothetical). Do I view myself as the hero of my own story? Maybe it comes down to definitions, but no, I don't. I think of myself as the main character, but I'm no hero. Neither am I a villain. I'm just a normal person. No grand heroic journey here, just trying to make it through life.
@taragnor
@taragnor 6 лет назад
My main problems with 2d20 was that it always felt like to me that there was a huge incentive for the PCs to game the system by spamming easy rolls purely to generate momentum. On the flip side the DM always seemed to have way more threat/doom than he needed and it felt like he could screw us over at any time if he just decided to spend it. Even without spending much doom, my party got TPKed in the Conan game I played. Maybe I'm missing something about the system though, I'm far from an expert on it.
@The_CGA
@The_CGA 6 лет назад
> The Spam It is the GMs responsibility and task to let a lot of things happen without a roll at all. Difficulty zero rolls, especially in Conan, and things that aren't a task at all, don't get rolled at the GM's perogative. With regards to Doom I don't know what to say. That sounds like an isolated incident. It could have been a lot of difficult tasks on top of each other and the Characters not using Fortune to work through them. I suspect it is GM error about what costs doom and what doesn't. My experience is that it is hard, and feels like an accomplishment, when the players are in mortal danger and I have played fairly with Doom/Threat. A lot of GMs who are lukewarm on the idea of Doom "restricting" them are very generous with themselves in this system, which leaves these guys with more Doom for NPCs to buy dice. Regardless of how one feels about Doom, however, it's not one's "job" to kill the players. The Doom/Momentum has led a few people to percieve an adversarial later to this game that isn't there.
@taragnor
@taragnor 6 лет назад
Yeah I'm aware the DM is supposed to restrict rolls, but it still had issues with that kind of gamey thought process where you always felt like you wanted to find the difficulty 1 roll with minimal consequences on a failure to farm momentum. I mean, I didn't actually do that in play but from a game theory standpoint it seemed like the optimal strategy by far, with the only real consequence is being shamelessly cheesy for employing that kind of metagame tactic. As for the TPK, basically what happened was that a character got wounded pretty early in the adventure, and wounds in Conan pump up the difficulty of all his future combat rolls. The wounded guy effectively became a momentum sink, since he needed more dice to accomplish anything, and generated less momentum when he did succeed. Eventually the group had to start tapping into doom for extra dice since he drained all the momentum. To add on top of that, every parry added doom to the pool as well, and you absolutely had to parry to avoid taking wounds. So the DM had a lot of doom. He barely spent any of the 15-20 in the pool and we still got killed. It was even worse given that looking at the doom pool it became pretty apparent to me that we could have been pretty easily obliterated if the DM decided to even spend 25% of the doom he had in there. Pretty much the entire game felt like the GM had to pull his punches and it was pretty obvious he was doing so. It really took away the heroic feel for me. The Star Trek game I played was fairly similar in that regard. While it didn't end in TPK like Conan, it still had that feel that we only succeeded because the DM didn't spend much of his threat pool.
@The_CGA
@The_CGA 6 лет назад
Well, hmm. It seems I have to do a threat and Doom tutorial. This seems very much apart from my experience and may be part of the GM not spending Doom when enemies appear suddenly, when there are traps, or Changes in circumstances. What kind of a game were these guys coming from before coming to 2d20? W/r/t difficulty 1, an important element is create problem: at a cost of the GM spending 2 doom, the situation is momentarily more complicated than You bargained for, and difficulty plus 1. I am really puzzled about the deadliness, for that to happen in my experience takes buying a lot of dice for NPCs and for damage rerolls.
@taragnor
@taragnor 6 лет назад
Yeah, I'll check out your doom tutorial, maybe we were doing something wrong there. Our group plays a variety of systems, Pathfinder being the most popular, though this Conan game was our first foray into 2d20 for DM and player alike. It's possible the GM made some mistakes that led to the situation, I can't really say. At the time, I knew very little about Conan 2d20 so I was just following instructions on what to roll. Later on I read the book a bit, but couldn't find any obvious things the DM did that were against the rules, but I'm far from an expert on the system. As far as deadliness, I wouldn't really describe it as super deadly in the sense that one blow kills you, the issue was mostly the death spiral coming from wound penalties. The first wound came from a 5 stress attack and once your character received that, all your attack rolls and parry rolls had the difficulty jumped by 1. This meant that to do anything reliably you had to spend momentum (or gain doom). Since parrying was harder too, it meant even more spends to not take more wounds and make it worse. At 2 or more wounds and +2 difficulty , you were essentially a non-factor in the fight unless you borrowed ridiculous amounts of doom from the pool. Even the simplest combat check was at 3 difficulty, making it near impossible on only two dice. That's where the GM doom pool really started to skyrocket, since the choices turned to either creating a bunch of doom to parry the blow or having the wound penalty go up again and making everything even worse. And if the DM was spending doom on enemy attack rolls they'd easily make short work of us. It felt like we were missing something, like maybe one of our group was supposed to have healing abilities we didn't have access to or there was some mechanic to mitigate wound penalties that we didn't know about.
@RecklessFables
@RecklessFables 6 лет назад
The problem with players who like to game a system is largely a mindset problem. I've tried playing 7th Sea 2nd with one of my "gamey" groups and it was pretty miserable since the game is already mostly about telling a story about how awesome your success was, rather than IF you succeed. I guess what I'm saying is, if your players really need crunch to keep them at bay, they are looking for a more DM vs Player situation anyway.
@seanhillman1016
@seanhillman1016 6 лет назад
Very good. Honestly even if someone consider it meta gaming, I think it fits exactly how the developers intended. I am (slowly) gathering ideas for a Babylon 5 hack of this.
@The_CGA
@The_CGA 6 лет назад
There is a little bit of a zeitgeist working on how to get fighter wings to work. B5 and its LOTR inspiration are totally within 2d20's vocabulary, for sure.
@TroySeward
@TroySeward 6 лет назад
Great video I really like the 2d20 system. I plan to get Conan soon.
@The_CGA
@The_CGA 6 лет назад
You are in for a treat: it is different in a lot of the right places to bring on a different tone.
@Sireington
@Sireington 6 месяцев назад
even five years later, this is pretty useful
@The_CGA
@The_CGA 5 месяцев назад
Thank you 🙏 ! I think this is the last video I put together in Sony Vegas (shows how long ago, before DaVinci was free).
@connorwatson6766
@connorwatson6766 6 лет назад
Love the Star Trek Adventures game, it feels the most like ST of any ST RPG. Conan I'm not so enthusiastic about, but I'm not much of a harsh-fantasy/low-fantasy gamer. But love how it works for the Star Trek Universe and feels like an episode of one of the shows more than any other RPG based on them. I agree with you that it would probably not work as well in some other genres. I must ask; Why do you say 'two-die-twenty'? I have heard a few people in the past few years say, for example, 'two-die-six', but for the past 30+ years it has always been 'two-D-six'. It just sounds very odd to change that from what it has always been, and I wonder where people first heard it said that way and/or why they don't use the abbreviation as it was intended. (I'm always interested in the differences and origins of dialect and slang, and you are generally informed about game-related-things, I figure you may have some input on it.)
@The_CGA
@The_CGA 6 лет назад
I have never paid too much attention to which of "d" or "die." I can say that in miniatures Wargaming, which I have a long background in, we say, "8 dice" or "+2 dice," and this language and way of speaking seemed to come through also in the culture of play of dice pool systems like WoD a d Shadowrun. "5d6" has always felt like a commandment to sum iny experience, while "5 die six" feels like a grammatical variation to imply a pool. Very subtle shades I had not given much thought to, and existing only in the verbal realm. When writing they would all still get to the page as 5d6. As for Conan, the presentation and the fandom are the gritty fantasy/sword and sorcery side of it, it is just a ruleset for Xena, Sword and Sandal stuff like Ben-Hur, and historical Pastiche to me. I am happy to play or run in the Hyborian age but I can take or leave it. The system rings true with an idiom of Cinema and TV. ..I am less a fan of the original stories, though I do think they are alright.
@connorwatson6766
@connorwatson6766 6 лет назад
I hadn't thought of the wargaming origins of the phrasing, that very well could have a lot to do with why people say it one way or the other. Though I maybe should have because I played quite a few of them in the 'old days' when I had more time for gaming and more wargamer friends. Thanks for answering, you're literally the first person I've asked who didn't get offended or defensive, and I appreciate your input on it.
@Dorian_sapiens
@Dorian_sapiens 6 лет назад
Connor - And thank you for asking. I've been curious about that, too, since I only started hearing it fairly recently.
@sonoftherighthand
@sonoftherighthand 2 года назад
This has been on my mind, too. I've always heard 3d6 as "3 Dee 6" or 2d10 as "2 Dee 10". Language is different in different places and changes with time and I'm interested in those differences and why one sounds natural to my ear when the other doesn't. Similarly, I've recently heard multiple people saying "dice" instead of "die" (e.g. "roll one dice") and I'd love to know more about that!
@colerape
@colerape 3 года назад
Don't forget Mutant Chronicles.
@Lunarvandross
@Lunarvandross 6 лет назад
I really like the idea of this system. It seems like it might have the same flaw (for me) as the edge of the empire dice. It seems wonderful, but do the momentum and doom create an adversarial atmosphere between dm and player? I haven’t played this system, but what do you think? Do the doom and momentum create a sort of ammunition for different camps, or does it just help tell the story? :)
@The_CGA
@The_CGA 6 лет назад
There was a similar question someone asked a while back in a forum like this and I did an audio answer about it... I'm thinking it might be worth a video. The short answer is no, and my experience with it is that in fact there is a more transparent and fair experience (for the genres) as "gotchas" like dogpile reinforcements and traps and the like come from Doom, so you can see it coming. And after they happen, there's that much less Doom, so there's a "safe window" after. However, the GM Really does need to spend Doom for things that "tilt" a scene suddenly from the characters expectations. Likewise, the GM needs to spend Doom rather than save it somewhat, or the players Don't know when the hammer will fall and Don't get a sense of what the doom represents (which spoils the anticipatory fun of the mechanic). Like all games, "you aren't here to kill the players" applies, and I suppose someone could forget that, but both the Conan and Star Trek GM advices in the rules are pretty well written. From the momentum side, I have heard some folks suggest that there's a metagame aspect where Characters try to "game," for the easiest difficulty 1 tasks with their Actions. I haven't seen that, and a careful reading of the rules shows that even the base 90% success rate of Difficulty 1 should be situations where the 10% failure is a meaningful risk. It's a fun topic to take on as a video and I believe it will be the next 2d20 video, talking about the doom economy and setting task Difficulties.
@Lunarvandross
@Lunarvandross 6 лет назад
thanks!
@Julien-Limosino-87
@Julien-Limosino-87 Год назад
Your forgot one thing: the die you buy from Doom gives a 1. So if you're skilled, it's 2 successes.
@The_CGA
@The_CGA Год назад
I don’t know what you’re saying. Is this something specific about the rolls I pictured in the examples? I think you are confusing Doom with Fortune or Determination, when you spend fortune you get a “die” that is already a 1 without rolling. This is not the same thing.
@nocultist7050
@nocultist7050 4 года назад
Soooooooo the more lucky you are, the more lucky you get? You win so your chance of winning again increase. In my homebrew system there is advantage/disadvantage system that is narration driven and difficulty system that is based on character skill. So the task can be very difficult but player describes a logical and smart approach so they roll with a big advantage. Also I think about stealing the Fate Points system from old Conan RPG. Give players extra points for narration rich risky but heroic actions no matter if they succeed or fail if they fail in epic way worthy of a hero.
@The_CGA
@The_CGA 4 года назад
There is indeed a “gambling” aspect where success can beget more success. This is especially the case in the Conan 2d20 game where dice are purchased at a 1:1 cost
@JosephKeenanisme
@JosephKeenanisme 6 лет назад
Having major issues with Pathfinder I'll keep my mouth closed about a majority of those complaints :p. Some settings go too far with the metagaming (usually as a ploy to sell more books (PF is guilty of cash grabs too))..... .... if someone bitches and moans about metagaming than why not join an acting class or play one of those diceless games? After all aren't the dice making it too gamey *wicked ironic font*. It's a balance of what you and the players want. Most of us old farts don't want a hack and slash or an improve class but something inbetween. Would like to see how well 2d20 could be used in a 4 color super hero game. Seems like the system would be good for a power level between Spider-Man and the X-Men.
@Hedgehobbit
@Hedgehobbit 6 лет назад
Those Momentum and Doom mechanics seem like they'd work better in a diceless game anyway. Compare skill value to difficulty, excess goes into Momentum pool, shortfall comes from pool or Doom (or you could just accept failure).
@The_CGA
@The_CGA 6 лет назад
The dice have their role. After all bets are on the table complications (20) and critical successes (1, any skill focus) can punctuate things.
@coryburns4309
@coryburns4309 Месяц назад
I don't actually mind meta games. I AM playing a game. Is it realistic? No... neither is a dragon.
@dracopticon7788
@dracopticon7788 3 года назад
I listened to this video and its reasoning and remembered why I have a hard time with the 2D20 system and why Chaosium's BRP is still my favorite. First of all, it sounds cool on paper that the game manager uses Doom and that you as a player can buy more D20 to succeed. But in reality, it becomes far too much "us players against the gamemaster", which is a classic American munchkin mechanic for me, plus that you use Dice Pools. I hate dice pools. Because when you play with dice pools, the players talk a lot about dice in such games and a little about what the adventure is really about. This is counterproductive for me. In my opinion, problem solving in roleplaying games has very little to do with how many dice you have and much more with how the players through their characters solve it all with brain power, playing their characters and discussing things between them or with NPCs. Nope this is not for me. And this is despite the fact that I own the Star Trek Adventures game and other things that use 2D20, because I do sometimes like their adventure material. Modiphius feels like a company too much interested in selling their products than being really passionate about their games. It's also the reason why they crank out games at light speed, some of which come directly from the computer games genre. Also, read this: www.amazon.com/gp/customer-reviews/R1YLE0ILA0RIW3?ASIN=1910132799
@mcsquared4319
@mcsquared4319 6 лет назад
There is a major problem unless you accept the major difference compared to standard RPGs. In a standard RPG, the master may decide before the session exactly when to hurt the players or when to add tension in the game, so he can tell the story in an optimized way. With the 2D20, the players have much more control over the timing. I agree that you have to be a good master in a 2D20 to get the most out of the system but in the end, a good master can produce a better game over all with a standard RPG. And seriously, Mutant Chronicles has a high level of management for the master. There are a lot of level of rules for no reasons like the sanity rules with two layers. The talent selections is mediocre and inconsistent. Conan is better but still not half what I was expecting. I like complex games but my experience with 2D20 is that it is complex for all the wrong reasons...
@The_CGA
@The_CGA 3 года назад
If one looks at the GM’s role as a “results creator,” if it’s all about “producing” rather than “playing,” then I suppose you have a point. I do not look at GMing as a form of entertainment. I’m there to play a game of imagination and peril with fellow psychonauts. The system and the dice are like our spacesuits and starship. Different astronauts 👨‍🚀 have different roles, some go down in the lander, others go on spacewalks, and so on. So it is with the different roles of pc and GM at the table
@kalleendo7577
@kalleendo7577 3 года назад
Beautiful bro!
@The_CGA
@The_CGA 3 года назад
I stitched this video together right at the beginning of when I was learning to do voice-overs with a grown-up microphone 🎤 next to my face, it was edited with Vegas when I had barely a clue how to use a NLE, but it remains something I’m proud of in terms of its information density and approachability.
@kalleendo7577
@kalleendo7577 3 года назад
@@The_CGA I'm starting with 2d20 Conan and this vid helps me a lot. I'm going to continue checking the series
@mortonstromgal
@mortonstromgal 3 года назад
Wouldn't that be like Small Unit Tactics Skill in older editions of Shadowrun? The successes added to the team combat pool. Also Team Karma though there is no Doom equivalent that I know of.
@The_CGA
@The_CGA 3 года назад
Some games have had an “alert level” or “escalation die” which operates in a similar domain to Doom/Threat, though across smaller timespans. I think 13th age is an example?
@Prberts
@Prberts 6 лет назад
Momentum sounds great. Doom doesn't sit well with me as a GM at all. It seems to either restrict you "I can't throw this challenge because I don't have the Doom" or be ignored "I want crossing this bridge to be harrowing, so I will do that regardless of how much Doom there is." If Doom was more of a players pushing themselves too far and mechanically/narratively represented that I'd be fine with it, but Doom seems like it would only be useful in already heavily scripted games "If they have x Doom by y point spend it for this." Perhaps that is just my GM style though.
@The_CGA
@The_CGA Месяц назад
“Limitations breed creativity” -pretty much every artist working in physical media -Synthesizer musicians -poets (meter)
@Prberts
@Prberts Месяц назад
@The_CGA normally I'd agree, but not in the case here. If it was a more stringent limitation maybe, but as the ultimate arbiter of difficulty in the world already, Doom doesn't seem like a true limitation.
@sigurdvonliebenfels3304
@sigurdvonliebenfels3304 2 года назад
Thanks for the explanation, I hate it (the system, not your video).
@The_CGA
@The_CGA 2 года назад
I take it as the best kind of compliment that I can communicate a thesis (and an argumentative one, at that) in a way that a viewer can come away forming their own opinion, even if it is one of disagreement with the ideas. Cheers and happy summertime
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