Grinded out to Vermont a month ago, but finally played my first few games in it last night. This ship is like a heavyweight boxer with a glass jaw. Hits hard, slow to move and disengage, and cannot take much of a beating. Lots of cruiser shatters on the mid-section, and can be tanky at times, but just cannot disengage from literally any fight. If caught alone on a flank, this ship will be hunted and taken down, like a water buffalo against a pack of lions. Love the guns, though. I've never played a ship with better feeling guns, to be honest. Grouping can be wonky, but with broke-eye, this ship groups like a dream. Highest damage for last night was 177k, and the only reason I didn't break 200k was because I got caught out on a flank while my team was getting rolled. Honestly, playing mid and sniping flanks with this ship is the way I love to do it. Ship is tanky, but vulnerable, so I prefer to keep to a spot where I can easily disengage if needed, while also maintaining solid firing positions. This ship was 100% worth the grind for me, and I'd consider it one of the best t10 battleships I've played.
I got the Yoshino over the weekend and it has really challenged me to think about proper positioning. If you don't know exactly where to put her and when to turn away you lose half your health automatically. Thank you for making this video, I'll be keeping this in mind when captaining hard-to-master ships.
Yep. In the same way that pilots are taught to an order of priority (aviate, navigate, communicate); so too should good warships players remember that the order of priority is to SAIL (position and maneuver), SCOUT (watch the map and think), and then SHOOT.
Yoshinos are so pleasantly welcomed to my targeted list in a game, that I’m sure the captain of that certain Yoshino added me to their blacklist immediately, detonated one last night in my Petro
Not even close dude. I have Yoshino with 1m xp and burn these thing down. Let me correct you. Yoshino is covered with 25mm bow and stern with 30mm belt plating.
I actually take the 5% AP skill on my Vermont. The whole idea is to do heavy alpha strikes, and it takes your alpha from 189k alpha to 198,700 damage. 16538 citadel damage it pretty satisfying
Big fan of urs, great videos, PQ. I have a question about this game. U had petro spotted for most of the time, im not sure u even checked if u can drop ur shells on him over that island. I think u could aim his superstructure with ur firing arcs, u know try it with one gun, and send other 3 when find the angle. Also around 6-7 mins u saw a piece of his bow open, and still didnt take that shot. Wasnt it worth trying to land some shells even at that tiny open piece of soviet bias ship?)) PS Do u think its easy to activate Halsey's ability with confederate on vermont? Im in the middle of halsey campaign now, and going to put it on worcester line cruisers OBVIOUSLY, but what about this monstrousity?
Man, as someone who does play CVs it was straight-up hurtful to watch this FDR. Jesus..if you cannot even catch a Vermont on her broadside than I dont even know what to say, even though you did manuveur in the right direction all the time. Also the way he ate up all you flak-clouds was also impressive :D Anyway, nice battle, gg!
2 games in 2 days with Iowa: I was out last ship alive and had to kill their carrier both times. Game 1 they were behind an island and I was shooting too high. Kill it we win. We lost. Game 2 carrier was ass on and I killed it and we won with :12 left, and we were down. Crazy.
Speaking of KoTS, I would like to see a series on Clan Battle play/strategy. Where KoTS and, I think, your map guides are based on larger fleet sizes, it would be extremely helpful to see something based on the reduced size of the CB fleets. Could luck in KoTS when it starts.
Given that most people take Adrenaline Rush standard on most builds, do you see value in intentionally taking some damage early game just to get better reload? Maybe 1/4th - 1/3rd?
AR is more of a lategame or last resort tool if you get caught out. Intentionally losing hp early in the game puts you at a disadvantage and there's always the likelihood that everyone will start focussing you because you've taken damage.
Love the videos PQ, if not for your videos, I'd of quit WoWS a lot sooner than I did. Your vids do however keep me up to date on WoWS just in case things change enough to come back. I may be alone on this, maybe it helps with subscribers but if I had two wishes about PQ vids, one would be less use of "vocal fry", your speaking voice is just fine without that and the other would be less filler words.
Sorry PQ, literally the *only* thing I could focus on was the statistics data in the top left. It has a kind of hypnotic quality; the more you look at it, the more you want to look. After a while, you start to feel one with the numbers. So... beautiful.43729732626
How would you play a Yamato in the current meta? Long range, devastating alpha, good accuracy, sure, but she melts against HE spammers and carriers. Maybe like a Vermont but with less firepower and more speed?
Very similar to this game however, I would likely be trying to play next to a friendly ship at all times for AA support if there is a CV in the game. Non-CV games would look a lot like this one.
I am no more playin that ship very often. Actually I took the commander to the Montana. Have played with Halsey on it and I just can say, I could unleashed the confenderste more often than on Vermont. I was always thinking, other peple are doing more DMG with Vermont than me.
Its either broken game with BB being still best ship or this video just show good play in any ship. Cant forget 50 to 75percent of guys login to battle try come in BBs, rest 25 left for all other ships. I would welcome Yoshino game play. I got both Vermont and Yoshino, had great fun with both, Yo is good target thanks its large hull. Playing Vermont you have to rely alot on your company stay alive, as it wont retreat alone fast. Once I played it in division with Alaska, hunted by Halland last few but very long minutes, ally cruiser kept him at arm legth, he was able to torp my aft only, resulting in only 1-2K per torpedo hit already damaged ship part, I was able to repair and heal till very end of game, very hillarious and satisfactory. Not only damage dealt can be fun in this armored turtle.
The depressing thing about learning all of this is that in a random battle you'll probably still lose after doing everything right, getting 10 defended ribbons, 4 kills, and over 150k damage. The biggest problem I see is people over on my team's strong flank not pushing or contesting the cap. They seem to assume that the weaker side can hold out indefinitely while they waste time sniping.
"Vermont is great late game because it's not about DPM, it's about hitting your shots." --PQ "Honestly cruisers are so scary late game because they have such great DPM and can just burn you down as a BB." --Also PQ
I remember playing Smolensk with DFAA and i was basically going from "Dead" to "Not dead" because i was stuck behind an island and getting rushed by Hinden and Venezia as well as focused with FDR,kremlin and Moskva I remember the team asking "How the fuck are you alive" and just responded "I just got like 40 FDR planes with DFAA"
Can't say I blame your gearing for trying to take advantage of enemy BBs lacking any sort of screening, but your Colbert on the other hand... I was watching him on map from 6-7mins into the game, he really tried his utmost to throw the game for you. If you are somehow able to grind together a Colbert, the least I expect of you is knowing how to play the friggin game.
want a high skilled game with ship? try naval action. You get punished when you do bad, but rewarded when you do good. Also hard to master. Less RNG driven.